/// <summary>
/// Holds all character classes
/// </summary>
public enum eCharacterClass : byte
{
Unknown = 0,
//base classes
Acolyte = 16,
AlbionRogue = 17,
Disciple = 20,
Elementalist = 15,
Fighter = 14,
Forester = 57,
Guardian = 52,
Mage = 18,
Magician = 51,
MidgardRogue = 38,
Mystic = 36,
Naturalist = 53,
Seer = 37,
Stalker = 54,
Viking = 35,
//alb classes
Armsman = 2,
Cabalist = 13,
Cleric = 6,
Friar = 10,
Heretic = 33,
Infiltrator = 9,
Mercenary = 11,
Minstrel = 4,
Necromancer = 12,
Paladin = 1,
Reaver = 19,
Scout = 3,
Sorcerer = 8,
Theurgist = 5,
Wizard = 7,
MaulerAlb = 60,
//mid classes
Berserker = 31,
Bonedancer = 30,
Healer = 26,
Hunter = 25,
Runemaster = 29,
Savage = 32,
Shadowblade = 23,
Shaman = 28,
Skald = 24,
Spiritmaster = 27,
Thane = 21,
Valkyrie = 34,
Warlock = 59,
Warrior = 22,
MaulerMid = 61,
//hib classes
Animist = 55,
Bainshee = 39,
Bard = 48,
Blademaster = 43,
Champion = 45,
Druid = 47,
Eldritch = 40,
Enchanter = 41,
Hero = 44,
Mentalist = 42,
Nightshade = 49,
Ranger = 50,
Valewalker = 56,
Vampiir = 58,
Warden = 46,
MaulerHib = 62,
}Yes I saw thatNo problem
Have a lot of definitions in the GameServer\GlobalConstants.cs file
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