At my wits end
PostPosted: Sun Sep 23, 2007 7:02 am
Hey guys. /same old spiel I started a server for myself and my roomate to play around with. His computer runs the server, mine (which is 2 feet away) is attempting to connect. After I select a character on mine I am forcibly disconnected.
00:02:27,796 - [3616] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=288322kb Clients=1 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=8pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=9t/s (1642) CPU=0.3% DOL=0.3%
00:02:38,609 - [2008] - INFO - DOL.ClientBase - not connected An existing connection was forcibly closed by the remote host
00:02:38,609 - [2008] - DEBUG - DOL.GS.GameClient - Linkdeath called (stalos) client state=Playing
00:02:38,609 - [2008] - INFO - DOL.GS.GamePlayer - Player Zag(stalos) went linkdead!
00:02:39,265 - [2008] - INFO - DOL.GS.GamePlayer - Zag saved!
00:02:39,265 - [2008] - INFO - DOL.GS.GamePlayer - Linkdead player Zag(stalos) will quit in 20
00:02:57,796 - [3616] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=286893kb Clients=0 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=2pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=9t/s (1640) CPU=2.6% DOL=2.6%
00:02:59,265 - [RegionTime1] - INFO - DOL.GS.GamePlayer - Zag saved!
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.Spells.ConcentrationList - (Zag) cancels all conc spells leaveself: False
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zag) player.Delete
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.Region - RemoveObject: OID10494 Zag(R100) from Midgard
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zag) player.Delete
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.Spells.ConcentrationList - (Zag) cancels all conc spells leaveself: False
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zag) player.Delete
00:02:59,281 - [RegionTime1] - INFO - DOL.GS.GameClient - (not connected) stalos just disconnected!
I have searched the forums for any sort of help on this, and it all comes back to port forwarding. I pretty much relied on the posts to actually set it up enough that I could connect on the main computer, so I am not too sure what I have done wrong. Steps taken:
Ports 10300 and 10400 forwarded (both TCP and UDP) to the host computer's LAN IP (192.168 etc etc)
Firewalls disabled
IP set to host's LAN IP and RegionIP set to host's external IP in serverconfig
I am using a Trendnet router, the NewDOLServer application to start the server, DAoCPortal to connect to the server (custom shard set to the host's LAN IP), and the EU version of Dark Age (Labrynth expansion) patched completely, and oh yes, the newest build of the DOL server and databases.
As I said, the game runs fine while running it on the host computer (albeit a bit laggy but is to be expected), but I cannot stay connected from my own computer. Any help would be appreciated.
00:02:27,796 - [3616] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=288322kb Clients=1 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=8pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=9t/s (1642) CPU=0.3% DOL=0.3%
00:02:38,609 - [2008] - INFO - DOL.ClientBase - not connected An existing connection was forcibly closed by the remote host
00:02:38,609 - [2008] - DEBUG - DOL.GS.GameClient - Linkdeath called (stalos) client state=Playing
00:02:38,609 - [2008] - INFO - DOL.GS.GamePlayer - Player Zag(stalos) went linkdead!
00:02:39,265 - [2008] - INFO - DOL.GS.GamePlayer - Zag saved!
00:02:39,265 - [2008] - INFO - DOL.GS.GamePlayer - Linkdead player Zag(stalos) will quit in 20
00:02:57,796 - [3616] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=286893kb Clients=0 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=2pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=9t/s (1640) CPU=2.6% DOL=2.6%
00:02:59,265 - [RegionTime1] - INFO - DOL.GS.GamePlayer - Zag saved!
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.Spells.ConcentrationList - (Zag) cancels all conc spells leaveself: False
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zag) player.Delete
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.Region - RemoveObject: OID10494 Zag(R100) from Midgard
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zag) player.Delete
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.Spells.ConcentrationList - (Zag) cancels all conc spells leaveself: False
00:02:59,281 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zag) player.Delete
00:02:59,281 - [RegionTime1] - INFO - DOL.GS.GameClient - (not connected) stalos just disconnected!
I have searched the forums for any sort of help on this, and it all comes back to port forwarding. I pretty much relied on the posts to actually set it up enough that I could connect on the main computer, so I am not too sure what I have done wrong. Steps taken:
Ports 10300 and 10400 forwarded (both TCP and UDP) to the host computer's LAN IP (192.168 etc etc)
Firewalls disabled
IP set to host's LAN IP and RegionIP set to host's external IP in serverconfig
I am using a Trendnet router, the NewDOLServer application to start the server, DAoCPortal to connect to the server (custom shard set to the host's LAN IP), and the EU version of Dark Age (Labrynth expansion) patched completely, and oh yes, the newest build of the DOL server and databases.
As I said, the game runs fine while running it on the host computer (albeit a bit laggy but is to be expected), but I cannot stay connected from my own computer. Any help would be appreciated.