Using .cs scripts
PostPosted: Sat Nov 30, 2013 2:08 am
Hello, I've been looking around for a couple days now, and I can't seem to find the answer I'm looking for.
My problem is when i try to use "Equipment.cs" in game. I get the error "There was an error creating an instance of
DOL.GS.Equipment. Am I missing something? I'm not sure if i need to add npc or..merchant or..trainer in there somehwere?
Edit: I tried looking in my sql, can't find him, not sure how to import .cs into sql with navicat. On a side note, what about the pet
cap for a bonedancer? I wouldn't mind playing around with a bigger army
Edit 2: Okay, I didn't give up! Now i see i had to "DOL.GS.Scripts.Equipment" now..to have 20 bd pets..
My problem is when i try to use "Equipment.cs" in game. I get the error "There was an error creating an instance of
DOL.GS.Equipment. Am I missing something? I'm not sure if i need to add npc or..merchant or..trainer in there somehwere?
Edit: I tried looking in my sql, can't find him, not sure how to import .cs into sql with navicat. On a side note, what about the pet
cap for a bonedancer? I wouldn't mind playing around with a bigger army
Edit 2: Okay, I didn't give up! Now i see i had to "DOL.GS.Scripts.Equipment" now..to have 20 bd pets..