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Timed ability

PostPosted: Sun Jan 23, 2005 8:55 pm
by Korvarn
I think we have to add in DOLCharactes databate, the ability timer value, for example i use the berserker fury.. well im a pretty vendo ^^; then if i try to reuse it the server send me a message: u have to w8 xxx second to reuse ... BUT if i relog the game the timer start from 0 so i can reuse the ability, this is valid for all timer , pvp invulnerability , ecc..
Sorry for my english, hope u understand the problem :)

PostPosted: Sun Jan 23, 2005 11:13 pm
by nor
I'm 100% sure it was working after this change:
- New: All disabled spells/abilities are saved after /quit

Is it broken now?

mmh

PostPosted: Mon Jan 24, 2005 11:39 am
by Korvarn
I use the lastest cvs and i have still this bug :/, in which database it save the timer position? dolcharacters?

PostPosted: Mon Jan 24, 2005 9:27 pm
by nor
You are right - disabled abilities were not loaded correctly, fixed now. Spells still work.

(who said they are loaded?.. only saved :) )

thx

PostPosted: Mon Jan 24, 2005 10:45 pm
by Korvarn
thx a lot :D

PostPosted: Mon Feb 07, 2005 3:11 pm
by bstag
Hmm my users still seem to have this issue with there pallys and chants.

PostPosted: Mon Feb 07, 2005 3:50 pm
by nor
Which problem, saved disabled abilities not loaded?

There was another problem with game timer, in Stop method m_currentTick = 0; should be removed. Current tick is used to calculate disabled duration on char save which is after game timer is stopped.

PostPosted: Mon Feb 07, 2005 5:29 pm
by bstag
When my users log in with a pally.. it says they must wait 100000 seconds bfefore they can use the chant. Newest CVS and spelldb.

PostPosted: Mon Feb 07, 2005 7:47 pm
by bstag
think i figured it out old stuff was still in db in dolcharacters.. i have wiped the setting to see if they come back or not.