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that's why you make it so they cant enter RvR zones at all (except maybe allow them to port to labby(points up to the teleporter thread he posted awhile ago))I guess this could be used to upset ballance.
At the moment it takes a full group to kill dragons, and now Lilith (sp) theese drop some of the best pvp gear in the game theese pve only chars could be used to farm theese ?
Also they could be used as a distraction in rvr.
eg. A pve warrior runs by a group of albs on front door of a keep leading them in to a trap of sup sms with a pac healer.![]()
Also how would they gain RR or would they?
Actually You can't prevent RVR players from playing PVE if that's what you meant or they'd NEVER get geared up. They should have a flag preventing them from getting or wearing the PVE only gear but that's about it. The idea wasn't put forth to penalize RVR players in any fashion.1) I'm alright with such a flag, however we'd have to add a setting such as no healing a non PvE flagged player in a RvR zone to prevent abuse.
2) Yes we can change their names, we can set their title as PvE Only or something, oh, and we should do RvR only chars too.
If they had clearly visible PVE only names above their heads as has already been brought up, they would NOT be bait to anyone who paid attention. I don't think locking PVE characters out of RVR areas is the way to go either. My whole idea was based on giving people the ability to do what they wanted unhindered by the possibility of interference from other players. It wasn't to penalize anyone's freedom to go where they wished. If they have PVE Titles nobody will bother going after them as bait and they won't be bothered farming gear in DF or the Labyrinth or POC, where Respec Stones and other good PVE gear does drop, at least on LIVE servers. It would stop a lot of grey ganking of PVE characters in places like DF as well!I guess this could be used to upset ballance.
At the moment it takes a full group to kill dragons, and now Lilith (sp) theese drop some of the best pvp gear in the game theese pve only chars could be used to farm theese ?
Also they could be used as a distraction in rvr.
eg. A pve warrior runs by a group of albs on front door of a keep leading them in to a trap of sup sms with a pac healer.![]()
Also how would they gain RR or would they?
No PVE only bonuses will not "Fix Things" as far as PVE only players like myself are concerned. Without a PVE only flag I'm still a target for harassment and ganking if I wish to PVE in RVR areas like the lab, POC and DF. And in spite of what you think is going on with Xrealming PVE, Getting a dragon group still isn't easy with the population numbers we have right now. I couldn't even get a group to join me in the Labyrinth yesterday, let alone for the dragon.instead of doing all that .. like making a flag and pve chars only ... just create some <pve> item bonuses... theres items to the game on live that only works for pve .....
then u dont have to bother balancing.... and all this other nonsense ... i dont think u should make things easily farmable .. with xrealming pve theres enough people to kill dragon no problem
sorry post above lol says same thing ... TOTALLY AGREE PVE ONLY BONUSES TO CERTAIN ARMOURS WILL FIX THINGS
There's a serious balance issue with this. DF is supposed to be an RvR area. People that enjoy RvR like to farm down there with the rewards being worth the risk. If we allow PvE players in there without risk then everyone will make a PvE to get the rewards. How could we avoid this problem?No PVE only bonuses will not "Fix Things" as far as PVE only players like myself are concerned. Without a PVE only flag I'm still a target for harassment and ganking if I wish to PVE in RVR areas like the lab, POC and DF.
It's all about exploitation.PVE only players are already a very small minority in the game. I don't think giving them immunity from harassement in RVR and alternatives in better gear is asking too much.
This isn't DAoC. This is FreeShards. Our hosts can make the game about what they want to make it about and that doesn't mean we're being "I Want! I get!". It just means they're trying to make the game better in ways the original Mythic team never did. I don't happen to think asking for PVE centric alterations will cause RVR to disintegrate. Frankly I'm not seeing how it would affect your game balance either.For now daoc is not a "i want i get" game. It requires organization and risks to have what you want. this is part of the defy.
Some could be interested with solo pve but actually this involves serious issues with the game balance. This is why i stop personally on PvE sets non usable in RvR.
I seriously doubt that RVR players will suddenly become PVE players just for loot that they can't use on their RVR characters. If the PVE flag is used to determine what loot drops there won't be any good RVR loot dropping in PVE groups. That's not a balance issue at all if the flag can't be changed once applied and the PVE gear can't be used for RVR once a character is flagged as PVE only player. PVE rewards would not be usable by RVR characters in RVR against other RVR players and RVR loot won't drop in PVE players bags if the flag checks are implemented properly. It's as simple as that.There's a serious balance issue with this. DF is supposed to be an RvR area. People that enjoy RvR like to farm down there with the rewards being worth the risk. If we allow PvE players in there without risk then everyone will make a PvE to get the rewards. How could we avoid this problem?No PVE only bonuses will not "Fix Things" as far as PVE only players like myself are concerned. Without a PVE only flag I'm still a target for harassment and ganking if I wish to PVE in RVR areas like the lab, POC and DF.
If implemented properly PVE players couldn't group with RVR players to exploit things as you've laid it out. It would be like grouping with the enemy. I'm sure that flag can be used that way. You can't exploit what you can't use. Setting Auto Split off on all the PVE characters would not cause the PVE loot to drop in the RVR character's pack or the reverse of RVR loot dropping in PVE players bags as long as the flag determines who gets what kind of drops. As far as exploitation goes, do you really want to play with someone who uses exploits? I know, we're talking about real world here even though it's a virtual game and real live idiots will come and try to take advantage. I would think though that those people would be reported and banned when caught.It's all about exploitation.
Ok, idea, we could make it so PvE players could not trade with non PvE players. Apologies if someone already suggested this. Still exploitable though. Group up with a single RvR toon and 7 uber PvE toons. Set autosplit off so that only the RvR toon gets the loot, wreak havok on the mobs. Of course the single RvR toon is attackable and the PvE can't defend, so another solo player could wreck the party, or at least disrupt it.
That's an interesting idea, being a civilian. I don't think war in mid evil times was that clean though.Here's how I view it. Even in the real world at war, attacking "Civilians" is against most known code's of war. What's wrong with giving PVE flags of immunity to the civilians among you? What's wrong with giving them the ability to live their lives building the economy and generally going about their business? Making loot that is only usable by them would benefit the realm in economical ways.
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