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Mob Damage in a private server(?)
PostPosted: Sat Jan 26, 2013 9:24 pm
by tenebrarum
Hi guys,
I'm sorry if my question is out of place, but i'm starting to despair a bit... as i've been searching everything all around and can't find any info on this...
I created a Daoc server on my PC to play in LAN with my family and we all can connect perfectly and play perfectly also every commands work like a charm & everything...
The only big issue i have is that mobs are dealing too low damage... also... i think the chars are dealing a bit too much damage... now... i searched everything & everywhere i can think of, but can't find neither any value in the Sql DB, nor Dolconfig.exe...
Please if anyone could help i'd be most obliged!

Re: Mob Damage in a private server(?)
PostPosted: Sun Jan 27, 2013 4:10 am
by Tolakram
Take a look at your server properties. There are settings for player damage and mob damage.
Re: Mob Damage in a private server(?)
PostPosted: Sun Jan 27, 2013 8:49 pm
by tenebrarum
Thanks Tolakram
regarding player dmg i found it, but regarding mob dmg, i only find "mob_damage_increase_perlevel" and "mob_damage_increase_startlevel" the rest is all regarding mob stats... multipliers and base stats.
Also had another question regarding loot... basically every single mob seems to always drop the best loot they can... for example, in mithra tomb, the first 5 kills dropped over 12 items, it's pretty annoying as i can't have autoloot on as i'm trying to play in a pretty much "live-like" way
Thanks again, and sorry for taking your time
Re: Mob Damage in a private server(?)
PostPosted: Sun Jan 27, 2013 9:39 pm
by Graveen
Strength is the damage modifier. Increase it and your mobs will hit harder.
Re: Mob Damage in a private server(?)
PostPosted: Sun Jan 27, 2013 11:43 pm
by tenebrarum
Ahh ok, even for ranged mobs? either archers, or casters?
(ok anyway... there ain't so many of those around...

)
Also they always drop the best loot they can apparently... every mob i kill with a loot table drops 2 items every time... :/ it's really the last thing i'm having problems with =)...
heh thanks a lot m8s

)
Re: Mob Damage in a private server(?)
PostPosted: Mon Jan 28, 2013 5:02 am
by Patou
hello tenebrarum,
you can look here too:
..\GameServer\gameutils\AttackData.cs
Re: Mob Damage in a private server(?)
PostPosted: Mon Jan 28, 2013 8:20 am
by Argo
Take a look here, done some work a while ago to custumize mobs. you can change hp, damage and so on for your mobs. But have in mind that it must be done within your server properties.
http://www.dolserver.net/viewtopic.php? ... hy#p135083
Re: Mob Damage in a private server(?)
PostPosted: Mon Jan 28, 2013 12:01 pm
by Blue
Unfortunately original Mob strength is not so easy.
Uthgard now has near live like damage / defense and correct mob&pet buffing after testing a lot on live servers. If anybody needs more input on that to implement it in DOL I think we can arrange this.
Re: Mob Damage in a private server(?)
PostPosted: Mon Jan 28, 2013 9:10 pm
by tenebrarum
Honestly, and no offense for who plays on uthgard (as i have for a long time) but in my opinion the mob damage is much farther from live-classic (Pre-ToA) after the recent changes than it was before... but that's just my opinion
Had one other question if you guys could also give me some insight

... regarding loot... the mobs always seem to drop the best single items they can, like... each humanoid ALWAYS drops 2/3 good items...
The only way i found to change it so far is through the /mob command, but that's only to the targetted mob (i think)
Re: Mob Damage in a private server(?)
PostPosted: Tue Jan 29, 2013 12:50 pm
by Tolakram
look at mobxloottemplate and loottemplate tables in the db. loottemplate is he template of what a mob can drop, mobxloottemplate tells it how many can drop. It's a crazy system really. If you are changing loot for a common mob, like a spriggarn for example, changing it on one spriggarn will change it on all spriggarns.
Re: Mob Damage in a private server(?)
PostPosted: Sat Feb 02, 2013 9:02 pm
by Blue
Honestly, and no offense for who plays on uthgard (as i have for a long time) but in my opinion the mob damage is much farther from live-classic (Pre-ToA) after the recent changes than it was before... but that's just my opinion

Feel free to test it yourself then
Mob damage/defense formulas never changed on live.