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More GM Ability requests :D
PostPosted: Sun Sep 19, 2004 4:16 am
by NovaSteel
1 'gm' stick/follow -can follow anyone at any speed/location ect... has a distance check that if is over a certain ammout it jumps you to the player, if your with in a certain distance it follows and matches your speed with the target.
2 real cast script -now that spells are in, cast should be made to do an actuall spell from the db, ie: cast 1 will make everyone see the effect, do damage ect... if not in then give standard msg spell not implemented()
PostPosted: Sun Sep 19, 2004 8:25 am
by mre
in addition to 1: it would be nice if it auto follows through a zone port i.e. a dungeon and perhaps even "re-sticks" to it'starget after zoning
PostPosted: Sun Sep 19, 2004 5:15 pm
by kendakon
/stick is handled in the code core. I don't know if you can override this in a script or not. I'll see what I can come up with.
As for sticking through zones this may be very tricky if not immpossible as you lose your target if they or you zone.
PostPosted: Mon Sep 20, 2004 8:07 am
by mre
just add the 'stickied' person to some kind of monitor and change to the same region if he enters a jump point.
PostPosted: Mon Sep 20, 2004 8:22 pm
by kendakon
I cannot find where /stick is handled anywhere in the code. Maybe it's handled client side and your client just sends position updates to the server like you were running normally. Or maybe it's hiding from me.
note: I could just be blind

PostPosted: Mon Sep 20, 2004 9:51 pm
by Ogre
I'm pretty sure /stick is a client-side command.
PostPosted: Tue Sep 21, 2004 3:00 am
by kendakon
well one solution would be to just set your GM's speed to 500. I'm pretty sure he can keep up with just about anything then.
You would still have to restick after you zone though
PostPosted: Tue Sep 21, 2004 6:21 am
by Smallhorse
/stick, /follow, /face etc. are all client side commandos, correct...
PostPosted: Tue Sep 21, 2004 6:14 pm
by Ogre
Heh, ironically /friend isn't but /ignore is...
PostPosted: Tue Sep 21, 2004 8:23 pm
by NovaSteel
what about a cast script that allows for real casts?
PostPosted: Wed Sep 22, 2004 6:40 pm
by kendakon
Heh, ironically /friend isn't but /ignore is...
That's because there is no security problem with having the friends list stored locally.
Ignore would not be a security problem either, bu thte way it works the messages are filtered by the server and never sent to the client.