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KeepComponent skins

PostPosted: Fri Apr 01, 2011 5:07 pm
by Stephen
Anyone can tell me the ID of different skins of keepcomponent ?

There are old skins about ID 0-20 and new skin 21-40 ... but i search the newkeeps skins of eden server in thidranki .... there is a way to find keepcomponent skin from code ?

From database i cant find any skins different from ID 0-40.


Thx in advance

Re: KeepComponent skins

PostPosted: Fri Apr 01, 2011 5:29 pm
by geshi
They were not documented about 6 months ago when I tried adding Siege Towers ;/ tried looking at PacketLogger source?

Re: KeepComponent skins

PostPosted: Mon Apr 04, 2011 6:15 pm
by Stephen
They were not documented about 6 months ago when I tried adding Siege Towers ;/ tried looking at PacketLogger source?
uhm sry , but what have to do with logger ? never used

Re: KeepComponent skins

PostPosted: Mon Apr 04, 2011 6:29 pm
by Tolakram
The client is full of a lot of pretty images and not much logic, it just does what the server tells it to do. A lot of people don't seem to realize this since I see many wondering why a feature in the latest live version did not make it to DOL. The client is dumb.

So, the client has all the new keep component images but needs to be commanded when and where to draw them. Someone logging on live will see this information and it will help them figure out what images to use and possibly where to place them.

Re: KeepComponent skins

PostPosted: Mon Apr 04, 2011 9:42 pm
by geshi
They were not documented about 6 months ago when I tried adding Siege Towers ;/ tried looking at PacketLogger source?
uhm sry , but what have to do with logger ? never used
It has a lot of documentation on things like this,

http://dolserver.svn.sourceforge.net/vi ... xt%2Fplain

which says
Code: Select all
public enum eKeepComponentType: byte
{
Gate = 0,
WallInclined = 1,
WallInclined2 = 2,
WallAngle2 = 3,
TowerAngle = 4,
WallAngle = 5,
WallAngleInternal = 6,
TowerHalf = 7,
WallHalfAngle = 8,
Wall = 9,
Keep = 10,
Tower = 11,
WallWithDoorLow = 12,
WallWithDoorHigh = 13,
BridgeHigh = 14,
WallInclinedLow = 15,
BridgeLow = 16,
BridgeHightSolid = 17,
BridgeHighWithHook = 18,
GateFree = 19,
So....... the new component types have not been added to it yet :damm: