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MapCreator (in development)

PostPosted: Fri Nov 15, 2013 3:59 pm
by Merec
MapCreator

What's inside:
  • background
  • rivers/water
  • heightmap
  • bounds
  • NEW fixtures
  • NEW trees
  • NEW all zones
Additionally:
  • NEW added all zones
  • NEW rewrote the bound-generator, seems to work fine now
  • NEW same for the water renderer
What's missing/wrong:
  • missing: Keeps/Towers in New Frontier zones
Usage:
  • open
  • select game path in settings -> Preferences
  • select map
  • click on "Render"
Please see MapCreator Github Repository for details and downloads

Have fun!

Re: MapCreator (in development)

PostPosted: Fri Nov 15, 2013 5:00 pm
by HunabKu
Thnaks, Merc, good work as usual

Re: MapCreator (in development)

PostPosted: Fri Nov 15, 2013 9:51 pm
by Graveen
Excellent work, the rendering (tested with common camelot hills) is very good :)

Re: MapCreator (in development)

PostPosted: Sat Nov 16, 2013 6:02 am
by HunabKu
Yes, i used Z-Scale = 100 for max shadow rendering :D

Re: MapCreator (in development)

PostPosted: Mon Nov 18, 2013 12:38 pm
by Urza
Can I get it this tool as a 32-bit version?

Re: MapCreator (in development)

PostPosted: Tue Nov 19, 2013 11:06 pm
by Merec
I added a x86 build and did some changes, see "Latest changes" in first post.

Re: MapCreator (in development)

PostPosted: Wed Nov 20, 2013 5:49 am
by Urza
thank you

Re: MapCreator (in development)

PostPosted: Wed Nov 20, 2013 2:08 pm
by HunabKu
Nice :wink:

Re: MapCreator (in development)

PostPosted: Thu Nov 21, 2013 8:50 pm
by Dinberg
Sounds cool, can I see an example picture? :D

Re: MapCreator (in development)

PostPosted: Thu Nov 21, 2013 9:49 pm
by Merec
Sure!

I really need someone who knows unmanaged C++ :)

Re: MapCreator (in development)

PostPosted: Fri Nov 29, 2013 9:43 am
by Dre
I really need someone who knows unmanaged C++ :)
What do you want to do in C++ ?

Re: MapCreator (in development)

PostPosted: Fri Nov 29, 2013 9:53 am
by Merec
I really need someone who knows unmanaged C++ :)
What do you want to do in C++ ?
Using niflib. I need a managed wrapper which gives me some basic information about a nif using C#. Niflib is wriiten in unmanaged C++ and can not be used out of the box in C#.

I do not need the whole thing, just these nodes of a nif:
- NiStringExtra
- NiLODNode
- NiTriShape
- NiTriStrips

If someone can give me a working example of a wrapper of one node for VS2010, I will add the other ones by myself. I am just unable to get started.

Re: MapCreator (in development)

PostPosted: Fri Nov 29, 2013 10:20 am
by Dre
I will try to get that!

Re: MapCreator (in development)

PostPosted: Wed Dec 04, 2013 12:48 am
by dargon
just wondering. is this for custom /map command maps or what is this actually for?

Re: MapCreator (in development)

PostPosted: Sat Dec 14, 2013 11:19 am
by Merec
I will try to get that!
Any results?