ERR Exception in GameActionTicker
PostPosted: Mon Feb 07, 2005 9:27 pm
- Code: Select all
ERR Exception in GameActionTicker
Object reference not set to an instance of object.
Is there any way to solve this problem?
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ERR Exception in GameActionTicker
Object reference not set to an instance of object.
2/8/2005 08:48:18 765 ERR Exception in GameActionTicker!
2/8/2005 08:48:18 765 INF Object reference not set to an instance of an object.
at DOL.GS.Spells.HealSpellHandler.StartSpell(GameLiving target) in d:\dol_data\06.02src\GameServer\spells\HealSpellHandler.cs:line 50
at DOL.GS.Spells.CombatHealSpellHandler.StartSpell(GameLiving target) in d:\dol_data\06.02src\GameServer\spells\CombatHealSpellHandler.cs:line 41
at DOL.GS.Spells.SpellHandler.OnSpellPulse(PulsingSpellEffect effect) in d:\dol_data\06.02src\GameServer\spells\SpellHandler.cs:line 88
at DOL.GS.Effects.PulsingSpellEffect.SpellPulseCallback(GameTimer callingTimer) in d:\dol_data\06.02src\GameServer\effects\PulsingSpellEffect.cs:line 66
at DOL.GS.GameTimerMgr.Ticker() in d:\dol_data\06.02src\GameServer\gameutils\GameTimer.cs:line 268
2/8/2005 13:41:32 390 ERR Exception in GameActionTicker!
2/8/2005 13:41:32 500 INF Object reference not set to an instance of an object.
at DOL.GS.Spells.SpeedDecreaseSpellHandler.OnEffectExpires(GameSpellEffect effect, Boolean noMessages) in d:\dol_data\06.02src\GameServer\spells\SpeedDecreaseSpellHandler.cs:line 76
at DOL.GS.Effects.GameSpellAndImmunityEffect.Cancel(Boolean playerCanceled) in d:\dol_data\06.02src\GameServer\effects\GameSpellAndImmunityEffect.cs:line 117
at DOL.GS.Effects.GameEffectList.CancelAll() in d:\dol_data\06.02src\GameServer\effects\GameEffectList.cs:line 81
at DOL.GS.GameLiving.Die(GameObject killer) in d:\dol_data\06.02src\GameServer\gameobjects\GameLiving.cs:line 2300
at DOL.GS.GameNPC.Die(GameObject killer) in d:\dol_data\06.02src\GameServer\gameobjects\GameNPC.cs:line 1745
at DOL.GS.GameMob.Die(GameObject killer) in d:\dol_data\06.02src\GameServer\gameobjects\GameMob.cs:line 257
at DOL.GS.GameLiving.TakeDamage(GameObject source, eDamageType damageType, Int32 damageAmount, Int32 criticalAmount) in d:\dol_data\06.02src\GameServer\gameobjects\GameLiving.cs:line 2020
at DOL.GS.GameNPC.TakeDamage(GameObject source, eDamageType damageType, Int32 damageAmount, Int32 criticalAmount) in d:\dol_data\06.02src\GameServer\gameobjects\GameNPC.cs:line 1667
at DOL.GS.GameLiving.DealDamage(AttackData ad) in d:\dol_data\06.02src\GameServer\gameobjects\GameLiving.cs:line 2139
at DOL.GS.GameLiving.AttackTimerCallback(GameTimer attackTimer) in d:\dol_data\06.02src\GameServer\gameobjects\GameLiving.cs:line 1477
at DOL.GS.GameTimerMgr.Ticker() in d:\dol_data\06.02src\GameServer\gameutils\GameTimer.cs:line 268