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Db issues

PostPosted: Wed Dec 09, 2015 9:31 pm
by sweldon
I /m fair new, but need help with a few errors , and need to know other than what script i might be input wrong or right. I have however notice each *.SC file i use has an issue with multiple db builds and was wondering what one to use with which db's.

Re: Db issues

PostPosted: Fri Dec 11, 2015 5:45 am
by HunabKu
Hello. Welcome on the DoL family !
Sorry for my english, i prefer say with my words instead of using a translator.

I think you edited the LootGeneratorUniqueItem script file or that missing an entry in the looggenerator table.
Code: Select all
Could not find LootGenerator : DOL.GS.LootGeneratorUniqueItem !!!
This error show because you have not the apopriate script on your server, so dol use the default npc class instead.
Code: Select all
Error loading the following NPC ClassType(s), GameNPC used instead
The keep doors are loaded using the keepposition table. If entries in point to a inexistant keep, that produce this error.
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Failed to load keep door from position!
This warning show up because a patrol keep guard have not path to travel. No incapcitate error (yellow = just a warning)
Code: Select all
No path to travel on for

Re: Db issues

PostPosted: Sat Dec 12, 2015 8:50 am
by Leodagan
For GameServer Startup, Errors or Warnings can all be treated as Warnings...

If your GameServer fail to Start (not Listening to Incoming Connection), then it means some of the Errors were REAL issues :)

But these Errors/Warnings could break some in game feature, like HunabKu says, Mob not having the correct Class (so most scripted behavior disabeld), NPC not patrolling due to a missing Patrol Path, Region Objects could be Partly Loaded from an exception breaking the Region loading procedure. (Here your Shar Labyrinth Region could be missing some NPC)

For error : Item Creation Template Not Found
You can search the StackTrace for any Errors related to the GameServer Code and find that stack trace lead to GameAuruliteMerchant

This probably mean you're missing Aurulite Currency (and you need to check the code of GameAuriliteMerchant to find the Id_Nb of the expected item)