Dawn of Light - Class documentation 2900
This is the Dawn of Light project
DOL.GS.BaseInstance Member List
This is the complete list of members for DOL.GS.BaseInstance, including all inherited members.
AddArea(IArea area)DOL.GS.Region [virtual]
Areas (defined in DOL.GS.Region)DOL.GS.Region
BaseInstance(ushort ID, GameTimer.TimeManager time, RegionData data)DOL.GS.BaseInstance
BeginAutoClosureCountdown(int minutes) (defined in DOL.GS.BaseInstance)DOL.GS.BaseInstance
BeginDelayCloseCountdown(int minutes)DOL.GS.BaseInstance
CLEANUPTIMERDOL.GS.Region [protected, static]
DayIncrementDOL.GS.Region
DescriptionDOL.GS.BaseInstance
DestroyWhenEmptyDOL.GS.BaseInstance
ExpansionDOL.GS.Region
FindGraveStone(GamePlayer player)DOL.GS.Region
GameTimeDOL.GS.Region
GetAreasOfSpot(IPoint3D point)DOL.GS.Region [virtual]
GetAreasOfSpot(int x, int y, int z)DOL.GS.Region [virtual]
GetAreasOfZone(Zone zone, IPoint3D p) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
GetAreasOfZone(Zone zone, IPoint3D p, bool checkZ)DOL.GS.Region [virtual]
GetAreasOfZone(Zone zone, int x, int y, int z) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
GetDoorsInRadius(int x, int y, int z, ushort radius, bool withDistance)DOL.GS.Region [virtual]
GetInRadius(Zone.eGameObjectType type, int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ)DOL.GS.Region [protected]
GetItemsInRadius(int x, int y, int z, ushort radius, bool withDistance)DOL.GS.Region
GetNPCsInRadius(int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ)DOL.GS.Region
GetObject(ushort id)DOL.GS.Region
GetPlayersInRadius(int x, int y, int z, ushort radius, bool withDistance, bool ignoreZ)DOL.GS.Region
GetXOffInZone(int x, int y)DOL.GS.Region
GetYOffInZone(int x, int y)DOL.GS.Region
GetZone(int x, int y)DOL.GS.Region
HousingEnabledDOL.GS.Region
IDDOL.GS.BaseInstance
IsAtlantis(int regionId)DOL.GS.Region [static]
IsCapitalCityDOL.GS.Region
IsCustomDOL.GS.Region
IsDisabledDOL.GS.Region
IsDungeonDOL.GS.Region
IsHousingDOL.GS.Region
IsInstanceDOL.GS.BaseInstance
IsRegionDivingEnabledDOL.GS.Region
IsRvR (defined in DOL.GS.Region)DOL.GS.Region
LastRelocationDOL.GS.Region
LoadFromDatabase(Mob[] mobObjs, ref long mobCount, ref long merchantCount, ref long itemCount, ref long bindCount)DOL.GS.Region
LoadObjectsDOL.GS.Region
m_AreasDOL.GS.Region [protected]
m_graveStonesDOL.GS.Region [protected]
m_isDisabled (defined in DOL.GS.Region)DOL.GS.Region [protected]
m_loadObjects (defined in DOL.GS.Region)DOL.GS.Region [protected]
m_nextObjectSlotDOL.GS.Region [protected]
m_numPlrsDOL.GS.Region [protected]
m_objectsDOL.GS.Region [protected]
m_objectsAllocatedSlotsDOL.GS.Region [protected]
m_objectsInRegionDOL.GS.Region [protected]
m_timeManagerDOL.GS.Region [protected]
m_ZoneAreasDOL.GS.Region [protected]
m_ZoneAreasCountDOL.GS.Region [protected]
m_ZonesDOL.GS.Region [protected]
MINIMUMSIZEDOL.GS.Region [static]
NameDOL.GS.BaseInstance
Notify(DOLEvent e, object sender, EventArgs args) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
Notify(DOLEvent e, object sender) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
Notify(DOLEvent e) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
Notify(DOLEvent e, EventArgs args) (defined in DOL.GS.Region)DOL.GS.Region [virtual]
NumPlayersDOL.GS.Region
ObjectsDOL.GS.Region
ObjectsSyncLockDOL.GS.Region
OnCollapse()DOL.GS.BaseInstance [virtual]
OnInstanceDoor(GamePlayer player, ZonePoint zonePoint)DOL.GS.BaseInstance [virtual]
OnPlayerEnterInstance(GamePlayer player) (defined in DOL.GS.BaseInstance)DOL.GS.BaseInstance [virtual]
OnPlayerLeaveInstance(GamePlayer player) (defined in DOL.GS.BaseInstance)DOL.GS.BaseInstance [virtual]
OnZonePoint(GamePlayer player, ZonePoint zonePoint)DOL.GS.Region [virtual]
PersistentDOL.GS.BaseInstance
PlayersInInstance (defined in DOL.GS.BaseInstance)DOL.GS.BaseInstance [protected]
PreAllocateRegionSpace(int count)DOL.GS.Region
Region(GameTimer.TimeManager time, RegionData data)DOL.GS.Region
RegionData (defined in DOL.GS.Region)DOL.GS.Region
Relocate() (defined in DOL.GS.Region)DOL.GS.Region
RemoveArea(IArea area)DOL.GS.Region [virtual]
SendWeather(GamePlayer player)DOL.GS.Region [virtual]
ServerIPDOL.GS.Region
ServerPortDOL.GS.Region
SkinDOL.GS.BaseInstance
Start()DOL.GS.BaseInstance [virtual]
StartRegionMgr()DOL.GS.Region
StopRegionMgr()DOL.GS.Region
TimeDOL.GS.Region
TimeManagerDOL.GS.Region
UseHousingManagerDOL.GS.Region
UseTimeManagerDOL.GS.Region
WaterLevelDOL.GS.Region
ZonesDOL.GS.Region
 All Classes Namespaces Functions Variables Enumerations Properties Events