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Live-Like Buffbot
PostPosted: Tue Mar 29, 2011 6:15 pm
by -Shawn-
Was creating something for my server and came across that a Live-Like buffbot would be neat. So this is it fully functional.
*Item tokens are created within the script*
*A merchant list is also created within the script*
All you need to do when you add this to your core is /mob create DOL.GS.Scripts.LiveBuffbot and then /merchant sell add BuffTokens
Note : All spells and text are down to the same as live.
CREDIT - Also goes to geshi for helping me start this.
Enjoy

!
Re: Live-Like Buffbot
PostPosted: Tue Mar 29, 2011 11:30 pm
by Argo
just deployed it on my testserver at home. good job guys. One advice:
you should add this for the users as a comment to your script:
- Code: Select all
All you need to do when you add this to your core is /mob create DOL.GS.Scripts.LiveBuffbot and then /merchant sell add BuffTokens
kind regards
Argo
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 12:16 am
by Graveen
Interesting, if it is livelike, it can go in the core ! to be reviewed :p
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 12:58 am
by Argo
price's for the tokens have to be set, would be good to know what they cost livelike
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 2:56 am
by -Shawn-
These 2 screens should have the pricing...I forgot how the pricing worked with the copper...I'm bad with that so I fixed them in game with /item
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 2:57 am
by -Shawn-
Interesting, if it is livelike, it can go in the core ! to be reviewed :p
Also do you want me to post this in the contrib sect? or is it ok here??
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 9:52 am
by Argo
thx a lot shawn. i too rather work with the ingame command /item

make your changes, item update item save and everything is fine
great job
Argo
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 11:47 am
by Argo
With your permission, i've changed the script a bit and added the Baseline Buffs token which was not in there, i also added a comment how to use the script and i added the golden celtic knot. I hope that it is ok for you, if not... it is your script shawn
kind regards
Argo
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 12:02 pm
by Dunnerholl
why is /merchant sell add BuffTokens needed if its anyway an own npc class?
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 12:42 pm
by Argo
here is what it looks like on my Testserver including the Baseline Buff Token
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 3:30 pm
by -Shawn-
why is /merchant sell add BuffTokens needed if its anyway an own npc class?
Oh, I read that wrong the first time....Because I don't know how to do that ;/
edit : yeah argo that's fine
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 9:14 pm
by Graveen
Thank you Shawn and Argo, accepted, soon in SVN
Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 10:03 pm
by deathwish
Nice work Shawn

Re: Live-Like Buffbot
PostPosted: Wed Mar 30, 2011 10:24 pm
by Argo
Thank you Shawn and Argo, accepted, soon in SVN
credits go to shawn, i have only completed it as good as i could
kind regards
Argo
Re: Live-Like Buffbot
PostPosted: Thu Apr 28, 2011 2:36 pm
by calunos
hey , i have a problem with stats buff with scripts buffbot
Example , I select 50 str and 85 str/const in the scripts.
When i test In Game:
with mage class , i have + 135 str( Good)
With tank class , i have +125 str ( no Good)
with bard class ; i have +100 str ( no good too ).
And i don't see where is the problem in the core.
So need help please
PS : sorry for my bad english