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/train
PostPosted: Sun Dec 14, 2014 9:13 pm
by bryon
Is there an updated /train for 1.109?
Re: /train
PostPosted: Mon Dec 15, 2014 8:11 am
by Leodagan
What's the trouble with the current /train ?
Re: /train
PostPosted: Mon Dec 15, 2014 5:38 pm
by bryon
When you turn it on via the database you cannot still train via the UI trainer window. But also doesn't allow training by /train.
Re: /train
PostPosted: Mon Dec 15, 2014 7:12 pm
by Leodagan
I think this option should be left alone
From what I remember the code is pretty adaptative to client version to allow training of all kind...
Are you using an Older client than 1.109 ?
Re: /train
PostPosted: Mon Dec 15, 2014 7:15 pm
by bryon
I'm using 1.109. I'll have to mess with it some more. The problem I'm having is when the class has more trainable lines than can fit into the trainer window so I thought I could use /train to train the ones you couldn't click.
Re: /train
PostPosted: Mon Dec 15, 2014 7:27 pm
by Leodagan
the /train command does not call the "old trainer window"
it can get arguments like /train "Line Name" [level]
I don't even know if old trainer can be used on newer client
But the limit in spec line display is hard to get through...
Re: /train
PostPosted: Mon Dec 15, 2014 7:32 pm
by bryon
Yes, I know how /train is supposed to work. I was asking if there was an updated one because it isn't working.
So for example I have all skills from paladin and friar on same class but Enhancement doesn't fit on the trainer window so I thought I could just do /train Enhancement 50, but nothing happens.
Re: /train
PostPosted: Mon Dec 15, 2014 7:55 pm
by Leodagan
Ok that's a different problem
I remember updating this command, I should get a look in the code...
Re: /train
PostPosted: Sun Dec 21, 2014 4:27 pm
by Leodagan
Ok in fact after 1.105 : /train is an hardcoded client command
It doesn't query the server for anything...
Aliases : /trainline /trainskill have to be used in order to send the command to the server
