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PacketDocu: 0x2E - Find Group Members Window Update

PostPosted: Sun Jul 20, 2003 6:55 pm
by rekun
Find Group Members Window Update

This is sent by the server to the client after the client issued a "Find Group/Player request" and updates the Find Group Members window.
Code: Select all
Packet Structure:
0x02 bytes = Packet Size
0x01 byte = Packet Code (0x2E)
0x01 byte = Number of players

For each player:
0x01 byte = List index (0-29 = grouped, 30-xx = solo)
0x01 byte = Level
0x01 byte = Name length
0x?? bytes = Name
0x04 bytes = Class
0x01 byte = Zone

PostPosted: Mon Jul 28, 2003 2:22 pm
by duff
what is exactely the list index ?
and zone is zone ID?
and classe is it id for classe?

PostPosted: Mon Jul 28, 2003 4:40 pm
by rekun
Quick examples, as I dont have much time.

List Index:

When you open up the Find Group/Player Window you see something like: Grouped, Name, Location (Zone), Level and Class.

The first 30 slots in the window are "reserved" for Group Leaders looking for extra players, ie. these characters use list-indexes 0-29. Solo players then follow lower in the list using list-indexes 30-xx. Example:

(index 00) Grouped, Rekun, Darkness Falls, 50, Mins
(index 01) Grouped, Smallhorse, Darkness Falls, 50, Cler
(index 30) Solo, Duff, Darkness Falls, 50, Pala

.. and so on. Hope you understand.

Yes, Zone ID is the ID of the zone the player is in, ie. 0xF9 (249) for Darkness Falls.

Class is the first 4 characters of the class name, ie. "Spir" for Spiritmaster.. "Sham" for Shaman.. "Warr" for Warrior.. You get the drift.

Nothing else to it.

PostPosted: Mon Jul 28, 2003 5:10 pm
by duff
oki thanks