Still trying...PS: back in business ?
My goal is to strongly modify the craft items, delete a lot of them and build our own list. We already do that but apart the DAoC UI, with dedicated NPC instead of using the UI. It works but it is not as user friendly as the DAoC UI craftbar is.this way you won't change the file "shape"
Hum...The craft is client-side hard-coded.
Unfortunately, modify the client is illegal.
In France it's not illegal to modify any software legally acquired for research or cross-compatibility purpose, it could be illegal to distribute modification or distribute software meant to modify client, but neither of these subject is on topic here...The craft is client-side hard-coded.
Unfortunately, modify the client is illegal.
I say "heavy" in comparison to the actual client craft list, if you would like to reproduce this as skill list, it would be dozen of new specs, with hundreds of "skill" to send, it could result in player update skill bandwidth taking around 1 MB to be sent to player on each refresh for a Legendary "All Craft", there may be a lot of limitation to do that also (maybe limited to 255 skills in each line if spell id is coded on a byte)%I think I understand your idea Leo (You know i'm not a coding guy ^^).
When you say "heavy", it will depend of the number of items and recipes?
Anyway your proposal is interesting, I will share it with my "coding guy"!
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