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JP System
PostPosted: Sun Sep 18, 2011 12:04 am
by Hiatus
Allows you to add your own jump points originally written by Biceps, updated for revision 2939
Hiatus
Re: JP System
PostPosted: Sun Sep 18, 2011 9:17 am
by Graveen
As far as i know it could fit nicely in the core, TY Hiatus.
Re: JP System
PostPosted: Sun Sep 18, 2011 11:49 am
by geshi
Using mobs is the best way, since the remove/edit/create commands etc are already in and the mobs visibility is toggleable

, but this is nice, ty.
Re: JP System
PostPosted: Sun Sep 18, 2011 6:16 pm
by Tsproggy
I'll add this to my server so I can test it out once I get my DAOC Installation

I can't wait thank you.
Re: JP System
PostPosted: Sun Sep 18, 2011 9:39 pm
by Graveen
I won't include this in the core, this is released under CC-SA-NC license, i dunno if it is compatible with GPL v2.
This is anyhow a nice script

Re: JP System
PostPosted: Tue Sep 20, 2011 11:28 am
by Fulmine
Using mobs is the best way, since the remove/edit/create commands etc are already in and the mobs visibility is toggleable

, but this is nice, ty.
i don't think the mobs are the best way, maybe the easiest way.
And thanks Hiatus

Re: JP System
PostPosted: Tue Sep 20, 2011 1:12 pm
by geshi
Using mobs is the best way, since the remove/edit/create commands etc are already in and the mobs visibility is toggleable

, but this is nice, ty.
i don't think the mobs are the best way, maybe the easiest way.
And thanks Hiatus

It's better than rewriting an entire sstem to remove/create/edit/view them though right?? then you have the keep methods for mobs, players in radius.. etc..
Re: JP System
PostPosted: Tue Sep 20, 2011 1:37 pm
by Tolakram
Not worth arguing about, IMO. I don't like to criticize contributions unless that actually hurt things, which this does not.
Re: JP System
PostPosted: Tue Sep 20, 2011 2:36 pm
by geshi
Don't get me wrong, I'm not criticizing anyone, it's a nice contribution
