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				Item ClassType?
				PostPosted: Thu Jun 03, 2010 7:47 pm
				by geshi
				Hey, is there a reason this is not implented? not possible or something like that? or just not worth the time?
I think it could be quite an intresting addition but just wanted to know what others thought before I started having a poke 

 
			 
			
					
				Re: Item ClassType?
				PostPosted: Thu Jun 03, 2010 8:22 pm
				by Crazys
				Hey, is there a reason this is not implented? not possible or something like that? or just not worth the time?
I think it could be quite an intresting addition but just wanted to know what others thought before I started having a poke 

I'm not quiet sure i understand what your asking...
class restricted items do exist... unless there is something else...
 
			 
			
					
				Re: Item ClassType?
				PostPosted: Thu Jun 03, 2010 8:46 pm
				by geshi
				Like there currently is for mobs, being able to create scripts for items example can have an Equip and Drop method 

 
			 
			
					
				Re: Item ClassType?
				PostPosted: Fri Jun 04, 2010 7:45 am
				by Dunnerholl
				im asking myself the same question sometimes, dont know
			 
			
					
				Re: Item ClassType?
				PostPosted: Fri Jun 04, 2010 10:21 am
				by Etaew
				In doulbs rewrite he did have has item classes, but he passed away before it was finished. The items certainly do need an overhaul and include classes yup 

 
			 
			
					
				Re: Item ClassType?
				PostPosted: Fri Jun 04, 2010 11:48 am
				by Graveen
				anyone interested working with reflection for this purpose ? (should be very similar to actual "gamenpc/gameplayer" class selection) (not sure playertype is working)
			 
			
					
				Re: Item ClassType?
				PostPosted: Fri Jun 04, 2010 12:48 pm
				by geshi
				I'll try give it a go today, should I just look at how mob ClassType works and copy that for items? or is there a better way?
			 
			
					
				Re: Item ClassType?
				PostPosted: Fri Jun 04, 2010 3:12 pm
				by geshi
				Here is my progress so far.. for some reason it does not do anything when I equip an item with DOL.GS.Items.ItemBase as the ClassType, so if anyone could give me any pointers then they would be greatly appreciated  
 
New script
- Code: Select all
 using System;
using DOL.AI.Brain;
using DOL.Database;
using DOL.Events;
using DOL.GS.Effects;
using DOL.GS.Housing;
using DOL.GS.Keeps;
using DOL.GS.PacketHandler;
using DOL.GS.PacketHandler.Client.v168;
using DOL.GS.PlayerTitles;
using DOL.GS.PropertyCalc;
using DOL.GS.Quests;
using DOL.GS.RealmAbilities;
using DOL.GS.ServerProperties;
using DOL.GS.SkillHandler;
using DOL.GS.Spells;
using DOL.GS.Styles;
using DOL.Language;
using log4net;
namespace DOL.GS.Items
{
    /// <summary>
    /// This class represents an item inside the game.
    /// </summary>
    public class ItemBase : InventoryItem
    {
        public virtual bool Equip(GamePlayer player)
        {
            if (player == null)
            {
                return false;
            }
            player.Say("Yaaaaa i have equipped this special item of dooom");
            Console.WriteLine("yeee a player equipped");
            return true;
        }
    }
}
Added this to Itemtemplate.cs
- Code: Select all
      
        private string m_type;
        public static readonly string DEFAULT_NPC_CLASSTYPE = "DOL.GS.Items.ItemBase";
   /// <summary>
        /// The items's ClassType
        /// </summary>
        [DataElement(AllowDbNull = true)]
        public string ClassType
        {
            get
            {
                return m_type;
            }
            set
            {
                Dirty = true;
                m_type = value;
           
and this into ItemTemplate() 
- Code: Select all
             m_type = DEFAULT_NPC_CLASSTYPE;
And this into GamePlayer 
- Code: Select all
             ItemBase itemBase = item as ItemBase;
            if (itemBase != null)
            {
                itemBase.Equip(this);
            }
in the equip code where it adds the stats from the item to the player:) please let me know as I'd love for this to be added to DOL when/if it gets finished   

 
			 
			
					
				Re: Item ClassType?
				PostPosted: Fri Jun 04, 2010 3:45 pm
				by Dunnerholl
				copy paste is evil!
			 
			
					
				Re: Item ClassType?
				PostPosted: Fri Jun 04, 2010 4:37 pm
				by geshi
				mm? should I post as a patch so someone can hopefully take a look? 

 
			 
			
					
				Re: Item ClassType?
				PostPosted: Sat Jun 05, 2010 12:04 am
				by Dunnerholl
				m_type = DEFAULT_NPC_CLASSTYPE;
using DOL.AI.Brain;
...
...
...
			 
			
					
				Re: Item ClassType?
				PostPosted: Sat Jun 05, 2010 9:10 am
				by geshi
				Yeah I copied the m_type = DEFAULT_NPC_CLASSTYPE;
 bit from gameNPC and all the using  

 
			 
			
					
				Re: Item ClassType?
				PostPosted: Sat Jun 05, 2010 3:31 pm
				by Graveen
				reflection !