Splatterball (Old Mythic Game)

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Splatterball (Old Mythic Game)

Postby Etaew » Wed Jan 11, 2012 2:40 pm

I received a mail and will forward here for anyone that could be interested.
Hello,

I have an odd question for you. I played a mythic game back on aol in the late 90's and early 00's called splatterball. I am looking for someone to help setup a simple server side of the game. We have a small community on facebook that would love to see the game back online. If you would be able it help at all, it would be appreciated. If you don't have time or desire to help, I understand. Could you put me in contact with someone who is able to work on such a task?
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Re: Splatterball (Old Mythic Game)

Postby Ephemeral » Thu Jan 12, 2012 4:25 pm

Got the same message, though it really just looks like a bitch todo since the live servers are defunct.

If they really wanted it back it would be easier to rewrite the thing today in a modern engine like Source or something similar.

Or...

A minecraft mod would probably work as well, reskin the arrows to paintballs and etc.
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Re: Splatterball (Old Mythic Game)

Postby rdsandersjr » Fri Jan 13, 2012 3:07 am

He also posted on the forums as well.
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Re: Splatterball (Old Mythic Game)

Postby icasekingx » Sat Jan 14, 2012 4:23 am

Thanks for the replies. I have attempted to contact the correct party who own the rights to the game, but they aren't responding. I am not a programmer. How difficult is it to make a project like this happen? Ephemeral commented a bit on the difficulty, but on a scale of 1 - 10, with 10 being impossible? Also, how much time would it take for an experience programmer who is proficient in the native language of the game to complete it(by it, i mean keeping the same game engine but developing the server side)? I could send some files over so someone could give me an idea of what the project consists of. ANY help is appreciated.
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Re: Splatterball (Old Mythic Game)

Postby rdsandersjr » Sat Jan 14, 2012 5:21 am

you could have a programmer who is awesome but without reverse engineering knowledge for packet manipulation that programmer is useless.

so honestly the scale would be 50
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Re: Splatterball (Old Mythic Game)

Postby icasekingx » Sat Jan 14, 2012 5:25 am

rdsandersjr,

Alright, so I'm pretty much out of luck then. Ughhh! Frustrating. Thanks for the timely response. I appreciate everyone who has replied to this thread and also to etaew for opening it.
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Re: Splatterball (Old Mythic Game)

Postby rdsandersjr » Sat Jan 14, 2012 7:34 am

no problem
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Re: Splatterball (Old Mythic Game)

Postby Ephemeral » Sat Jan 14, 2012 10:01 am

Thus why I mentioned in this thread you should just remake it in a modern game engine (Mod HL2 multiplayer?) but seeing as you have no programming experience its not so much a difficulty scale you have to think about; its more of an impossible thing unless you find another person who is a programmer, and has a passion for this game.
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Re: Splatterball (Old Mythic Game)

Postby Dinberg » Sat Jan 14, 2012 1:11 pm

Thus why I mentioned in this thread you should just remake it in a modern game engine (Mod HL2 multiplayer?) but seeing as you have no programming experience its not so much a difficulty scale you have to think about; its more of an impossible thing unless you find another person who is a programmer, and has a passion for this game.
Or try and make the mod for a game engine that is already geared towards people with little prior computing skills - like udk or something similar :D
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Re: Splatterball (Old Mythic Game)

Postby geshi » Sat Jan 14, 2012 2:12 pm

Use Unity, simple... has C# scripting support, been making a small little space game in it lately and it's very good if you don't want to deal with a lot of the crap.

It could kinda work in Minecraft ... but it would be a pain distributing it to all the players.. fingers crossed the official modding API will be out by the summer then it will be a lot easier :D
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Re: Splatterball (Old Mythic Game)

Postby Ephemeral » Sat Jan 14, 2012 6:20 pm

Thus why I mentioned in this thread you should just remake it in a modern game engine (Mod HL2 multiplayer?) but seeing as you have no programming experience its not so much a difficulty scale you have to think about; its more of an impossible thing unless you find another person who is a programmer, and has a passion for this game.
Or try and make the mod for a game engine that is already geared towards people with little prior computing skills - like udk or something similar :D
Except its a multiplayer game, and I don't think those engines have support for that; thats very nice?

If he wanted something easy like that I'd have to suggest a garry's mod, gamemode; since that's just lua and resources with plenty of tutorials and such.
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Re: Splatterball (Old Mythic Game)

Postby Dinberg » Sun Jan 15, 2012 8:14 pm

Although I havent looked at it, I'm fairly certain UDK has multiplayer support built straight into it - remember they made an unreal tournament game in it :D

Garrys mod would mean people have to own garrys mod to play it. Swings and roundabouts ^^
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Re: Splatterball (Old Mythic Game)

Postby Ephemeral » Mon Jan 16, 2012 3:34 pm

Yeah but gmod is stupid cheap :P

Additionally it would pull new people into the game rather then just the old nostalgic type (Though most of the people on gmod need to be lobotomized, but still.)
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