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Monster Grouping problem
PostPosted: Fri Nov 27, 2015 11:08 pm
by Gigger
Hello everyone,
We Terranova Server have a problem,
with us the mobs come not in groups but all alone even though all of Fraction belong, a white what it could be?
sry i Use Google Translator
Re: Monster Grouping problem
PostPosted: Sat Nov 28, 2015 10:04 am
by Leodagan
If I remember correctly the "BringAFriend" Code is not finished on current DOL revision...
Everything needed seems here in StandardMobBrain.cs, you can start debugging at StandardMobBrain.Notify() ( around line 782 OnAttackedByEnemy() )
Be Careful the BringReinforcement() method run a loop that seems to run indefinitely !
I think it could be a bug in the AttackState check of the Mob, this is probably meant to prevent starting BringAFriend mecanism each time the Mob is attacked...
If you know how to use a debugger try to put some "breakpoints" around the methods in StandardMobBrain to check if the code is called with correct values... (if you don't, try to put a lot of Debug Log output around the method calls)
Re: Monster Grouping problem
PostPosted: Thu Dec 03, 2015 5:39 am
by Gigger
Thanks for the help it has everything works well

Re: Monster Grouping problem
PostPosted: Fri Dec 04, 2015 4:41 pm
by Leodagan
Could you explain how you fixed this issue ?
Re: Monster Grouping problem
PostPosted: Tue Dec 08, 2015 2:36 am
by djsniperwolf
I would love some information on this as well.
Re: Monster Grouping problem
PostPosted: Tue Dec 08, 2015 9:08 pm
by Gigger
Sorry i cannot say that, my Brother is the Coder/and Programmer from Terra Nova and make this, not me
