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current version system =P
PostPosted: Thu Feb 03, 2005 4:45 pm
by rej
i just updated styles, spells and the dolserver itself and came to the conclusion downgrading again.
Disease is working now, but no Speed anymore. All Spells like root, stun, mezz give you unlimited expire timer.
just wanted to mention this, as that one caused mobs not dying, too. they were dead, but werent removed from the world at all.
im running version of february 1th now and some kind of everything is in order, except Resetting mezz immunity timer once hitted out of mezz (should at least start!)
but great job what you did since now!

Thanks for your effort
Re: current version system =P
PostPosted: Thu Feb 03, 2005 10:04 pm
by nor
All Spells like root, stun, mezz give you unlimited expire timer.
It worked when I tested, what is expire timer?
just wanted to mention this, as that one caused mobs not dying, too. they were dead, but werent removed from the world at all.
im running version of february 1th now and some kind of everything is in order, except Resetting mezz immunity timer once hitted out of mezz (should at least start!)
but great job what you did since now!

Thanks for your effort
What do you mean by "were dead but not removed from world" ?
All that without extra scripts? 1st feb is before disease unless... time zone is too different, better show last entry in history.txt
But I'll test it all again to be sure, anyone else noticed all this?
PostPosted: Thu Feb 03, 2005 11:09 pm
by nor
You are right about immunity, fixed now.
PostPosted: Fri Feb 04, 2005 3:35 pm
by rej
as little site note, since i replaced the old ImmuityandGameEffects.cs or whatever its name was, i am running the last cvs fine, but it gave out some compiling errors because of the new Crafting stuff. So i took the old one of it too.
Its nice to see Disease and Snare now working, but id say that Disease snares on live servers a bit more.
As of the mobs, Some mobs when they are dead, are not really dead, you can still click on them but have no HP left, you cant kill them either, it just gives out a message about that mob is already dead. It does not go away for itself except /mob kill
PostPosted: Fri Feb 04, 2005 10:59 pm
by nor
Its nice to see Disease and Snare now working, but id say that Disease snares on live servers a bit more.
Need logs then. Only info is what Mythic says - it makes target 7.5% slower.
PostPosted: Sat Feb 05, 2005 1:21 pm
by rej
When i got a blue instant disease, i run like on live servers, but when i hit my yellow one, the other people are running always faster than me, without debuffs or snare on myself.
i got some other weird problems, i dont know if you had heared something of it before..
Sometimes people get invisible and have to relog for doing them appear.
Another one is, when people die to dot (i guess it was that), they are not dead yet, they cannot attack but instead run if they had 0% life. They will always die for others till they /release
at least, it seams instant pbae disease of shamans are broken too, because they dont have pbae when you click someone
PostPosted: Sun Feb 06, 2005 6:51 am
by nor
There is no difference in disease levels, all are treated same way. Could be error somewhere else though.
Found one problem with immunity but there is another one that throws exception. Assuming you are not running the server else you'd have noticed exceptions (more usefull than saying "mobs don't die").
PostPosted: Sun Feb 06, 2005 10:13 am
by rej
I get many Errors due to my scripting faults

but you are right, Immunity gave out errors, tho.
That problem with invisible players got fixed, i guess. No people are whining about invisible players anymore.
sorry about all those negative messages

)