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Crowd Control (2002-01-11)

PostPosted: Wed Jul 06, 2011 4:06 pm
by Etaew
Originally: http://www.camelotherald.com/more/130.shtml

Producer Note
Posted By: Matt Firor
2002-01-11 15:39:35


We've had a busy week this week, and we're not yet done with Tuesday's live patch - expect to see more on Monday. In this note I'm going to address some general isses, as well as our changes to Stun/Mesmerize/Root.

First, we've all had to keep our office doors closed this week to avoid the old man pushing the cart down the hall ringing the bell and saying "Bring Out Your Dead". On my last count, over 8 members of the dev team have missed time this week (some multiple days) - including myself - and this has had an impact on our development schedule. We apologize for the tardiness of the patches - expect to see a few more tidbits on Monday.

If you haven't seen the 1.42 Test Release Notes yet, we made a major change to how mesmerize, stun, and root work. We've made them "no recast" spells. Initially, we tried to make these types of spells work work on a "diminishing return" system, where each time it was cast on a target, it had half the duration of effect. We never could get this balanced correctly (no matter what we tried, it ended up being too powerful), so in order to level out the playing field, we are changing ALL sleep spells to be "no recast" instead of diminishing returns based. This means that you can cast a mez/stun/root spell on an enemy 1 minute after their previous mez/stun/root has worn off. This effects ALL realms equally, because all of their sleep spells are using the new code.

We know this is a big change, but test it on Pendragon, and hopefully this will even out the playing field.

Also, even though the Release notes were a bit sketchy on this, we're going to eventually have more bounty items than we have now.

Originally: http://www.camelotherald.com/more/136.shtml
Adjustments Made to the New Mez/Stun/Root Code
Posted By: Sanya Thomas
2002-01-12 15:05:51


Yesterday's change on Pendragon had larger scale ramifications than we intended, so we're going to try another version of the code.

In PVE combat, it will work the way it has in the past.

In RVR combat, and against realm-aligned NPCs (ie guards), the change will still be in effect.

Just to be absolutely clear, the new code as described in yesterday's patch to Pendragon will ONLY apply to RVR.

Log into Pendragon and try this version out!