AC In DAOC
PostPosted: Fri Apr 06, 2012 9:13 pm
Asheron's Call has always been my favorite MMORPG for a variety of reasons:
1. It was the first one I ever played.
2. It was a classless game (ie any character could train any skill)
3. It had one of my favorite game monsters: the Olthoi
4. You could fight hordes of monsters practically non-stop.
The list goes on...
Anyway, I've been toying with the idea for some time now to bring AC into my second favorite MMORPG...DAOC. Though some monsters (like the Armoredillos and Olthoi) are a tough call, almost every monster in AC has a rough equivalent in DAOC (drudge = goblin, banderling = glashtin, tumerok = gnoll, etc...). The real challenge is going to be designing a universal character class that can use any weapon and train in virtually any spec. This is especially challenging due to the different way that magic is handled in DAOC. In AC, you would train in a school of magic (War Magic for example), then if you knew the proper formula and had the necessary components, you could learn any spell in that school of magic. I've already started (on paper) converting the AC magic schools into DAOC specs. War Magic is going to be the most complicated and will have to be broken into multiple specs: War Magic (Acid), War Magic (Blade), War Magic (Flame), etc. I will of course need to take certain liberties and modify the way certain AC spells act and even create new spells whose names sound like AC spells. Ring spells were the equivalent of PBAOE, but AC didn't have things like GTAOE. Also, since I suspect having too many specs might pose problems, I'm also considering simply making multiple classes which have all have access to common specs, but have access to only one of certain types of specs (for example, all classes would have access to only one War Magic spec - Blademaster would have access to War Magic (Blade) for example but not the other 9 varieties (one War Magic for each damage type)). I probably won't bother renaming the various zones since (as far as I know) it isn't possible to change the text on the maps showing town and dungeon names. Besides, since Asheron's Call was based on the premise of the wizard Asheron accidentally summoning the Olthoi from another world I can just have something similar happen to the world of DAOC. So....with my basic premise for my server explained, here are some initial questions I could use some help with/advice on:
1. I've seen on Storm D2 how the character can equip any weapon, even dual-wield, without having the appropriate Weaponry ability. I would be intersted to know how this was done and if it is possible to do the same with armor, though for armor I will probably choose instead to limit the type of armor the character can wear based on level. Anyone can pick up a weapon and swing it (Large Weapons being an exception) but often, armor (especially Plate) requires knowledge of how to wear it correctly.
2. What would be an appropriate level of skill points to give the character each level so they would be able to spec to level at least 1 spec and still have multiple low levels of a number of other specs or a couple high levels of a few other specs? This is a hard question to answer since some AC skills will need to be handled differently in DAOC. For example, I've decided that the AC skill of Leadership will become a DAOC spec for group buffs, and the AC skill of Running will become a spec for self speed buffs.
3. Is it possible to change the way the tutorial zones work so they are simply just another zone with no level restrictions or anything? I remember playing around in the Hibernia tutorial zone on Storm, and when I died I was spit out into Mag Mell instead of returning to the bind stone in the tutorial zone. I want to eliminate that from happening so it works just like any other zone.
1. It was the first one I ever played.
2. It was a classless game (ie any character could train any skill)
3. It had one of my favorite game monsters: the Olthoi
4. You could fight hordes of monsters practically non-stop.
The list goes on...
Anyway, I've been toying with the idea for some time now to bring AC into my second favorite MMORPG...DAOC. Though some monsters (like the Armoredillos and Olthoi) are a tough call, almost every monster in AC has a rough equivalent in DAOC (drudge = goblin, banderling = glashtin, tumerok = gnoll, etc...). The real challenge is going to be designing a universal character class that can use any weapon and train in virtually any spec. This is especially challenging due to the different way that magic is handled in DAOC. In AC, you would train in a school of magic (War Magic for example), then if you knew the proper formula and had the necessary components, you could learn any spell in that school of magic. I've already started (on paper) converting the AC magic schools into DAOC specs. War Magic is going to be the most complicated and will have to be broken into multiple specs: War Magic (Acid), War Magic (Blade), War Magic (Flame), etc. I will of course need to take certain liberties and modify the way certain AC spells act and even create new spells whose names sound like AC spells. Ring spells were the equivalent of PBAOE, but AC didn't have things like GTAOE. Also, since I suspect having too many specs might pose problems, I'm also considering simply making multiple classes which have all have access to common specs, but have access to only one of certain types of specs (for example, all classes would have access to only one War Magic spec - Blademaster would have access to War Magic (Blade) for example but not the other 9 varieties (one War Magic for each damage type)). I probably won't bother renaming the various zones since (as far as I know) it isn't possible to change the text on the maps showing town and dungeon names. Besides, since Asheron's Call was based on the premise of the wizard Asheron accidentally summoning the Olthoi from another world I can just have something similar happen to the world of DAOC. So....with my basic premise for my server explained, here are some initial questions I could use some help with/advice on:
1. I've seen on Storm D2 how the character can equip any weapon, even dual-wield, without having the appropriate Weaponry ability. I would be intersted to know how this was done and if it is possible to do the same with armor, though for armor I will probably choose instead to limit the type of armor the character can wear based on level. Anyone can pick up a weapon and swing it (Large Weapons being an exception) but often, armor (especially Plate) requires knowledge of how to wear it correctly.
2. What would be an appropriate level of skill points to give the character each level so they would be able to spec to level at least 1 spec and still have multiple low levels of a number of other specs or a couple high levels of a few other specs? This is a hard question to answer since some AC skills will need to be handled differently in DAOC. For example, I've decided that the AC skill of Leadership will become a DAOC spec for group buffs, and the AC skill of Running will become a spec for self speed buffs.
3. Is it possible to change the way the tutorial zones work so they are simply just another zone with no level restrictions or anything? I remember playing around in the Hibernia tutorial zone on Storm, and when I died I was spit out into Mag Mell instead of returning to the bind stone in the tutorial zone. I want to eliminate that from happening so it works just like any other zone.