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				[committed] [Fix]ABS-UnstyleDamageCap
				PostPosted: Thu Sep 08, 2011 8:22 am
				by Centurio
				Here a patch that fix some things in GamePlayer class.
-Added TOA bonus in calculation of UnstyleDamageCap
-Added the quality of the item in GetArmorAbsorb..abs is related to quality.
-Fixed the 2Hand bonus on AttackDamage, with the formula : 10% + (Skill / 2)
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Thu Sep 08, 2011 8:27 am
				by Dunnerholl
				where do you get the knowledge that absorb is modified by quality? and where is the 2h bonus formula taken from?
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Thu Sep 08, 2011 8:41 am
				by Graveen
				Thank you Centurio !
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Thu Sep 08, 2011 8:47 am
				by Centurio
				The formulas are taken from a searching on VN board and other site like (
http://talsyra.tripod.com/daocmechanics ... anics.html).
For the 2H bonus, you can also see on DOL, that this formula appears in UnstyleDamageCap, but in AttackDamage  the same formula have 20% instead 10%
 
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Thu Sep 08, 2011 1:15 pm
				by Dunnerholl
				The formulas are taken from a searching on VN board and other site like (
http://talsyra.tripod.com/daocmechanics ... anics.html).
For the 2H bonus, you can also see on DOL, that this formula appears in UnstyleDamageCap, but in AttackDamage  the same formula have 20% instead 10%
thanks for the clarification! however i dont find the info on absorb. imo absorb is fixed by armor type not quality. quality should affect af and defensive ws
 
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Thu Sep 08, 2011 10:15 pm
				by Graveen
				Centurio can you detail why you added in UnstyledCapDamage() lines such like (what does it target in fact)
- Code: Select all
 
effectiveness += GetModified(eProperty.MeleeDamage) * 0.01;
effectiveness is also not something in the core.
TY mate !
 
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Thu Sep 08, 2011 10:45 pm
				by Centurio
				UnstyledCapDamage() calculation must follow the line of the AttackDamage() . Into AttackDamage there's a calculation of Bonus toa, like
- Code: Select all
 effectiveness += GetModified(eProperty.MeleeDamage) * 0.01;
And so i insert that also in UnstyleCap, with the same philosophy
 
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Fri Sep 09, 2011 6:18 am
				by Graveen
				ok thank you, i see now. i guess i was tired yesterday, you mention it in your first post 

 
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Fri Sep 09, 2011 6:52 am
				by Dunnerholl
				absorb source please
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Fri Sep 09, 2011 10:18 am
				by Centurio
				I don't remember where i found the documentation about abs 

 i'm trying to recover it, but nothing
 
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Fri Sep 09, 2011 12:17 pm
				by Graveen
				for now i'll ignore the abs part - i want to avoid 'dual shoot' if abs is already processed to modify damages
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Fri Sep 09, 2011 1:47 pm
				by Dunnerholl
				I don't remember where i found the documentation about abs 

 i'm trying to recover it, but nothing
 u know, there are tons of websites about daoc with wrong formulae, so if something will make it to the core i prefer to know the source. the only thing i found was one saying that abs is used in connection with quality to calc effective af of a piece of armor, but there were no tests or anything.
 
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Fri Sep 09, 2011 2:25 pm
				by Tolakram
				If it's found on VN there's a 99% chance it's completely wrong unless it's also found in a grab bag, which lowers the chance to 50%.  If you can find a couple of sources that at least makes it seem plausible then perhaps it can be added as something adjustable with a server property, disabled by default.
			 
			
					
				Re: [Fix]ABS-UnstyleDamageCap
				PostPosted: Fri Sep 09, 2011 3:27 pm
				by Centurio
				In this weeks i'm working on melee damage formula(on dol there are some imaginative formulas on damage XD ) so i collect much infos on the web and on live..whne i had the possibility, i did some test also on live. Btw, yes it's better do not use ABS changes by now, until i'm figured out where i can take it.Sorry 

 
			 
			
					
				Re: [committed] [Fix]ABS-UnstyleDamageCap
				PostPosted: Mon Sep 12, 2011 1:34 pm
				by Graveen
				Thank you, accepted, soon in SVN