DOL.GS.Abilities | Strong name constants for built in abilities |
DOL.GS.Ability | Ability class nontrainable abilities have level 0 trainable abilities have level > 0, level is displayed in roman numbers |
DOL.GS.Spells.AblativeArmorSpellHandler | |
DOL.GS.Quests.Actions.AbortQuestAction | |
DOL.GS.Quests.Triggers.AbortQuestTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.AI.ABrain | This class is the base of all arteficial intelligence in game objects |
DOL.GS.Spells.ABSDamageShield | ABS Damage shield spell handler |
DOL.GS.Behaviour.AbstractAction< TypeP, TypeQ > | If one trigger and all requirements are fulfilled the corresponding actions of a QuestAction will we executed one after another. Actions can be more or less anything: at the moment there are: GiveItem, TakeItem, Talk, Give Quest, Increase Quest Step, FinishQuest, etc... |
DOL.GS.AbstractArea | AbstractArea extend this if you wish to implement e new custom area. For examples see Area.Cricle, Area.Square |
DOL.GS.Spells.AbstractBuffShear | Base class for all buff shearing spells |
DOL.GS.Spells.AbstractCCSpellHandler | Abstract CC spell handler |
DOL.GS.Commands.AbstractCommandHandler | Providing some basic command handler functionality |
DOL.GS.AbstractCraftingSkill | AbstractCraftingSkill is the base class for all crafting skill |
DOL.GS.Spells.AbstractDamageAddSpellHandler | Contains all common code for damage add and shield spell handlers |
DOL.GS.Keeps.AbstractGameKeep | AbstractGameKeep is the keep or a tower in game in RVR |
DOL.GS.Spells.AbstractIllnessSpellHandler | Contains all common code for illness spell handlers (and negative spell effects without animation) |
DOL.GS.Quests.AbstractMission | |
DOL.GS.PacketHandler.AbstractPacketLib | |
DOL.GS.AbstractProfession | Tradeskills that earn the crafter a title. <author>Aredhel</author> |
DOL.GS.Quests.AbstractQuest | Declares the abstract quest class from which all user created quests must derive! |
DOL.GS.Behaviour.AbstractRequirement< TypeN, TypeV > | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Spells.AbstractResistBuff | Base class for all resist buffs, needed to set effectiveness |
DOL.GS.Spells.AbstractResistDebuff | Base class for all resist debuffs, needed to set effectiveness and duration |
DOL.GS.Spells.AbstractSavageBuff | |
DOL.GS.Spells.AbstractSavageResistBuff | |
DOL.GS.Spells.AbstractSavageStatBuff | |
DOL.GS.ServerRules.AbstractServerRules | |
DOL.GS.Quests.AbstractTask | Declares the abstract quest class from which all user created quests must derive! |
DOL.GS.Behaviour.AbstractTrigger< TypeK, TypeI > | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.Quests.Triggers.AcceptQuestTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.Commands.AccountCommand | |
DOL.Events.AccountEventArgs | Holds the arguments for the account events |
DOL.GS.Trainer.AcolyteTrainer | Acolyte Trainer |
DOL.GS.Behaviour.Attributes.ActionAttribute | |
DOL.GS.Spells.AcuityBuff | Acuity buff |
DOL.GS.Spells.AcuityDebuff | Acuity stat baseline debuff |
DOL.GS.Spells.AcuityShear | Shears acuity buff |
DOL.GS.Commands.AddBindCommandHandler | |
DOL.GS.PlayerTitles.AdministratorTitle | Example.. |
DOL.GS.RealmAbilities.AdrenalineRushAbility | |
DOL.GS.RealmAbilities.AdrenalineRushEffect | Effect handler for Barrier Of Fortitude |
DOL.GS.AdvancedCraftingSkill | AdvancedCraftingSkill is the skill for alchemy and spellcrafting whitch add all combine system |
DOL.GS.Commands.AdviceCommandHandler | |
DOL.GS.Commands.AdvisorCommandHandler | |
DOL.GS.Spells.AfHitsBuffSpellHandler | |
DOL.GS.Commands.AFKCommandHandler | |
DOL.GS.Quests.Atlantis.Encounters.AFlask | Encounter for the Flask artifact |
DOL.AI.Brain.AggressiveBrain | A brain that can aggro on other GameLiving objects. We derive from APlayerVicinityBrain to save CPU in case there aren't any players around anyway |
DOL.GS.Quests.Atlantis.Artifacts.AHealersEmbrace | Quest for the A Healer's Embrace artifact |
DOL.GS.Quests.Atlantis.Encounters.AHealersEmbrace | Encounter for the A Healer's Embrace artifact |
DOL.GS.Trainer.AlbionMaulerTrainer | Mauler Trainer |
DOL.GS.Trainer.AlbionRogueTrainer | Albion Rogue Trainer |
DOL.GS.Scripts.AlbionRR10 | |
DOL.GS.Scripts.AlbionRR11F | |
DOL.GS.Scripts.AlbionRR11M | |
DOL.GS.Scripts.AlbionRR12F | |
DOL.GS.Scripts.AlbionRR12M | |
DOL.GS.Scripts.AlbionRR4 | |
DOL.GS.Scripts.AlbionRR5 | |
DOL.GS.Scripts.AlbionRR6 | |
DOL.GS.Scripts.AlbionRR7 | |
DOL.GS.Scripts.AlbionRR8 | |
DOL.GS.Scripts.AlbionRR9 | |
DOL.GS.AlbionSITeleporter | Albion SI teleporter |
DOL.GS.AlbionTeleporter | Albion teleporter |
DOL.GS.AlchemistsMaster | |
DOL.GS.Alchemy | |
DOL.GS.Alliance | Alliance are the alliance between guild in game |
DOL.GS.Commands.AllianceGuildChatCommandHandler | |
DOL.GS.Spells.AllMagicResistsBuff | Body/Spirit/Energy/Heat/Cold/Matter resistance buff |
DOL.GS.Spells.AllResistsBuff | Resist all |
DOL.GS.Spells.AllStatsBuff | |
DOL.GS.Spells.Atlantis.AllStatsDebuff | All stats debuff spell handler |
DOL.GS.Spells.AllStatsDebuff | All stats debuff spell handler |
DOL.GS.Spells.AllStatsPercentDebuff | All stats debuff spell handler |
DOL.GS.RealmAbilities.AllureOfDeathAbility | Arms Length Realm Ability |
DOL.GS.Effects.AllureofDeathEffect | Helper for charge realm ability |
DOL.GS.Quests.Atlantis.Artifacts.AlvarusLeggings | Quest for the Alvarus's Leggings artifact |
DOL.GS.Quests.Atlantis.Encounters.AlvarusLeggings | Encounter for the Alvarus's Leggings artifact |
DOL.GS.Spells.AlvarusMorph | Alvarus spell handler Water breathing is a subspell |
DOL.GS.RealmAbilities.AmelioratingMelodiesAbility | Ameliorating Melodies realm ability |
DOL.GS.RealmAbilities.AmelioratingMelodiesEffect | Ameliorating Melodies |
DOL.GS.Spells.AmnesiaSpellHandler | |
DOL.GS.AncientBoundDjinn | Ancient bound djinn (Atlantis teleporter) |
DOL.GS.Spells.AncientTransmuterSpellHandler | |
DOL.GS.RealmAbilities.AngerOfTheGodsAbility | |
DOL.GS.Behaviour.Actions.AnimationAction | |
DOL.GS.Trainer.AnimistTrainer | Animist Trainer |
DOL.GS.Commands.AnnounceCommandHandler | |
DOL.GS.Commands.AnonymousCommandHandler | |
DOL.AI.APlayerVicinityBrain | |
DOL.GS.Commands.AppealCommandHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerAppraiseItemRequestHandler.AppraiseActionHandler | Handles item apprise actions |
DOL.GS.Arbiter | The Atlantis arbiter |
DOL.GS.Spells.ArcaneLeadership | Arcane leadership spell handler (range+resist pierce) |
DOL.GS.PropertyCalc.ArcaneSyphonCalculator | [Freya] Nidel. The ArcaneSyphon calculator: 25% cap like live server: http://www.camelotherald.com/more/3202.shtml |
DOL.GS.Spells.Archery | |
DOL.GS.Spells.ArcheryDoTSpellHandler | |
DOL.GS.PropertyCalc.ArcheryRangePercentCalculator | The Archery Range bonus percent calculator |
DOL.GS.PropertyCalc.ArcherySpeedPercentCalculator | The Archery Speed bonus percent calculator |
DOL.GS.Area | Collection of basic area shapes Circle Square |
DOL.GS.Commands.AreaCommandHandler | |
DOL.Events.AreaEvent | This class holds all possible Area events. Only constants defined here! |
DOL.Events.AreaEventArgs | Holfs the arguments for AreaEvents, this one can be used for either player, npcs or monster Enter/Leave |
DOL.GS.AreaMgr | |
DOL.GS.Spells.ArmorAbsorptionBuff | Armor Absorption buff |
DOL.GS.PropertyCalc.ArmorAbsorptionCalculator | The Armor Absorption calculator |
DOL.GS.Spells.ArmorAbsorptionDebuff | Armor Absorption debuff |
DOL.GS.ArmorCrafting | |
DOL.GS.ArmorCraftingMaster | Master for armorcrafting |
DOL.GS.Spells.ArmorFactorBuff | Armor factor buff |
DOL.GS.PropertyCalc.ArmorFactorCalculator | The Armor Factor calculator |
DOL.GS.Spells.ArmorFactorDebuff | Armor factor debuff |
DOL.GS.ArmorLevel | The armor ability level for different armor types |
DOL.GS.RealmAbilities.ArmsLengthAbility | Arms Length Realm Ability |
DOL.GS.Effects.ArmsLengthEffect | Helper for charge realm ability |
DOL.GS.Trainer.ArmsmanTrainer | Armsman Trainer |
DOL.GS.Quests.Atlantis.Artifacts.ArmsOfTheWinds | Quest for the Arms of the Winds artifact |
DOL.GS.Quests.Atlantis.Encounters.ArmsOfTheWinds | Encounter for the Arms of the Winds artifact |
DOL.GS.ArrektosProtector | |
DOL.GS.GameNPC.ArriveAtTargetAction | Delayed action that fires an event when an NPC arrives at its target |
DOL.GS.Spells.Atlantis.Arrogance | Arrogance spell handler |
DOL.GS.Spells.ArrowDamageTypes | |
DOL.GS.Spells.ArrowSpellHandler.ArrowOnTargetAction | Delayed action when arrow reach the target |
DOL.GS.Spells.ArrowSpellHandler | Spell Handler for firing arrows |
DOL.GS.RealmAbilities.ArrowSummoningAbility | |
DOL.GS.ArtifactCreditMerchant | A bounty merchant for artifact credit |
DOL.GS.Quests.Atlantis.ArtifactEncounter | Base class for all artifact encounters |
DOL.GS.ArtifactMgr | The artifact manager |
DOL.GS.Quests.Atlantis.ArtifactQuest | Base class for all artifact quests |
DOL.GS.ArtifactScholar | Artifact scholars |
DOL.GS.Quests.Atlantis.ArtifactTurnInQuest | Turn in Quest for changing artifact types |
DOL.GS.Commands.AssistCommandHandler | |
DOL.GS.Quests.Atlantis.Artifacts.AtensShield | Quest for the Aten's Shield artifact |
DOL.GS.Quests.Atlantis.Encounters.AtensShield | Encounter for the Aten's Shield artifact |
DOL.GS.Quests.Atlantis.Encounters.AtlantisTablet | Encounter for the Atlantis Tablet artifact |
DOL.GS.Spells.AtlantisTabletMorph | |
DOL.GS.GameLiving.AttackAction | The attack action of this living |
DOL.GS.Behaviour.Actions.AttackAction | |
DOL.GS.AttackData | Holds all data for an Attack |
DOL.Events.AttackedByEnemyEventArgs | Holds the arguments for the AttackedByEnemy event of GameLivings |
DOL.Events.AttackFinishedEventArgs | Holds the arguments for the AttackFinished event of GameLivings |
DOL.GS.PacketHandler.Client.v168.PlayerAttackRequestHandler.AttackRequestHandler | Handles change attack mode requests |
DOL.GS.BaseInstance.AutoCloseRegionTimer | |
DOL.GS.Commands.AutolootCommandHandler | |
DOL.GS.Commands.AutosplitCommandHandler | |
DOL.GS.RealmAbilities.AvoidanceOfMagicAbility | Avoidance of Magic RA, reduces magical damage |
DOL.GS.RealmAbilities.BadgeOfValorAbilityHandler | |
DOL.GS.Effects.BadgeOfValorEffect | Effect handler for Arms Length |
DOL.GS.PacketHandler.Client.v168.BadNameCheckRequestHandler | |
DOL.GS.Spells.BainsheePulseDmgSpellHandler | |
DOL.GS.Trainer.BainsheeTrainer | Bainshee Trainer |
DOL.GS.ServerRules.BalbansBreachJumpPoint | |
DOL.GS.Commands.BanCommandHandler | |
DOL.GS.Quests.Atlantis.Artifacts.BandOfStars | Quest for the Band of Stars artifact |
DOL.GS.Quests.Atlantis.Encounters.BandOfStars | Encounter for the Band of Stars artifact |
DOL.GS.Spells.BanelordSnare | Contains all common code for Banelord Spells |
DOL.GS.PlayerTitles.BaneOfAlbionTitle | "Bane of Albion" title granted to everyone who killed 2000+ alb players |
DOL.GS.PlayerTitles.BaneOfHiberniaTitle | "Bane of Hibernia" title granted to everyone who killed 2000+ hib players |
DOL.GS.PlayerTitles.BaneOfMidgardTitle | "Bane of Midgard" title granted to everyone who killed 2000+ mid players |
DOL.GS.Spells.BanespikeHandler | |
DOL.GS.Effects.BannerOfBesiegingEffect | Banner of Freedom |
DOL.GS.Effects.BannerOfFreedomEffect | Banner of Freedom |
DOL.GS.Effects.BannerOfShieldingEffect | Banner of Shielding |
DOL.GS.Effects.BannerOfWardingEffect | Banner of Warding Effect |
DOL.GS.Trainer.BardTrainer | Bard Trainer |
DOL.GS.RealmAbilities.BarrierOfFortitudeAbility | |
DOL.GS.Effects.BarrierOfFortitudeEffect | Effect handler for Barrier Of Fortitude |
DOL.GS.Behaviour.BaseBehaviour | BaseQuestParts are the core element of the new questsystem, |
DOL.GS.BaseInstance | The instance object is a dynamic region that is designed to be adventured by a select few. Instances can share the same skins as other regions, so they look the same, but in reality are an entirely unique region, often with different mobs. Two players, standing in the same spot, on top of the merchant's tent in Jordheim, if in two instances, will not be able to interact in any way. /summary> |
DOL.GS.Spells.BaseProcSpellHandler | Base class for proc spell handler |
DOL.GS.BaseProtector | |
DOL.GS.Quests.BaseQuest | BaseQuest provides some helper classes for writing quests and integrates a new QuestPart Based QuestSystem |
DOL.GS.BasicCrafting | |
DOL.GS.BasicCraftingMaster | |
DOL.GS.PlayerTitles.BattleEnforcer | "Battle Enforcer" title granted to everyone who killed 2000+ players with death blow |
DOL.GS.BattleGroup | Battlegroups |
DOL.GS.Commands.BattleGroupCommandHandler | |
DOL.GS.Commands.BattleGroupSetupCommandHandler | |
DOL.GS.PlayerTitles.BattleMaster | |
DOL.GS.Quests.Atlantis.Artifacts.Battler | Quest for the Battler artifact |
DOL.GS.Quests.Atlantis.Encounters.Battler | Encounter for the Battler artifact |
DOL.GS.Spells.BattlewarderSpellHandler | |
DOL.AI.Brain.BDArcherBrain | A brain that can be controlled |
DOL.AI.Brain.BDBufferBrain | A brain that can be controlled |
DOL.AI.Brain.BDCasterBrain | A brain that can be controlled |
DOL.AI.Brain.BDDebufferBrain | A brain that can be controlled |
DOL.AI.Brain.BDHealerBrain | A brain that can be controlled |
DOL.AI.Brain.BDMeleeBrain | A brain that can be controlled |
DOL.GS.BDPet | |
DOL.AI.Brain.BDPetBrain | |
DOL.GS.BDSubPet | |
DOL.GS.RealmAbilities.BedazzlingAuraAbility | |
DOL.GS.RealmAbilities.BedazzlingAuraEffect | Effect handler for Barrier Of Fortitude |
DOL.GS.Spells.BeFriendSpellHandler | |
DOL.GS.Behaviour.BehaviourBuilder | |
DOL.GS.Behaviour.BehaviourMgr | Declares the behaviours managed, all behaviourtypes instances must be registered here to be usable |
DOL.GS.Behaviour.BehaviourUtils | |
DOL.GS.Quests.Atlantis.Artifacts.BeltofOglidarsh | Quest for the Belt of Oglidarsh artifact |
DOL.GS.Quests.Atlantis.Encounters.BeltofOglidarsh | Encounter for the Belt of Oglidarsh artifact |
DOL.GS.Quests.Atlantis.Artifacts.BeltoftheMoon | Quest for the Belt of the Moon artifact |
DOL.GS.Quests.Atlantis.Encounters.BeltoftheMoon | |
DOL.GS.Quests.Atlantis.Artifacts.BeltoftheSun | Quest for the Belt of the Sun artifact |
DOL.GS.Quests.Atlantis.Encounters.BeltoftheSun | Encounter for the Belt of the Sun artifact |
DOL.GS.SkillHandler.BerserkAbilityHandler | Handler for Sprint Ability clicks |
DOL.GS.Effects.BerserkEffect | The helper class for the berserk ability |
DOL.GS.Trainer.BerserkerTrainer | Berserker Trainer |
DOL.GS.Area.BindArea | |
DOL.GS.Commands.BindCommandHandler | Command handler for the /bind command |
DOL.GS.Blacksmith | |
DOL.GS.RealmAbilities.BladeBarrierAbility | Blade Barrier |
DOL.GS.Effects.BladeBarrierEffect | Blade Barrier |
DOL.GS.Trainer.BlademasterTrainer | Blademaster Trainer |
DOL.GS.Spells.BladeturnSpellHandler | |
DOL.AI.Brain.BlankBrain | |
DOL.GS.RealmAbilities.BlindingDustAbility | Mastery of Concentration RA |
DOL.GS.Effects.BlindingDustEffect | Adrenaline Rush |
DOL.GS.Commands.BlinkCommandHandler | |
DOL.GS.RealmAbilities.BlissfulIgnoranceAbility | Minion Rescue RA |
DOL.GS.Effects.BlissfulIgnoranceEffect | |
DOL.GS.PropertyCalc.BlockChanceCalculator | The block chance calculator. Returns 0 .. 1000 chance |
DOL.GS.Spells.BloodRage | |
DOL.GS.Spells.BLToHit | |
DOL.GS.Commands.BoatCommandHandler | Command handler for /boat command |
DOL.GS.BoatMgr | The BoatMgr holds pointers to all player boats |
DOL.GS.SkillHandler.BodyguardAbilityHandler | Handler for Guard ability clicks |
DOL.GS.Effects.BodyguardEffect | The helper class for the guard ability |
DOL.GS.Spells.BodyguardHandler | |
DOL.GS.Spells.BodyResistBuff | Body resistance buff |
DOL.GS.Spells.BodyResistDebuff | Body resistance debuff |
DOL.GS.Spells.BodySpiritEnergyBuff | Body/Spirit/Energy resistance buff |
DOL.GS.RealmAbilities.BoilingCauldronAbility | Boiling Cauldron RA |
DOL.GS.Effects.BoilingCauldronEffect | |
DOL.GS.SkillHandler.BolsteringRoarAbilityHandler | Handler for Sprint Ability clicks |
DOL.GS.Spells.BolsteringRoarSpellHandler | |
DOL.GS.Spells.StarsProc.BoltOnTargetAction | |
DOL.GS.Spells.BoltSpellHandler.BoltOnTargetAction | Delayed action when bolt reach the target |
DOL.GS.Spells.VampiirBoltSpellHandler.BoltOnTargetAction | |
DOL.GS.Spells.BoltSpellHandler | Spell Handler for firing bolts |
DOL.AI.Brain.BomberBrain | |
DOL.GS.Spells.BomberSpellHandler | |
DOL.GS.Trainer.BonedancerTrainer | Bonedancer Trainer |
DOL.GS.Commands.BootCommandHandler | |
DOL.GS.Spells.BothAblativeArmorSpellHandler | |
DOL.GS.PropertyCalc.BountyPointsCalculator | Calculator for BountyPoints % bonus |
DOL.GS.Commands.BountyRentCommandHandler | |
DOL.GS.Spells.BracerOfZo | Zo' Arkat summoning |
DOL.GS.Quests.Atlantis.Artifacts.BracerofZoarkat | Quest for the Bracer of Zo'arkat artifact |
DOL.GS.Quests.Atlantis.Encounters.BracerofZoarkat | |
DOL.GS.Quests.Atlantis.Encounters.BraggartsBow | |
DOL.AI.Brain.BrittleBrain | |
DOL.GS.Spells.BrittleGuardSpellHandler | |
DOL.GS.Commands.BroadcastCommandHandler | |
DOL.GS.Quests.Atlantis.Artifacts.Bruiser | Quest for the Bruiser artifact |
DOL.GS.Quests.Atlantis.Encounters.Bruiser | Encounter for the Bruiser artifact |
DOL.GS.Spells.BuffCheckAction | |
DOL.GS.PropertyCalc.BuffEffectivenessPercentCalculator | |
DOL.GS.PacketHandler.Client.v168.BuyHookPointHandler | |
DOL.GS.Trainer.CabalistTrainer | Cabalist Trainer |
DOL.GS.RealmAbilities.CallOfDarknessAbility | Minion Rescue RA |
DOL.GS.Effects.CallOfDarknessEffect | |
DOL.GS.RealmAbilities.CalmingNotesAbility | |
DOL.GS.Effects.CamouflageEffect | Camouflage |
DOL.GS.SkillHandler.CamouflageSpecHandler | Handler for Stealth Spec clicks |
DOL.GS.PacketHandler.Client.v168.PlayerCancelsEffectHandler.CancelEffectHandler | Handles players cancel effect actions |
DOL.GS.PacketHandler.Client.v168.RemoveConcentrationEffectHandler.CancelEffectHandler | Handles player cancel effect requests |
DOL.GS.Commands.CancelStyleCommandHandler | |
DOL.GS.Quests.CaptureMission | |
DOL.GS.CardMgr | |
DOL.GS.Commands.CastCommandHandler | |
DOL.AI.Brain.CasterBrain | Caster Guards Brain |
DOL.Events.CastFailedEventArgs | Arguments for a cast failed event, stating the reason why a particular spell cast failed |
DOL.AI.Brain.CastingBehaviour | |
DOL.Events.CastingEventArgs | Holds the arguments for the CastSpell event of GameLivings |
DOL.GS.Spells.CastingSpeedDebuff | |
DOL.GS.Spells.CCResistSpellHandler | |
DOL.GS.Spells.CeremonialBracerMezzSpellHandler | |
DOL.GS.Quests.Atlantis.Artifacts.CeremonialBracers | Quest for the Ceremonial Bracers artifact |
DOL.GS.Quests.Atlantis.Encounters.CeremonialBracers | Encounter for the Ceremonial Bracers artifact |
DOL.GS.Spells.CeremonialBracerStunSpellHandler | |
DOL.GS.Spells.ChainBoltSpellHandler | Spell Handler for firing bolts |
DOL.GS.RealmAbilities.ChainLightningAbility | Chain Lightning RA (Thane) |
DOL.GS.Spells.ChamberSpellHandler | |
DOL.GS.PlayerTitles.ChampionlevelTitle | Example.. |
DOL.GS.Trainer.ChampionTrainer | Champion Trainer |
DOL.GS.ChampSpec | |
DOL.GS.ChampSpecMgr | |
DOL.GS.PacketHandler.Client.v168.DoorRequestHandler.ChangeDoorAction | Handles the door state change actions |
DOL.GS.PacketHandler.Client.v168.PlayerGroundTargetHandler.ChangeGroundTargetHandler | Handles ground target changes |
DOL.GS.PacketHandler.Client.v168.PlayerTargetHandler.ChangeTargetAction | Changes players target |
DOL.GS.CharacterClassAnimist | The Animist character class |
DOL.GS.CharacterClassAttribute | Denotes a class as a DOL Character class |
DOL.GS.CharacterClassBase | The Base class for all Character Classes in DOL |
DOL.GS.CharacterClassBoneDancer | The Bonedancer character class |
DOL.GS.CharacterClassNecromancer | The necromancer character class |
DOL.GS.PacketHandler.Client.v168.CharacterCreateRequestHandler | Character Create and Customization handler. Please maintain all commented debug statements in order to support future debugging. - Tolakram |
DOL.GS.PacketHandler.Client.v168.CharacterDeleteRequestHandler | No longer used after version 1.104 |
DOL.Events.CharacterEventArgs | Holds the arguments for the character events |
DOL.GS.PacketHandler.Client.v168.CharacterOverviewRequestHandler | |
DOL.GS.PacketHandler.Client.v168.CharacterSelectRequestHandler | |
DOL.GS.RealmAbilities.ChargeAbility | |
DOL.GS.Effects.ChargeEffect | |
DOL.GS.Spells.CharmSpellHandler | Charms target NPC for the spell duration |
DOL.GS.ChatGroup | Description r�sum�e de ChatGroup |
DOL.GS.Commands.ChatGroupCommandHandler | |
DOL.GS.Commands.ChatGroupSetupCommandHandler | |
DOL.GS.Commands.CheckAppealCommandHandler | |
DOL.GS.PacketHandler.Client.v168.CheckLOSResponseHandler | |
DOL.GS.Commands.CheckXFireCommandHandler | |
DOL.GS.Spells.ChokingVaporsSpellHandler | |
DOL.GS.Area.Circle | |
DOL.GS.PlayerClass.ClassAcolyte | |
DOL.GS.PlayerClass.ClassAlbionRogue | |
DOL.GS.PlayerClass.ClassAnimist | |
DOL.GS.PlayerClass.ClassArmsman | |
DOL.GS.PlayerClass.ClassBainshee | |
DOL.GS.PlayerClass.ClassBard | |
DOL.GS.PlayerClass.ClassBerserker | |
DOL.GS.PlayerClass.ClassBlademaster | |
DOL.GS.PlayerClass.ClassBonedancer | |
DOL.GS.PlayerClass.ClassCabalist | |
DOL.GS.PlayerClass.ClassChampion | |
DOL.GS.PlayerClass.ClassCleric | |
DOL.GS.PlayerClass.ClassDisciple | |
DOL.GS.PlayerClass.ClassDruid | |
DOL.GS.PlayerClass.ClassEldritch | |
DOL.GS.PlayerClass.ClassElementalist | |
DOL.GS.PlayerClass.ClassEnchanter | |
DOL.GS.PlayerClass.ClassFighter | |
DOL.GS.PlayerClass.ClassForester | |
DOL.GS.PlayerClass.ClassFriar | |
DOL.GS.PlayerClass.ClassGuardian | |
DOL.GS.PlayerClass.ClassHealer | |
DOL.GS.PlayerClass.ClassHeretic | |
DOL.GS.PlayerClass.ClassHero | |
DOL.GS.PlayerClass.ClassHunter | |
DOL.GS.PlayerClass.ClassInfiltrator | |
DOL.GS.PlayerClass.ClassMage | |
DOL.GS.PlayerClass.ClassMagician | |
DOL.GS.PlayerClass.ClassMaulerAlb | |
DOL.GS.PlayerClass.ClassMaulerHib | |
DOL.GS.PlayerClass.ClassMaulerMid | |
DOL.GS.PlayerClass.ClassMentalist | |
DOL.GS.PlayerClass.ClassMercenary | |
DOL.GS.PlayerClass.ClassMidgardRogue | |
DOL.GS.PlayerClass.ClassMinstrel | |
DOL.GS.PlayerClass.ClassMystic | |
DOL.GS.PlayerClass.ClassNaturalist | |
DOL.GS.PlayerClass.ClassNecromancer | |
DOL.GS.PlayerClass.ClassNightshade | |
DOL.GS.PlayerClass.ClassPaladin | |
DOL.GS.PlayerClass.ClassRanger | |
DOL.GS.PlayerClass.ClassReaver | |
DOL.GS.Behaviour.Requirements.ClassRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.PlayerClass.ClassRunemaster | |
DOL.GS.PlayerClass.ClassSavage | |
DOL.GS.PlayerClass.ClassScout | |
DOL.GS.PlayerClass.ClassSeer | |
DOL.GS.PlayerClass.ClassShadowblade | |
DOL.GS.PlayerClass.ClassShaman | |
DOL.GS.PlayerClass.ClassSkald | |
DOL.GS.PlayerClass.ClassSorcerer | |
DOL.GS.PlayerClass.ClassSpiritmaster | |
DOL.GS.PlayerClass.ClassStalker | |
DOL.GS.PlayerClass.ClassThane | |
DOL.GS.PlayerClass.ClassTheurgist | |
DOL.GS.PlayerClass.ClassValewalker | |
DOL.GS.PlayerClass.ClassValkyrie | |
DOL.GS.PlayerClass.ClassVampiir | |
DOL.GS.PlayerClass.ClassViking | |
DOL.GS.PlayerClass.ClassWarden | |
DOL.GS.PlayerClass.ClassWarlock | |
DOL.GS.PlayerClass.ClassWarrior | |
DOL.GS.PlayerClass.ClassWizard | |
DOL.GS.Spells.CleansingAurauraSpellHandler | |
DOL.GS.PlayerTitles.ClearTitle | Special "empty" player title, always first in the list |
DOL.GS.Trainer.ClericTrainer | Cleric Trainer |
DOL.GS.PacketHandler.Client.v168.ClientCrashPacketHandler | |
DOL.GS.Commands.ClientListCommandHandler | |
DOL.GS.SkillHandler.ClimbingAbilityHandler | Handler for Fury shout |
DOL.GS.Spells.ClimbingHandler | |
DOL.GS.Commands.CloakCommandHandler | |
DOL.GS.GameDoor.CloseDoorAction | The action that closes the door after specified duration |
DOL.GS.Keeps.ClothingMgr | Class to manage the clothing of the guards |
DOL.GS.ClothWorking | |
DOL.GS.Quests.Atlantis.Artifacts.Cloudsong | Quest for the Cloudsong artifact |
DOL.GS.Quests.Atlantis.Encounters.Cloudsong | Encounter for the Cloudsong artifact |
DOL.GS.Spells.CloudsongAuraSpellHandler | |
DOL.GS.Spells.CloudsongFallSpellHandler | [Freya] Nidel : Handler for Fall damage reduction. Calcul located in PlayerPositionUpdateHandler.cs |
DOL.GS.CLWeaponNPC | |
DOL.GS.CmdAttribute | Marks a class as a command handler |
DOL.GS.Commands.CmdHelpCommandHandler | |
DOL.GS.Spells.ColdResistBuff | Cold resistance buff |
DOL.GS.Spells.ColdResistDebuff | Cold resistance debuff |
DOL.GS.RealmAbilities.CombatAwarenessAbility | Mastery of Concentration RA |
DOL.GS.Effects.CombatAwarenessEffect | Adrenaline Rush |
DOL.GS.Spells.CombatHealSpellHandler | Palading heal chant works only in combat |
DOL.GS.Spells.CombatSpeedBuff | Combat speed buff |
DOL.GS.Spells.CombatSpeedDebuff | Combat Speed debuff |
DOL.GS.Spells.CombineScrolls | The spell that combines artifact scrolls |
DOL.AI.Brain.CommanderBrain | A brain for the commanders |
DOL.GS.CommanderPet | |
DOL.GS.RealmAbilities.ConcentrationAbility | Concentration - refresh quickcast |
DOL.GS.Spells.ConcentrationList | Holds spells that use concentration points |
DOL.GS.Spells.ConfusionSpellHandler | |
DOL.GS.Spells.ConstitutionBuff | Con stat baseline buff |
DOL.GS.Spells.ConstitutionDebuff | Con stat baseline debuff |
DOL.GS.Spells.ConstitutionShear | Shears constitution buff |
DOL.GS.Quests.Triggers.ContinueQuestTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.GamePlayer.ControlledHorse | |
DOL.AI.Brain.ControlledNpcBrain | A brain that can be controlled |
DOL.GS.PropertyCalc.ConversionPercentCalculator | The Spell Range bonus percent calculator |
DOL.GS.Spells.ConversionSpellHandler | |
DOL.GS.Spells.Convoker10SpellHandler | |
DOL.GS.Spells.Convoker9Handler | |
DOL.GS.Spells.CostumeSpellHandler | |
DOL.GS.Spells.CoweringBellowSpellHandler | |
DOL.GS.Commands.CraftCommandHandler | |
DOL.GS.CraftingMgr | Description r�sum�e de CraftingMgr |
DOL.GS.CraftNPC | |
DOL.GS.Quests.CraftTask | Declares a Craft task. craft Item for NPC |
DOL.GS.Scripts.CraftTitle | |
DOL.GS.PropertyCalc.CriticalArcheryHitChanceCalculator | The critical hit chance calculator. Returns 0 .. 100 chance |
DOL.GS.Spells.CriticalDamageBuff | |
DOL.GS.PropertyCalc.CriticalHealHitChanceCalculator | The critical heal chance calculator. Returns 0 .. 100 chance |
DOL.GS.PropertyCalc.CriticalMeleeHitChanceCalculator | The critical hit chance calculator. Returns 0 .. 100 chance |
DOL.GS.SkillHandler.CriticalShotAbilityHandler | Handler for Critical Shot ability |
DOL.GS.PropertyCalc.CriticalSpellHitChanceCalculator | The critical hit chance calculator. Returns 0 .. 100 chance |
DOL.GS.Quests.Atlantis.Encounters.CrocodilesTooth | |
DOL.GS.Quests.Atlantis.Artifacts.CrocodileTearRing | Quest for the Crocodile Tear Ring artifact |
DOL.GS.Quests.Atlantis.Encounters.CrocodileTearRing | |
DOL.GS.Quests.Atlantis.Encounters.CrownofZahur | |
DOL.GS.Spells.CrushResistBuff | |
DOL.GS.Spells.CrushResistDebuff | Crush resistance debuff |
DOL.GS.Spells.CrushSlashThrustBuff | Crush/Slash/Thrust resistance buff |
DOL.GS.Spells.CrushSlashThrustDebuff | Crush/Slash/Thrust resistance debuff |
DOL.GS.PacketHandler.Client.v168.CryptKeyRequestHandler | |
DOL.GS.CryptLib168 | |
DOL.GS.Spells.CureAllSpellHandler | |
DOL.GS.Spells.CureDiseaseSpellHandler | |
DOL.GS.Spells.CureMezzSpellHandler | |
DOL.GS.Spells.CureNearsightSpellHandler | |
DOL.GS.Spells.CurePoisonSpellHandler | |
DOL.GS.Behaviour.Actions.CustomDialogAction | |
DOL.GS.Commands.CustomEmoteCommandHandler | Command handler to handle emotes |
DOL.GS.Behaviour.Actions.CustomTimerAction | |
DOL.GS.Cuuldurach | The Hibernia dragon |
DOL.GS.Quests.Atlantis.Encounters.CyclopsEyeShield | |
DOL.GS.Spells.DamageAddSpellHandler | Effect that stays on target and does additional damage after each melee attack |
DOL.GS.Spells.DamageReductionAndPowerReturnSpellHandler | |
DOL.GS.Spells.DamageShieldSpellHandler | Effect that stays on target and does addition damage on every attack against this target |
DOL.GS.Spells.DamageSpeedDecreaseNoVarianceSpellHandler | |
DOL.GS.Spells.DamageSpeedDecreaseSpellHandler | Damages target and decreases speed after |
DOL.GS.Spells.DamageToPowerSpellHandler | |
DOL.GS.RealmAbilities.DashingDefenseAbility | |
DOL.GS.Effects.DashingDefenseEffect | |
DOL.GS.DatabaseConverters.DatabaseConverterAttribute | Attribute that denotes a class as a database converter from previous version to the specified in attribute |
DOL.Events.DatabaseEvent | This class holds all possible database events. Only constants defined here! |
DOL.GS.DatabaseUpdate.DatabaseUpdateAttribute | Attribute that denotes a class as a database converter from previous version to the specified in attribute |
DOL.GS.Quests.DataQuest | This represents a data driven quest DataQuests are defined in the database instead of a script |
DOL.GS.Spells.DazzlingArraySpellHandler | |
DOL.GS.Spells.DdtProcDd | |
DOL.GS.Spells.DeadFlask | [Freya] Nidel : Handler for Flask use2: Target gets chances not to die from the last hit |
DOL.GS.Commands.DealCommandHandler | |
DOL.GS.PropertyCalc.DebuffEffectivnessPercentCalculator | The Spell Range bonus percent calculator |
DOL.GS.Commands.DebugCommandHandler | |
DOL.GS.RealmAbilities.DecimationTrapAbility | Mastery of Concentration RA |
DOL.GS.Quests.Triggers.DeclineQuestTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.Spells.DecoySpellHandler | |
DOL.GS.DefaultCharacterClass | Usable default Character Class, if not other can be found or used just for getting things valid in problematic situations |
DOL.GS.Spells.DefensiveProcSpellHandler | This class contains data for DefensiveProc spells |
DOL.GS.BaseInstance.DelayCloseRegionTimer | |
DOL.GS.Spells.SpellHandler.DelayedCastTimer | Casts a spell after the CastTime delay |
DOL.GS.PlayerTitles.DemonBaneTitle | "Demon Bane" title granted to everyone who kills Legion 25+ times |
DOL.GS.PlayerTitles.DemonScourgeTitle | "Demon Scourge" title granted to everyone who kills Legion 250+ times |
DOL.GS.PlayerTitles.DemonSlayerTitle | "Demon Slayer" title granted to everyone who kills Legion 10+ times. |
DOL.GS.GameDragon.DespawnTimer | Provides a timer to remove an NPC from the world after some time has passed |
DOL.GS.RealmAbilities.DesperateBowmanAbility | Mastery of Concentration RA |
DOL.GS.Effects.DesperateBowmanDisarmEffect | Adrenaline Rush |
DOL.GS.Effects.DesperateBowmanStunEffect | |
DOL.GS.Behaviour.Actions.DestroyItemAction | |
DOL.GS.PacketHandler.Client.v168.DestroyItemRequestHandler | |
DOL.GS.PacketHandler.Client.v168.DetailDisplayHandler | Delve button shift+i = detail of spell object.. |
DOL.GS.RealmAbilities.DeterminationAbility | Determination |
DOL.GS.Spells.DexterityBuff | Dex stat baseline buff |
DOL.GS.Spells.DexterityConDebuff | Dex/Con stat specline debuff |
DOL.GS.Spells.DexterityDebuff | Dex stat baseline debuff |
DOL.GS.Spells.DexterityQuiBuff | Dex/Qui stat specline buff |
DOL.GS.Spells.DexterityQuicknessShear | Shears dex/qui buff |
DOL.GS.Spells.DexterityQuiDebuff | Dex/Qui stat specline debuff |
DOL.GS.Spells.DexterityShear | Shears dexterity buff |
DOL.GS.ServerRules.DFEnterJumpPoint | Handles DF entrance jump point allowing only one realm to enter on Normal server type |
DOL.GS.PacketHandler.Client.v168.DialogResponseHandler.DialogBoxResponseAction | Handles dialog responses from players |
DOL.GS.PacketHandler.Client.v168.DialogResponseHandler | |
DOL.GS.Collections.DictionaryEntry | |
DOL.GS.Spells.DirectDamageDebuffSpellHandler | Damages the target and lowers their resistance to the spell's type |
DOL.GS.Spells.DirectDamageNoVarianceSpellHandler | |
DOL.GS.Spells.DirectDamageSpellHandler | |
DOL.GS.SkillHandler.DirtyTricksAbilityHandler | Handler for Sprint Ability clicks |
DOL.GS.Effects.DirtyTricksEffect | TripleWield |
DOL.GS.Spells.DisarmSpellHandler | Reduce range needed to cast the sepll |
DOL.GS.Commands.DisbandCommandHandler | |
DOL.GS.PacketHandler.Client.v168.DisbandFromGroupHandler | Handles the disband group packet |
DOL.GS.Commands.DiscardCommandHandler | |
DOL.GS.Trainer.DiscipleTrainer | Disciple Trainer |
DOL.GS.Spells.DiseaseSpellHandler | Disease always debuffs the target by 7.5% movement and 15% total hit points, and prevents health regeneration. http://www.camelotherald.com/article.php?id=63 Here they say hit points but spell description states that it is strength, what should I use hmm.. |
DOL.GS.PacketHandler.Client.v168.PlayerDismountRequestHandler.DismountRequestHandler | Handles player dismount requests |
DOL.GS.Spells.DissonanceTrapSpellHandler | |
DOL.GS.Region.DistanceEnumerator | |
DOL.GS.Behaviour.Requirements.DistanceRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.RealmAbilities.DivineInterventionAbility | |
DOL.GS.RealmAbilities.DivineInterventionEffect | |
DOL.GS.DjinnStone | Djinn stone base class |
DOL.Events.DOLEvent | This class defines an abstract event in DOL It needs to be overridden in order to create custom events |
DOL.Events.DOLEventHandlerCollection | This class represents a collection of event handlers. You can add and remove handlers from this list and fire events with parameters which will be routed through all handlers |
DOL.GS.Spells.DoomHammerSpellHandler | |
DOL.GS.Region.DoorDistanceEnumerator | This enumerator returns the object and the distance towards the object |
DOL.GS.DoorDistEntry | Holds a Object and it's distance towards the center |
DOL.GS.DoorMgr | DoorMgr is manager of all door regular door and keep door |
DOL.GS.PacketHandler.Client.v168.DoorRequestHandler | |
DOL.GS.Spells.DoTSpellHandler | Damage Over Time spell handler |
DOL.GS.Spells.DPSBuff | DPS buff |
DOL.GS.PropertyCalc.DPSCalculator | The Character Stat calculator |
DOL.GS.Spells.DPSDebuff | DPS debuff |
DOL.GS.PlayerTitles.DragonBaneTitle | |
DOL.AI.Brain.DragonBrain | AI for dragon like NPCs |
DOL.GS.PlayerTitles.DragonFoeTitle | "Dragon Foe" title granted to everyone who kills the dragon 10+ times |
DOL.GS.PlayerTitles.DragonScourgeTitle | "Dragon Scourge" title granted to everyone who kills the dragon 50+ times |
DOL.GS.PlayerTitles.DragonSlayerTitle | "Dragon Slayer" title granted to everyone who kills the dragon 100+ times |
DOL.GS.PlayerTitles.DreadVanquisherTitle | "Dread Vanquisher of Legion" title granted to everyone who kills Legion 1000+ times |
DOL.GS.Spells.DreamGroupMorph | Dream Sphere group morph spell handler The DoT proc is a subspell, affects only caster |
DOL.GS.Spells.DreamMorph | Dream Sphere self morph spell handler The DoT proc is a subspell, affects only caster |
DOL.GS.Quests.Atlantis.Artifacts.DreamSphere | Quest for the Dream Sphere artifact |
DOL.GS.Quests.Atlantis.Encounters.DreamSphere | Encounter for the Dream Sphere artifact |
DOL.GS.RealmAbilities.DreamweaverAbility | Arms Length Realm Ability |
DOL.GS.Effects.DreamweaverEffect | Helper for charge realm ability |
DOL.GS.Behaviour.Actions.DropItemAction | |
DOL.GS.Commands.DropmrCommandHandler | |
DOL.GS.Trainer.DruidTrainer | Druid Trainer |
DOL.GS.Effects.DTdetrimentalEffect | The helper class for the berserk ability |
DOL.GS.Spells.DualStatBuff | Buffs two stats at once, goes into specline bonus category |
DOL.GS.Spells.DualStatDebuff | Debuffs two stats at once, goes into specline bonus category |
DOL.GS.RealmAbilities.DualThreatAbility | |
DOL.GS.Commands.DuelCommandHandler | |
DOL.GS.PlayerTitles.DuelMasterTitle | |
DOL.GS.Effects.DummyEffect | Dummy effect for testing purposes (identifying buff icons and such) |
DOL.GS.PacketHandler.Client.v168.DupNameCheckRequestHandler | |
DOL.Events.DyingEventArgs | Holds the arguments for the Dying event of GameLivings |
DOL.GS.Commands.DynCodeCommandHandler | |
DOL.GS.Quests.Atlantis.Encounters.EerieDarknessStone | Encounter for the Eerie Darkness Stone artifact |
DOL.GS.Spells.EffectivenessBuff | |
DOL.GS.Spells.EffectivenessDeBuff | |
DOL.GS.Spells.EfficientEndurance | |
DOL.GS.Spells.EfficientHealing | |
DOL.GS.Quests.Atlantis.Artifacts.EggofYouth | Quest for the Egg of Youth artifact |
DOL.GS.Quests.Atlantis.Encounters.EggOfYouth | Encounter for the Egg of Youth artifact |
DOL.GS.Quests.Atlantis.Artifacts.EirenesHauberk | Quest for the Eirene's Hauberk artifact |
DOL.GS.Quests.Atlantis.Encounters.EirenesHauberk | Encounter for the Eirene's Hauberk artifact |
DOL.GS.PlayerTitles.ElderTitle | "Elder" title granted to all chars on all accounts that created for at least one year |
DOL.GS.Trainer.EldritchTrainer | Eldritch Trainer |
DOL.GS.Trainer.ElementalistTrainer | Elementalist Trainer |
DOL.GS.Commands.EmailCommand | |
DOL.GS.Commands.EmailSyntaxValidator | |
DOL.GS.PacketHandler.Client.v168.EmblemDialogReponseHandler | EmblemDialogReponseHandler is the response of client wend when we close the emblem selection dialogue |
DOL.GS.EmblemNPC | |
DOL.GS.Commands.EmergencyAppealCommandHandler | |
DOL.GS.Commands.EmoteCommandHandler | |
DOL.GS.Region.EmptyEnumerator | An empty enumerator returned when no objects are found close to a certain range |
DOL.GS.Enchanter | |
DOL.GS.Trainer.EnchanterTrainer | Enchanter Trainer |
DOL.GS.Behaviour.Requirements.EncumbranceMaxRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Behaviour.Requirements.EncumbranceRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Spells.EnduranceDrainSpellHandler | |
DOL.GS.Spells.EnduranceHealSpellHandler | |
DOL.GS.PropertyCalc.EnduranceRegenerationRateCalculator | The health regen rate calculator |
DOL.GS.Spells.EnduranceRegenSpellHandler | Endurance regeneration rate buff |
DOL.GS.Behaviour.Requirements.EnduranceRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Behaviour.Triggers.EnemyDyingTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.Events.EnemyHealedEventArgs | Holds the arguments for the EnemyHealed event of GameLivings |
DOL.Events.EnemyKilledEventArgs | Holds the arguments for the EnemyKilled event of GameLivings |
DOL.GS.Behaviour.Triggers.EnemyKilledTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.Spells.EnergyResistBuff | Energy resistance buff |
DOL.GS.Spells.EnergyResistDebuff | Energy resistance debuff |
DOL.GS.Spells.EnergyTempestSpellHandler | |
DOL.GS.Spells.EnervatingGasSpellHandler | |
DOL.GS.SkillHandler.EngageAbilityHandler | Handler for Sprint Ability clicks |
DOL.GS.Effects.EngageEffect | The helper class for the engage ability |
DOL.GS.Behaviour.Triggers.EnterAreaTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.RealmAbilities.EntwiningSnakesAbility | Mastery of Concentration RA |
DOL.GS.Effects.EntwiningSnakesEffect | Mastery of Concentration |
DOL.GS.Quests.Atlantis.Artifacts.EnyaliosBoots | Quest for the Enyalios' Boots artifact |
DOL.GS.Quests.Atlantis.Encounters.EnyaliosBoots | Encounter for the Enyalio's Boots artifact |
DOL.GS.PlayerTitles.EpicChallengerTitle | "Epic Challenger" title granted to everyone who kills the Epic Dungeon Boss 10+ times |
DOL.GS.PlayerTitles.EpicVictorTitle | "Epic Victor" title granted to everyone who kills the Epic Dungeon Boss 50+ times |
DOL.GS.RealmAbilities.EpiphanyAbility | |
DOL.GS.Behaviour.Requirements.EquippedItemRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Spells.Ereine | |
DOL.GS.Spells.Ereine2 | |
DOL.GS.Spells.EreineProc | |
DOL.GS.Quests.Atlantis.Artifacts.ErinysCharm | Quest for the Erinys' Charm artifact |
DOL.GS.Quests.Atlantis.Encounters.ErinysCharm | Encounter for the Erinys Charm artifact |
DOL.GS.Spells.EssenceDampenHandler | |
DOL.GS.Spells.EssenceFlamesProcSpellHandler | |
DOL.GS.Spells.EssenceFlareSpellHandler | |
DOL.GS.Spells.EssenceResistDebuff | |
DOL.GS.Spells.EssenceResistHandler | |
DOL.GS.Spells.EssenceSearHandler | |
DOL.GS.Quests.Atlantis.Artifacts.EternalPlant | Quest for the Eternal Plant artifact |
DOL.GS.Quests.Atlantis.Encounters.EternalPlant | Encounter for the Eternal Plant artifact |
DOL.GS.RealmAbilities.EtherealBondAbility | Ethereal Bond |
DOL.GS.Spells.EvadeChanceBuff | Evade chance buff |
DOL.GS.PropertyCalc.EvadeChanceCalculator | The evade chance calculator. Returns 0 .. 1000 chance |
DOL.GS.PlayerTitles.EventPlayerTitle | Base abstract class for typical player titles based on events |
DOL.Events.ExecuteCommandEventArgs | Holds the arguments for the Execute Command Event |
DOL.GS.Spells.ExtraHP | |
DOL.GS.PropertyCalc.ExtraHPPercentCalculator | The Spell Range bonus percent calculator |
DOL.GS.FaceCustomiser | Represents an in-game FaceCustomiser NPC |
DOL.GS.Spells.FacilisSpellHandler | |
DOL.GS.Spells.FacilitatePainworking | Spell handler for Facilitate Painworking |
DOL.GS.Effects.FacilitatePainworkingEffect | The Facilitate Painworking effect |
DOL.GS.Faction | Faction of mob |
DOL.GS.Commands.FactionCommandHandler | |
DOL.GS.FactionMgr | FactionMgr manage all the faction system |
DOL.GS.RealmAbilities.FalconsEyeAbility | Falcon's Eye RA |
DOL.GS.RealmAbilities.FanatacismAbility | |
DOL.GS.Effects.FanatacismEffect | Effect handler for Fanatacism |
DOL.GS.PropertyCalc.FatigueCalculator | The Fatigue (Endurance) calculator |
DOL.GS.Spells.FatigueConsumptionBuff | Fatigue reduction buff |
DOL.GS.Spells.FatigueConsumptionDebuff | Fatigue reduction debuff |
DOL.GS.PropertyCalc.FatigueConsumptionPercentCalculator | The Fatigue Consumption bonus percent calculator |
DOL.AI.Brain.FearBrain | |
DOL.GS.Spells.FearSpellHandler | |
DOL.GS.RealmAbilities.FerociousWillAbility | Mastery of Concentration RA |
DOL.GS.Effects.FerociousWillEffect | Adrenaline Rush |
DOL.GS.WarMapMgr.Fight | |
DOL.GS.Trainer.FighterTrainer | Fighter Trainer |
DOL.GS.Commands.FilterCommandHandler | Command handler for the /filter command |
DOL.GS.Quests.Actions.FinishQuestAction | |
DOL.GS.RealmAbilities.FirstAidAbility | First Aid, healing |
DOL.GS.Quests.Atlantis.Encounters.FlamedancersBoots | |
DOL.GS.Fletching | |
DOL.GS.FletchingMaster | Master for armorcrafting |
DOL.GS.SkillHandler.FlurryAbilityHandler | Handler for Flurry Ability clicks |
DOL.GS.Spells.FocusingWindsSpellHandler | |
DOL.GS.PropertyCalc.FocusLevelCalculator | The Focus Level calculator |
DOL.GS.Effects.FocusShellEffect | |
DOL.GS.Spells.FocusShellHandler | Base Handler for the focus shell |
DOL.GS.Spells.FODSpellHandler | |
DOL.GS.Spells.FOHSpellHandler | |
DOL.Events.FollowLostTargetEventArgs | Holds the arguments for the FollowLostTarget event of GameNpc |
DOL.GS.Spells.FontSpellHandler | |
DOL.GS.Quests.Atlantis.Encounters.FoolsBow | |
DOL.GS.Quests.Atlantis.Encounters.FoppishSleeves | |
DOL.GS.Spells.FOPSpellHandler | |
DOL.GS.Trainer.ForesterTrainer | Forester Trainer |
DOL.GS.Commands.FormationHandler | |
DOL.GS.Spells.FORSpellHandler | |
DOL.GS.Commands.FreelevelCommandHandler | |
DOL.GS.Trainer.FriarTrainer | Friar Trainer |
DOL.AI.Brain.FriendBrain | |
DOL.GS.Commands.FriendCommandHandler | |
DOL.GS.Spells.FrontalAOEConeHandler | Handler to make the frontal pulsing cone show the effect animation on every pulse |
DOL.GS.PlayerTitles.FrontierChallengerTitle | "Frontier Challenger" title granted to everyone who captured 10+ keeps |
DOL.GS.Keeps.FrontierHastener | Represents a keep hastener |
DOL.GS.PlayerTitles.FrontierProtector | |
DOL.GS.Keeps.FrontiersPortalStone | |
DOL.GS.PlayerTitles.FrontierVindicatorTitle | "Frontier Vindicator" title granted to everyone who captured 50+ keeps |
DOL.GS.PropertyCalc.FumbleChanceCalculator | The fumble chance calculator. Returns 0 .. 1000 chance |
DOL.GS.Spells.FumbleChanceDebuff | Fumble chance debuff |
DOL.GS.RealmAbilities.FungalUnionAbility | |
DOL.GS.Effects.FungalUnionEffect | |
DOL.GS.SkillHandler.FuryAbilityHandler | Handler for Fury shout |
DOL.GS.Spells.FuryHandler | |
DOL.GS.RealmAbilities.FuryOfNatureAbility | Mastery of Concentration RA |
DOL.GS.Effects.FuryOfNatureEffect | |
DOL.GS.Spells.FZSpellHandler | |
DOL.Events.GainedBountyPointsEventArgs | |
DOL.Events.GainedExperienceEventArgs | Holds the arguments for the GainedExperience event of GameLivings |
DOL.Events.GainedRealmPointsEventArgs | Holds the arguments for the GainedRealmPoints event of GameLivings |
DOL.GS.GameAuruliteMerchant | |
DOL.GS.GameBoat | |
DOL.GS.GameBoatStableMaster | Stable master that sells and takes horse route tickes |
DOL.GS.GameBountyMerchant | |
DOL.GS.GameChampionMerchant | |
DOL.GS.GameClient | Represents a single connection to the game server |
DOL.Events.GameClientEvent | This class holds all possible GameClient events. Only constants defined here! |
DOL.GS.ScriptMgr.GameCommand | This class will hold all info about a gamecommand |
DOL.GS.GameConsignmentMerchant | |
DOL.GS.GameDecoy | |
DOL.GS.GameDiamondSealsMerchant | |
DOL.GS.GameDoor | GameDoor is class for regular door |
DOL.GS.GameDragon | Base class for all dragon type mobs. A dragon will use various abilities, e.g. spells and timed mob spawns; to allow for a variety of spell types, mob types and mob numbers you will have to derive your own dragon class and override some of the methods and properties provided in this abstract class |
DOL.GS.Effects.GameEffectList | Holds & manages multiple effects on livings when iterating over this effect list lock the list! |
DOL.GS.Effects.GameEffectPlayerList | Sends updates only for changed effects when iterating over this effect list lock the list! |
DOL.GS.GameEmeraldSealsMerchant | |
DOL.GS.GameFont | |
DOL.GS.GameGravestone | This class holds all information that EVERY object in the game world needs! |
DOL.GS.GameGuard | |
DOL.GS.GameHastener | |
DOL.GS.GameHealer | Represents an in-game GameHealer NPC |
DOL.GS.GameHouseVault | A house vault |
DOL.GS.GameHousingHastener | Represents an in-game housing hastener NPC |
DOL.GS.GameInventoryItem | This class represents an inventory item |
DOL.GS.GameInventoryRelic | This class represents a relic in a players inventory |
DOL.GS.GameItemCurrencyMerchant | A merchant that uses an item as currency instead of money |
DOL.GS.Keeps.GameKeep | GameKeep is the keep in New Frontiere |
DOL.GS.Keeps.GameKeepBanner | |
DOL.GS.Keeps.GameKeepComponent | A keepComponent |
DOL.GS.Keeps.GameKeepDoor | Keep door in world |
DOL.GS.Keeps.GameKeepGuard | Keep guard is gamemob with just different brain and load from other DB table |
DOL.GS.Keeps.GameKeepHookPoint | A keepComponent |
DOL.GS.Keeps.GameKeepTower | GameKeepTower is the tower in New frontiere link to keep |
DOL.GS.GameLiving | This class holds all information that each living object in the world uses |
DOL.Events.GameLivingEvent | This class holds all possible GameLiving events. Only constants defined here! |
DOL.GS.GameLivingInventory | Description rsume de GameLivingInventory |
DOL.GS.GameLocation | |
DOL.GS.Housing.GameLotMarker | |
DOL.GS.PlayerTitles.GamemasterTitle | Example.. |
DOL.GS.GameMerchant | Represents an in-game merchant |
DOL.GS.GameMine | |
DOL.GS.GameMoney | Zusammenfassung f�r GameLoot |
DOL.GS.GameMovingObject | GameMovingObject is a base class for boats and siege weapons |
DOL.GS.GameNPC | This class is the baseclass for all Non Player Characters like Monsters, Merchants, Guards, Steeds .. |
DOL.Events.GameNPCEvent | This class holds all possible GameNPC events. Only constants defined here! |
DOL.GS.GameNPCInventory | A class for individual NPC inventories this bypasses shared inventory templates which we sometimes need |
DOL.GS.GameNpcInventoryTemplate | |
DOL.GS.GameObject | This class holds all information that EVERY object in the game world needs! |
DOL.Events.GameObjectEvent | This class holds all possible GameObject events. Only constants defined here! |
DOL.GS.PacketHandler.Client.v168.GameOpenRequestHandler | |
DOL.GS.GamePet | |
DOL.GS.GamePlayer | This class represents a player inside the game |
DOL.Events.GamePlayerEvent | This class holds all possible player events. Only constants defined here! |
DOL.GS.GamePlayerInventory | This class represents a full player inventory and contains functions that can be used to add and remove items from the player |
DOL.GS.GameRelic | |
DOL.GS.Keeps.GameRelicDoor | Relic keep door in world |
DOL.GS.GameRelicPad | |
DOL.GS.GameSapphireSealsMerchant | |
DOL.GS.GameServer | Class encapsulates all game server functionality |
DOL.GS.GameServerConfiguration | This is the game server configuration |
DOL.Events.GameServerEvent | This class holds all possible server events. Only constants defined here! |
DOL.Events.GameServerStartedEventAttribute | This attribute can be applied to static methods to automatically register them with the GameServer's global start event |
DOL.Events.GameServerStoppedEventAttribute | This attribute can be applied to static methods to automatically register them with the GameServer's global stop event |
DOL.GS.GameSiegeBallista | GameMovingObject is a base class for boats and siege weapons |
DOL.GS.GameSiegeCatapult | GameMovingObject is a base class for boats and siege weapons |
DOL.GS.GameSiegeCauldron | GameMovingObject is a base class for boats and siege weapons |
DOL.GS.GameSiegeRam | GameMovingObject is a base class for boats and siege weapons |
DOL.GS.GameSiegeTrebuchet | GameMovingObject is a base class for boats and siege weapons |
DOL.GS.GameSiegeWeapon | Description r�sum�e de GameSiegeWeapon |
DOL.GS.Effects.GameSpellAndImmunityEffect | Spell Effect assists SpellHandler with duration spells with immunity |
DOL.GS.Effects.GameSpellEffect | Spell Effect assists SpellHandler with duration spells |
DOL.GS.GameStableMaster | Stable master that sells and takes horse route tickes |
DOL.GS.GameStaticItem | This class represents a static Item in the gameworld |
DOL.GS.GameStaticItemTimed | Holds a static item in the world that will disappear after some interval |
DOL.GS.GameStorm | |
DOL.GS.GameTaxi | |
DOL.GS.GameTaxiBoat | |
DOL.GS.GameTeleporter | Base class for all teleporter type NPCs |
DOL.GS.GameTimer | The GameTimer class invokes OnTick() method after certain intervals which are defined in milliseconds |
DOL.GS.GameTrainer | The mother class for all class trainers |
DOL.Events.GameTrainerEvent | This class holds all possible trainer events. Only constants defined here! |
DOL.GS.GameTrainingDummy | Training Dummy: Can't move, fight back, or die |
DOL.GS.GameVault | A vault |
DOL.GS.GameVaultKeeper | Represents an in-game VaultKeeper NPC |
DOL.GS.Spells.GatewayPersonalBind | The spell used for the Personal Bind Recall Stone |
DOL.GS.Commands.GCommandHandler | |
DOL.GS.GemCutting | |
DOL.GS.Quests.Atlantis.Encounters.GemofLostMemories | Encounter for the Gem of Lost Memories artifact |
DOL.GS.Behaviour.Requirements.GenderRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.RealmAbilities.Statics.GenericBase | |
DOL.GS.RealmAbilities.GiftOfPerizorAbility | Gift of Perizor RA |
DOL.GS.Effects.GiftOfPerizorEffect | |
DOL.GS.Behaviour.Actions.GiveGoldAction | |
DOL.GS.Behaviour.Actions.GiveItemAction | |
DOL.Events.GiveItemEventArgs | Holds the arguments for the GiveItem event of GamePlayer |
DOL.GS.Behaviour.Triggers.GiveItemTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.Events.GiveMoneyEventArgs | Holds the arguments for the GiveMoney event of GamePlayer |
DOL.GS.Quests.Actions.GiveQuestAction | |
DOL.GS.Behaviour.Actions.GiveXPAction | |
DOL.GS.Gjalpinulva | The Midgard dragon |
DOL.GS.GlobalConstants | |
DOL.GS.GlobalSpells | |
DOL.GS.GlobalSpellsLines | Strong name constants of spell line used in the world (poison, proc ect ...) |
DOL.GS.Commands.GlocCommandHandler | |
DOL.GS.Commands.GLocFaceCommandHandler | |
DOL.GS.Commands.GMAppealCommandHandler | |
DOL.GS.Commands.GMInfoCommandHandler | |
DOL.GS.Commands.GMLanguageBaseCommandHandler | |
DOL.GS.Commands.GMRelicCommandHandler | |
DOL.GS.Commands.GMRelicPadCommandHandler | |
DOL.GS.Quests.Atlantis.Artifacts.GoddessNecklace | Quest for the Goddess Necklace artifact |
DOL.GS.Quests.Atlantis.Encounters.GoddessNecklace | Encounter for the Goddess Necklace artifact |
DOL.GS.Quests.Atlantis.Encounters.GoldenScarabVest | |
DOL.GS.Quests.Atlantis.Encounters.GoldenSpear | |
DOL.GS.Spells.GoldenSpearJavelin | NOTE: PLEASE CHECK YOUR SPELL ID FOR JAVELIN OR CREATE YOUR OWN ITEM |
DOL.GS.Behaviour.Requirements.GoldRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Golestandt | The Albion dragon |
DOL.GS.Spells.Grapple | |
DOL.GS.Commands.GroundAssistCommandHandler | |
DOL.GS.Commands.GroundTargetRangeCommandHandler | |
DOL.GS.Group | This class represents a Group inside the game |
DOL.GS.WarMapMgr.Group | |
DOL.Events.GroupEvent | This class holds all possible player group events. Only constants defined here! |
DOL.GS.Behaviour.Requirements.GroupLevelRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.GroupMgr | The GroupMgr holds pointers to all groups and to players looking for a group |
DOL.GS.Behaviour.Requirements.GroupNumberRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Spells.Groupport | |
DOL.GS.Spells.GroupstealthHandler | |
DOL.GS.GSPacketIn | Game server specific packet |
DOL.GS.PacketHandler.GSTCPPacketOut | An outgoing TCP packet |
DOL.GS.PacketHandler.GSUDPPacketOut | Outgoing game server UDP packet |
DOL.GS.SkillHandler.GuardAbilityHandler | Handler for Guard ability clicks |
DOL.GS.Keeps.GuardArcher | |
DOL.AI.Brain.GuardBrain | |
DOL.GS.Keeps.GuardCaster | |
DOL.GS.Effects.GuardEffect | The helper class for the guard ability |
DOL.GS.Keeps.GuardFighter | |
DOL.GS.Keeps.GuardHealer | |
DOL.GS.Trainer.GuardianTrainer | Guardian Trainer |
DOL.GS.Keeps.GuardLord | Class for the Lord Guard |
DOL.GS.Quests.Atlantis.Artifacts.GuardOfValor | Quest for the Guard of Valor artifact |
DOL.GS.Quests.Atlantis.Encounters.GuardOfValor | Encounter for the Guard of Valor artifact |
DOL.GS.Keeps.GuardStaticArcher | |
DOL.GS.Keeps.GuardStaticCaster | |
DOL.GS.Keeps.GuardStealther | |
DOL.GS.Guild | Guild inside the game |
DOL.GS.GuildBanner | |
DOL.GS.Effects.GuildBannerEffect | Base for all GuildBannerEffects. Use CreateEffectOfClass to get instances |
DOL.GS.GuildBannerItem | This class represents an inventory item |
DOL.GS.Commands.GuildChatCommandHandler | |
DOL.GS.Commands.GuildCommandHandler | Command handler for /gc command |
DOL.GS.GuildEventHandler | |
DOL.GS.GuildMgr.GuildMemberDisplay | This class represents a guild member for the purpose of displaying in the social window |
DOL.GS.GuildMgr | The GuildMgr holds pointers to all guilds, and pointers to their members |
DOL.GS.GuildPlayerEvent | |
DOL.GS.GuildRegistrar | Guild Registrar |
DOL.GS.Behaviour.Requirements.GuildRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.Mail.GZipCompress | Contains functions to compress with the gzip algorithm |
DOL.GS.PacketHandler.Client.v168.CheckLOSResponseHandler.HandleCheckAction | Handles the LOS check response |
DOL.GS.PacketHandler.Client.v168.InviteToGroupHandler.HandleGroupInviteAction | Handles group invlite actions |
DOL.GS.PacketHandler.Client.v168.PetWindowHandler.HandlePetCommandAction | Handles pet command actions |
DOL.GS.Commands.HarmCommandHandler | |
DOL.GS.Quests.Atlantis.Artifacts.HarpyFeatherCloak | Quest for the Harpy Feather Cloak artifact |
DOL.GS.Quests.Atlantis.Encounters.HarpyFeatherCloak | |
DOL.GS.Spells.HarpyFeatherCloak | [Freya] Nidel: Harpy Cloak They have less chance of landing melee attacks, and spells have a greater chance of affecting them. Note: Spell to hit code is located in CalculateToHitChance method in SpellHandler.cs |
DOL.GS.Collections.Hashtable | |
DOL.GS.HeadScholar | Head scholar class |
DOL.GS.Commands.HealCommandHandler | |
DOL.AI.Brain.HealerBrain | Healer Guard Brain |
DOL.GS.Trainer.HealerTrainer | Healer Trainer |
DOL.GS.Spells.HealFlask | [Freya] Nidel : Handler for Flask use1: Heals are more effective on the target |
DOL.GS.PropertyCalc.HealingEffectivenessPercentCalculator | |
DOL.GS.Spells.HealSpellHandler | |
DOL.Events.HealthChangedEventArgs | Holds the arguments for the Dying event of GameLivings |
DOL.GS.Behaviour.Requirements.HealthMaxRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.PropertyCalc.HealthRegenerationRateCalculator | The health regen rate calculator |
DOL.GS.Spells.HealthRegenSpellHandler | Health regeneration rate buff |
DOL.GS.Behaviour.Requirements.HealthRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Spells.HealthToEndurance | Damage Over Time spell handler |
DOL.GS.Spells.HeatColdMatterBuff | Heat/Cold/Matter resistance buff |
DOL.GS.Spells.HeatResistBuff | Heat resistance buff |
DOL.GS.Spells.HeatResistDebuff | Heat resistance debuff |
DOL.GS.Spells.HeightenedAwareness | |
DOL.GS.Commands.HeldCommandHandler | |
DOL.GS.Commands.HelmCommandHandler | |
DOL.GS.HerbalCrafting | |
DOL.GS.Spells.HereticDamageSpeedDecrease | |
DOL.GS.Spells.HereticDamageSpeedDecreaseLostOnPulse | |
DOL.GS.Spells.HereticDoTLostOnPulse | |
DOL.GS.Spells.HereticDoTSpellHandler | |
DOL.GS.Spells.HereticImmunityEffectSpellHandler | |
DOL.GS.Spells.HereticPiercingMagic | |
DOL.GS.Spells.HereticSpeedDecreaseSpellHandler | |
DOL.GS.Trainer.HereticTrainer | Heretic Trainer |
DOL.GS.Trainer.HeroTrainer | Hero Trainer |
DOL.GS.Trainer.HiberniaMaulerTrainer | Mauler Trainer |
DOL.GS.Scripts.HiberniaRR10 | |
DOL.GS.Scripts.HiberniaRR11F | |
DOL.GS.Scripts.HiberniaRR11M | |
DOL.GS.Scripts.HiberniaRR12F | |
DOL.GS.Scripts.HiberniaRR12M | |
DOL.GS.Scripts.HiberniaRR4 | |
DOL.GS.Scripts.HiberniaRR5 | |
DOL.GS.Scripts.HiberniaRR6 | |
DOL.GS.Scripts.HiberniaRR7 | |
DOL.GS.Scripts.HiberniaRR8 | |
DOL.GS.Scripts.HiberniaRR9 | |
DOL.GS.HiberniaSITeleporter | Hibernia SI teleporter |
DOL.GS.HiberniaTeleporter | Hibernia teleporter |
DOL.GS.Commands.HoodCommandHandler | |
DOL.GS.Commands.HookPointCommandHandler | |
DOL.GS.Keeps.HookPointInventory | |
DOL.GS.Keeps.HookPointItem | |
DOL.GS.Keeps.HookpointTimer | |
DOL.GS.Commands.HorseEmoteCommandHandler | |
DOL.GS.GameBoatStableMaster.HorseRideAction | Handles delayed horse ride actions |
DOL.GS.GameStableMaster.HorseRideAction | Handles delayed horse ride actions |
DOL.GS.Spells.HoTSpellHandler | Heal Over Time spell handler |
DOL.GS.Housing.House | |
DOL.GS.Commands.HouseCommanHandler | |
DOL.GS.PacketHandler.Client.v168.HouseEditHandler | |
DOL.GS.PacketHandler.Client.v168.HouseEnterLeaveHandler | |
DOL.GS.Commands.HouseFaceCommandHandler | |
DOL.GS.Commands.HousefriendCommandHandler | |
DOL.GS.Housing.HouseMgr | |
DOL.GS.PacketHandler.Client.v168.HousePermissionsRequestHandler | |
DOL.GS.PacketHandler.Client.v168.HousePermissionsSetHandler | |
DOL.GS.Commands.HousePointsCommandHandler | |
DOL.GS.Housing.HouseTemplateMgr | |
DOL.GS.PacketHandler.Client.v168.HouseUsersPermissionsRequestHandler | |
DOL.GS.PacketHandler.Client.v168.HouseUsersPermissionsSetHandler | |
DOL.GS.PacketHandler.Client.v168.HousingDecorationRotateHandler | |
DOL.GS.PacketHandler.Client.v168.HousingDecorationRotateRequestHandler | |
DOL.GS.PacketHandler.Client.v168.HousingMenuRequestHandler | |
DOL.GS.PacketHandler.Client.v168.HousingPickupItemHandler | Handle housing pickup item requests from the client |
DOL.GS.PacketHandler.Client.v168.HousingPlaceItemHandler | |
DOL.GS.Spells.HpPwrEndRegenSpellHandler | Heal Over Time spell handler |
DOL.GS.Trainer.HunterTrainer | Hunter Trainer |
DOL.GS.IAbilityActionHandler | Callback handler for an ability that is activated by clicking on an associated icon |
DOL.AI.Brain.IAggressiveBrain | |
DOL.GS.IArea | Interface for areas within game, extend this or AbstractArea if you need to define a new area shape that isn't already defined. Defined ones: |
DOL.AI.Brain.IAttackBehaviour | |
DOL.GS.Behaviour.IBehaviourAction | If one trigger and all requirements are fulfilled the corresponding actions of a QuestAction will we executed one after another. Actions can be more or less anything: at the moment there are: GiveItem, TakeItem, Talk, Give Quest, Increase Quest Step, FinishQuest, etc... |
DOL.GS.Behaviour.IBehaviourRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Behaviour.IBehaviourTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.ICharacterClass | Represents a DOL Character class |
DOL.GS.RealmAbilities.IchorOfTheDeepAbility | |
DOL.GS.Commands.ICommandHandler | Interface for classes that will handle commands |
DOL.GS.Effects.IConcentrationEffect | An effect that can be added to concentration list |
DOL.AI.Brain.IControlledBrain | Interface for controllable brains |
DOL.GS.DatabaseConverters.IDatabaseConverter | Interface for all database format converters |
DOL.GS.DatabaseUpdate.IDatabaseUpdater | Interface for all database updaters |
DOL.GS.Quests.IDataQuestStep | |
DOL.GS.IDoor | IDoor is interface for door and keepdoor |
DOL.GS.Effects.IGameEffect | |
DOL.GS.IGameInventory | Interface for GameInventory |
DOL.GS.IGameInventoryItem | Interface for a GameInventoryItem |
DOL.GS.IGameLocation | Interface for classes that represent a point in 3d space |
DOL.GS.Commands.IgnoreCommandHandler | Command handler for the /ignore command |
DOL.GS.RealmAbilities.IgnorePainAbility | Ignore Pain, healing |
DOL.GS.Housing.IHouseHookpointItem | House item interface |
DOL.GS.ServerRules.IJumpPointHandler | Denotes a class as a jump point handler |
DOL.GS.Keeps.IKeep | |
DOL.GS.Keeps.IKeepItem | |
DOL.GS.IllusionBladePet | |
DOL.GS.Spells.IllusionBladeSummon | |
DOL.GS.ILootGenerator | Interface for loot generators |
DOL.GS.Spells.ImmunityEffectSpellHandler | Base class for spells with immunity like mez/root/stun/nearsight |
DOL.GS.PropertyCalc.IMultiplicativeProperties | Interface for properties that are multiplied to get final value (like max speed) |
DOL.GS.Quests.Catacombs.Obelisks.InconnuCrypt | Discovery credit for the Inconnu Crypt |
DOL.GS.Quests.Actions.IncreaseQuestStepAction | |
DOL.GS.Housing.IndoorItem | |
DOL.GS.Spells.InebriatingFumesSpellHandler | |
DOL.GS.Trainer.InfiltratorTrainer | Infiltrator Trainer |
DOL.GS.INpcTemplate | Interface for all NPC templates |
DOL.GS.Instance | The Instance is an implementation of BaseInstance that contains additional functionality to load a template from InstanceXElement |
DOL.GS.Commands.InstanceCommandHandler | |
DOL.GS.ServerRules.InstanceDoorJumpPoint | Handles doors inside of instances |
DOL.GS.InstrumentType | The type of instrument |
DOL.GS.PacketHandler.Client.v168.ObjectInteractRequestHandler.InteractActionHandler | Handles player interact actions |
DOL.Events.InteractEventArgs | Holds the arguments for the Interact event of GameObjects |
DOL.GS.Behaviour.Triggers.InteractTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.Events.InteractWithEventArgs | Description r�sum�e de InteractWithEventArgs |
DOL.GS.SkillHandler.InterceptAbilityHandler | Handler for Intercept ability clicks |
DOL.GS.Effects.InterceptEffect | The helper class for the intercept ability |
DOL.Events.InterruptedEventArgs | Holds parameters for InterruptedEvent |
DOL.GS.InventoryArtifact | An artifact inside an inventory |
DOL.GS.Behaviour.Requirements.InventoryItemRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Commands.InviteCommandHandler | |
DOL.GS.PacketHandler.Client.v168.InviteToGroupHandler | |
DOL.GS.GamePlayer.InvulnerabilityTimer | The timer to call invulnerability expired callbacks |
DOL.AI.Brain.IOldAggressiveBrain | |
DOL.GS.PacketHandler.IPacketEncoding | |
DOL.GS.PacketHandler.IPacketHandler | The interface for all received packets |
DOL.GS.PacketHandler.IPacketLib | |
DOL.GS.IPlayerStatistics | |
DOL.GS.PlayerTitles.IPlayerTitle | Denotes a class as a player title |
DOL.GS.IPoint2D | Interface for classes that represent a point in 2d space |
DOL.GS.IPoint3D | Interface for classes that represent a point in 3d space |
DOL.GS.PropertyCalc.IPropertyCalculator | Purpose of a property calculator is to serve as a formula plugin that calcs the correct property value ready for further calculations considering all bonuses/buffs and possible caps on it it is a capsulation of the calculation logic behind each property |
DOL.GS.PropertyCalc.IPropertyIndexer | Interface for properties that are added to get final value |
DOL.GS.ServerRules.IServerRules | Interface for custom server rules |
DOL.GS.ISpecActionHandler | Callback handler for a spec that is activated by clicking on an associated icon |
DOL.GS.Spells.ISpellHandler | |
DOL.Events.ItemBonusChangedEventArgs | Holds arguments for an item bonus change (for example when an artifact gains a new bonus) |
DOL.GS.Commands.ItemCommandHandler | |
DOL.GS.Region.ItemDistanceEnumerator | This enumerator returns the object and the distance towards the object |
DOL.GS.ItemDistEntry | Holds a Object and it's distance towards the center |
DOL.Events.ItemDroppedEventArgs | Holds the arguments for the ItemEquipped event of PlayerInventory |
DOL.Events.ItemEquippedArgs | Holds the arguments for the ItemEquipped event of PlayerInventory |
DOL.Events.ItemUnequippedArgs | Holds the arguments for the ItemUnEquipped event of PlayerInventory |
DOL.GS.Behaviour.Triggers.ItemUsedTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.ITradeWindow | Description r�sume de ITradeWindow |
DOL.GS.Quests.Atlantis.Artifacts.JacinasSash | Quest for the Jacina's Sash artifact |
DOL.GS.Quests.Atlantis.Encounters.JacinasSash | |
DOL.GS.RealmAbilities.JuggernautAbility | |
DOL.GS.Effects.JuggernautEffect | Effect handler for Barrier Of Fortitude |
DOL.GS.Commands.JumpCommandHandler | |
DOL.GS.Quests.Atlantis.Artifacts.KalaresNecklace | Quest for the Kalare's Necklace artifact |
DOL.GS.Quests.Atlantis.Encounters.KalaresNecklace | |
DOL.GS.Keeps.KeepArea | |
DOL.GS.Keeps.KeepBonusMgr | |
DOL.GS.Commands.KeepCommandHandler | |
DOL.GS.Commands.KeepComponentCommandHandler | |
DOL.GS.PacketHandler.Client.v168.KeepComponentInteractHandler | |
DOL.GS.Spells.KeepDamageBuff | |
DOL.GS.PropertyCalc.KeepDamagePercentCalculator | The melee damage bonus percent calculator |
DOL.Events.KeepEvent | This class holds all possible keep events. Only constants defined here! |
DOL.Events.KeepEventArgs | Holds the arguments for the Keep event |
DOL.AI.Brain.KeepGuardBrain | Brain Class for Area Capture Guards |
DOL.GS.Commands.KeepGuardCommandHandler | Various keep guard commands |
DOL.GS.Keeps.KeepGuildMgr | Class to manage all the dealings with Guilds |
DOL.GS.Keeps.KeepMgr | KeepManager The manager that keeps track of the keeps and stuff.. in the future. Right now it just has some utilities |
DOL.GS.Commands.KickCommandHandler | |
DOL.GS.Quests.KillMission | |
DOL.GS.Quests.KillTask | Declares a Kill Task Kill Mob A |
DOL.GS.KingNPC | |
DOL.GS.Commands.KnockCommandHandler | |
DOL.GS.Quests.Catacombs.Obelisks.KoboldUndercity | Discovery credit for the Kobold Undercity |
DOL.GS.RealmAbilities.L3RAPropertyEnhancer | |
DOL.GS.RealmAbilities.L5RealmAbility | |
DOL.GS.Commands.LanguageCommandHandler | |
DOL.Language.LanguageMgr | |
DOL.GS.Commands.LastnameCommandHandler | |
DOL.GS.LeatherCrafting | |
DOL.GS.Behaviour.Triggers.LeaveAreaTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.PlayerTitles.Level20Title | Example.. |
DOL.GS.Commands.LevelCommandHandler | |
DOL.GS.Behaviour.Requirements.LevelRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Commands.LFGCommandHandler | |
DOL.GS.Spells.LifedrainSpellHandler | |
DOL.GS.Spells.LifeTransferSpellHandler | Based on HealSpellHandler.cs Spell calculates a percentage of the caster's health. Heals target for the full amount, Caster loses half that amount in health |
DOL.GS.RealmAbilities.LifterAbility | |
DOL.GS.PropertyCalc.LivingEffectiveLevelCalculator | The Living Effective Level calculator |
DOL.GS.Commands.LocFaceCommandHandler | |
DOL.GS.PacketHandler.Client.v168.LoginRequestHandler | Handles the login request packet |
DOL.GS.PlayerTitles.LoneEnforcerTitle | "Lone Enforcer" title granted to everyone who solo killed 2000+ players |
DOL.GS.RealmAbilities.LongWindAbility | Long Wind |
DOL.GS.Effects.LoockoutOwner | |
DOL.GS.Spells.LoockoutSpellHandler | |
DOL.GS.PacketHandler.Client.v168.LookingForAGroupFlagHandler | |
DOL.GS.PacketHandler.Client.v168.LookingForAGroupHandler | |
DOL.GS.LootEntry | Container class for entries in the randomdroplist |
DOL.GS.LootGeneratorBase | Base for all loot generators |
DOL.GS.LootGeneratorMobTemplate | LootGeneratorMobTemplate This implementation uses LootTemplates to relate loots to a specific mob type. Used DB Tables: MobDropTemplate (Relation between Mob and loottemplate DropTemplateXItemTemplate (loottemplate containing possible loot items) |
DOL.GS.LootGeneratorMoney | MoneyLootGenerator At the moment this generaotr only adds money to the loot |
DOL.GS.LootGeneratorOneTimeDrop | LootGeneratorOneTimeDrop This implementation make the loot drop only one time by player |
DOL.GS.LootGeneratorRandom | LootGeneratorRandom This implementation uses ItemTemplates to fetch a random item in the range of LEVEL_RANGE to moblevel |
DOL.GS.LootGeneratorScroll | This is a preliminary loot generator for artifact scrolls. Basically, any mob in ToA can drop scrolls, which scroll they drop, will depend on the level of the mob, level 45-50: 1 of 3 level 51-55: 2 of 3 level 56+: 3 of 3 |
DOL.GS.LootGeneratorTemplate | TemplateLootGenerator This implementation uses LootTemplates to relate loots to a specific mob type. Used DB Tables: MobxLootTemplate (Relation between Mob and loottemplate LootTemplate (loottemplate containing possible loot items) |
DOL.GS.LootList | List containing all possible candidates for loot drop |
DOL.GS.LootMgr | LootMgr holds pointers to all LootGenerators at associates the correct LootGenerator with a given Mob |
DOL.AI.Brain.LordBrain | The Brain for the Area Lord |
DOL.GS.Spells.LoreDebuff | Lore debuff spell handler (Magic resist debuff) |
DOL.GS.Quests.Atlantis.Artifacts.MaddeningScalars | Quest for the Maddening Scalars artifact |
DOL.GS.Quests.Atlantis.Encounters.MaddeningScalars | |
DOL.GS.Spells.MaddeningScalars | Maddening Scalars Defensive proc spell handler |
DOL.GS.Trainer.MageTrainer | Mage Trainer |
DOL.GS.Spells.MagicAblativeArmorSpellHandler | |
DOL.GS.Spells.MagicConversionSpellHandler | |
DOL.GS.Trainer.MagicianTrainer | Magician Trainer |
DOL.GS.Spells.MagicResistsBuff | Magic Resists Buff |
DOL.Mail.MailMgr | |
DOL.GS.Commands.MakeLeaderCommandHandler | |
DOL.GS.PacketHandler.Client.v168.MakeProductHandler | Makeproducthandler handle the crafted product start |
DOL.GS.Quests.Atlantis.Artifacts.MalicesAxe | Quest for the Malice's Axe artifact |
DOL.GS.Quests.Atlantis.Encounters.MalicesAxe | Encounter for the Malice's Axe artifact |
DOL.GS.Behaviour.Requirements.ManaMaxRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Behaviour.Requirements.ManaRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Quests.Atlantis.Encounters.MariashasSharkskinGloves | |
DOL.GS.MarketExplorer | |
DOL.GS.RealmAbilities.MarkOfPreyAbility | |
DOL.GS.Effects.MarkofPreyEffect | The helper class for the guard ability |
DOL.GS.PlayerTitles.MasterAssassineTitle | "Master Assassine" title granted to everyone who killed 25000+ enemy players |
DOL.GS.PlayerTitles.MasterEnforcerTitle | "Master Enforcer" title granted to everyone who killed 25000+ enemy players |
DOL.GS.Spells.MasterlevelBuffHandling | Contains all common code for Banelord Spells |
DOL.GS.Spells.MasterlevelDebuffHandling | Contains all common code for Banelord Spells |
DOL.GS.Spells.MasterlevelDualBuffHandling | Contains all common code for Banelord Spells |
DOL.GS.Spells.MasterlevelHandling | Contains all common code for Banelord Spells |
DOL.GS.PlayerTitles.MasterlevelTitle | Example.. |
DOL.GS.PlayerTitles.MasterSoldierTitle | "Master Soldier" title granted to everyone who killed 2000+ enemy players |
DOL.GS.RealmAbilities.MasteryOfBlocking | Mastery of Blocking ability |
DOL.GS.RealmAbilities.MasteryofConcentrationAbility | |
DOL.GS.Effects.MasteryofConcentrationEffect | |
DOL.GS.RealmAbilities.MasteryOfFocusAbility | Mastery of focus ability, adds to spell-level for resist bonus (SpellHandler checks for it) |
DOL.GS.RealmAbilities.MasteryOfHealingAbility | Mastery of healing ability, adds to heal spells (SpellHandler checks for it) |
DOL.GS.RealmAbilities.MasteryOfMageryAbility | Mastery of Magery ability, adds to effectivenes of damage spells |
DOL.GS.RealmAbilities.MasteryOfPain | Mastery of Pain ability |
DOL.GS.RealmAbilities.MasteryOfParrying | Mastery of Parry ability |
DOL.GS.RealmAbilities.MasteryOfStealthAbility | Mastery of Stealth RA |
DOL.GS.Spells.MatterResistBuff | Matter resistance buff |
DOL.GS.Spells.MatterResistDebuff | Matter resistance debuff |
DOL.GS.PropertyCalc.MaxConcentrationCalculator | The Concentration point calculator |
DOL.GS.PropertyCalc.MaxHealthCalculator | The Max HP calculator |
DOL.GS.PropertyCalc.MaxManaCalculator | The Power Pool calculator |
DOL.GS.PropertyCalc.MaxSpeedCalculator | The Max Speed calculator |
DOL.AI.Brain.MeleeBehaviour | |
DOL.GS.Spells.MeleeDamageBuff | Melee damage buff |
DOL.GS.Spells.MeleeDamageDebuff | Melee damage debuff |
DOL.GS.PropertyCalc.MeleeDamagePercentCalculator | The melee damage bonus percent calculator |
DOL.GS.PropertyCalc.MeleeSpeedPercentCalculator | The Melee Speed bonus percent calculator |
DOL.Events.MemberDisbandedEventArgs | Holds the arguments for the PlayerDisbanded event of PlayerGroup |
DOL.Events.MemberJoinedEventArgs | Holds the arguments for the PlayerJoined event of PlayerGroup |
DOL.GS.SkillHandler.MemoriesOfWar | |
DOL.GS.Trainer.MentalistTrainer | Mentalist Trainer |
DOL.GS.Spells.MentalSiphonSpellHandler | |
DOL.GS.Trainer.MercenaryTrainer | Mercenary Trainer |
DOL.GS.Commands.MerchantCommandHandler | |
DOL.GS.MerchantTradeItems | This class represents a full merchant item list and contains functions that can be used to add and remove items |
DOL.GS.Spells.MesmerizeDurationBuff | Mesmerize duration buff |
DOL.GS.PropertyCalc.MesmerizeDurationPercentCalculator | The melee damage bonus percent calculator |
DOL.GS.Spells.MesmerizeSpellHandler | Mezz |
DOL.GS.Message | This class helps sending messages to other players |
DOL.GS.Behaviour.Actions.MessageAction | |
DOL.GS.SkillHandler.MetalGuardAbilityHandler | Handler for Sprint Ability clicks |
DOL.GS.Spells.MetalGuardSpellHandler | |
DOL.GS.MetalWorking | |
DOL.GS.Effects.MezzRootImmunityEffect | Class for static mezz and root immunity effects |
DOL.GS.Trainer.MidgardMaulerTrainer | Mauler Trainer |
DOL.GS.Trainer.MidgardRogueTrainer | Midgard Rogue Trainer |
DOL.GS.Scripts.MidgardRR10 | |
DOL.GS.Scripts.MidgardRR11F | |
DOL.GS.Scripts.MidgardRR11M | |
DOL.GS.Scripts.MidgardRR12F | |
DOL.GS.Scripts.MidgardRR12M | |
DOL.GS.Scripts.MidgardRR4 | |
DOL.GS.Scripts.MidgardRR5 | |
DOL.GS.Scripts.MidgardRR6 | |
DOL.GS.Scripts.MidgardRR7 | |
DOL.GS.Scripts.MidgardRR8 | |
DOL.GS.Scripts.MidgardRR9 | |
DOL.GS.MidgardSITeleporter | Midgard SI teleporter |
DOL.GS.MidgardTeleporter | Midgard teleporter |
DOL.GS.Spells.MineSpellHandler | |
DOL.GS.RealmAbilities.MinionRescueAbility | Minion Rescue RA |
DOL.GS.Effects.MinionRescueEffect | Minion Rescue |
DOL.GS.GameRelic.MiniTemp | Returns a Template for Name and Model for the relic |
DOL.GS.Commands.MinoRelicCommandHandler | |
DOL.GS.MinotaurRelic | |
DOL.GS.MinotaurRelicManager | |
DOL.GS.PacketHandler.Client.v168.MinotaurRelicWindowHandler | |
DOL.GS.Trainer.MinstrelTrainer | Minstrel Trainer |
DOL.GS.Spells.MissHit | |
DOL.GS.PropertyCalc.MissHitPercentCalculator | The melee damage bonus percent calculator |
DOL.GS.Keeps.MissionMaster | Represents a mission master |
DOL.GS.Spells.MLABSBuff | |
MLBrain | |
DOL.GS.Spells.MLEndudrain | |
DOL.GS.Spells.MLFatDebuffHandler | |
DOL.GS.Spells.MLManadrain | |
DOL.GS.Spells.MLStyleHandler | |
DOL.GS.Spells.MLUnbreakableSnare | |
DOL.GS.Commands.MobCommandHandler | |
DOL.GS.Money | Capsulate money operations currently there is no instance of Money use long instead |
DOL.GS.Quests.MoneyTask | Declares a Money task. Bring Item A to NPC B |
DOL.GS.Spells.MonsterDisease | Summary description for MonsterDoT |
DOL.GS.Spells.MonsterDoT | Summary description for MonsterDoT |
DOL.GS.Spells.MonsterRez | Summary description for ReanimateCorpe |
DOL.GS.Behaviour.Actions.MonsterSpawnAction | |
DOL.GS.Behaviour.Actions.MonsterUnspawnAction | |
DOL.GS.Spells.Morph | Morph spell handler |
DOL.GS.Commands.MorphCommandHandler | |
DOL.GS.GameBoatStableMaster.MountHorseAction | Handles delayed player mount on horse |
DOL.GS.GameStableMaster.MountHorseAction | Handles delayed player mount on horse |
DOL.GS.Movement.MovementMgr | TODO: instead movement manager we need AI when npc should travel on path and attack enemies if they are near and after that return to pathing for example. this current implementation is incomplete but usable for horses |
DOL.GS.Behaviour.Actions.MoveToAction | |
DOL.Events.MoveToEventArgs | Holds the arguments for the MoveTo event of GameObjects |
DOL.GS.PropertyCalc.MultiplicativePropertiesHybrid | Implements multiplicative properties using HybridDictionary |
DOL.GS.Commands.MuteCommandHandler | |
DOL.GS.RealmAbilities.MysticCrystalLoreAbility | Mystic Crystal Lore, power heal |
DOL.GS.Trainer.MysticTrainer | Mystic Trainer |
DOL.GS.Quests.Atlantis.Encounters.NailahsRobes | |
DOL.GS.NamedSkill | Named skill is used for identification purposes the name is strong and must be unique for one type of skill page so better make the name real unique |
DOL.GS.Commands.NameHorseCommandHandler | |
DOL.GS.NameRegistrar | |
DOL.GS.Trainer.NaturalistTrainer | Naturalist Trainer |
DOL.GS.RealmAbilities.NaturesWombAbility | Mastery of Concentration RA |
DOL.GS.Effects.NaturesWombEffect | Adrenaline Rush |
DOL.GS.Spells.NearsightReductionSpellHandler | Reduce efficacity of nearsight effect |
DOL.GS.Spells.NearsightSpellHandler | Reduce range needed to cast the sepll |
DOL.GS.NecromancerPet | The necromancer pets |
DOL.AI.Brain.NecromancerPetBrain | A brain for the necromancer pets |
DOL.GS.Effects.NecromancerShadeEffect | Necromancer shade effect (grants immunity to all forms of attack) |
DOL.GS.Trainer.NecromancerTrainer | Necromancer trainer |
DOL.GS.RealmAbilities.NegativeMaelstromAbility | |
DOL.GS.RealmAbilities.Statics.NegativeMaelstromBase | |
DOL.GS.ServerRules.NergalsBreachJumpPoint | |
DOL.GS.Commands.NewDoorCommandHandler | |
DOL.GS.Commands.NewsCommandHandler | |
DOL.Events.NewsEventArgs | Holds the arguments for the news event |
DOL.GS.NewsMgr | |
DOL.Events.NextCraftingTierReachedEventArgs | |
DOL.GS.Spells.NightshadeNuke | |
DOL.GS.Trainer.NightshadeTrainer | Nightshade Trainer |
DOL.GS.Quests.Atlantis.Artifacts.NightsShroudBracelet | Quest for the Night's Shroud Barcelet artifact |
DOL.GS.Quests.Atlantis.Encounters.NightsShroudBracelet | |
DOL.GS.Commands.NoHelpCommandHandler | |
DOL.GS.Commands.NoqueueCommandHandler | |
DOL.GS.ServerRules.NormalServerRules | Set of rules for "normal" server type |
DOL.AI.Brain.NoveltyPetBrain | |
DOL.GS.Commands.NPCCommandHandler | |
DOL.GS.PacketHandler.Client.v168.NPCCreationRequestHandler | |
DOL.GS.Region.NPCDistanceEnumerator | This enumerator returns the object and the distance towards the object |
DOL.GS.NPCDistEntry | Holds a Object and it's distance towards the center |
DOL.GS.NPCGuildScriptAttribute | Marks a class as a guild wide npc script |
DOL.GS.NpcTemplate | A npc template |
DOL.GS.NpcTemplateMgr | Manages NPC templates data |
DOL.GS.Quests.Catacombs.Obelisks.ObeliskCredit | Base class for quests that serve as credit only |
DOL.GS.Commands.ObjectCommandHandler | |
DOL.GS.Region.ObjectEnumerator | An enumerator over GameObjects. Used to enumerate over certain objects and do some testing before returning an object |
DOL.GS.PacketHandler.Client.v168.ObjectInteractRequestHandler | |
DOL.GS.PacketHandler.Client.v168.ObjectUpdateRequestHandler | |
DOL.GS.Spells.OffensiveProcPvESpellHandler | |
DOL.GS.Spells.OffensiveProcSpellHandler | This class contains data for OffensiveProc spells |
DOL.GS.Quests.Actions.OfferQuestAbortAction | |
DOL.GS.Quests.Actions.OfferQuestAction | |
DOL.GS.Commands.OfficerGuildChatCommandHandler | |
DOL.GS.Spells.OmniLifedrainSpellHandler | |
DOL.GS.Commands.OnDebugJump | |
DOL.GS.Spells.OppressionSpellHandler | |
DOL.GS.Quests.Atlantis.Encounters.OrionsBelt | Encounter for the Orion's Belt artifact |
DOL.GS.Housing.OutdoorItem | |
DOL.GS.PacketHandler.PacketEncoding168 | Handles the encoding and decoding of Mythic packets for 1.68 |
DOL.GS.PacketHandler.PacketHandlerAttribute | Denotes a class as a packet handler |
DOL.GS.PacketHandler.PacketLib1100 | |
DOL.GS.PacketHandler.PacketLib1101 | |
DOL.GS.PacketHandler.PacketLib1102 | |
DOL.GS.PacketHandler.PacketLib1103 | |
DOL.GS.PacketHandler.PacketLib1104 | |
DOL.GS.PacketHandler.PacketLib1105 | |
DOL.GS.PacketHandler.PacketLib1106 | |
DOL.GS.PacketHandler.PacketLib1107 | |
DOL.GS.PacketHandler.PacketLib1108 | |
DOL.GS.PacketHandler.PacketLib1109 | |
DOL.GS.PacketHandler.PacketLib168 | |
DOL.GS.PacketHandler.PacketLib169 | |
DOL.GS.PacketHandler.PacketLib170 | |
DOL.GS.PacketHandler.PacketLib171 | |
DOL.GS.PacketHandler.PacketLib172 | |
DOL.GS.PacketHandler.PacketLib173 | |
DOL.GS.PacketHandler.PacketLib174 | |
DOL.GS.PacketHandler.PacketLib175 | |
DOL.GS.PacketHandler.PacketLib176 | |
DOL.GS.PacketHandler.PacketLib177 | |
DOL.GS.PacketHandler.PacketLib178 | |
DOL.GS.PacketHandler.PacketLib179 | |
DOL.GS.PacketHandler.PacketLib180 | |
DOL.GS.PacketHandler.PacketLib181 | |
DOL.GS.PacketHandler.PacketLib182 | |
DOL.GS.PacketHandler.PacketLib183 | |
DOL.GS.PacketHandler.PacketLib184 | |
DOL.GS.PacketHandler.PacketLib185 | |
DOL.GS.PacketHandler.PacketLib186 | |
DOL.GS.PacketHandler.PacketLib187 | |
DOL.GS.PacketHandler.PacketLib188 | |
DOL.GS.PacketHandler.PacketLib189 | |
DOL.GS.PacketHandler.PacketLib190 | |
DOL.GS.PacketHandler.PacketLib191 | |
DOL.GS.PacketHandler.PacketLib192 | |
DOL.GS.PacketHandler.PacketLib193 | |
DOL.GS.PacketHandler.PacketLib194 | |
DOL.GS.PacketHandler.PacketLib195 | |
DOL.GS.PacketHandler.PacketLib196 | |
DOL.GS.PacketHandler.PacketLib197 | |
DOL.GS.PacketHandler.PacketLib198 | |
DOL.GS.PacketHandler.PacketLib199 | |
DOL.GS.PacketHandler.PacketLibAttribute | Denotes a class as a packet lib |
DOL.GS.PacketHandler.PacketProcessor | This class handles the packets, receiving and sending |
DOL.GS.GameRelicPad.PadArea | Area around the pit that checks if a player brings a GameRelic |
DOL.GS.Spells.PaladinArmorFactorBuff | Paladin Armor factor buff |
DOL.GS.Trainer.PaladinTrainer | Paladin Trainer |
DOL.GS.Spells.ParryChanceBuff | Parry chance buff |
DOL.GS.PropertyCalc.ParryChanceCalculator | The parry chance calculator. Returns 0 .. 1000 chance |
DOL.AI.Brain.PassiveBehaviour | |
DOL.GS.Spells.PassiveSpellHandler | |
DOL.GS.Commands.PasswordCommand | |
DOL.GS.Commands.PathCommandHandler | |
DOL.GS.Movement.PathPoint | Point in a way path |
DOL.GS.Keeps.Patrol | Class for a Guard Patrol |
DOL.GS.Spells.PBAEDamage | |
DOL.GS.Spells.PBAEHealHandler | |
DOL.GS.RealmAbilities.PerfectRecoveryAbility | |
DOL.GS.PermanentDjinn | Ancient bound djinn (Atlantis teleporter). This is the type that stays up all the time |
DOL.GS.Spells.PetConversionSpellHandler | Based on HealSpellHandler.cs Spell calculates a percentage of the caster's health. Heals target for the full amount, Caster loses half that amount in health |
DOL.spells.PetLifedrainSpellHandler | Return life to Player Owner |
DOL.GS.Spells.PetMesmerizeSpellHandler | PetMezz |
DOL.GS.Spells.PetPBAoE | Summary description for TurretPBAoESpellHandler |
DOL.Events.PetSpellEventArgs | |
DOL.GS.Spells.PetSpellHandler | Handler for spells that are issued by the player, but cast by his pet |
DOL.GS.PacketHandler.Client.v168.PetWindowHandler | |
DOL.GS.Spells.PhaseshiftHandler | |
DOL.GS.Quests.Atlantis.Encounters.PhoebusHarp | Encounter for the Phoebus' Harp artifact |
DOL.GS.RealmAbilities.PhysicalDefenceAbility | Physical Defence RA, reduces melee damage |
DOL.GS.PacketHandler.Client.v168.PingRequestHandler | Handles the ping packet |
DOL.GS.Commands.PlayedCommandHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerAppraiseItemRequestHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerAttackRequestHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerBonusesListRequestHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerBuyRequestHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerCancelsEffectHandler | Handles effect cancel requests |
DOL.GS.PacketHandler.Client.v168.PlayerCommandHandler | |
DOL.GS.Commands.PlayerCommandHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerCreationRequestHandler | |
DOL.GS.PacketHandler.Client.v168.DisbandFromGroupHandler.PlayerDisbandAction | Handles players disband actions |
DOL.GS.PacketHandler.Client.v168.PlayerDismountRequestHandler | |
DOL.GS.Region.PlayerDistanceEnumerator | This enumerator returns the object and the distance towards the object |
DOL.GS.PlayerDistEntry | Holds a Object and it's distance towards the center |
DOL.GS.PacketHandler.Client.v168.PlayerGroundTargetHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerHeadingUpdateHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerInitRequestHandler.PlayerInitRequestAction | Handles player init requests |
DOL.GS.PacketHandler.Client.v168.PlayerInitRequestHandler | |
DOL.Events.PlayerInventoryEvent | This class holds all possible player inventory events. Only constants defined here! |
DOL.GS.Behaviour.Triggers.PlayerKilledTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.PacketHandler.Client.v168.PlayerMarketSearchRequestHandler | |
DOL.GS.Keeps.PlayerMgr | Class to manage all the dealings with Players |
DOL.GS.PacketHandler.Client.v168.PlayerModifyTradeHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerMoveItemRequestHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerPickUpRequestHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerPositionUpdateHandler | |
DOL.Events.PlayerPromotedEventArgs | Holds the arguments for the PlayerPromoted event of GameMerchants |
DOL.GS.PacketHandler.Client.v168.PlayerRegionChangeRequestHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerSellRequestHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerSetMarketPriceHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerSitRequestHandler | |
DOL.GS.PlayerStatistics | |
DOL.GS.GameEvents.PlayerStatisticsEvent | |
DOL.GS.PacketHandler.Client.v168.PlayerTargetHandler | Handles player target changes |
DOL.GS.PlayerTitles.PlayerTitleMgr | Handles loading of player titles |
DOL.GS.PlayerTradeWindow | TradeWindow is the object for tradewindow from the side of one trader with all his money and items but nothing of other trader |
DOL.GS.PacketHandler.Client.v168.PlayerTrainHandler | Handles Train clicks from Trainer Window |
DOL.GS.PacketHandler.Client.v168.PlayerTrainRequestHandler | Handles Train clicks from Trainer Window D4 is up to 1.104 |
DOL.GS.PacketHandler.Client.v168.PlayerTrainHandler.PlayerTrainWindowHandler | Summon trainer window |
DOL.GS.PacketHandler.Client.v168.PlayerWithdrawMerchantMoney | |
DOL.GS.Behaviour.Actions.PlaySoundAction | |
DOL.GS.Commands.PlvlCommand | |
DOL.GS.Point2D | Point in 2 dimensional space |
DOL.GS.Point3D | Defines a 3D point |
DOL.GS.Spells.PoisonSpikeSpellHandler | |
DOL.GS.Area.Polygon | |
DOL.GS.Spells.Port | |
DOL.GS.Keeps.PositionMgr | Class to manage the guards Positions |
DOL.GS.Spells.PoTSpellHandler | |
DOL.GS.Spells.PowerDrain | Handles power drain (conversion of target health to caster power) |
DOL.GS.Spells.PowerDrainPet | |
DOL.GS.Spells.PowerHealSpellHandler | |
DOL.GS.Spells.PowerlessSpellHandler | |
DOL.GS.PropertyCalc.PowerRegenerationRateCalculator | The power regen rate calculator |
DOL.GS.Spells.PowerRegenSpellHandler | Power regeneration rate buff |
DOL.GS.Spells.PowerRendSpellHandler | |
DOL.GS.Spells.Powershield | |
DOL.GS.Spells.PowerTransfer | Spell handler for power trasnfer |
DOL.GS.Spells.PowerTransferPet | Spell handler for power trasnfer |
DOL.GS.Spells.PowerTrapSpellHandler | |
DOL.GS.GamePlayer.PrayAction | The timed pray action |
DOL.GS.Commands.PrayCommandHandler | |
DOL.GS.Spells.PrescienceNodeSpellHandler | |
DOL.GS.Spells.PrescienceSpellHandler | |
DOL.GS.Spells.PrimerSpellHandler | |
DOL.AI.Brain.ProcPetBrain | |
DOL.GS.ServerProperties.Properties | The abstract ServerProperty class that also defines the static Init and Load methods for other properties that inherit |
DOL.GS.PropertyCalc.PropertyCalculator | Purpose of a property calculator is to serve as a formula plugin that calcs the correct property value ready for further calculations considering all bonuses/buffs and possible caps on it it is a capsulation of the calculation logic behind each property |
DOL.GS.PropertyCalc.PropertyCalculatorAttribute | Denotes a class as a property calculator. Must also implement IPropertyCalculator |
DOL.GS.PropertyChangingAbility | |
DOL.GS.SkillHandler.PropertyChangingAbility | |
DOL.GS.Spells.PropertyChangingSpell | Spell to change up to 3 property bonuses at once in one their specific given bonus category |
DOL.GS.PropertyCollection | Holds properties of different types |
DOL.GS.PropertyCalc.PropertyIndexer | Helper class for memory efficient usage of property fields it keeps integer values indexed by integer keys |
DOL.GS.SkillHandler.ProtectAbilityHandler | Handler for protect ability clicks |
DOL.GS.Effects.ProtectEffect | The helper class for the protect ability |
DOL.GS.Effects.GameSpellEffect.PulsingEffectTimer | Handles effect pulses |
DOL.GS.Effects.PulsingSpellEffect | Assists SpellHandler with pulsing spells |
DOL.GS.RealmAbilities.PurgeAbility | Purge Ability, removes negative effects |
DOL.GS.RealmAbilities.PurgeAbility.PurgeTimer | |
DOL.GS.Spells.PveResurrectionIllness | Pve Resurrection Illness |
DOL.GS.ServerRules.PvEServerRules | Set of rules for "PvE" server type |
DOL.GS.ServerRules.PvPServerRules | Set of rules for "PvP" server type |
DOL.GS.Quests.QuestBehaviour | BaseQuestParts are the core element of the new questsystem, |
DOL.GS.Quests.QuestBuilder | |
DOL.GS.Commands.QuestCommandHandler | |
DOL.GS.Quests.Requirements.QuestCompletedRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.Events.QuestEventArgs | Holds the arguments for the Quest event of GamePlayer |
DOL.GS.Quests.Requirements.QuestGivableRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Quests.RewardQuest.QuestGoal | A single quest goal |
DOL.GS.Quests.QuestMgr | Declares the quest managed, all questDescriptor instances must be registered here to be usable This manager is used for scripted quests |
DOL.GS.Quests.Requirements.QuestPendingRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.PacketHandler.Client.v168.QuestRemoveRequestHandler | |
DOL.GS.PacketHandler.Client.v168.QuestRewardChosenHandler.QuestRewardChosenAction | Send dialog response via Notify() |
DOL.Events.QuestRewardChosenEventArgs | Provides a list of item rewards that the player chose from the quest dialog |
DOL.GS.PacketHandler.Client.v168.QuestRewardChosenHandler | Handler for quest reward dialog response |
DOL.GS.Quests.RewardQuest.QuestRewards | Class encapsulating the different types of rewards |
DOL.GS.Quests.QuestSearchArea | |
DOL.GS.Commands.QuestSearchCommandHandler | |
DOL.GS.Quests.BaseQuest.QuestStepInteraction | |
DOL.GS.Quests.Requirements.QuestStepRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.SkillHandler.QuickCastAbilityHandler | Handler for Sprint Ability clicks |
DOL.GS.Effects.QuickCastEffect | The helper class for quckcast ability |
DOL.GS.Spells.QuicknessBuff | Quickness buff |
DOL.GS.Spells.QuicknessDebuff | Quickness stat baseline debuff |
DOL.GS.Commands.QuitCommandHandler | |
DOL.GS.RealmAbilities.RAAcuityEnhancer | |
DOL.GS.Behaviour.Requirements.RaceRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.RealmAbilities.RAConstitutionEnhancer | |
DOL.GS.RealmAbilities.RADexterityEnhancer | |
DOL.GS.RealmAbilities.RagingPowerAbility | Raging power, power heal |
DOL.GS.Quests.RaizeMission | |
DOL.GS.RealmAbilities.RAMaxHealthEnhancer | |
DOL.GS.RealmAbilities.RAMaxManaEnhancer | |
DOL.GS.SkillHandler.RampageAbilityHandler | Handler for Rampage Shout |
DOL.GS.Spells.RampageBuffHandler | |
DOL.GS.Spells.RandomBuffShear | |
DOL.GS.Behaviour.Requirements.RandomChanceRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Commands.RandomCommandHandler | |
DOL.GS.Commands.RangeCommandHandler | |
DOL.GS.PropertyCalc.RangedDamagePercentCalculator | The ranged damage bonus percent calculator |
DOL.GS.Trainer.RangerTrainer | Ranger Trainer |
DOL.GS.Spells.RangeShield | Summary description for RangeShield |
DOL.GS.Spells.RangeSpellHandler | |
DOL.GS.SkillHandler.RapidFireAbilityHandler | Handler for Rapid Fire ability |
DOL.GS.Effects.RapidFireEffect | The helper effect for sure shot |
DOL.GS.RealmAbilities.RAPropertyEnhancer | |
DOL.GS.RealmAbilities.RAQuicknessEnhancer | |
DOL.GS.RealmAbilities.RAStatEnhancer | |
DOL.GS.RealmAbilities.RAStrengthEnhancer | |
DOL.GS.RealmAbilities.RealmAbility | Base for all Realm Abilities |
DOL.GS.Commands.RealmCommandHandler | |
DOL.GS.Behaviour.Requirements.RealmLevelRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Spells.RealmLore | |
DOL.GS.PropertyCalc.RealmPointsCalculator | Calculator for RP % bonus |
DOL.GS.Behaviour.Requirements.RealmPointsRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Behaviour.Requirements.RealmRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.Trainer.ReaverTrainer | Reaver Trainer |
DOL.Events.ReceiveItemEventArgs | Holds the arguments for the ReceiveItem event of GameObjects |
DOL.Events.ReceiveMoneyEventArgs | Holds the arguments for the ReceiveMoney event of GameLivings |
DOL.GS.Recharger | |
DOL.GS.RealmAbilities.ReflexAttackAbility | |
DOL.GS.Region | This class represents a region in DAOC. A region is everything where you need a loadingscreen to go there. Eg. whole Albion is one Region, Midgard and Hibernia are just one region too. Darkness Falls is a region. Each dungeon, city is a region ... you get the clue. Each Region can hold an arbitary number of Zones! Camelot Hills is one Zone, Tir na Nog is one Zone (and one Region).. |
DOL.GS.RegionAction | The base class for all timed region actions |
DOL.GS.PacketHandler.Client.v168.PlayerRegionChangeRequestHandler.RegionChangeRequestHandler | Handles player region change requests |
DOL.GS.Commands.RegionCommandHandler | |
DOL.GS.RegionData | Helper class for region registration |
DOL.GS.PacketHandler.RegionEntry | The RegionEntry structure |
DOL.Events.RegionEvent | This class holds all possible region events. Only constants defined here! |
DOL.GS.PacketHandler.Client.v168.RegionListRequestHandler | |
DOL.Events.RegionPlayerEventArgs | Holds the arguments for the player enter or leave region event |
DOL.GS.Behaviour.Requirements.RegionRequirement | Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled |
DOL.GS.RegionTimer | Calls delegate on every tick |
DOL.GS.Commands.ReleaseCommandHandler | |
DOL.GS.Relics.Relic | Class representing a relic |
DOL.GS.Commands.RelicCommandHandler | |
DOL.GS.Relics.RelicGate | Class representing a relic gate |
DOL.GS.Keeps.RelicGateMgr | |
DOL.GS.RelicMgr | RelicManager The manager that keeps track of the relics |
DOL.GS.Relics.RelicMgr | The relic manager |
DOL.GS.Relics.RelicPad | Class representing a relic pad |
DOL.Events.RelicPadEvent | This class holds all possible relic events. Only constants defined here! |
DOL.Events.RelicPadEventArgs | Holds the arguments for the RelicPad event |
DOL.GS.Relics.RelicPillar | Class representing a relic pillar |
DOL.GS.Commands.ReloadCommandHandler | |
DOL.GS.SkillHandler.RemedyAbility | Remedy Realm Ability |
DOL.GS.Effects.RemedyEffect | Adrenaline Rush |
DOL.GS.PacketHandler.Client.v168.RemoveConcentrationEffectHandler | Called when player removes concentration spell in conc window |
DOL.GS.Commands.RemoveHouseCommandHandler | Command handler to remove House player |
DOL.GS.GameStaticItemTimed.RemoveItemAction | The callback function that will remove this bag after some time |
DOL.GS.Spells.RemoveSpellEffectHandler | Base class for all spells that remove effects |
DOL.GS.Repair | The class holding all repair functions |
DOL.GS.Commands.RepairCommandHandler | |
DOL.GS.Behaviour.Actions.ReplaceItemAction | |
DOL.GS.Commands.ReportBugCommandHandler | |
DOL.GS.Commands.ReportCommandHandler | |
DOL.GS.Commands.ReportHarassCommandHandler | |
DOL.GS.Commands.ReportStuckCommandHandler | |
DOL.GS.Commands.ReportTosCommandHandler | |
DOL.GS.Behaviour.Attributes.RequirementAttribute | |
DOL.GS.Researcher | Base class for all Atlantis scholar type NPCs |
DOL.GS.Commands.ResetAbilityCommandHandler | |
DOL.GS.PropertyCalc.ResistCalculator | The Resistance Property calculator |
DOL.GS.PropertyCalc.ResistNaturalCalculator | |
DOL.GS.PropertyCalc.ResistPierceCalculator | The resist pierce bonus calculator |
DOL.GS.RealmAbilities.ResoluteMinionAbility | |
DOL.GS.Effects.ResoluteMinionEffect | |
DOL.Config.ResourceUtil | Helps managing embedded resources |
DOL.GS.Commands.RespecCommandHandler | |
DOL.GS.RealmAbilities.RestorativeMindAbility | Anger of the Gods RA |
DOL.GS.Effects.RestorativeMindEffect | Mastery of Concentration |
DOL.GS.GameNPC.RestoreHeadingAction | Restores the NPC heading after some time |
DOL.GS.Spells.ResurrectSpellHandler | |
DOL.GS.RealmAbilities.RetributionOfTheFaithfulAbility | Mastery of Concentration RA |
DOL.GS.Effects.RetributionOfTheFaithfulEffect | |
DOL.GS.Effects.RetributionOfTheFaithfulStunEffect | Adrenaline Rush |
DOL.AI.Brain.RetrieverMobBrain | A retriever type mob is an NPC that is spawned from a boss-like mob (its master). Upon spawning, the master mob orders the retriever to make for a certain location; once the retriever has reached its target it reports back to its master. The player's task usually is to prevent the retriever from reaching its target, because bad things may happen should it succeed |
DOL.Events.RevivedEventArgs | Holds the arguments for the Revived event of GamePlayer |
DOL.GS.Quests.RewardQuest | A quest type with basic and optional item rewards using the enhanced quest dialog |
DOL.GS.Effects.RezDmgImmunityEffect | |
DOL.GS.Commands.RideDismountCommandHandler | |
DOL.GS.Commands.RideMountGmCommandHandler | |
DOL.Events.RiderDismountEventArgs | Holds the arguments for the RiderDismount event of GameNPC |
DOL.Events.RiderMountEventArgs | Holds the arguments for the RiderMount event of GameNPC |
DOL.GS.Quests.Atlantis.Encounters.RingofDances | Encounter for the Ring of Dances artifact |
DOL.GS.Quests.Atlantis.Artifacts.RingofFire | Quest for the Ring of Fire artifact |
DOL.GS.Quests.Atlantis.Encounters.RingofFire | |
DOL.GS.Quests.Atlantis.Artifacts.RingofUnyieldingWill | Quest for the Ring of Unyielding Will artifact |
DOL.GS.Quests.Atlantis.Encounters.RingofUnyieldingWill | Encounter for the Ring of Unyielding Will artifact |
DOL.GS.Commands.RolePlayCommandHandler | |
DOL.GS.Commands.RollCommandHandler | |
DOL.AI.Brain.RoundsBrain | A brain that make npc walk on rounds with way point |
DOL.GS.RoyalTreasuryClerk | Special NPC for giving DR players items |
DOL.GS.Commands.RPCommandHandler | |
DOL.GS.RealmAbilities.RR5RealmAbility | |
DOL.GS.Trainer.RunemasterTrainer | Runemaster Trainer |
DOL.GS.RealmAbilities.RuneOfUtterAgilityAbility | Mastery of Concentration RA |
DOL.GS.Effects.RuneOfUtterAgilityEffect | Mastery of Concentration |
DOL.GS.Spells.SabotageSpellHandler | |
DOL.GS.Area.SafeArea | |
DOL.GS.Commands.SafetyCommandHandler | |
DOL.GS.Salvage | The class holding all salvage functions |
DOL.GS.Commands.SalvageCommandHandler | |
DOL.GS.DatabaseUpdate.SalvageYieldsUpdate | Checks and updates the new SalvageYields table |
DOL.GS.Spells.SavageCombatSpeedBuff | |
DOL.GS.Spells.SavageCrushResistanceBuff | |
DOL.GS.Spells.SavageDPSBuff | |
DOL.GS.Spells.SavageEnduranceHeal | Handlers for the savage's special endurance heal that takes health instead of mana |
DOL.GS.Spells.SavageEvadeBuff | |
DOL.GS.Spells.SavageParryBuff | |
DOL.GS.Spells.SavageSlashResistanceBuff | |
DOL.GS.Spells.SavageThrustResistanceBuff | |
DOL.GS.Trainer.SavageTrainer | Savage Trainer |
DOL.GS.Commands.SayCommandHandler | |
DOL.Events.SayEventArgs | Holds the arguments for the Say event of GameLivings |
DOL.Events.SayReceiveEventArgs | Holds the arguments for the SayReceive event of GameLivings |
DOL.GS.Spells.ScarabProc | Scarab proc spell handler Snare and morph target. Cecity is a subspell |
DOL.GS.SkillHandler.ScarsOfBattle | |
DOL.GS.Quests.Atlantis.Encounters.ScepteroftheMeritorious | |
DOL.GS.Scholar | The scholars handing out the artifacts |
DOL.GS.Quests.Atlantis.Artifacts.ScorpionsTail | Quest for the Scorpions Tail artifact |
DOL.GS.Quests.Atlantis.Encounters.ScorpionsTail | |
DOL.GS.PlayerTitles.ScourgeOfAlbionTitle | "Scourge of Albion" title granted to everyone who killed 25000+ alb players |
DOL.GS.PlayerTitles.ScourgeOfHiberniaTitle | "Scourge of Hibernia" title granted to everyone who killed 25000+ hib players |
DOL.GS.PlayerTitles.ScourgeOfMidgardTitle | "Scourge of Midgard" title granted to everyone who killed 25000+ mid players |
DOL.GS.Quests.ScoutMission | |
DOL.AI.Brain.ScoutMobBrain | Brain for scout mobs. Scout mobs are NPCs that will not aggro on a player of their own accord, instead, they'll go searching for adds around the area and make those aggro on a player |
DOL.GS.Trainer.ScoutTrainer | Scout Trainer |
DOL.Events.ScriptEvent | This class holds all possible script events. Only constants defined here! |
DOL.Events.ScriptLoadedEventAttribute | This attribute can be applied to static methods to automatically register them with the GameServer's global script compiled event |
DOL.GS.ScriptMgr | |
DOL.Events.ScriptUnloadedEventAttribute | This attribute can be applied to static methods to automatically register them with the GameServer's global script unloaded event |
DOL.GS.RealmAbilities.SearingPetAbility | Searing pet RA |
DOL.GS.Effects.SearingPetEffect | Minion Rescue |
DOL.GS.RealmAbilities.SecondWindAbility | Second Wind, restores 100% endu |
DOL.GS.Trainer.SeerTrainer | Seer Trainer |
DOL.GS.RealmAbilities.SelectiveBlindnessAbility | Selective Blindness RA |
DOL.GS.Effects.SelectiveBlindnessEffect | |
DOL.GS.SelfCraftWindow | SelfCraftWindow is the object used to cambine item alone |
DOL.GS.RealmAbilities.SelflessDevotionAbility | |
DOL.GS.Effects.SelflessDevotionEffect | |
DOL.GS.Commands.SendCommandHandler | |
DOL.GS.Spells.SenseDullingCloudSpellHandler | |
DOL.GS.RealmAbilities.SerenityAbility | Serenity realm ability |
DOL.GS.Commands.ServerPropertiesCommand | |
DOL.GS.ServerProperties.ServerPropertyAttribute | The server property attribute |
DOL.GS.ServerRules.ServerRulesAttribute | Denotes a class as a server rules handler for a given server type |
DOL.GS.Behaviour.Actions.SetGuildNameAction | |
DOL.GS.Behaviour.Actions.SetMonsterPathAction | |
DOL.GS.Quests.Actions.SetQuestStepAction | |
DOL.GS.Commands.SetTitleCommandHandler | |
DOL.GS.Commands.SetWhoCommandHandler | |
DOL.GS.Effects.ShadeEffect | Player shade effect |
DOL.GS.Quests.Atlantis.Artifacts.ShadesOfMist | Quest for the Shades of Mist artifact |
DOL.GS.Spells.ShadesOfMist | Shades of Mist spell handler: Shape change (shade) on self with a defensive proc (200 pt. melee health buffer) |
DOL.GS.Quests.Atlantis.Encounters.ShadesOfMist | Encounter for the Shades of Mist artifact |
DOL.GS.Trainer.ShadowbladeTrainer | Shadowblade Trainer |
DOL.GS.Trainer.ShamanTrainer | Shaman Trainer |
DOL.GS.Quests.Catacombs.Obelisks.SharLabyrinth | Discovery credit for the Shar Labyrinth |
DOL.GS.Spells.ShatterIllusions | |
DOL.GS.ShieldLevel | Size of a shield |
DOL.GS.RealmAbilities.ShieldOfImmunityAbility | Mastery of Concentration RA |
DOL.GS.Effects.ShieldOfImmunityEffect | Mastery of Concentration |
DOL.GS.Quests.Atlantis.Encounters.ShieldOfKhaos | Encounter for the Shield of Khaos artifact |
DOL.GS.Quests.Atlantis.Artifacts.ShieldOfKhaos | Quest for the Shield of Khaos artifact |
DOL.GS.RealmAbilities.ShieldTripAbility | Mastery of Concentration RA |
DOL.GS.Effects.ShieldTripDisarmEffect | Adrenaline Rush |
DOL.GS.Effects.ShieldTripRootEffect | |
DOL.GS.PacketHandler.Client.v168.ShipHookpointInteractHandler | |
DOL.GS.Commands.ShowCommandHandler | |
DOL.GS.Commands.ShuffleCommandHandler | |
DOL.GS.Spells.SickHealSpellHandler | |
DOL.GS.Spells.SiegeArrow | |
DOL.GS.SiegeCrafting | |
DOL.GS.SiegecraftingMaster | |
DOL.GS.Spells.SiegeDirectDamageSpellHandler | |
DOL.GS.SiegeTimer | |
DOL.GS.PacketHandler.Client.v168.SiegeWeaponActionHandler | SiegeWeaponActionHandler handler the command of player to control siege weapon |
DOL.GS.Commands.SiegeWeaponCommandHandler | |
DOL.GS.Spells.SiegeWreckerSpellHandler | |
DOL.GS.Spells.SilenceSpellHandler | Reduce range needed to cast the sepll |
DOL.GS.PlayerTitles.SimplePlayerTitle | Base abstract class for simple player titles |
DOL.GS.SimpleTeleporter | Simple Teleporter. This teleporter uses the npc guild name to determine available teleport locations in the Teleport table PackageID is used for the text displayed to the player |
DOL.GS.SinglePermission | SinglePermission is special permission of command for player |
DOL.GS.Spells.SingleStatBuff | Buffs a single stat, considered as a baseline buff (regarding the bonuscategories on statproperties) |
DOL.GS.Spells.SingleStatDebuff | Debuffs a single stat |
DOL.GS.Commands.SitCommandHandler | |
DOL.GS.PacketHandler.Client.v168.PlayerSitRequestHandler.SitRequestHandler | Handles player sit requests |
DOL.GS.Trainer.SkaldTrainer | Skald Trainer |
DOL.GS.Skill | Base class for skills |
DOL.GS.SkillBase | |
DOL.GS.SkillHandlerAttribute | Skill Attribute |
DOL.GS.PropertyCalc.SkillLevelCalculator | The Skill Level calculator |
DOL.GS.Spells.SkillsDebuff | Skills Debuff |
DOL.GS.Spells.SlashResistBuff | Slash buff |
DOL.GS.Spells.SlashResistDebuff | Slash resistance debuff |
DOL.GS.PlayerTitles.SlayerOfAlbionTitle | |
DOL.GS.PlayerTitles.SlayerOfHiberniaTitle | |
DOL.GS.PlayerTitles.SlayerOfMidgardTitle | |
DOL.GS.Slot | All known slots |
DOL.GS.Spells.SnakeCharmer | Heal Over Time spell handler |
DOL.GS.Quests.Atlantis.Encounters.SnakecharmersWeapon | |
DOL.GS.Quests.Atlantis.Encounters.Snatcher | Encounter for the Snatcher artifact |
DOL.GS.Quests.Atlantis.Artifacts.Snatcher | Quest for the Snatcher artifact |
DOL.AI.Brain.SocialBrain | Proof of concept. A brain that will BAF (Bring-A-Friend) when nearby livings are attacked. <author>Aredhel</author> |
DOL.GS.RealmAbilities.SoldiersBarricadeAbility | |
DOL.GS.Effects.SoldiersBarricadeEffect | Effect handler for Barrier Of Fortitude |
DOL.GS.RealmAbilities.SoldiersCitadelAbility | Soldier's Citadel RA |
DOL.GS.Effects.SoldiersCitadelEffect | |
DOL.GS.Effects.SoldiersCitadelSecondaryEffect | |
DOL.GS.Song | |
DOL.GS.RealmAbilities.SonicBarrierAbility | Arms Length Realm Ability |
DOL.GS.Trainer.SorcererTrainer | Sorcerer Trainer |
DOL.GS.ChampSpecMgr.Sorter | |
DOL.GS.RealmAbilities.SoulQuenchAbility | Soul Quench RA |
DOL.Events.SourceEventArgs | The source of an event |
DOL.GS.Commands.SpacingHandler | |
DOL.GS.SpawnDjinnStone | Djinn stone (spawns ancient bound djinn) |
DOL.GS.Quests.Atlantis.Encounters.SpearofKings | Encounter for the Spear of Kings artifact |
DOL.GS.Specialization | Specialization can be in some way an ability too and can have icons then its level depends from skill points that were spent to it through trainers |
DOL.GS.Styles.Style.SpecialWeaponType | Special weapon type requirements |
DOL.GS.Specs | Strong name constants for built in specs |
DOL.GS.Commands.SpeedCommandHandler | |
DOL.GS.PropertyCalc.SpeedDecreaseDurationPercentCalculator | The melee damage bonus percent calculator |
DOL.GS.Spells.SpeedDecreaseSpellHandler | Spell handler for speed decreasing spells |
DOL.GS.Spells.SpeedEnhancementSpellHandler | Increases the target's movement speed |
DOL.GS.RealmAbilities.SpeedOfSoundAbility | |
DOL.GS.Effects.SpeedOfSoundEffect | Effect handler for Barrier Of Fortitude |
DOL.GS.Spells.SpeedOfTheRealmHandler | Increases the target's movement speed |
DOL.GS.Spells.SpeedWrapSpellHandler | |
DOL.GS.Spells.SpeedWrapWardSpellHandler | |
DOL.GS.Spell | |
DOL.GS.GameNPC.SpellAction | The spell action of this living |
DOL.GS.SkillHandler.SpellCastingAbilityHandler | |
DOL.GS.PropertyCalc.SpellCastSpeedPercentCalculator | |
DOL.GS.SpellCrafting | |
DOL.GS.SpellCraftingMaster | Master for spell crafting |
DOL.GS.PropertyCalc.SpellDamagePercentCalculator | |
DOL.GS.PropertyCalc.SpellDurationPercentCalculator | |
DOL.GS.PropertyCalc.SpellFumbleChanceCalculator | |
DOL.GS.Spells.SpellHandler | Default class for spell handler should be used as a base class for spell handler |
DOL.GS.Spells.SpellHandlerAttribute | Denotes a class as a spelltype handler for given spell type |
DOL.GS.PropertyCalc.SpellLevelCalculator | The Character Stat calculator |
DOL.GS.SpellLine | |
DOL.GS.Keeps.SpellMgr | Class to deal with spell casting for the guards |
DOL.GS.PropertyCalc.SpellRangePercentCalculator | The Spell Range bonus percent calculator |
DOL.GS.RealmAbilities.SpiritMartyrAbility | |
DOL.GS.Trainer.SpiritmasterTrainer | Spiritmaster Trainer |
DOL.GS.Spells.SpiritResistBuff | Spirit resistance buff |
DOL.GS.Spells.SpiritResistDebuff | Spirit resistance debuff |
DOL.GS.Spells.SpreadhealSpellHandler | |
DOL.GS.SkillHandler.SprintAbilityHandler | Handler for Sprint Ability clicks |
DOL.GS.Commands.SprintCommandHandler | |
DOL.GS.Effects.SprintEffect | The helper class for sprint ability |
DOL.GS.RealmAbilities.SputinsLegacyAbility | Sputins Legacy Realm Ability |
DOL.GS.Effects.SputinsLegacyEffect | |
DOL.GS.Spells.Spymaster6DotHandler | |
DOL.GS.Area.Square | |
DOL.GS.Quests.Atlantis.Artifacts.StaffofGod | Quest for the Staff of the God artifact |
DOL.GS.Quests.Atlantis.Encounters.StaffofGod | Encounter for the Staff of the God artifact |
DOL.GS.SkillHandler.StagAbilityHandler | Handler for Stag Ability clicks |
DOL.GS.Effects.StagEffect | The helper class for the stag ability |
DOL.GS.Trainer.StalkerTrainer | Stalker Trainer |
DOL.AI.Brain.StandardMobBrain | Standard brain for standard mobs |
DOL.GS.Commands.StandCommandHandler | |
DOL.GS.Spells.StarsProc | |
DOL.GS.Spells.StarsProc2 | |
DOL.GS.StartupEquipment | Equips new created Characters with standard equipment |
DOL.GS.PropertyCalc.StatCalculator | The Character Stat calculator |
DOL.GS.SkillHandler.StatChangingAbility | |
DOL.GS.Effects.StaticEffect | |
DOL.GS.RealmAbilities.StaticTempestAbility | |
DOL.GS.RealmAbilities.Statics.StaticTempestBase | |
DOL.GS.GameEvents.StatPrint | |
DOL.GS.Commands.StatsAnonHandler | |
DOL.GS.GameEvents.StatSave | |
DOL.GS.Commands.StatsCommandHandler | |
DOL.GS.PlayerStatistics.StatToCount | |
DOL.GS.Effects.StealthEffect | The helper class for the stealth ability |
DOL.GS.StealtherAbilities | |
DOL.GS.Spells.StealthSkillBuff | Stealth Skill buff |
DOL.GS.SkillHandler.StealthSpecHandler | Handler for Stealth Spec clicks |
DOL.GS.Quests.Atlantis.Encounters.StoneOfAtlantis | Encounter for the Stone of Atlantis artifact |
DOL.GS.Quests.Atlantis.Artifacts.StoneofAtlantis | Quest for the Stone of Atlantis artifact |
DOL.GS.Spells.StormSpellHandler | |
DOL.GS.Spells.StrengthBuff | Str stat baseline buff |
DOL.GS.Spells.StrengthConBuff | Str/Con stat specline buff |
DOL.GS.Spells.StrengthConDebuff | Str/Con stat specline debuff |
DOL.GS.Spells.StrengthConstitutionDrain | Strength/Constitution drain spell handler |
DOL.GS.Spells.StrengthConstitutionShear | Shears str/con buff |
DOL.GS.Spells.StrengthDebuff | Str stat baseline debuff |
DOL.GS.Spells.StrengthShear | Shears strength buff |
DOL.GS.RealmAbilities.StrikePredictionAbility | |
DOL.GS.Effects.StrikePredictionEffect | Effect handler for Barrier Of Fortitude |
DOL.GS.PlayerTitles.StrongholdChiefTitle | "Stronghold Chief" title granted to everyone who captured 1000+ towers |
DOL.GS.PlayerTitles.StrongholdSoldierTitle | "Stronghold Soldier" title granted to everyone who captured 100+ towers |
DOL.GS.Commands.StuckCommandHandler | |
DOL.GS.PropertyCalc.StunDurationPercentCalculator | The melee damage bonus percent calculator |
DOL.GS.Spells.StunSpellHandler | Stun |
DOL.GS.Styles.Style | Holds all information needed for a Style in game. Mainly this class contains the DBStyle class but it converts some int values into the appropriate enums |
DOL.GS.Spells.StyleAbsorbBuff | |
DOL.GS.PropertyCalc.StyleAbsorbPercentCalculator | The Spell Range bonus percent calculator |
DOL.GS.Spells.StyleBleeding | Style bleeding effect spell handler |
DOL.GS.Spells.StyleCombatSpeedDebuff | Style combat speed debuff effect spell handler |
DOL.GS.PropertyCalc.StyleDamagePercentCalculator | The Spell Range bonus percent calculator |
DOL.GS.Spells.StyleDmgAbsSpellHandler | |
DOL.GS.Spells.StyleHandler | |
DOL.GS.Styles.StyleLine | The style line containing all the styles able to execute |
DOL.GS.Spells.StylePowerDrain | Style combat speed debuff effect spell handler |
DOL.GS.Styles.StyleProcessor | Processes styles and style related stuff |
DOL.GS.Spells.StyleSpeedDecrease | Style speed decrease effect spell handler |
DOL.GS.Spells.StyleStun | Style stun effect spell handler |
DOL.GS.Spells.StyleTaunt | Style taunt effect spell handler |
DOL.GS.Spells.SubtleKills | |
DOL.GS.Spells.SummonAnimistFnF | Summon a fnf animist pet |
DOL.GS.Spells.SummonAnimistMainPet | Spell handler to summon a animist pet |
DOL.GS.Spells.SummonAnimistPet | Summon an animist pet |
DOL.GS.Spells.SummonCommanderPet | Spell handler to summon a bonedancer pet |
DOL.GS.SummonDjinnStone | Djinn stone (summons ancient bound djinn) |
DOL.GS.Spells.SummonDruidPet | Spell handler to summon a bonedancer pet |
DOL.GS.SummonedDjinn | Ancient bound djinn (Atlantis teleporter). This is the type that is summoned through the djinn stone |
DOL.GS.Commands.SummonHorseCommandHandler | |
DOL.GS.Spells.SummonHunterPet | Spell handler to summon a bonedancer pet |
DOL.GS.Spells.SummonItemSpellHandler | |
DOL.GS.Spells.SummonMinionHandler | Pet summon spell handler |
DOL.GS.Spells.SummonMonster | Summary description for ReanimateCorpe |
DOL.GS.Spells.SummonNecromancerPet | Spell handler to summon a necromancer pet |
DOL.GS.Spells.SummonNoveltyPet | |
DOL.GS.Spells.SummonSimulacrum | Spell handler to summon a bonedancer pet |
DOL.GS.Spells.SummonSpellHandler | Pet summon spell handler |
DOL.GS.Spells.SummonSpiritFighter | |
DOL.GS.Spells.SummonTheurgistPet | Summon a theurgist pet |
DOL.GS.Spells.SummonUnderhill | Spell handler to summon a bonedancer pet |
DOL.GS.Spells.SummonWarcrystalSpellHandler | |
DOL.GS.Spells.SummonWoodSpellHandler | |
DOL.GS.SkillHandler.SureShotAbilityHandler | Handler for Sure Shot ability |
DOL.GS.Effects.SureShotEffect | The helper effect for sure shot |
DOL.GS.Relics.RelicPad.Surface | Class to register players entering or leaving the pad |
DOL.Events.SwitchedTargetEventArgs | This class holds the old and the new target for GameLiving.SwitchedTargetEvent. <author>Aredhel</author> |
DOL.GS.Quests.Atlantis.Artifacts.TabletofAtlantis | Quest for the Tablet of Atlantis artifact |
DOL.GS.Tailoring | |
DOL.GS.TailoringMaster | Master for armorcrafting |
DOL.Events.TakeDamageEventArgs | Holds the arguments for the TakeDamage event of GameObjects |
DOL.GS.Behaviour.Actions.TakeGoldAction | |
DOL.GS.Behaviour.Actions.TakeItemAction | |
DOL.GS.Behaviour.Actions.TalkAction | |
DOL.GS.Spells.TangleSnareSpellHandler | |
DOL.GS.Commands.TargetCommandHandler | |
DOL.GS.Spells.TargetModifierSpellHandler | |
DOL.GS.Spells.Tartaros | |
DOL.GS.Quests.Atlantis.Encounters.TartarosStaff | |
DOL.GS.Quests.Atlantis.Artifacts.TartarosStaff | Quest for the Tartaros' Gift artifact |
DOL.GS.Commands.TaskCommandHandler | |
DOL.GS.Quests.TaskDungeonInstance | |
DOL.GS.ServerRules.TaskDungeonJumpPoint | Handles task dungeon jump points |
DOL.GS.Quests.TaskDungeonMission | |
DOL.GS.TaskMaster | |
DOL.GS.Effects.TauntEffect | Pet taunt effect. While active, the pet will keep trying to taunt its target in case it is attacking someone else |
DOL.GS.SkillHandler.TauntingShoutAbilityHandler | Handler for Fury shout |
DOL.GS.Spells.TauntSpellHandler | Summary description for TauntSpellHandler |
DOL.GS.Commands.TeamCommandHandler | |
DOL.GS.Behaviour.Actions.TeleportAction | |
DOL.GS.Commands.TeleportCommandHandler | A command to manage teleport destinations |
DOL.GS.Keeps.FrontiersPortalStone.TeleporterEffect | |
DOL.GS.Keeps.TemplateMgr | |
DOL.GS.RealmAbilities.TestudoAbility | Testudo Realm Ability |
DOL.GS.Effects.TestudoEffect | Mastery of Concentration |
DOL.Events.TetherEventArgs | Event to signal time remaining until pet is lost |
DOL.GS.Trainer.ThaneTrainer | Thane Trainer |
DOL.GS.RealmAbilities.TheEmptyMindAbility | |
DOL.GS.Effects.TheEmptyMindEffect | The Empty Mind Effect |
DOL.GS.TheurgistPet | |
DOL.AI.Brain.TheurgistPetBrain | |
DOL.GS.Trainer.TheurgistTrainer | Theurgist Trainer |
DOL.GS.RealmAbilities.ThornweedFieldAbility | |
DOL.GS.RealmAbilities.Statics.ThornweedFieldBase | |
DOL.GS.ThroneRoomTeleporter | Teleporter for entering and leaving the throne room |
DOL.GS.Spells.ThrowWeaponSpellHandler | |
DOL.GS.Spells.ThrustResistBuff | Thrust buff |
DOL.GS.Spells.ThrustResistDebuff | Thrust resistance debuff |
DOL.GS.Commands.TimeCommandHandler | |
DOL.GS.Effects.TimedEffect | Base for all effects that are timed and should stop on itself |
DOL.GS.RealmAbilities.TimedRealmAbility | |
DOL.GS.GameTimer.TimeManager | This class manages all the GameTimers. It is started from within the GameServer.Start() method and stopped from within the GameServer.Stop() method. It runs an own thread when it is started, that cylces through all GameTimers and executes them at the right moment |
DOL.GS.Behaviour.Actions.TimerAction | |
DOL.Events.TimerEventArgs | Holds the arguments for the Timer event of GameObjects |
DOL.GS.GameEvents.StatPrint.TimerStats | |
DOL.GS.Behaviour.Triggers.TimerTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.AI.Brain.TitanBrain | |
DOL.GS.Commands.TitleGmCommandHandler | |
DOL.GS.PropertyCalc.ToHitBonusCalculator | The Character Stat calculator |
DOL.GS.Spells.ToHitSkillBuff | To Hit buff |
DOL.GS.Spells.ToHitSkillDebuff | ToHit Skill debuff |
DOL.GS.RealmAbilities.ToughnessAbility | Toughness |
DOL.GS.Commands.TradeChannelCommandHandler | |
DOL.GS.Commands.TrainCommandHandler | |
DOL.GS.Behaviour.Actions.TrainerWindowAction | |
DOL.GS.TraitorDaggerPet | |
DOL.GS.Quests.Atlantis.Encounters.TraitorsDagger | |
DOL.GS.Spells.TraitorsDaggerProc | |
DOL.GS.Spells.TraitorsDaggerSummon | |
DOL.GS.Quests.Atlantis.Encounters.TraldorsOracle | Encounter for the Traldor's Oracle artifact |
DOL.GS.Behaviour.Attributes.TriggerAttribute | |
DOL.GS.SkillHandler.TripleWieldAbilityHandler | Handler for Triple Wield clicks |
DOL.GS.Effects.TripleWieldEffect | TripleWield |
DOL.GS.RealmAbilities.TrueshotAbility | Trueshot RA, grants 50% more range on next archery attack |
DOL.GS.Effects.TrueshotEffect | Trueshot grants 50% more range for next archery attack |
DOL.Events.TurnToEventArgs | Holds the arguments for the TurnTo event of GameNPC |
DOL.Events.TurnToHeadingEventArgs | Holds the arguments for the TurnToHeading event of GameNPC |
DOL.AI.Brain.TurretBrain | |
DOL.AI.Brain.TurretFNFBrain | |
DOL.AI.Brain.TurretMainPetCasterBrain | |
DOL.AI.Brain.TurretMainPetTankBrain | |
DOL.GS.TurretPet | |
DOL.GS.Spells.TurretsReleaseSpellHandler | |
DOL.GS.PacketHandler.Client.v168.UDPInitRequestHandler | |
DOL.GS.PacketHandler.Client.v168.UDPPingRequestHandler | Handles the ping packet |
DOL.GS.Spells.UnbreakableSpeedDecreaseSpellHandler | Spell handler for unbreakable speed decreasing spells |
DOL.GS.GamePlayer.UncoverStealthAction | Uncovers the player if a mob is too close |
DOL.GS.Spells.UninterruptableSpellHandler | |
DOL.GS.Spells.UniPortal | The spell used by classic teleporters |
DOL.GS.Effects.UniPortalEffect | The effect associated with the UniPortal teleport spell |
DOL.GS.Spells.UnmakeCrystalseedSpellHandler | |
DOL.GS.Spells.UnresistableStunSpellHandler | UnresistableStun |
DOL.GS.Spells.UnrresistableNonImunityStun | |
DOL.GS.Behaviour.Unused | Helper Class to Flag parameters in the generic Definition as unused |
DOL.GS.PacketHandler.Client.v168.UseSkillHandler.UseSkillAction | Handles player use skill actions |
DOL.GS.PacketHandler.Client.v168.UseSkillHandler | |
DOL.GS.PacketHandler.Client.v168.UseSlotHandler.UseSlotAction | Handles player use slot actions |
DOL.Events.UseSlotEventArgs | Holds the arguments for UseSlot event of GamePlayer |
DOL.GS.PacketHandler.Client.v168.UseSlotHandler | Handles spell cast requests from client |
DOL.GS.PacketHandler.Client.v168.UseSpellHandler.UseSpellAction | Handles player use spell actions |
DOL.GS.PacketHandler.Client.v168.UseSpellHandler | Handles spell cast requests from client |
DOL.GS.Spells.VacuumVortexSpellHandler | |
DOL.GS.RealmAbilities.ValeDefenseAbility | Arms Length Realm Ability |
DOL.GS.Trainer.ValewalkerTrainer | Valewalker Trainer |
DOL.GS.RealmAbilities.ValhallasBlessingAbility | Valhalla's Blessing RA |
DOL.GS.Effects.ValhallasBlessingEffect | |
DOL.GS.PacketHandler.Client.v168.CharacterCreateRequestHandler.ValidateCharacter | Provides methods to handle char creation checks |
DOL.GS.Spells.ValkyrieOffensiveProcSpellHandler | |
DOL.GS.Trainer.ValkyrieTrainer | Valkyrie Trainer |
DOL.GS.Spells.VampiirArmorDebuff | |
DOL.GS.SkillHandler.VampiirBoltAbilityHandler | Handler for Vampiir Bolt clicks |
DOL.GS.Spells.VampiirBoltSpellHandler | |
DOL.GS.SkillHandler.VampiirConstitution | |
DOL.GS.SkillHandler.VampiirDexterity | |
DOL.GS.Spells.VampiirEffectivenessDeBuff | |
DOL.GS.Spells.VampiirMagicResistance | |
DOL.GS.Spells.VampiirMeleeResistance | |
DOL.GS.SkillHandler.VampiirQuickness | |
DOL.GS.Spells.VampiirSkillBonusDeBuff | |
DOL.GS.Spells.VampiirStealthDetection | |
DOL.GS.SkillHandler.VampiirStrength | |
DOL.GS.Trainer.VampiirTrainer | Vampiir Trainer |
DOL.GS.Spells.VampMagicalStrike | Vamps magical strike |
DOL.GS.Spells.VampMaintainedSpeedDecrease | Spell handler for speed decreasing spells. Special for vampiirs |
DOL.GS.RealmAbilities.VanishAbility | Vanish realm ability |
DOL.GS.RealmAbilities.VanishEffect | Vanish |
DOL.GS.RealmAbilities.VehementRenewalAbility | Vehement Renewal, healing all but caster in 2000 range |
DOL.GS.RealmAbilities.VeilRecoveryAbility | |
DOL.GS.DatabaseConverters.Version002 | Converts the database format to the version 2 |
DOL.GS.DatabaseConverters.Version003 | Converts the database format to the version 3 |
DOL.GS.DatabaseConverters.Version004 | Converts the database format to the version 3 |
DOL.GS.DatabaseConverters.Version005 | Converts the database format to the version 5 |
DOL.GS.PlayerTitles.VeteranTitle | "Veteran" title granted to all chars that play for at least 180 days |
DOL.GS.Commands.ViewReportsCommandHandler | |
DOL.GS.Trainer.VikingTrainer | Viking Trainer |
DOL.GS.RealmAbilities.ViperAbility | |
DOL.GS.RealmAbilities.VolcanicPillarAbility | |
DOL.GS.Commands.WalkCommandHandler | |
DOL.Events.WalkEventArgs | Holds the arguments for the Walk event of GameNPC |
DOL.GS.Behaviour.Actions.WalkToAction | |
DOL.Events.WalkToEventArgs | Holds the arguments for the WalkTo event of GameNPC |
DOL.GS.Behaviour.Actions.WalkToSpawnAction | |
DOL.GS.RealmAbilities.WallOfFlameAbility | |
DOL.GS.RealmAbilities.Statics.WallOfFlameBase | |
DOL.GS.Trainer.WardenTrainer | Warden Trainer |
DOL.GS.Spells.WarlockSpeedDecreaseSpellHandler | Spell handler for speed decreasing spells |
DOL.GS.Trainer.WarlockTrainer | Warlock Trainer |
DOL.GS.PacketHandler.Client.v168.WarmapBonusesRequestHandler | |
DOL.GS.WarMapMgr | |
DOL.GS.PacketHandler.Client.v168.WarmapShowRequestHandler | |
DOL.GS.Trainer.WarriorTrainer | Warrior Trainer |
DOL.GS.Spells.WaterBreathingSpellHandler | |
DOL.GS.PropertyCalc.WaterSpeedCalculator | The Character Stat calculator |
DOL.GS.GameNPC.WaypointDelayAction | Delays movement to the next waypoint |
DOL.GS.WeaponCrafting | |
DOL.GS.WeaponCraftingMaster | Master for armorcrafting |
DOL.GS.GameLiving.WeaponOnTargetAction | The action when the weapon hurt the target |
DOL.GS.Spells.WeaponSkillBuff | WeaponSkill buff |
DOL.GS.Spells.WeaponskillConDebuff | |
DOL.GS.PropertyCalc.WeaponSkillPercentCalculator | |
DOL.GS.Commands.WeatherCommandHandler | |
DOL.GS.WeatherMgr | The WeatherMgr takes care of rain/snow and other goodies inside all the regions |
DOL.GS.Commands.WebDisplayCommandHandler | |
DOL.GS.Commands.WhereCommandHandler | |
DOL.GS.RealmAbilities.WhirlingStaffAbility | Whirling Staff Ability |
DOL.GS.Effects.WhirlingStaffEffect | Adrenaline Rush |
DOL.GS.Behaviour.Actions.WhisperAction | |
DOL.GS.Commands.WhisperCommandHandler | |
DOL.Events.WhisperEventArgs | Holds the arguments for the Whisper event of GameLivings |
DOL.Events.WhisperReceiveEventArgs | Holds the arguments for the WhisperReceive event of GameLivings |
DOL.GS.Behaviour.Triggers.WhisperTrigger | A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled |
DOL.GS.Commands.WhoCommandHandler | |
DOL.GS.RealmAbilities.WildHealingAbility | Wild healing ability, critical heal chance bonus to heal spells (SpellHandler checks for it) |
DOL.GS.RealmAbilities.WildMinionAbility | |
DOL.GS.RealmAbilities.WildPowerAbility | Wild power ability, critical hit chance bonus to damage spells (SpellHandler checks for it) |
DOL.GS.Quests.Atlantis.Encounters.WingedHelm | Encounter for the Winged Helm artifact |
DOL.GS.Quests.Atlantis.Encounters.WingsDive | |
DOL.GS.Trainer.WizardTrainer | Wizard Trainer |
DOL.GS.WoodWorking | |
DOL.GS.PacketHandler.Client.v168.WorldInitRequestHandler.WorldInitAction | Handles player world init requests |
DOL.GS.PacketHandler.Client.v168.WorldInitRequestHandler | |
DOL.GS.WorldInventoryItem | This class represents an inventory item when it is laying on the floor in the world! It is just a wraper class around InventoryItem |
DOL.GS.WorldMgr | The WorldMgr is used to retrieve information and objects from the world. It contains lots of functions that can be used. It is a static class |
DOL.GS.RealmAbilities.WrathofChampionsAbility | |
DOL.GS.GameEvents.XFirePlayerEnterExit | |
DOL.GS.Commands.XPCommandHandler | |
DOL.GS.PropertyCalc.XpPointsCalculator | Calculator for XP % bonus |
DOL.GS.Commands.YellCommandHandler | |
DOL.Events.YellEventArgs | Holds the arguments for the Yell event of GameLivings |
DOL.Events.YellReceiveEventArgs | Holds the arguments for the YellReceive event of GameLivings |
DOL.GS.ZoarkatPet | |
DOL.GS.Spells.ZoDebuffSpellHandler | |
DOL.GS.Zone | This class represents one Zone in DAOC. It holds all relevant information that is needed to do different calculations |
DOL.GS.ZoneBonus | |
DOL.GS.Commands.ZoneCommandHandler | |
DOL.GS.ZoneData | Holds the information of a child of the zone config file, that can be used later for instance creation |
DOL.GS.GameEvents.ZonePointEffect | |