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Using .cs scripts

PostPosted: Sat Nov 30, 2013 2:08 am
by Zenbaby
Hello, I've been looking around for a couple days now, and I can't seem to find the answer I'm looking for.
My problem is when i try to use "Equipment.cs" in game. I get the error "There was an error creating an instance of
DOL.GS.Equipment. Am I missing something? I'm not sure if i need to add npc or..merchant or..trainer in there somehwere?

Edit: I tried looking in my sql, can't find him, not sure how to import .cs into sql with navicat. On a side note, what about the pet
cap for a bonedancer? I wouldn't mind playing around with a bigger army :)

Edit 2: Okay, I didn't give up! Now i see i had to "DOL.GS.Scripts.Equipment" now..to have 20 bd pets..

Re: Using .cs scripts

PostPosted: Mon Dec 02, 2013 8:23 pm
by Graveen
Good !

A .cs script can be totally different. You must look at what it does and how to handle it. Generally it's written into the script itselft, but it was on the side of the coder to add comments.