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Changed Mob Autoset & All Jewelry Realm

PostPosted: Tue Feb 09, 2016 10:57 pm
by Yay
Hello,

this time a rather short update with possibly big impact. That is the reason why I post this, because when something goes wrong, that was maybe me :oops: . Altho I do changes with care, there can go many things (I can't foresee) wrong especially with regards to the Mob_Autoset_Stat change.

Mob_Stat_Autoset: When the value is set to 0 for mob stats the automatically set values are way too high. Orange mobs for example hit harder than most low purple mobs and you cant do that much damage to them. I decided to change the autoset value in serverproperty to 0.5 for Strength (also because of the 10 multiplier in code) and 1 for Dex/Con/Qui. I hope it won't interfere with the gameplay too much, but many mobs were way too tough.

Jewelry available to all realms: I also changed all jewelry (ItemType = 24,26,29,32,33,34,35,36) that was currently realm specific to all realms, because everyone can use it anyway. The items will now also drop for ppl of other realms (1159 items affected and backuped).

Re: Changed Mob Autoset & All Jewelry Realm

PostPosted: Wed Feb 10, 2016 7:45 am
by HunabKu
Hey, Yay !
I noticed problems with autosetstats, the problem being that over the levels, the multiplier should change because the calculations are different.
I think the ost to be is to correct the autosetstats as you sayed for mobs and manualy set stats for bosses.

Re: Changed Mob Autoset & All Jewelry Realm

PostPosted: Wed Feb 10, 2016 10:17 am
by Yay
Hey Hunabku,

the Autoset_Multiplier is already level based. It was just way too high (3-8 times higher) with level 52 mobs having 2000+ strength and the likes. And these mobs were nowhere special, in fact most mobs in Dartmoor and Keltoi had this problem.

Re: Changed Mob Autoset & All Jewelry Realm

PostPosted: Sat Feb 13, 2016 8:04 am
by Graveen
Thank you for taking care of this :)