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Class Updates #3 (EldEnchMentAniBDRMSMCabaSorcTheuWizzNec)
PostPosted: Wed Jun 17, 2015 3:22 pm
by Yay
Hello,
this report/update is devoted to Classic and SI casters. I will list class spanning changes/updates below in this post.
Kind Regards,
YaY
class independent
- Duration of stat Debuffs and Haste Debuffs is reduced to 45s and Recast increased to 10s
- single stat Debuffs (str and dex) share a timer and dual stat Debuffs (str/con, dex/qui) share a Timer
[affected lines: 'Creeping Path','Matter','Darkness','Way of the Eclipse','Way of the Sun','Telekinesis','Shadow Control','Disorientation','Spirit Dimming','Spirit Suppression','Domination','Vacuumancy','Suppression','Body Destruction']
- Bolts have a CastTime of 2.5s (instead of 2.0s)
- caster speed has its scaling changed to 126/133/141/148/176
[affected lines: 'Runecarving', 'Path of Air', 'Mind Twisting','Nurture Warden Spec','Enchantment', 'Pacification', 'Shadow Mastery']
[also set Duration/Frequency to 6s/5s for these lines except for 'Shadow Mastery']
- scaling of castable Resist Debuffs is 15/25/40 (instead of 15/30/50)
- Resist Debuffs that debuff damage of baseline DD of the same MagicType have a Duration of 8s
- Focus DmgShields have no initial costs
[I let that unchanged for now, because on Live the first tick seems to be at the beginning (but it delved differently). Note to self: check IsFocus]
- Nearsight spells have a Duration of 60s
[affected lines: 'Cursing Spec','Holism','Shadow Control','Calefaction','Runes of Suppression','Matter Manipulation']
- BT spells have a Duration that is 1s over the Frequency.
- Abs Buffs do not stack with the Baseline caster versions (5% and 10%)
*red marked where code changes are necessary
*fixes I'm unsure if DB/Code related or need to be tested are marked in orange
*DB fixes are marked green
*code fixes are in blue
Eldritch
PostPosted: Wed Jun 17, 2015 3:24 pm
by Yay
Light Baseline
- Dex Debuffs have a MagicType of Cold (also slightly different icons)
Mana Baseline
- DirectDamage missing
Target: Enemy, Range: 1500, CastTime: 2.6s, Magic Type: Energy
(Effect, Cost)
L6 (Lesser Mana Burst): 23 Dam, 5 Power
L11 (Mana Burst): 40 Dam, 7 Power
L17 (Greater Mana Burst): 61 Dam, 10 Power
L23 (Lesser Mana Blast): 83 Dam, 14 Power
L28 (Mana Blast): 102 Dam, 18 Power
L32 (Greater Mana Blast): 118 Dam, 20 Power
L37 (Lesser Mana Annihilation): 137 Dam, 24 Power
L42 (Mana Annihilation): 154 Dam, 27 Power
L48 (Greater Mana Annihilation): 179 Dam, 33 Power
- Str Debuff missing
Duration: 45s, Target: Enemy, Range: 1500, CastTime: instant, Recast: 10s, MagicType: Cold
(Effect, Cost)
L7 (Cancel Strength): 15, 4 Power
L15 (Negate Strength): 22, 7 Power
L21 (Unmake Strength): 26, 10 Power
L29 (Abrogate Strength): 33, 14 Power
L35 (Void Strength): 38, 17 Power
L43 (Vitiate Strength): 44, 21 Power
L49 (Null Strength): 49, 26 Power
Void Baseline
- Str Debuff and Dex Debuff have been removed from Line
- L47 does 179 DirectDamage
Light Spec
everything seems fine
Mana Spec
- Disease has changed
(Duration, Cost)
L6: 20s, 4 Power
L21: 30s, 12 Power
L29: 40s, 19 Power
L35: 50s, 23 Power
L45: 60s, 29 Power
AE-Version accordingly
(Duration)
L16: 30s
L27: 40s
L37: 50s
L47: 60s
Void Spec
- (Negate Dissipation) is now available at L35
- (Negate Spirit) is now available at L36
- (Void Dissipation) is now available at L46
- L45 (Void Hardiness) has a Power Cost of 23
- (Bolt of Uncreation) is now available at L47 and does 317 Damage
Enchanter
PostPosted: Wed Jun 17, 2015 3:25 pm
by Yay
Enchantment Baseline
- Root missing
Target: Enemy, Range: 1500, CastTime: 2.5s, MagicType: Energy
(Effect, Cost)
L3 (Dazzling Grasp): 15s, 3 Power
L9 (Dazzling Clutch): 23s, 7 Power
L17 (Dazzling Grip): 33s, 12 Power
L26 (Dazzling Hold): 44s, 17 Power
L36 (Dazzling Embrace): 57s, 23 Power
L46 (Dazzling Restraint): 69s, 29 Power
- L50 (Frenzy of the Underhill) missing - Increases the target's combat speed by 50%. Increases the target's attack speed by 100%.
Duration: 30s, Target: Pet, Range: 2000, CastTime: instant, Recast: 10min, MagiyType: Essence
Light Spec Spec
- all DDs have a 10% Heat Debuff for 8s
- Abs Debuff missing
Duration: 20s, Target: Enemy, CastTime: instant, Range: 1500, Recast: 8s, MagicType: Heat
(Effect, Cost)
L6 (Radiant Glint): 7%, 8 Power
L18 (Radiant Glimmer): 9%, 13 Power
L26 (Radiant Gleam): 11%, 18 Power
L38 (Radiant Glare): 13%, 23 Power
L47 (Radiant Glare): 15%, 28 Power
- icons of AE-DD are indistinguishable to the normal DD
- MeleeDamage Debuff has a Recast of 5s[also same Timer as Haste Debuff]
- L31 MeleeDamage Debuff has a value of 15% the L41 one is 20%
Mana Spec
- (Endow Heat) is available at L35
- (Empower Heat) is available at L45
Enchantments Spec
- L16 (Awaken Ally) has moved
- DefensiveProc has a ProcRate of 10%
- Pet DamageAdd has a Duration of 10min
Mentalist
PostPosted: Wed Jun 17, 2015 3:26 pm
by Yay
Mentalism Baseline
- DDs have been removed from this line
- Heal has a CastTime of 2.8s
- L49 (Speedwarp) missing
Light Spec
- pulsing Pet Charms have been removed[also removed the spells, because they are not used anywhere else]
Mana Spec
- Nearsight has a Duration of 1min, linked Resist Debuff has a Value of 10% (and is no Boltlike spell)
- HoT has a Duration of 10s
Mentalism Spec
- all DD+Heal spells have their Heal removed[also removed the heals from spell, because they are not used anywhere else]
- DDs have changed
(Effect, Cost)
L3: 19 Dam, 2 Power
L7: 36 Dam, 5 Power
L14: 66 Dam, 9 Power
L22: 101 Dam, 14 Power
L27: 126 Dam, 18 Power
L34: 153 Dam, 22 Power
L43: 192 Dam, 27 Power
L47: 209 Dam, 29 Power
- all Confuse spells have a Duration of 60s and a CastTime of 2s
- Ablative Armor has a Duration of 6s
Animist
PostPosted: Wed Jun 17, 2015 3:27 pm
by Yay
[The cap for Fire'n'Forget turrets has been increased to 8]
holy f ... these L40 pets can RUN o.O. As usual I will not go any further just yet and test these things when the other classes are roughly fixed.
Arboreal Path Baseline
everything seems fine
Creeping Path Baseline
- DDs with Resist Debuff have a Duration of 8s
- L29 Fungal Potency missing - the target's spells are 15% more effective
Duration: 60s, Target: Pet, Range: 2000, Radius: 350, CastTime: 2.0s, MagicType: Energy
- L48 (Wisp Conflagration) is missing
Effect: 179 Dam with 10% Body Resist, Duration: 8s, Power Cost: 33, Target: Enemy, Range: 1500, CastTime: 2.8s, MagicType: Body
Verdant Path Baseline
- (Pet) Heals have a Duration but shouldn't (has no effect, but still)
Arboreal Path Spec
- L40 (Guardian of the Forest) is missing - Summons a pet to serve the caster. Affects monsters up to 85% of your level, to a maximum of level 50.
Power Cost: 60, Target: Self (?), Casting Time: 6.0s, MagicType: 6.0s
Creeping Path Spec
- AE Abs Debuffs have been removed[also deleted spell, cause it's not used anywhere]
- AF Debuffs are missing
Duration: 20s, Target: Enemy, Range: 1500, CastTime: 3.0s, MagicType: Body
(Effect, Cost)
L30 (Spoil Armor): 50, 19 Power
L39 (Decompose Armor): 100, 25 Power
L49 (Decay Armor): 150, 33 Power
- L40 (Heart of Grove) is missing - Summons a pet to serve the caster. Affects monsters up to 85% of your level, to a maximum of level 50.
Power Cost: 60, Target: Self (?), Casting Time: 6.0s, MagicType: 6.0s
Verdant Path Spec
- BT bomber affected targets are offset by 1 (so it ranges from 3 to 8
- AblativeArmor buffing turrets have a Duration of 2min[also adjusted the values of AblativeArmor to 10/20/30/40/50/60]
- Abs-Buffs are of MagicType is Matter
- long Duration Abs Buffs are missing costs
L32: 20 Power
L38: 24 Power
L46: 30 Power
- L40 (Harbinger of War) is missing - Summons a pet to serve the caster. Affects monsters up to 85% of your level, to a maximum of level 50.
Power Cost: 60, Target: Self (?), Casting Time: 6.0s, MagicType: 6.0s
Bonedancer
PostPosted: Wed Jun 17, 2015 3:28 pm
by Yay
Darkness Baseline
everything fine
Suppression Baseline
- following DDs have changed
(Effect)
L6: 23 Dam
L9: 33 Dam
L12: 44 Dam
L16: 58 Dam
L21: 77 Dam
L27: 99 Dam
L34: 125 Dam
L43: 157 Dam
L47: 179 Dam (this one is correct tho)
Bone Army Baseline
- following DoTs have different values:
(Effect)
L13: 23 Dam
L17: 30 Dam
L23: 39 Dam
L29: 52 Dam
L36: 64 Dam
L44: 79 Dam
L50: 89 Dam
Darkness Spec
- Dex/Qui Buffs changed:
(Effect,Cost)
L3: 12, 3 Power
L7: 15, 5 Power
L12: 19, 8 Power
L20: 26, 12 Power
L25: 30, 15 Power
L31: 34, 19 Power
L44: 45, 28 Power
- L29 (Bone Totem) missing - Creates a cloud that affects everyone in the area
Damage: 200, Duration: 21s, Frequency: 3.0s, Power Cost: 30, Target: Enemy, Range: 1500, Radius: 350, CastTime: instant, Recast: 5min, MagicType: Essence, Maximum Affected Targets: 16
Suppression Spec
- L12 AblativeArmor absorbs Damage to a maximum of 30
- all AblativeArmor spells absorb 50% Damage
- L29 (Skeletal Totem) missing - Creates a cloud that affects everyone in the area
Effect: 50% Snare, Duration: 21s, Frequency: 3.0s, Power Cost: 30, Target: Enemy, Range: 1500, Radius: 350, CastTime: instant, Recast: 5min, MagicType: Essence, Maximum Affected Targets: 16
- AblativeArmor has changed Power Costs for the following spells:
L33: 18 Power
L43: 21 Power
L50: 24 Power
Bone Army Spec
- Str/Con Buffs have changed Power Costs for the following spells:
L2: 2 Power
L6: 4 Power
L8: 5 Power
L14: 9 Power
L34: 21 Power
L43: 27 Power (also Effect is 44)
- following DoTs have changed values
(Effect)
L10: 20 Dam
L16: 30 Dam
L22: 38 Dam
L28: 49 Dam
L35: 63 Dam
L44: 79 Dam
L49: 89 Dam
- following AE-DoTs have changed values
(Effect)
L20: 35 Dam
L26: 47 Dam
L38: 66 Dam
L47: 83 Dam
- Taunts missing
Target: Enemy, CastTime: 2.0s, Range: 2300, MagicType: Body
(Effect, Cost)
L4 (Ghostly Wail): 63, 4 Power
L16 (Undead Wail): 224, 8 Power
L37 (Hallowed Wail): 515, 18 Power
L46 (Deathly Wail): 556, 24 Power[adjusted values to bring them in line with the existing taunts (divided by 10)]
- DamageAdd is an AE-Buff with a Radius of 350
- L13 (Bones to Blood) does not exist on Live[deleted from line and spell]
- L29 (Skull Totem) missing
Effect: Drain 20% Endu and 10% Mana, Duration: 21s, Frequency: 3.0s, Power Cost: 30, Target: Enemy, Range: 1500, Radius: 350, CastTime: instant, Recast: 5min, MagicType: Essence, Maximum Affected Targets: 16
Note to self: There is still one spell too much comparing to Live and I didn't find the superfluous spell yet.
Spiritmaster
PostPosted: Wed Jun 17, 2015 3:30 pm
by Yay
Summoning Baseline
everything seems fine
Darkness Spec
- all Dex/Qui Debuffs have a Radius of 350
- all Charms have a Cost of 25% Power
- (Greater Curse of Blindness) is now available at L44
- (Extinguish Spirit) is now available at L46
Suppression Spec
- Life Transfer might have different values[seems ok, so only the values are off, so I wont change anything]
Summoning Spec
- DmgShield Buff (5min Duration one) has a Range of 500
- Offensive Snare Proc has a ProcRate of 10%
- there are duplicates for the MezzDampen spells (Hint: L45 Tenacious/Clienteffect and Icon)
Runemaster
PostPosted: Wed Jun 17, 2015 3:31 pm
by Yay
Runecarving Baseline
everything seems fine
Darkness Spec
- DDs miss the Resist Debuff potion (10% for 8s)
- DDs with Debuff (like Minor Raven Bolt) are removed from Line[removed from line and spell]
- AE-DDs with Resist Debuff have a Duration of 8s
- DamageAdds do Body Damage (GroupBuffs are named 'Greater Agony Rune' and 'Greater Misery Rune')
- (Greater Rune of Shadow) is available at L46
Suppression Spec
- (Runic Ward) is available at L1 and (Minor Entrapping Rune) is available at L2
- all Damage spells do Spirit Damage
- ABS Debuff missing
Duration: 20s, Target: Enemy, CastTime: instant, Range: 1500, Recast: 8s, MagicType: Spirit
(Effect, Cost)
L6 (Rune of Sapping): 7%, 8 Power
L15 (Rune of Weakening): 9%, 13 Power
L28 (Rune of Depleting): 11%, 18 Power
L38 (Rune of Diminishing): 13%, 23 Power
L47 (Rune of Dissipating): 15%, 28 Power (on Live it's 23 Power Costs, but that's an error for sure)
- Confuse spells have a Duration of 60s and a CastTime of 2.0s
- AE-Root missing
Target: Enemy, Range: 1500, Radius: 350, CastTime: 2.5s, MagicType: Cold (99% Snare)
(Duration, Cost)
L30 (Runes of Snaring): 49s, 19 Power
L39 (Runes of Tangling): 60s, 25 Power
L49 (Runes of Entrapment): 73s, 32 Power
Runecarving Spec
- (Vex of Frost) is now available at L35 and (Mark of Devastation) is now available at L36
- Resist Debuffs have MagicType of Energy
- (Vex of Flames) is now available at L48
Cabalist
PostPosted: Wed Jun 17, 2015 3:32 pm
by Yay
Body Magic Baseline
- L3 (Minor Crippling) does not exist on Live
- Str Debuffs shouldn't be percent values (signed I guess)
Matter Magic Baseline
everything seems fine
Spirit Magic Baseline
everything seems fine
Body Magic Spec
- Haste Debuffs have changed
(Effect)
L2: 11%
L8: 14%
L13: 17%
L19: 21%
L25: 25%
L32: 29%
L39: 33%
L47: 38%
- Diseases have different Durations
L3: 20s
L11: 30s (Power Cost: 8 )
L22: 40s (Power Cost: 14)
L33: 50s (Power Cost: 20)
L43: 60s (Power Cost: 26 also misleading Icon)
AE-Disease
L15: 30s
L24: 40s
L34: 50s
L44: 60s[moved SpellID of single-target Disease and set the right ClientEffect/Icon]
Matter Magic Spec
everything seems fine
Spirit Magic Spec
- L10 (Expose Flaw) costs 5 Power
- Resist Debuffs have a MagicType of Spirit
Sorcerer
PostPosted: Wed Jun 17, 2015 3:34 pm
by Yay
Mind Magic Baseline
- Confuse spells have a Dutation of 60s and a CastTime of 2.0s
- L8 Amnesia costs 3 Power
Body Magic Spec
- Resist Debuffs are of MagicType Body
Matter Magic Spec
everything seems fine
Mind Magic Spec
- Self MezzDamp spells have a scaling of 10/20/30/40
- L37 (Circle of Cognition) costs 63 Power and L47 (Circle of Lucidity) costs 82 Power. Both have a CastTime of 4.0s
Theurgist
PostPosted: Wed Jun 17, 2015 3:35 pm
by Yay
Earth Magic Baseline
- Group DamageAdd Buffs have a CastTime of 10.0s
Cold Magic Baseline
everything seems fine
Wind Magic Baseline
everything seems fine
Earth Magic Spec
- Icons of AE-DD and normal DD are indistinguishable
Cold Magic Spec
- Theurg ice pets have a snare DD with the following data:
Target: Enemy, Effect: 35% Snare, Duration: 30s, DamageType: Spirit (damage is 200, but the damage output on Storm is already livelike on 125, so I wont change it)
Wind Magic Spec
- (Blasting Breeze) is available at L1 and (Call Lesser Air Sprite) is available at L2
Wizard
PostPosted: Wed Jun 17, 2015 3:36 pm
by Yay
Fire Magic Baseline
everything seems fine
Earth Magic Spec
- all Nearsight spells debuff 10% Matter Resist
Cold Magic Spec
- all DD+ResistDebuff (inklusive AE-DDs) debuff 10% Cold Resist for 8s - the Damage changed as well:
L3: 18 Dam
L6: 29 Dam
L12: 56 Dam
L16: 77 Dam
L21: 99 Dam
L27: 127 Dam
L37: 168 Dam
L47: 209 Dam
- AE-Roots are of MagicType Cold
- AE-DD(+Resist) have a CastTime of 3.0s
- Diseases have changed Durations:
L17: 30s
L25: 40s
L35: 50s
L45: 60s
Fire Magic Spec
- Resist Debuff from DDs debuff 10% Fire Resists and have a Duration of 8s
Necromancer
PostPosted: Wed Jun 17, 2015 3:37 pm
by Yay
This one is a bit coarse, because nothing is delved and all spells need testing.
Death Servant Spec
nothing obvious
Deathsight Spec
- AF-Debuffs changed
CastTime: 4.5s, Range: 500
(Effect)
L5: 10
L9: 20
L14: 30
L22: 40
L30: 50
L40: 100
L50: 150
Painworking Spec
- DoTs have doubled Duration/Frequency (to 20s/5.0s)
- AE-Snares are pulsing
Re: [WIP]Class Updates #3 (EldEnchMentBDRMSMCabaSorcTheuWizz
PostPosted: Wed Jun 17, 2015 3:39 pm
by Yay
Fixing begins soon

I also might have a few duplicates with the first post, that I will delete when I see them.