I think the one thing your not considering, if I read you correctly, is the amount of work vs the payback.
We don't even have mobs dropping all the correct loot yet much less loot tables for PvE characters. I was looking for reasonably quick implementations that would allow players to have fun and get fun gear but would not take an extreme amount of time to implement. This means random loot because only random loot is fast to implement.
Ok, let me lay out the only ideas I'm comfortable with and you (and other please) tell me how palatable they are. I consider these fairly easy (read quick) to implement, so look at these ideas as the only possibility of seeing any PvE focussed modifications in the short term.
PvE enhanced items
- Part of the unique object generator
- Usable only by a level 50, tradeable, sellable
- Every unique drop has a small chance to be a PvE drop
- Items with PvE bonuses have less, and less powerful, standard bonuses on them
- PvE bonuses are set to an amount that requires almost a full set of PvE gear to obtain the full benefit.
- Players wearing a full set of PvE gear will tend to be powerful against mobs but weak against other players due to the balance of bonuses on their items.
For example; a maxed (in other words quite rare) level 50 unique ring drop might have
Strength: 25 pts
Dexterity: 12 pts
Constitution: 12 pts
Hits: 33 pts
While the same level 50 with maxed PvE bonuses would be:
Parry (PvE only): 5%
Block (PvE only): 3%
To Hit (PvE only): 3%
Reactionary Style Damage Bonus (PvE only): 3%
You have a total of 12 active slots, so in order to get to 25% max PvE bonus you would need to be wearing at least 5 items of one type containing a maxed bonus or 8 items containing the 3% bonus. In other words to max your PvE bonuses you would be lacking in standard stat and skill bonuses. If I did my math correctly I can see where you could end up with:
+25% Parry using 5 items
+25% Block using 5 items
+25% To Hit using 2 items of 5% each and 5 items listed above with 3% each
+24% Reactionary Style Damage Bonus using a 3% bonus from 8 of the items listed above
So obviously we've used 3 of the typical 4 bonus slots on each item (there is a very slight chance to get a level 50, 5 bonus item, but we'll ignore that for now). These items are usable anywhere but naturally you'll be pretty weak against another player. One plus is that you would be good against NPC guards if you decide to take a tower or keep ... and aren't ganked in the process.
I can't agree to a PvE player being invincible in an RvR zone, it just doesn't work. You would be subject to RvR death in an RvR zone, you would be an RvR player in PvE gear.
PvE characters
The only other solution that I'm comfortable with is the PVE only player who is not allowed in any RvR zone, including DF and Laby. Instead the PvE only player would be able to obtain powerful PvE only unique drops. It's like two completely separate games rolled into one server.
- The PvE player could not trade with RvR players.
- The PvE player could not group with RvR players.
- The PvE player could not zone to any RvR zones.
- PvE only players would get unique objects from a PvE unique object generator. Items would contain more variety of fun things (glowies, colors, etc) and contain decent PvE plus regular bonuses.
I don't think you would accept this because of the lack of DF and laby access and honestly while it sounds kind of cool, I can't imagine it would be fun for very long.
Here's how I view it. Even in the real world at war, attacking "Civilians" is against most known code's of war. What's wrong with giving PVE flags of immunity to the civilians among you? What's wrong with giving them the ability to live their lives building the economy and generally going about their business? Making loot that is only usable by them would benefit the realm in economical ways.
That's an interesting idea, being a civilian. I don't think war in mid evil times was that clean though.

I don't think you would do anything wrong with that ability, but the fact is an RvR hating PvE character, immune to being killed by a player, could run around and cause a lot of grief. How about a PvE stealther with full stealth, used just to root out other stealthers. In the real world if you did that you would be killed, or jailed.
