, including all inherited members.
AddArea(IArea area) | DOL.GS.Region | [virtual] |
Areas (defined in DOL.GS.Region) | DOL.GS.Region | |
BaseInstance(ushort ID, GameTimer.TimeManager time, RegionData data) | DOL.GS.BaseInstance | |
BeginAutoClosureCountdown(int minutes) (defined in DOL.GS.BaseInstance) | DOL.GS.BaseInstance | |
BeginDelayCloseCountdown(int minutes) | DOL.GS.BaseInstance | |
CLEANUPTIMER | DOL.GS.Region | [protected, static] |
DayIncrement | DOL.GS.Region | |
Description | DOL.GS.BaseInstance | |
DestroyWhenEmpty | DOL.GS.BaseInstance | |
Expansion | DOL.GS.Region | |
FindGraveStone(GamePlayer player) | DOL.GS.Region | |
GameTime | DOL.GS.Region | |
GetAreasOfSpot(IPoint3D point) | DOL.GS.Region | [virtual] |
GetAreasOfSpot(int x, int y, int z) | DOL.GS.Region | [virtual] |
GetAreasOfZone(Zone zone, IPoint3D p) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
GetAreasOfZone(Zone zone, IPoint3D p, bool checkZ) | DOL.GS.Region | [virtual] |
GetAreasOfZone(Zone zone, int x, int y, int z) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
GetDoorsInRadius(int x, int y, int z, ushort radius, bool withDistance) | DOL.GS.Region | [virtual] |
GetInRadius(Zone.eGameObjectType type, int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ) | DOL.GS.Region | [protected] |
GetItemsInRadius(int x, int y, int z, ushort radius, bool withDistance) | DOL.GS.Region | |
GetNPCsInRadius(int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ) | DOL.GS.Region | |
GetObject(ushort id) | DOL.GS.Region | |
GetPlayersInRadius(int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ) | DOL.GS.Region | |
GetXOffInZone(int x, int y) | DOL.GS.Region | |
GetYOffInZone(int x, int y) | DOL.GS.Region | |
GetZone(int x, int y) | DOL.GS.Region | |
HousingEnabled | DOL.GS.Region | |
ID | DOL.GS.BaseInstance | |
IsAtlantis(int regionId) | DOL.GS.Region | [static] |
IsCapitalCity | DOL.GS.Region | |
IsCustom | DOL.GS.Region | |
IsDisabled | DOL.GS.Region | |
IsDungeon | DOL.GS.Region | |
IsHousing | DOL.GS.Region | |
IsInstance | DOL.GS.BaseInstance | |
IsRegionDivingEnabled | DOL.GS.Region | |
IsRvR (defined in DOL.GS.Region) | DOL.GS.Region | |
LastRelocation | DOL.GS.Region | |
LoadFromDatabase(Mob[] mobObjs, ref long mobCount, ref long merchantCount, ref long itemCount, ref long bindCount) | DOL.GS.Region | |
LoadObjects | DOL.GS.Region | |
m_Areas | DOL.GS.Region | [protected] |
m_graveStones | DOL.GS.Region | [protected] |
m_isDisabled (defined in DOL.GS.Region) | DOL.GS.Region | [protected] |
m_loadObjects (defined in DOL.GS.Region) | DOL.GS.Region | [protected] |
m_nextObjectSlot | DOL.GS.Region | [protected] |
m_numPlrs | DOL.GS.Region | [protected] |
m_objects | DOL.GS.Region | [protected] |
m_objectsAllocatedSlots | DOL.GS.Region | [protected] |
m_objectsInRegion | DOL.GS.Region | [protected] |
m_timeManager | DOL.GS.Region | [protected] |
m_ZoneAreas | DOL.GS.Region | [protected] |
m_ZoneAreasCount | DOL.GS.Region | [protected] |
m_Zones | DOL.GS.Region | [protected] |
MINIMUMSIZE | DOL.GS.Region | [static] |
Name | DOL.GS.BaseInstance | |
Notify(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
Notify(DOLEvent e, object sender) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
Notify(DOLEvent e) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.Region) | DOL.GS.Region | [virtual] |
NumPlayers | DOL.GS.Region | |
Objects | DOL.GS.Region | |
ObjectsSyncLock | DOL.GS.Region | |
OnCollapse() | DOL.GS.BaseInstance | [virtual] |
OnInstanceDoor(GamePlayer player, ZonePoint zonePoint) | DOL.GS.BaseInstance | [virtual] |
OnPlayerEnterInstance(GamePlayer player) (defined in DOL.GS.BaseInstance) | DOL.GS.BaseInstance | [virtual] |
OnPlayerLeaveInstance(GamePlayer player) (defined in DOL.GS.BaseInstance) | DOL.GS.BaseInstance | [virtual] |
OnZonePoint(GamePlayer player, ZonePoint zonePoint) | DOL.GS.Region | [virtual] |
Persistent | DOL.GS.BaseInstance | |
PlayersInInstance (defined in DOL.GS.BaseInstance) | DOL.GS.BaseInstance | [protected] |
PreAllocateRegionSpace(int count) | DOL.GS.Region | |
Region(GameTimer.TimeManager time, RegionData data) | DOL.GS.Region | |
RegionData (defined in DOL.GS.Region) | DOL.GS.Region | |
Relocate() (defined in DOL.GS.Region) | DOL.GS.Region | |
RemoveArea(IArea area) | DOL.GS.Region | [virtual] |
SendWeather(GamePlayer player) | DOL.GS.Region | [virtual] |
ServerIP | DOL.GS.Region | |
ServerPort | DOL.GS.Region | |
Skin | DOL.GS.BaseInstance | |
Start() | DOL.GS.BaseInstance | [virtual] |
StartRegionMgr() | DOL.GS.Region | |
StopRegionMgr() | DOL.GS.Region | |
Time | DOL.GS.Region | |
TimeManager | DOL.GS.Region | |
UseHousingManager | DOL.GS.Region | |
UseTimeManager | DOL.GS.Region | |
WaterLevel | DOL.GS.Region | |
Zones | DOL.GS.Region | |