Page 1 of 7

Suggestion for increased RvR-Activision

PostPosted: Sat Feb 09, 2008 5:11 pm
by cutcha
I think it would be very nice, if you can buy all Laby drops etc for Bounty Points. You could place a merchant who sells the items, so people would make more rvr to get their items except farming days to get all the things they need. RvR tasks should also give about 50bps.
One Item shouldnt cost more than 500-1500 Bountypoints

Re: Suggestion for increased RvR-Activision

PostPosted: Sat Feb 09, 2008 10:11 pm
by Snorgrind
I think it would be very nice, if you can buy all Laby drops etc for Bounty Points. You could place a merchant who sells the items, so people would make more rvr to get their items except farming days to get all the things they need. RvR tasks should also give about 50bps.
One Item shouldnt cost more than 500-1500 Bountypoints
im more rvr player so that would be great in my eyes ... and what about bring back old armor extension npc which there was on old server becouse some armors dont have them not even laby armor so people will not look like noobs all the time .... it was something like 50 bps for item. i think he should be already scripted somewhere

Re: Suggestion for increased RvR-Activision

PostPosted: Sun Feb 10, 2008 1:31 am
by onlinedaoc
include toa artifacts too

Re: Suggestion for increased RvR-Activision

PostPosted: Mon Feb 11, 2008 11:13 am
by Etaew
IF we ever offer these for BPs, which I'm not so sure I like the idea of, (might be better to offer for alternative rewards such as Storm Seals or something, gained from doing special Storm tasks, like capturing realm mission keeps. I wonder if our I50 characters should be able to get these, I think not, because the PvE characters need the advantage.

Re: Suggestion for increased RvR-Activision

PostPosted: Mon Feb 11, 2008 7:29 pm
by Snorgrind
IF we ever offer these for BPs, which I'm not so sure I like the idea of, (might be better to offer for alternative rewards such as Storm Seals or something, gained from doing special Storm tasks, like capturing realm mission keeps. I wonder if our I50 characters should be able to get these, I think not, because the PvE characters need the advantage.
This is for armor extensions too or you plan to implement them ?

Re: Suggestion for increased RvR-Activision

PostPosted: Mon Feb 11, 2008 11:09 pm
by onlinedaoc
Adding incentives for PvP has to be considered if there are going to be incentives for PvE. You need to cater to both player groups or run the risk of alienating one group. As it stands now, PvP is just PvE (killing OJ->Purp NPCs since no one wants to PvP).

Re: Suggestion for increased RvR-Activision

PostPosted: Tue Feb 12, 2008 5:35 am
by onlinedaoc
also let personal and group missions stack.

Re: Suggestion for increased RvR-Activision

PostPosted: Sun Feb 17, 2008 4:21 am
by Batlas
How about the standard BP items that are included in live!

Re: Suggestion for increased RvR-Activision

PostPosted: Sun Feb 17, 2008 5:07 am
by loen2
How about the standard BP items that are included in live!
Yes thoose items are pretty good that is great Idea.

Re: Suggestion for increased RvR-Activision

PostPosted: Mon Feb 18, 2008 8:35 am
by Nerull
Why don't make DF a "private" Dungeon like normal server? So many guys will be in RvR to conquer some turrets at least, not so bad I think...

Or Implement at least 1 relic with some "strange" bonus

Another thing, I think about a "x3" or "x5" RP for player killed :o

Another thing, decrease the amount of Realm point ability that all we need to buy some RA, like old style, passive costs 1-2-3-5-10 and active 5-6-7, something like that and increase the number of RR, like a 20L0 at max, instead of this let more players obtain more RA quickly and not only "Farm" towers & keep

Re: Suggestion for increased RvR-Activision

PostPosted: Mon Feb 18, 2008 11:16 pm
by onlinedaoc
Accelerated RP gains for player kills might encourage more people to PvP and that is a good thing. It will let the PvE focused people get their passives out of the way quicker so that they can move on to more PvE activities. A lot of the focus has shifted to DF because I think a lot are getting burned out on keep quests. With the removal of guild BPs for towers and keeps, this will encourage more guilds to claim things but will dramatically shift the RP gain as these keeps will no longer be as easily taken as before.

Stacking personal, group, and guild missions should be considered too.

Maybe even a task master at the top of DF for PvP tasks.

Re: Suggestion for increased RvR-Activision

PostPosted: Tue Feb 19, 2008 9:33 am
by Nerull
Maybe also claimed keep guardians pay in RP? So there will be a Focus attack on claimed keep and not only on unclaimed :?:

Re: Suggestion for increased RvR-Activision

PostPosted: Tue Feb 19, 2008 9:57 am
by Etaew
Increased level keep lords and captains are worth slightly more RP's, however they can never reach their full amount as I've disabled upgrading.

Re: Suggestion for increased RvR-Activision

PostPosted: Thu Mar 13, 2008 7:57 pm
by Snorgrind
What about make some kind of teleporters with delay like 30 secs or so instead of boats in NF cuz when you have bigger grp and you want to go to another frontier you have to go through agramon if you dont want someone fall of boat and wait for him. It happen almost every time and without speed + sprint it take too long to go to another realm and when you dont have keep there to port ppl just log off and dont come back. Or just make only one frontier and change it to another frontier like every 1 or 2 weeks so ppl will not have problmes with boats and maybe will be more active in NF.

Re: Suggestion for increased RvR-Activision

PostPosted: Thu Mar 13, 2008 8:08 pm
by Etaew
Yes I don't mind that, but cannot commit to when I'll add it, I'm in the middle on some big changes with other things right now on DOL.