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Spell Proc ID #'s
PostPosted: Sun Jun 10, 2007 4:50 am
by Avlabane
Hey everyone. Might anyone have a list of the Spell Proc ID's for armor and such when you're adding them manually (w.o. NPC). Or am I being a noob and looking in all the wrong places?

Help would be greatly appreciated!

PostPosted: Sun Jun 10, 2007 6:55 am
by Krin
Proc ID's are just spell ID's from the spell database.
PostPosted: Sun Jun 10, 2007 3:08 pm
by Avlabane
Spell ID's like from the dol.exoronet.net or the database of the server?
PostPosted: Sun Jun 10, 2007 3:11 pm
by Dinberg
It refers to a spell in your spell database - the spell ID is the id of the spell in 'Spells', and is the spell to be cast when the armour 'procs'.
PostPosted: Sun Jun 10, 2007 3:19 pm
by stealth215
It refers to a spell in your spell database - the spell ID is the id of the spell in 'Spells', and is the spell to be cast when the armour 'procs'.
dont forget to add it to Item Effects in linexspell as well, otherwise it wont work
PostPosted: Sun Jun 10, 2007 3:33 pm
by Dinberg
Aye, and melee style procs go under 'Combat Style Effects'!
PostPosted: Sun Jun 10, 2007 3:57 pm
by Avlabane
Thank you all very much

Now does anyone know how to get rid of those annoying untargetable spell effects that are objects or mobs....like making an object a TWF? Also, can't figure out how to make a shield from small to med or large.
PostPosted: Sun Jun 10, 2007 4:04 pm
by Dinberg
Damage type for shields - 1= small, 2 = medium, 3 for large

.
PostPosted: Sun Jun 10, 2007 4:05 pm
by Etaew
PostPosted: Sun Jun 10, 2007 4:23 pm
by Avlabane
Thanks a ton...you guys rock!

PostPosted: Sun Jun 10, 2007 4:30 pm
by Overdriven
Also, I'd like to thank you for keeping all the questions in one thread. Instead of spawning 500 others. xD *Gives cookie*
PostPosted: Sun Jun 10, 2007 4:39 pm
by Avlabane
WOOT FOR COOKIES! lol
PostPosted: Sun Jun 10, 2007 4:43 pm
by Avlabane
Does anyone know how to get rid of the untargetable spell effect models? Like say Static Tempest?
PostPosted: Sun Jun 10, 2007 4:46 pm
by Overdriven
ST is in the code sadly, is a static model.
PostPosted: Sun Jun 10, 2007 4:49 pm
by Avlabane
Well what I did is, when I went to go make the object I was cycling through model #'s and then BOOM!...theres a ST...I stand back to look at it and go to target it and lo and behold I can't therefore...random ST for no apparent reason!

lol