GM commands?

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GM commands?

Postby tick » Tue Oct 24, 2006 6:27 pm

i have been searching for awhile and i cant find them, i knew there used to be a site with the commands on it but now...no where to be found ><. Anyone know a site that give a list of them? Also im wondering how to mod your chacater? I have looked around for that every since i started playing shard and no luck ><
Last edited by tick on Tue Oct 24, 2006 6:37 pm, edited 1 time in total.
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Postby Etaew » Tue Oct 24, 2006 6:29 pm

/cmdhelp in game, not sure where the documentation for the command list went to.
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Postby tick » Tue Oct 24, 2006 6:37 pm

aye nor do i...ill try this command thanks again
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Postby Overdriven » Tue Oct 24, 2006 6:54 pm

I honestly thought this thread was a joke.


Bothered to check your script folder?
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Postby MaximilianHorizon » Fri Oct 27, 2006 6:59 am

i write some command that i always use... enjoy ^^

"'/mob nfastcreate <Model> <Realm> <Level> <Number> <Radius> <Name>' to create n mob with fixed level,model and name placed around creator within the provided radius",
"'/mob nrandcreate <Number> <Radius>' to create <Number> mob in <Radius> around player",
"'/mob fastcreate <Model> <Level> <Name>' to create mob with fixed level,model",
"'/mob create' to create an empty mob",
"'/mob model <newMobModel>' to set the mob model to newMobModel",
"'/mob size <newMobSize>' to set the mob size to newMobSize",
"'/mob name <newMobName>' to set the mob name to newMobName",
"'/mob guild <newMobGuild>' to set the mob guildname to newMobGuild",
"'/mob aggro <level>' set mob aggro level 0..100%",
"'/mob range <distance>' set mob aggro range",
"'/mob damagetype <eDamageType>' set mob damage type",
"'/mob movehere'",
"'/mob remove' to remove this mob from the DB",
"'/mob ghost' makes this mob ghostlike",
"'/mob transparent' makes this mob transparent",
"'/mob fly' makes this mob able to fly by changing the Z coordinate",
"'/mob noname' still possible to target this mob but removes the name from above mob",
"'/mob notarget' makes it impossible to target this mob and removes the name from above it",
"'/mob kill' Kills the mob without removing it from the DB",
"'/mob regen' regenerates the mob health to maximum ",
"'/mob info' amplified informations output about the mob",
"'/mob realm' changing the mob's realm",
"'/mob speed' changing the mob's max speed",
"'/mob level' changing the mob's level",
"'/mob brain' changing the mob's brain",
"'/mob respawn <newDuration>' changing the time between each mob respawn",
"'/mob questinfo' to show mob quests infos",
"'/mob equipinfo' to show mob inventory infos",
"'/mob equiptemplate create' to create an empty inventory template",
"'/mob equiptemplate add <slot> <model> [color] [effect]' to add an item to this mob inventory template",
"'/mob equiptemplate remove <slot>' to remove item from the specified slot in this mob inventory template",
"'/mob equiptemplate clear' to remove the inventory template from mob",
"'/mob equiptemplate close' to finish the inventory template you are creating",
"'/mob equiptemplate save <templateID> [replace]' to save the inventory template with a new name",
"'/mob equiptemplate load <templateID>' to load the inventory template from the database, it is open for modifications after",
"'/mob addloot <ItemTemplateID> [chance]' to add loot to the mob's unique drop table",
"'/mob viewloot' to view the selected mob's loot table",
"'/mob removeloot <ItemTemplateID>' to remove loot from the mob's unique drop table",
"'/mob copy' copies a mob exactly and places it at your location",
"'/mob npctemplate <NPCTemplateID>' creates a mob with npc template, or modifies target"

"/addbind add a new bind (radius 750)

"'/addhookpoint <skin> <id>' to add a hookpoint (select the gamekeepcomponent)")]

"/area create <name> <type(circle/square>) <radius> <broadcast(y/n)> <soundid>")]

"/cast <spellid>")]

"Change the crafting level of your target",
"'/crafting add <craftingSkillID> <startLevel>' to add a new crating skill to your target",
"'/crafting change <craftingSkillID> <amount>' to increase or decrease the crafting skill level of your target",
"'/crafting list' to have the list of all crafting skill with their id")]

"activate or deactivate debug command",
"/debug <on/off>")]

Teleports yourself to the specified location",
"']jump <zoneID> <locX> <locY> <locZ> <heading>' (Autoused for *jump in debug mode)")]

"adds a door to the game",
"/adddoor <doorID>")]

create a faction and assign friend and enemy faction",
"'/faction create <name> <base aggro level>' to create a faction",
"'/faction assign' to assign the faction to the target mob",
"'/faction addfriend <factionid>' to add faction friend to current faction",
"'/faction addenemy <factionid>' to add enemy to the current faction",
"'/faction list' to have a list of all faction",
"'/faction select <factionid>' to select the faction with this id")]

"Gives your target respecs",
"/giverespec <full|single> <amount>")]

"Gives XP to your target",
"/givexp <ammount>")]

"Create a new Relic", "usage: /gmrelic magic/strength <realm>")]

"Create a new RelicPad", "usage: /gmrelic magic/strength \"Name\" <realm>")]

"Harms your target (health)",
"/harm <ammount>")]

"Heals your target (health,endu,mana)",
"/heal")]


"Various Item commands!", //command description
//usage
"Slot numbers are optional, if not included the default is 79 (the last backpack slot)",
"names with spaces are given in quotes \"<name>\"",
"'/item blank' - create a blank item",
"'/item info <ItemTemplateName>' - get Info on a ItemTemplate",
"'/item create <ItemTemplateName> [count]' - create a new item from a template",
"'/item count <amount> [slot #]' - change item count",
"'/item maxcount <amount> [slot #]' - change max amount allowed in one slot",
"'/item packsize <amount> [slot #]' - change amount of items sold at once",
"'/item model <ModelID> [slot #]' - change item model",
"'/item extension <extensionID> [slot #]' - change item extension",
"'/item color <ColorID> [slot #]' - change item color",
"'/item effect <EffectID> [slot #]' - change item effect",
"'/item name <NameID> [slot #]' - change item name",
"'/item craftername <CrafterNameID> [slot #]' - change item crafter name",
"'/item type <TypeID> [slot #]' - change item type",
"'/item object <ObjectID> [slot #]' - change object type",
"'/item hand <HandID> [slot #]' - change item hand",
"'/item damagetype <DamageTypeID> [slot #]' - change item damage type",
"'/item emblem <EmblemID> [slot #]' - change item emblem",
"'/item price <gold> <silver> <copper> [slot #]' - change the price of an item",
"'/item condition <con> <maxCon> [slot #]' - change the condition of an item",
"'/item quality <qua> <maxQua> [slot #]' - change the quality of an item",
"'/item durability <dur> <maxDur> [slot #]' - change the durability of an item",
"'/item ispickable <true or false> [slot #]' - sets whether or not an item can be picked up",
"'/item isdropable <true or false> [slot #]' - sets whether or not an item can be dropped",
"'/item bonus <bonus> [slot #]' - sets the item bonus",
"'/item mbonus <num> <bonus type> <value> [slot #]' - sets the item magical bonus (num 0 = ExtraBonus)",
"'/item weight <weight> [slot #]' - sets the item weight",
"'/item dps_af <NewDPS_AF> [slot #]' - change item DPS_AF",
"'/item spd_abs <NewSPD_ABS> [slot #]' - change item SPD_ABS",
"'/item material <Material> <MaterialLevel> [slot #]' - change item material",
"'/item spell <Charges> <MaxCharges> <SpellID> [slot #]' - change item spell charges",
"'/item proc <SpellID> [slot #]' - change item proc",
"'/item realm <num> [slot #]' - change items realm",
"'/item savetemplate <TemplateID> [slot #]' - create a new template")]

"Teleports a player or yourself to the specified location xp", //command description
//Usage
"/jump to <PlayerName>",
"/jump to <Name> <RealmID>",
"/jump to <x> <y> <z>",
"/jump to <x> <y> <z> <RegionID>",
"/jump <PlayerName> to <x> <y> <z>",
"/jump <PlayerName> to <x> <y> <z> <RegionID>",
"/jump <PlayerName> to <PlayerName>",
"/jump <PlayerName> to me",
"/jump to GT",
"/jump rel <x> <y> <z>")]

"Various keep creation commands!", //command description
"'/keep fastcreate <type> <id> <name>' to create a keep with base template",
"'/keep fastcreate ' to show all template available in fast create",
"'/keep create <keepid> <name>' to create a keep ",
"'/keep name <Name>' to change name",
"'/keep keepid <keepID>' to assign keepid to keep",
"'/keep level <level>' to change base level of keep",
//"'/keep movehere' to move keep to player position",
//"'/keep addcomponent <compx> <compy> <comphead> <skin> <height>' to add component to current keep",
"'/keep save' to save keep into DB")]

"Various keep component creation commands!", //command description
"'/keepcomponent create <type> <keepid>' to create a keep component",
"'/keepcomponent create <type>' to create a keep component assign to nearest keep",
"'/keepcomponent skin <skin>' to change the skin",
"'/keepcomponent delete' to delete the component")]

"Various keep guard commands!", //command description
"'/keepguard create <lord/fighter/archer/healer/stealther/caster> (optional for archer and caster)static'",

"Various merchant creation commands!", //command description
//Usage
"'/merchant create' to create an empty merchant",
"'/merchant info' to show info about merchant",
"'/merchant save' to save this merchant as new object in the DB",
"'/merchant remove' to remove this merchant from the DB",
"'/merchant sell <itemsListID>' to assign this merchant with an articles list template",
"'/merchant sellremove' to remove the articles list template from merchant",
"'/merchant articles add <itemTemplateID> <pageNumber> [slot]' to add an item to the merchant articles list template",
"'/merchant articles remove <slot>' to remove item from the specified slot in this merchant inventory articles list template",
"'/merchant articles delete' to delete the inventory articles list template of the merchant",
"'/merchant type <classtype>")]

"Modifies the targeted object",
"/modify <args>")]

"Changes the players model", //command description
"'/morph <modelID>' to change into <modelID>",
"'/morph reset' to change back to normal")] //usage

"Mount a steed",
"/mountgm")]

"Various npc commands",
"/npc say <text>",
"/npc yell <text>",
"/npc action <text>",
"/npc emote <emote>",
"/npc face <name>",
"/npc follow <name>",
"/npc stopfollow",
"/npc walkto <name> [speed]",
"/npc target <name>",
"/npc weapon <slot>",
"/npc cast <spellLine> <spellID>")]

"Various Object commands!", //command description
//usage
"'/object info' to get information about the object",
"'/object create' to create a default object",
"'/object model <newModel>' to set the model to newModel",
"'/object emblem <newEmblem>' to set the emblem to newEmblem",
"'/object name <newName>' to set the targeted object name to newName",
"'/object remove' to remove the targeted object",
"'/object save' to save the object")]

"There are several path functions",
"/path create - creates a temp path in ram",
"/path load <pathname> - loads a path from db",
"/path add [speedlimit] [wait time in second] - adds a point at the end of the current path",
"/path save <pathname> - saves a path to db",
"/path travel - makes a target mob travel the current path",
"/path assignhorseroute <Destination> - sets the current path as horseroute on stablemaster",
"/path hide - removes the temporary objects shown when a path is loaded or created")]

"creates siege weapons",
"/siegeweapon create miniram/lightram/mediumram/heavyram")]

"Change speed",
"/speed <newSpeed>")]

"Changes target player's titles",
"/titlegm <add> <class type> - add a title to the target player",
"/titlegm <remove> <class type> - remove a title from the target player",
"/titlegm <set> <class type> - sets current title of the target player",
"/titlegm <list> - lists all target player's titles")]

"Commands a npc to walk!",
"'/walk <xoff> <yoff> <zoff> <speed>' to make the npc walk to x+xoff, y+yoff, z+zoff")]
"'/stop' to stop the target mob")]

"Sets the weather for the current region",
"'/weather info' for information about the current weather in this region",
"'/weather start <line> <duration> <speed> <diffusion> <intensity>' to start a storm in this region",
"'/weather start' to start a random storm in this region",
"'/weather restart' to restart the storm in this region",
"'/weather stop' to stop the storm in this region")]

/mob create DOL.GS.Trainer.BonedancerTrainer (Change Bonedancer to what ever you want)

ServerConfig.XML <GameType>PvP</GameType>

PvPServerRules; scroll down about 20 lines and look for M_SafetyRegions (or something simillar) - will answer the question itself.

/gloc loc for script



eheh i did only copy past from script folder.... arent complete but this file isnt so bad ^^
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