Annoying LD problem
PostPosted: Thu Jan 27, 2005 7:18 pm
While playing on my server with friends I go LD one to 3 times a night here and I'm trying to figure out the cause as it doesn't happen to the others online.
Using different computers for the server/client.
Client 1.73 with latest cvs GameServer2005-01-27_bin
The server records an error when I do go LD and I've pasted it here to see if anyone has any ideas.
Thanks
1/17/2005 18:31:22 182 INF It starts to rain in Trials of Atlantis Terrain
1/17/2005 18:31:23 784 INF -stats- MemUsage=285356kb Clients=1 Downstream=0MB (0kb/s) Upstream=0MB (0kb/s) PacketIn=6KPack (0Pack/s) PacketOut=14KPack (2Pack/s)
1/17/2005 18:31:53 828 INF -stats- MemUsage=285278kb Clients=1 Downstream=0MB (0kb/s) Upstream=0MB (0kb/s) PacketIn=7KPack (1Pack/s) PacketOut=15KPack (5Pack/s)
1/17/2005 18:32:19 495 ERR problem: System.Net.Sockets.SocketException => The system detected an invalid pointer address in attempting to use a pointer argument in a call
1/17/2005 18:32:19 505 ERR Linkdeath called aaronel
1/17/2005 18:32:19 565 DBG 1. select objects MobDrops MobName='keltoi initiate'
1/17/2005 18:32:19 565 DBG 2. MobDrops MobName='keltoi initiate'
1/17/2005 18:32:19 565 DBG 3. MobDrops MobName='keltoi initiate'
1/17/2005 18:32:19 565 DBG 4. select objects MobDrops MobName='keltoi initiate'
1/17/2005 18:32:19 575 INF **Item chance report: 21 was the roll.
1/17/2005 18:32:19 575 DBG (keltoi initiate) cancel all conc spells
1/17/2005 18:32:19 675 DBG - Void OnLinkdeath()(g:\autobuild\DOLSharp\GameServer\GameClient.cs:266)
1/17/2005 18:32:19 675 DBG - Void OnDisconnect()(g:\autobuild\DOLSharp\GameServer\GameClient.cs:157)
1/17/2005 18:32:19 675 DBG - Void Disconnect()(g:\autobuild\DOLSharp\DOLBase\ClientBase.cs:226)
1/17/2005 18:32:19 675 DBG - Boolean Disconnect(DOL.ClientBase, Boolean)(g:\autobuild\DOLSharp\GameServer\GameServer.cs:1082)
1/17/2005 18:32:19 675 DBG - Void RecvCallback(System.IAsyncResult)(g:\autobuild\DOLSharp\DOLBase\ClientBase.cs:193)
1/17/2005 18:32:19 675 DBG - Void CompletionPortCallback(UInt32, UInt32, System.Threading.NativeOverlapped*)(:0)
1/17/2005 18:32:19 685 INF Player Blaide(aaronel) went linkdead!
1/17/2005 18:32:19 755 INF Blaide saved!
1/17/2005 18:32:19 755 INF Linkdead player Blaide(aaronel) will quit in 60
1/17/2005 18:32:23 871 INF -stats- MemUsage=285087kb Clients=1 Downstream=0MB (0kb/s) Upstream=0MB (0kb/s) PacketIn=7KPack (0Pack/s) PacketOut=15KPack (6Pack/s)
1/17/2005 18:32:53 914 INF -stats- MemUsage=285076kb Clients=1 Downstream=0MB (0kb/s) Upstream=0MB (0kb/s) PacketIn=7KPack (0Pack/s) PacketOut=15KPack (0Pack/s)
1/17/2005 18:33:19 771 INF Blaide saved!
1/17/2005 18:33:19 771 INF aaronel just disconnected!
1/17/2005 18:33:19 771 DBG (Blaide) player.Delete
1/17/2005 18:33:19 771 DBG (Blaide) cancel all conc spells
Using different computers for the server/client.
Client 1.73 with latest cvs GameServer2005-01-27_bin
The server records an error when I do go LD and I've pasted it here to see if anyone has any ideas.
Thanks
1/17/2005 18:31:22 182 INF It starts to rain in Trials of Atlantis Terrain
1/17/2005 18:31:23 784 INF -stats- MemUsage=285356kb Clients=1 Downstream=0MB (0kb/s) Upstream=0MB (0kb/s) PacketIn=6KPack (0Pack/s) PacketOut=14KPack (2Pack/s)
1/17/2005 18:31:53 828 INF -stats- MemUsage=285278kb Clients=1 Downstream=0MB (0kb/s) Upstream=0MB (0kb/s) PacketIn=7KPack (1Pack/s) PacketOut=15KPack (5Pack/s)
1/17/2005 18:32:19 495 ERR problem: System.Net.Sockets.SocketException => The system detected an invalid pointer address in attempting to use a pointer argument in a call
1/17/2005 18:32:19 505 ERR Linkdeath called aaronel
1/17/2005 18:32:19 565 DBG 1. select objects MobDrops MobName='keltoi initiate'
1/17/2005 18:32:19 565 DBG 2. MobDrops MobName='keltoi initiate'
1/17/2005 18:32:19 565 DBG 3. MobDrops MobName='keltoi initiate'
1/17/2005 18:32:19 565 DBG 4. select objects MobDrops MobName='keltoi initiate'
1/17/2005 18:32:19 575 INF **Item chance report: 21 was the roll.
1/17/2005 18:32:19 575 DBG (keltoi initiate) cancel all conc spells
1/17/2005 18:32:19 675 DBG - Void OnLinkdeath()(g:\autobuild\DOLSharp\GameServer\GameClient.cs:266)
1/17/2005 18:32:19 675 DBG - Void OnDisconnect()(g:\autobuild\DOLSharp\GameServer\GameClient.cs:157)
1/17/2005 18:32:19 675 DBG - Void Disconnect()(g:\autobuild\DOLSharp\DOLBase\ClientBase.cs:226)
1/17/2005 18:32:19 675 DBG - Boolean Disconnect(DOL.ClientBase, Boolean)(g:\autobuild\DOLSharp\GameServer\GameServer.cs:1082)
1/17/2005 18:32:19 675 DBG - Void RecvCallback(System.IAsyncResult)(g:\autobuild\DOLSharp\DOLBase\ClientBase.cs:193)
1/17/2005 18:32:19 675 DBG - Void CompletionPortCallback(UInt32, UInt32, System.Threading.NativeOverlapped*)(:0)
1/17/2005 18:32:19 685 INF Player Blaide(aaronel) went linkdead!
1/17/2005 18:32:19 755 INF Blaide saved!
1/17/2005 18:32:19 755 INF Linkdead player Blaide(aaronel) will quit in 60
1/17/2005 18:32:23 871 INF -stats- MemUsage=285087kb Clients=1 Downstream=0MB (0kb/s) Upstream=0MB (0kb/s) PacketIn=7KPack (0Pack/s) PacketOut=15KPack (6Pack/s)
1/17/2005 18:32:53 914 INF -stats- MemUsage=285076kb Clients=1 Downstream=0MB (0kb/s) Upstream=0MB (0kb/s) PacketIn=7KPack (0Pack/s) PacketOut=15KPack (0Pack/s)
1/17/2005 18:33:19 771 INF Blaide saved!
1/17/2005 18:33:19 771 INF aaronel just disconnected!
1/17/2005 18:33:19 771 DBG (Blaide) player.Delete
1/17/2005 18:33:19 771 DBG (Blaide) cancel all conc spells