Dawn of Light - Class documentation 2900
This is the Dawn of Light project
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
DOL.GS.AbilitiesStrong name constants for built in abilities
DOL.GS.AbilityAbility class nontrainable abilities have level 0 trainable abilities have level > 0, level is displayed in roman numbers
DOL.GS.Spells.AblativeArmorSpellHandler
DOL.GS.Quests.Actions.AbortQuestAction
DOL.GS.Quests.Triggers.AbortQuestTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.AI.ABrainThis class is the base of all arteficial intelligence in game objects
DOL.GS.Spells.ABSDamageShieldABS Damage shield spell handler
DOL.GS.Behaviour.AbstractAction< TypeP, TypeQ >If one trigger and all requirements are fulfilled the corresponding actions of a QuestAction will we executed one after another. Actions can be more or less anything: at the moment there are: GiveItem, TakeItem, Talk, Give Quest, Increase Quest Step, FinishQuest, etc...
DOL.GS.AbstractAreaAbstractArea extend this if you wish to implement e new custom area. For examples see Area.Cricle, Area.Square
DOL.GS.Spells.AbstractBuffShearBase class for all buff shearing spells
DOL.GS.Spells.AbstractCCSpellHandlerAbstract CC spell handler
DOL.GS.Commands.AbstractCommandHandlerProviding some basic command handler functionality
DOL.GS.AbstractCraftingSkillAbstractCraftingSkill is the base class for all crafting skill
DOL.GS.Spells.AbstractDamageAddSpellHandlerContains all common code for damage add and shield spell handlers
DOL.GS.Keeps.AbstractGameKeepAbstractGameKeep is the keep or a tower in game in RVR
DOL.GS.Spells.AbstractIllnessSpellHandlerContains all common code for illness spell handlers (and negative spell effects without animation)
DOL.GS.Quests.AbstractMission
DOL.GS.PacketHandler.AbstractPacketLib
DOL.GS.AbstractProfessionTradeskills that earn the crafter a title. <author>Aredhel</author>
DOL.GS.Quests.AbstractQuestDeclares the abstract quest class from which all user created quests must derive!
DOL.GS.Behaviour.AbstractRequirement< TypeN, TypeV >Requirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Spells.AbstractResistBuffBase class for all resist buffs, needed to set effectiveness
DOL.GS.Spells.AbstractResistDebuffBase class for all resist debuffs, needed to set effectiveness and duration
DOL.GS.Spells.AbstractSavageBuff
DOL.GS.Spells.AbstractSavageResistBuff
DOL.GS.Spells.AbstractSavageStatBuff
DOL.GS.ServerRules.AbstractServerRules
DOL.GS.Quests.AbstractTaskDeclares the abstract quest class from which all user created quests must derive!
DOL.GS.Behaviour.AbstractTrigger< TypeK, TypeI >A trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.Quests.Triggers.AcceptQuestTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.Commands.AccountCommand
DOL.Events.AccountEventArgsHolds the arguments for the account events
DOL.GS.Trainer.AcolyteTrainerAcolyte Trainer
DOL.GS.Behaviour.Attributes.ActionAttribute
DOL.GS.Spells.AcuityBuffAcuity buff
DOL.GS.Spells.AcuityDebuffAcuity stat baseline debuff
DOL.GS.Spells.AcuityShearShears acuity buff
DOL.GS.Commands.AddBindCommandHandler
DOL.GS.PlayerTitles.AdministratorTitleExample..
DOL.GS.RealmAbilities.AdrenalineRushAbility
DOL.GS.RealmAbilities.AdrenalineRushEffectEffect handler for Barrier Of Fortitude
DOL.GS.AdvancedCraftingSkillAdvancedCraftingSkill is the skill for alchemy and spellcrafting whitch add all combine system
DOL.GS.Commands.AdviceCommandHandler
DOL.GS.Commands.AdvisorCommandHandler
DOL.GS.Spells.AfHitsBuffSpellHandler
DOL.GS.Commands.AFKCommandHandler
DOL.GS.Quests.Atlantis.Encounters.AFlaskEncounter for the Flask artifact
DOL.AI.Brain.AggressiveBrainA brain that can aggro on other GameLiving objects. We derive from APlayerVicinityBrain to save CPU in case there aren't any players around anyway
DOL.GS.Quests.Atlantis.Artifacts.AHealersEmbraceQuest for the A Healer's Embrace artifact
DOL.GS.Quests.Atlantis.Encounters.AHealersEmbraceEncounter for the A Healer's Embrace artifact
DOL.GS.Trainer.AlbionMaulerTrainerMauler Trainer
DOL.GS.Trainer.AlbionRogueTrainerAlbion Rogue Trainer
DOL.GS.Scripts.AlbionRR10
DOL.GS.Scripts.AlbionRR11F
DOL.GS.Scripts.AlbionRR11M
DOL.GS.Scripts.AlbionRR12F
DOL.GS.Scripts.AlbionRR12M
DOL.GS.Scripts.AlbionRR4
DOL.GS.Scripts.AlbionRR5
DOL.GS.Scripts.AlbionRR6
DOL.GS.Scripts.AlbionRR7
DOL.GS.Scripts.AlbionRR8
DOL.GS.Scripts.AlbionRR9
DOL.GS.AlbionSITeleporterAlbion SI teleporter
DOL.GS.AlbionTeleporterAlbion teleporter
DOL.GS.AlchemistsMaster
DOL.GS.Alchemy
DOL.GS.AllianceAlliance are the alliance between guild in game
DOL.GS.Commands.AllianceGuildChatCommandHandler
DOL.GS.Spells.AllMagicResistsBuffBody/Spirit/Energy/Heat/Cold/Matter resistance buff
DOL.GS.Spells.AllResistsBuffResist all
DOL.GS.Spells.AllStatsBuff
DOL.GS.Spells.Atlantis.AllStatsDebuffAll stats debuff spell handler
DOL.GS.Spells.AllStatsDebuffAll stats debuff spell handler
DOL.GS.Spells.AllStatsPercentDebuffAll stats debuff spell handler
DOL.GS.RealmAbilities.AllureOfDeathAbilityArms Length Realm Ability
DOL.GS.Effects.AllureofDeathEffectHelper for charge realm ability
DOL.GS.Quests.Atlantis.Artifacts.AlvarusLeggingsQuest for the Alvarus's Leggings artifact
DOL.GS.Quests.Atlantis.Encounters.AlvarusLeggingsEncounter for the Alvarus's Leggings artifact
DOL.GS.Spells.AlvarusMorphAlvarus spell handler Water breathing is a subspell
DOL.GS.RealmAbilities.AmelioratingMelodiesAbilityAmeliorating Melodies realm ability
DOL.GS.RealmAbilities.AmelioratingMelodiesEffectAmeliorating Melodies
DOL.GS.Spells.AmnesiaSpellHandler
DOL.GS.AncientBoundDjinnAncient bound djinn (Atlantis teleporter)
DOL.GS.Spells.AncientTransmuterSpellHandler
DOL.GS.RealmAbilities.AngerOfTheGodsAbility
DOL.GS.Behaviour.Actions.AnimationAction
DOL.GS.Trainer.AnimistTrainerAnimist Trainer
DOL.GS.Commands.AnnounceCommandHandler
DOL.GS.Commands.AnonymousCommandHandler
DOL.AI.APlayerVicinityBrain
DOL.GS.Commands.AppealCommandHandler
DOL.GS.PacketHandler.Client.v168.PlayerAppraiseItemRequestHandler.AppraiseActionHandlerHandles item apprise actions
DOL.GS.ArbiterThe Atlantis arbiter
DOL.GS.Spells.ArcaneLeadershipArcane leadership spell handler (range+resist pierce)
DOL.GS.PropertyCalc.ArcaneSyphonCalculator[Freya] Nidel. The ArcaneSyphon calculator: 25% cap like live server: http://www.camelotherald.com/more/3202.shtml
DOL.GS.Spells.Archery
DOL.GS.Spells.ArcheryDoTSpellHandler
DOL.GS.PropertyCalc.ArcheryRangePercentCalculatorThe Archery Range bonus percent calculator
DOL.GS.PropertyCalc.ArcherySpeedPercentCalculatorThe Archery Speed bonus percent calculator
DOL.GS.AreaCollection of basic area shapes Circle Square
DOL.GS.Commands.AreaCommandHandler
DOL.Events.AreaEventThis class holds all possible Area events. Only constants defined here!
DOL.Events.AreaEventArgsHolfs the arguments for AreaEvents, this one can be used for either player, npcs or monster Enter/Leave
DOL.GS.AreaMgr
DOL.GS.Spells.ArmorAbsorptionBuffArmor Absorption buff
DOL.GS.PropertyCalc.ArmorAbsorptionCalculatorThe Armor Absorption calculator
DOL.GS.Spells.ArmorAbsorptionDebuffArmor Absorption debuff
DOL.GS.ArmorCrafting
DOL.GS.ArmorCraftingMasterMaster for armorcrafting
DOL.GS.Spells.ArmorFactorBuffArmor factor buff
DOL.GS.PropertyCalc.ArmorFactorCalculatorThe Armor Factor calculator
DOL.GS.Spells.ArmorFactorDebuffArmor factor debuff
DOL.GS.ArmorLevelThe armor ability level for different armor types
DOL.GS.RealmAbilities.ArmsLengthAbilityArms Length Realm Ability
DOL.GS.Effects.ArmsLengthEffectHelper for charge realm ability
DOL.GS.Trainer.ArmsmanTrainerArmsman Trainer
DOL.GS.Quests.Atlantis.Artifacts.ArmsOfTheWindsQuest for the Arms of the Winds artifact
DOL.GS.Quests.Atlantis.Encounters.ArmsOfTheWindsEncounter for the Arms of the Winds artifact
DOL.GS.ArrektosProtector
DOL.GS.GameNPC.ArriveAtTargetActionDelayed action that fires an event when an NPC arrives at its target
DOL.GS.Spells.Atlantis.ArroganceArrogance spell handler
DOL.GS.Spells.ArrowDamageTypes
DOL.GS.Spells.ArrowSpellHandler.ArrowOnTargetActionDelayed action when arrow reach the target
DOL.GS.Spells.ArrowSpellHandlerSpell Handler for firing arrows
DOL.GS.RealmAbilities.ArrowSummoningAbility
DOL.GS.ArtifactCreditMerchantA bounty merchant for artifact credit
DOL.GS.Quests.Atlantis.ArtifactEncounterBase class for all artifact encounters
DOL.GS.ArtifactMgrThe artifact manager
DOL.GS.Quests.Atlantis.ArtifactQuestBase class for all artifact quests
DOL.GS.ArtifactScholarArtifact scholars
DOL.GS.Quests.Atlantis.ArtifactTurnInQuestTurn in Quest for changing artifact types
DOL.GS.Commands.AssistCommandHandler
DOL.GS.Quests.Atlantis.Artifacts.AtensShieldQuest for the Aten's Shield artifact
DOL.GS.Quests.Atlantis.Encounters.AtensShieldEncounter for the Aten's Shield artifact
DOL.GS.Quests.Atlantis.Encounters.AtlantisTabletEncounter for the Atlantis Tablet artifact
DOL.GS.Spells.AtlantisTabletMorph
DOL.GS.GameLiving.AttackActionThe attack action of this living
DOL.GS.Behaviour.Actions.AttackAction
DOL.GS.AttackDataHolds all data for an Attack
DOL.Events.AttackedByEnemyEventArgsHolds the arguments for the AttackedByEnemy event of GameLivings
DOL.Events.AttackFinishedEventArgsHolds the arguments for the AttackFinished event of GameLivings
DOL.GS.PacketHandler.Client.v168.PlayerAttackRequestHandler.AttackRequestHandlerHandles change attack mode requests
DOL.GS.BaseInstance.AutoCloseRegionTimer
DOL.GS.Commands.AutolootCommandHandler
DOL.GS.Commands.AutosplitCommandHandler
DOL.GS.RealmAbilities.AvoidanceOfMagicAbilityAvoidance of Magic RA, reduces magical damage
DOL.GS.RealmAbilities.BadgeOfValorAbilityHandler
DOL.GS.Effects.BadgeOfValorEffectEffect handler for Arms Length
DOL.GS.PacketHandler.Client.v168.BadNameCheckRequestHandler
DOL.GS.Spells.BainsheePulseDmgSpellHandler
DOL.GS.Trainer.BainsheeTrainerBainshee Trainer
DOL.GS.ServerRules.BalbansBreachJumpPoint
DOL.GS.Commands.BanCommandHandler
DOL.GS.Quests.Atlantis.Artifacts.BandOfStarsQuest for the Band of Stars artifact
DOL.GS.Quests.Atlantis.Encounters.BandOfStarsEncounter for the Band of Stars artifact
DOL.GS.Spells.BanelordSnareContains all common code for Banelord Spells
DOL.GS.PlayerTitles.BaneOfAlbionTitle"Bane of Albion" title granted to everyone who killed 2000+ alb players
DOL.GS.PlayerTitles.BaneOfHiberniaTitle"Bane of Hibernia" title granted to everyone who killed 2000+ hib players
DOL.GS.PlayerTitles.BaneOfMidgardTitle"Bane of Midgard" title granted to everyone who killed 2000+ mid players
DOL.GS.Spells.BanespikeHandler
DOL.GS.Effects.BannerOfBesiegingEffectBanner of Freedom
DOL.GS.Effects.BannerOfFreedomEffectBanner of Freedom
DOL.GS.Effects.BannerOfShieldingEffectBanner of Shielding
DOL.GS.Effects.BannerOfWardingEffectBanner of Warding Effect
DOL.GS.Trainer.BardTrainerBard Trainer
DOL.GS.RealmAbilities.BarrierOfFortitudeAbility
DOL.GS.Effects.BarrierOfFortitudeEffectEffect handler for Barrier Of Fortitude
DOL.GS.Behaviour.BaseBehaviourBaseQuestParts are the core element of the new questsystem,
DOL.GS.BaseInstanceThe instance object is a dynamic region that is designed to be adventured by a select few. Instances can share the same skins as other regions, so they look the same, but in reality are an entirely unique region, often with different mobs. Two players, standing in the same spot, on top of the merchant's tent in Jordheim, if in two instances, will not be able to interact in any way. /summary>
DOL.GS.Spells.BaseProcSpellHandlerBase class for proc spell handler
DOL.GS.BaseProtector
DOL.GS.Quests.BaseQuestBaseQuest provides some helper classes for writing quests and integrates a new QuestPart Based QuestSystem
DOL.GS.BasicCrafting
DOL.GS.BasicCraftingMaster
DOL.GS.PlayerTitles.BattleEnforcer"Battle Enforcer" title granted to everyone who killed 2000+ players with death blow
DOL.GS.BattleGroupBattlegroups
DOL.GS.Commands.BattleGroupCommandHandler
DOL.GS.Commands.BattleGroupSetupCommandHandler
DOL.GS.PlayerTitles.BattleMaster
DOL.GS.Quests.Atlantis.Artifacts.BattlerQuest for the Battler artifact
DOL.GS.Quests.Atlantis.Encounters.BattlerEncounter for the Battler artifact
DOL.GS.Spells.BattlewarderSpellHandler
DOL.AI.Brain.BDArcherBrainA brain that can be controlled
DOL.AI.Brain.BDBufferBrainA brain that can be controlled
DOL.AI.Brain.BDCasterBrainA brain that can be controlled
DOL.AI.Brain.BDDebufferBrainA brain that can be controlled
DOL.AI.Brain.BDHealerBrainA brain that can be controlled
DOL.AI.Brain.BDMeleeBrainA brain that can be controlled
DOL.GS.BDPet
DOL.AI.Brain.BDPetBrain
DOL.GS.BDSubPet
DOL.GS.RealmAbilities.BedazzlingAuraAbility
DOL.GS.RealmAbilities.BedazzlingAuraEffectEffect handler for Barrier Of Fortitude
DOL.GS.Spells.BeFriendSpellHandler
DOL.GS.Behaviour.BehaviourBuilder
DOL.GS.Behaviour.BehaviourMgrDeclares the behaviours managed, all behaviourtypes instances must be registered here to be usable
DOL.GS.Behaviour.BehaviourUtils
DOL.GS.Quests.Atlantis.Artifacts.BeltofOglidarshQuest for the Belt of Oglidarsh artifact
DOL.GS.Quests.Atlantis.Encounters.BeltofOglidarshEncounter for the Belt of Oglidarsh artifact
DOL.GS.Quests.Atlantis.Artifacts.BeltoftheMoonQuest for the Belt of the Moon artifact
DOL.GS.Quests.Atlantis.Encounters.BeltoftheMoon
DOL.GS.Quests.Atlantis.Artifacts.BeltoftheSunQuest for the Belt of the Sun artifact
DOL.GS.Quests.Atlantis.Encounters.BeltoftheSunEncounter for the Belt of the Sun artifact
DOL.GS.SkillHandler.BerserkAbilityHandlerHandler for Sprint Ability clicks
DOL.GS.Effects.BerserkEffectThe helper class for the berserk ability
DOL.GS.Trainer.BerserkerTrainerBerserker Trainer
DOL.GS.Area.BindArea
DOL.GS.Commands.BindCommandHandlerCommand handler for the /bind command
DOL.GS.Blacksmith
DOL.GS.RealmAbilities.BladeBarrierAbilityBlade Barrier
DOL.GS.Effects.BladeBarrierEffectBlade Barrier
DOL.GS.Trainer.BlademasterTrainerBlademaster Trainer
DOL.GS.Spells.BladeturnSpellHandler
DOL.AI.Brain.BlankBrain
DOL.GS.RealmAbilities.BlindingDustAbilityMastery of Concentration RA
DOL.GS.Effects.BlindingDustEffectAdrenaline Rush
DOL.GS.Commands.BlinkCommandHandler
DOL.GS.RealmAbilities.BlissfulIgnoranceAbilityMinion Rescue RA
DOL.GS.Effects.BlissfulIgnoranceEffect
DOL.GS.PropertyCalc.BlockChanceCalculatorThe block chance calculator. Returns 0 .. 1000 chance
DOL.GS.Spells.BloodRage
DOL.GS.Spells.BLToHit
DOL.GS.Commands.BoatCommandHandlerCommand handler for /boat command
DOL.GS.BoatMgrThe BoatMgr holds pointers to all player boats
DOL.GS.SkillHandler.BodyguardAbilityHandlerHandler for Guard ability clicks
DOL.GS.Effects.BodyguardEffectThe helper class for the guard ability
DOL.GS.Spells.BodyguardHandler
DOL.GS.Spells.BodyResistBuffBody resistance buff
DOL.GS.Spells.BodyResistDebuffBody resistance debuff
DOL.GS.Spells.BodySpiritEnergyBuffBody/Spirit/Energy resistance buff
DOL.GS.RealmAbilities.BoilingCauldronAbilityBoiling Cauldron RA
DOL.GS.Effects.BoilingCauldronEffect
DOL.GS.SkillHandler.BolsteringRoarAbilityHandlerHandler for Sprint Ability clicks
DOL.GS.Spells.BolsteringRoarSpellHandler
DOL.GS.Spells.StarsProc.BoltOnTargetAction
DOL.GS.Spells.BoltSpellHandler.BoltOnTargetActionDelayed action when bolt reach the target
DOL.GS.Spells.VampiirBoltSpellHandler.BoltOnTargetAction
DOL.GS.Spells.BoltSpellHandlerSpell Handler for firing bolts
DOL.AI.Brain.BomberBrain
DOL.GS.Spells.BomberSpellHandler
DOL.GS.Trainer.BonedancerTrainerBonedancer Trainer
DOL.GS.Commands.BootCommandHandler
DOL.GS.Spells.BothAblativeArmorSpellHandler
DOL.GS.PropertyCalc.BountyPointsCalculatorCalculator for BountyPoints % bonus
DOL.GS.Commands.BountyRentCommandHandler
DOL.GS.Spells.BracerOfZoZo' Arkat summoning
DOL.GS.Quests.Atlantis.Artifacts.BracerofZoarkatQuest for the Bracer of Zo'arkat artifact
DOL.GS.Quests.Atlantis.Encounters.BracerofZoarkat
DOL.GS.Quests.Atlantis.Encounters.BraggartsBow
DOL.AI.Brain.BrittleBrain
DOL.GS.Spells.BrittleGuardSpellHandler
DOL.GS.Commands.BroadcastCommandHandler
DOL.GS.Quests.Atlantis.Artifacts.BruiserQuest for the Bruiser artifact
DOL.GS.Quests.Atlantis.Encounters.BruiserEncounter for the Bruiser artifact
DOL.GS.Spells.BuffCheckAction
DOL.GS.PropertyCalc.BuffEffectivenessPercentCalculator
DOL.GS.PacketHandler.Client.v168.BuyHookPointHandler
DOL.GS.Trainer.CabalistTrainerCabalist Trainer
DOL.GS.RealmAbilities.CallOfDarknessAbilityMinion Rescue RA
DOL.GS.Effects.CallOfDarknessEffect
DOL.GS.RealmAbilities.CalmingNotesAbility
DOL.GS.Effects.CamouflageEffectCamouflage
DOL.GS.SkillHandler.CamouflageSpecHandlerHandler for Stealth Spec clicks
DOL.GS.PacketHandler.Client.v168.PlayerCancelsEffectHandler.CancelEffectHandlerHandles players cancel effect actions
DOL.GS.PacketHandler.Client.v168.RemoveConcentrationEffectHandler.CancelEffectHandlerHandles player cancel effect requests
DOL.GS.Commands.CancelStyleCommandHandler
DOL.GS.Quests.CaptureMission
DOL.GS.CardMgr
DOL.GS.Commands.CastCommandHandler
DOL.AI.Brain.CasterBrainCaster Guards Brain
DOL.Events.CastFailedEventArgsArguments for a cast failed event, stating the reason why a particular spell cast failed
DOL.AI.Brain.CastingBehaviour
DOL.Events.CastingEventArgsHolds the arguments for the CastSpell event of GameLivings
DOL.GS.Spells.CastingSpeedDebuff
DOL.GS.Spells.CCResistSpellHandler
DOL.GS.Spells.CeremonialBracerMezzSpellHandler
DOL.GS.Quests.Atlantis.Artifacts.CeremonialBracersQuest for the Ceremonial Bracers artifact
DOL.GS.Quests.Atlantis.Encounters.CeremonialBracersEncounter for the Ceremonial Bracers artifact
DOL.GS.Spells.CeremonialBracerStunSpellHandler
DOL.GS.Spells.ChainBoltSpellHandlerSpell Handler for firing bolts
DOL.GS.RealmAbilities.ChainLightningAbilityChain Lightning RA (Thane)
DOL.GS.Spells.ChamberSpellHandler
DOL.GS.PlayerTitles.ChampionlevelTitleExample..
DOL.GS.Trainer.ChampionTrainerChampion Trainer
DOL.GS.ChampSpec
DOL.GS.ChampSpecMgr
DOL.GS.PacketHandler.Client.v168.DoorRequestHandler.ChangeDoorActionHandles the door state change actions
DOL.GS.PacketHandler.Client.v168.PlayerGroundTargetHandler.ChangeGroundTargetHandlerHandles ground target changes
DOL.GS.PacketHandler.Client.v168.PlayerTargetHandler.ChangeTargetActionChanges players target
DOL.GS.CharacterClassAnimistThe Animist character class
DOL.GS.CharacterClassAttributeDenotes a class as a DOL Character class
DOL.GS.CharacterClassBaseThe Base class for all Character Classes in DOL
DOL.GS.CharacterClassBoneDancerThe Bonedancer character class
DOL.GS.CharacterClassNecromancerThe necromancer character class
DOL.GS.PacketHandler.Client.v168.CharacterCreateRequestHandlerCharacter Create and Customization handler. Please maintain all commented debug statements in order to support future debugging. - Tolakram
DOL.GS.PacketHandler.Client.v168.CharacterDeleteRequestHandlerNo longer used after version 1.104
DOL.Events.CharacterEventArgsHolds the arguments for the character events
DOL.GS.PacketHandler.Client.v168.CharacterOverviewRequestHandler
DOL.GS.PacketHandler.Client.v168.CharacterSelectRequestHandler
DOL.GS.RealmAbilities.ChargeAbility
DOL.GS.Effects.ChargeEffect
DOL.GS.Spells.CharmSpellHandlerCharms target NPC for the spell duration
DOL.GS.ChatGroupDescription r�sum�e de ChatGroup
DOL.GS.Commands.ChatGroupCommandHandler
DOL.GS.Commands.ChatGroupSetupCommandHandler
DOL.GS.Commands.CheckAppealCommandHandler
DOL.GS.PacketHandler.Client.v168.CheckLOSResponseHandler
DOL.GS.Commands.CheckXFireCommandHandler
DOL.GS.Spells.ChokingVaporsSpellHandler
DOL.GS.Area.Circle
DOL.GS.PlayerClass.ClassAcolyte
DOL.GS.PlayerClass.ClassAlbionRogue
DOL.GS.PlayerClass.ClassAnimist
DOL.GS.PlayerClass.ClassArmsman
DOL.GS.PlayerClass.ClassBainshee
DOL.GS.PlayerClass.ClassBard
DOL.GS.PlayerClass.ClassBerserker
DOL.GS.PlayerClass.ClassBlademaster
DOL.GS.PlayerClass.ClassBonedancer
DOL.GS.PlayerClass.ClassCabalist
DOL.GS.PlayerClass.ClassChampion
DOL.GS.PlayerClass.ClassCleric
DOL.GS.PlayerClass.ClassDisciple
DOL.GS.PlayerClass.ClassDruid
DOL.GS.PlayerClass.ClassEldritch
DOL.GS.PlayerClass.ClassElementalist
DOL.GS.PlayerClass.ClassEnchanter
DOL.GS.PlayerClass.ClassFighter
DOL.GS.PlayerClass.ClassForester
DOL.GS.PlayerClass.ClassFriar
DOL.GS.PlayerClass.ClassGuardian
DOL.GS.PlayerClass.ClassHealer
DOL.GS.PlayerClass.ClassHeretic
DOL.GS.PlayerClass.ClassHero
DOL.GS.PlayerClass.ClassHunter
DOL.GS.PlayerClass.ClassInfiltrator
DOL.GS.PlayerClass.ClassMage
DOL.GS.PlayerClass.ClassMagician
DOL.GS.PlayerClass.ClassMaulerAlb
DOL.GS.PlayerClass.ClassMaulerHib
DOL.GS.PlayerClass.ClassMaulerMid
DOL.GS.PlayerClass.ClassMentalist
DOL.GS.PlayerClass.ClassMercenary
DOL.GS.PlayerClass.ClassMidgardRogue
DOL.GS.PlayerClass.ClassMinstrel
DOL.GS.PlayerClass.ClassMystic
DOL.GS.PlayerClass.ClassNaturalist
DOL.GS.PlayerClass.ClassNecromancer
DOL.GS.PlayerClass.ClassNightshade
DOL.GS.PlayerClass.ClassPaladin
DOL.GS.PlayerClass.ClassRanger
DOL.GS.PlayerClass.ClassReaver
DOL.GS.Behaviour.Requirements.ClassRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.PlayerClass.ClassRunemaster
DOL.GS.PlayerClass.ClassSavage
DOL.GS.PlayerClass.ClassScout
DOL.GS.PlayerClass.ClassSeer
DOL.GS.PlayerClass.ClassShadowblade
DOL.GS.PlayerClass.ClassShaman
DOL.GS.PlayerClass.ClassSkald
DOL.GS.PlayerClass.ClassSorcerer
DOL.GS.PlayerClass.ClassSpiritmaster
DOL.GS.PlayerClass.ClassStalker
DOL.GS.PlayerClass.ClassThane
DOL.GS.PlayerClass.ClassTheurgist
DOL.GS.PlayerClass.ClassValewalker
DOL.GS.PlayerClass.ClassValkyrie
DOL.GS.PlayerClass.ClassVampiir
DOL.GS.PlayerClass.ClassViking
DOL.GS.PlayerClass.ClassWarden
DOL.GS.PlayerClass.ClassWarlock
DOL.GS.PlayerClass.ClassWarrior
DOL.GS.PlayerClass.ClassWizard
DOL.GS.Spells.CleansingAurauraSpellHandler
DOL.GS.PlayerTitles.ClearTitleSpecial "empty" player title, always first in the list
DOL.GS.Trainer.ClericTrainerCleric Trainer
DOL.GS.PacketHandler.Client.v168.ClientCrashPacketHandler
DOL.GS.Commands.ClientListCommandHandler
DOL.GS.SkillHandler.ClimbingAbilityHandlerHandler for Fury shout
DOL.GS.Spells.ClimbingHandler
DOL.GS.Commands.CloakCommandHandler
DOL.GS.GameDoor.CloseDoorActionThe action that closes the door after specified duration
DOL.GS.Keeps.ClothingMgrClass to manage the clothing of the guards
DOL.GS.ClothWorking
DOL.GS.Quests.Atlantis.Artifacts.CloudsongQuest for the Cloudsong artifact
DOL.GS.Quests.Atlantis.Encounters.CloudsongEncounter for the Cloudsong artifact
DOL.GS.Spells.CloudsongAuraSpellHandler
DOL.GS.Spells.CloudsongFallSpellHandler[Freya] Nidel : Handler for Fall damage reduction. Calcul located in PlayerPositionUpdateHandler.cs
DOL.GS.CLWeaponNPC
DOL.GS.CmdAttributeMarks a class as a command handler
DOL.GS.Commands.CmdHelpCommandHandler
DOL.GS.Spells.ColdResistBuffCold resistance buff
DOL.GS.Spells.ColdResistDebuffCold resistance debuff
DOL.GS.RealmAbilities.CombatAwarenessAbilityMastery of Concentration RA
DOL.GS.Effects.CombatAwarenessEffectAdrenaline Rush
DOL.GS.Spells.CombatHealSpellHandlerPalading heal chant works only in combat
DOL.GS.Spells.CombatSpeedBuffCombat speed buff
DOL.GS.Spells.CombatSpeedDebuffCombat Speed debuff
DOL.GS.Spells.CombineScrollsThe spell that combines artifact scrolls
DOL.AI.Brain.CommanderBrainA brain for the commanders
DOL.GS.CommanderPet
DOL.GS.RealmAbilities.ConcentrationAbilityConcentration - refresh quickcast
DOL.GS.Spells.ConcentrationListHolds spells that use concentration points
DOL.GS.Spells.ConfusionSpellHandler
DOL.GS.Spells.ConstitutionBuffCon stat baseline buff
DOL.GS.Spells.ConstitutionDebuffCon stat baseline debuff
DOL.GS.Spells.ConstitutionShearShears constitution buff
DOL.GS.Quests.Triggers.ContinueQuestTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.GamePlayer.ControlledHorse
DOL.AI.Brain.ControlledNpcBrainA brain that can be controlled
DOL.GS.PropertyCalc.ConversionPercentCalculatorThe Spell Range bonus percent calculator
DOL.GS.Spells.ConversionSpellHandler
DOL.GS.Spells.Convoker10SpellHandler
DOL.GS.Spells.Convoker9Handler
DOL.GS.Spells.CostumeSpellHandler
DOL.GS.Spells.CoweringBellowSpellHandler
DOL.GS.Commands.CraftCommandHandler
DOL.GS.CraftingMgrDescription r�sum�e de CraftingMgr
DOL.GS.CraftNPC
DOL.GS.Quests.CraftTaskDeclares a Craft task. craft Item for NPC
DOL.GS.Scripts.CraftTitle
DOL.GS.PropertyCalc.CriticalArcheryHitChanceCalculatorThe critical hit chance calculator. Returns 0 .. 100 chance
DOL.GS.Spells.CriticalDamageBuff
DOL.GS.PropertyCalc.CriticalHealHitChanceCalculatorThe critical heal chance calculator. Returns 0 .. 100 chance
DOL.GS.PropertyCalc.CriticalMeleeHitChanceCalculatorThe critical hit chance calculator. Returns 0 .. 100 chance
DOL.GS.SkillHandler.CriticalShotAbilityHandlerHandler for Critical Shot ability
DOL.GS.PropertyCalc.CriticalSpellHitChanceCalculatorThe critical hit chance calculator. Returns 0 .. 100 chance
DOL.GS.Quests.Atlantis.Encounters.CrocodilesTooth
DOL.GS.Quests.Atlantis.Artifacts.CrocodileTearRingQuest for the Crocodile Tear Ring artifact
DOL.GS.Quests.Atlantis.Encounters.CrocodileTearRing
DOL.GS.Quests.Atlantis.Encounters.CrownofZahur
DOL.GS.Spells.CrushResistBuff
DOL.GS.Spells.CrushResistDebuffCrush resistance debuff
DOL.GS.Spells.CrushSlashThrustBuffCrush/Slash/Thrust resistance buff
DOL.GS.Spells.CrushSlashThrustDebuffCrush/Slash/Thrust resistance debuff
DOL.GS.PacketHandler.Client.v168.CryptKeyRequestHandler
DOL.GS.CryptLib168
DOL.GS.Spells.CureAllSpellHandler
DOL.GS.Spells.CureDiseaseSpellHandler
DOL.GS.Spells.CureMezzSpellHandler
DOL.GS.Spells.CureNearsightSpellHandler
DOL.GS.Spells.CurePoisonSpellHandler
DOL.GS.Behaviour.Actions.CustomDialogAction
DOL.GS.Commands.CustomEmoteCommandHandlerCommand handler to handle emotes
DOL.GS.Behaviour.Actions.CustomTimerAction
DOL.GS.CuuldurachThe Hibernia dragon
DOL.GS.Quests.Atlantis.Encounters.CyclopsEyeShield
DOL.GS.Spells.DamageAddSpellHandlerEffect that stays on target and does additional damage after each melee attack
DOL.GS.Spells.DamageReductionAndPowerReturnSpellHandler
DOL.GS.Spells.DamageShieldSpellHandlerEffect that stays on target and does addition damage on every attack against this target
DOL.GS.Spells.DamageSpeedDecreaseNoVarianceSpellHandler
DOL.GS.Spells.DamageSpeedDecreaseSpellHandlerDamages target and decreases speed after
DOL.GS.Spells.DamageToPowerSpellHandler
DOL.GS.RealmAbilities.DashingDefenseAbility
DOL.GS.Effects.DashingDefenseEffect
DOL.GS.DatabaseConverters.DatabaseConverterAttributeAttribute that denotes a class as a database converter from previous version to the specified in attribute
DOL.Events.DatabaseEventThis class holds all possible database events. Only constants defined here!
DOL.GS.DatabaseUpdate.DatabaseUpdateAttributeAttribute that denotes a class as a database converter from previous version to the specified in attribute
DOL.GS.Quests.DataQuestThis represents a data driven quest DataQuests are defined in the database instead of a script
DOL.GS.Spells.DazzlingArraySpellHandler
DOL.GS.Spells.DdtProcDd
DOL.GS.Spells.DeadFlask[Freya] Nidel : Handler for Flask use2: Target gets chances not to die from the last hit
DOL.GS.Commands.DealCommandHandler
DOL.GS.PropertyCalc.DebuffEffectivnessPercentCalculatorThe Spell Range bonus percent calculator
DOL.GS.Commands.DebugCommandHandler
DOL.GS.RealmAbilities.DecimationTrapAbilityMastery of Concentration RA
DOL.GS.Quests.Triggers.DeclineQuestTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.Spells.DecoySpellHandler
DOL.GS.DefaultCharacterClassUsable default Character Class, if not other can be found or used just for getting things valid in problematic situations
DOL.GS.Spells.DefensiveProcSpellHandlerThis class contains data for DefensiveProc spells
DOL.GS.BaseInstance.DelayCloseRegionTimer
DOL.GS.Spells.SpellHandler.DelayedCastTimerCasts a spell after the CastTime delay
DOL.GS.PlayerTitles.DemonBaneTitle"Demon Bane" title granted to everyone who kills Legion 25+ times
DOL.GS.PlayerTitles.DemonScourgeTitle"Demon Scourge" title granted to everyone who kills Legion 250+ times
DOL.GS.PlayerTitles.DemonSlayerTitle"Demon Slayer" title granted to everyone who kills Legion 10+ times.
DOL.GS.GameDragon.DespawnTimerProvides a timer to remove an NPC from the world after some time has passed
DOL.GS.RealmAbilities.DesperateBowmanAbilityMastery of Concentration RA
DOL.GS.Effects.DesperateBowmanDisarmEffectAdrenaline Rush
DOL.GS.Effects.DesperateBowmanStunEffect
DOL.GS.Behaviour.Actions.DestroyItemAction
DOL.GS.PacketHandler.Client.v168.DestroyItemRequestHandler
DOL.GS.PacketHandler.Client.v168.DetailDisplayHandlerDelve button shift+i = detail of spell object..
DOL.GS.RealmAbilities.DeterminationAbilityDetermination
DOL.GS.Spells.DexterityBuffDex stat baseline buff
DOL.GS.Spells.DexterityConDebuffDex/Con stat specline debuff
DOL.GS.Spells.DexterityDebuffDex stat baseline debuff
DOL.GS.Spells.DexterityQuiBuffDex/Qui stat specline buff
DOL.GS.Spells.DexterityQuicknessShearShears dex/qui buff
DOL.GS.Spells.DexterityQuiDebuffDex/Qui stat specline debuff
DOL.GS.Spells.DexterityShearShears dexterity buff
DOL.GS.ServerRules.DFEnterJumpPointHandles DF entrance jump point allowing only one realm to enter on Normal server type
DOL.GS.PacketHandler.Client.v168.DialogResponseHandler.DialogBoxResponseActionHandles dialog responses from players
DOL.GS.PacketHandler.Client.v168.DialogResponseHandler
DOL.GS.Collections.DictionaryEntry
DOL.GS.Spells.DirectDamageDebuffSpellHandlerDamages the target and lowers their resistance to the spell's type
DOL.GS.Spells.DirectDamageNoVarianceSpellHandler
DOL.GS.Spells.DirectDamageSpellHandler
DOL.GS.SkillHandler.DirtyTricksAbilityHandlerHandler for Sprint Ability clicks
DOL.GS.Effects.DirtyTricksEffectTripleWield
DOL.GS.Spells.DisarmSpellHandlerReduce range needed to cast the sepll
DOL.GS.Commands.DisbandCommandHandler
DOL.GS.PacketHandler.Client.v168.DisbandFromGroupHandlerHandles the disband group packet
DOL.GS.Commands.DiscardCommandHandler
DOL.GS.Trainer.DiscipleTrainerDisciple Trainer
DOL.GS.Spells.DiseaseSpellHandlerDisease always debuffs the target by 7.5% movement and 15% total hit points, and prevents health regeneration. http://www.camelotherald.com/article.php?id=63 Here they say hit points but spell description states that it is strength, what should I use hmm..
DOL.GS.PacketHandler.Client.v168.PlayerDismountRequestHandler.DismountRequestHandlerHandles player dismount requests
DOL.GS.Spells.DissonanceTrapSpellHandler
DOL.GS.Region.DistanceEnumerator
DOL.GS.Behaviour.Requirements.DistanceRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.RealmAbilities.DivineInterventionAbility
DOL.GS.RealmAbilities.DivineInterventionEffect
DOL.GS.DjinnStoneDjinn stone base class
DOL.Events.DOLEventThis class defines an abstract event in DOL It needs to be overridden in order to create custom events
DOL.Events.DOLEventHandlerCollectionThis class represents a collection of event handlers. You can add and remove handlers from this list and fire events with parameters which will be routed through all handlers
DOL.GS.Spells.DoomHammerSpellHandler
DOL.GS.Region.DoorDistanceEnumeratorThis enumerator returns the object and the distance towards the object
DOL.GS.DoorDistEntryHolds a Object and it's distance towards the center
DOL.GS.DoorMgrDoorMgr is manager of all door regular door and keep door
DOL.GS.PacketHandler.Client.v168.DoorRequestHandler
DOL.GS.Spells.DoTSpellHandlerDamage Over Time spell handler
DOL.GS.Spells.DPSBuffDPS buff
DOL.GS.PropertyCalc.DPSCalculatorThe Character Stat calculator
DOL.GS.Spells.DPSDebuffDPS debuff
DOL.GS.PlayerTitles.DragonBaneTitle
DOL.AI.Brain.DragonBrainAI for dragon like NPCs
DOL.GS.PlayerTitles.DragonFoeTitle"Dragon Foe" title granted to everyone who kills the dragon 10+ times
DOL.GS.PlayerTitles.DragonScourgeTitle"Dragon Scourge" title granted to everyone who kills the dragon 50+ times
DOL.GS.PlayerTitles.DragonSlayerTitle"Dragon Slayer" title granted to everyone who kills the dragon 100+ times
DOL.GS.PlayerTitles.DreadVanquisherTitle"Dread Vanquisher of Legion" title granted to everyone who kills Legion 1000+ times
DOL.GS.Spells.DreamGroupMorphDream Sphere group morph spell handler The DoT proc is a subspell, affects only caster
DOL.GS.Spells.DreamMorphDream Sphere self morph spell handler The DoT proc is a subspell, affects only caster
DOL.GS.Quests.Atlantis.Artifacts.DreamSphereQuest for the Dream Sphere artifact
DOL.GS.Quests.Atlantis.Encounters.DreamSphereEncounter for the Dream Sphere artifact
DOL.GS.RealmAbilities.DreamweaverAbilityArms Length Realm Ability
DOL.GS.Effects.DreamweaverEffectHelper for charge realm ability
DOL.GS.Behaviour.Actions.DropItemAction
DOL.GS.Commands.DropmrCommandHandler
DOL.GS.Trainer.DruidTrainerDruid Trainer
DOL.GS.Effects.DTdetrimentalEffectThe helper class for the berserk ability
DOL.GS.Spells.DualStatBuffBuffs two stats at once, goes into specline bonus category
DOL.GS.Spells.DualStatDebuffDebuffs two stats at once, goes into specline bonus category
DOL.GS.RealmAbilities.DualThreatAbility
DOL.GS.Commands.DuelCommandHandler
DOL.GS.PlayerTitles.DuelMasterTitle
DOL.GS.Effects.DummyEffectDummy effect for testing purposes (identifying buff icons and such)
DOL.GS.PacketHandler.Client.v168.DupNameCheckRequestHandler
DOL.Events.DyingEventArgsHolds the arguments for the Dying event of GameLivings
DOL.GS.Commands.DynCodeCommandHandler
DOL.GS.Quests.Atlantis.Encounters.EerieDarknessStoneEncounter for the Eerie Darkness Stone artifact
DOL.GS.Spells.EffectivenessBuff
DOL.GS.Spells.EffectivenessDeBuff
DOL.GS.Spells.EfficientEndurance
DOL.GS.Spells.EfficientHealing
DOL.GS.Quests.Atlantis.Artifacts.EggofYouthQuest for the Egg of Youth artifact
DOL.GS.Quests.Atlantis.Encounters.EggOfYouthEncounter for the Egg of Youth artifact
DOL.GS.Quests.Atlantis.Artifacts.EirenesHauberkQuest for the Eirene's Hauberk artifact
DOL.GS.Quests.Atlantis.Encounters.EirenesHauberkEncounter for the Eirene's Hauberk artifact
DOL.GS.PlayerTitles.ElderTitle"Elder" title granted to all chars on all accounts that created for at least one year
DOL.GS.Trainer.EldritchTrainerEldritch Trainer
DOL.GS.Trainer.ElementalistTrainerElementalist Trainer
DOL.GS.Commands.EmailCommand
DOL.GS.Commands.EmailSyntaxValidator
DOL.GS.PacketHandler.Client.v168.EmblemDialogReponseHandlerEmblemDialogReponseHandler is the response of client wend when we close the emblem selection dialogue
DOL.GS.EmblemNPC
DOL.GS.Commands.EmergencyAppealCommandHandler
DOL.GS.Commands.EmoteCommandHandler
DOL.GS.Region.EmptyEnumeratorAn empty enumerator returned when no objects are found close to a certain range
DOL.GS.Enchanter
DOL.GS.Trainer.EnchanterTrainerEnchanter Trainer
DOL.GS.Behaviour.Requirements.EncumbranceMaxRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Behaviour.Requirements.EncumbranceRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Spells.EnduranceDrainSpellHandler
DOL.GS.Spells.EnduranceHealSpellHandler
DOL.GS.PropertyCalc.EnduranceRegenerationRateCalculatorThe health regen rate calculator
DOL.GS.Spells.EnduranceRegenSpellHandlerEndurance regeneration rate buff
DOL.GS.Behaviour.Requirements.EnduranceRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Behaviour.Triggers.EnemyDyingTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.Events.EnemyHealedEventArgsHolds the arguments for the EnemyHealed event of GameLivings
DOL.Events.EnemyKilledEventArgsHolds the arguments for the EnemyKilled event of GameLivings
DOL.GS.Behaviour.Triggers.EnemyKilledTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.Spells.EnergyResistBuffEnergy resistance buff
DOL.GS.Spells.EnergyResistDebuffEnergy resistance debuff
DOL.GS.Spells.EnergyTempestSpellHandler
DOL.GS.Spells.EnervatingGasSpellHandler
DOL.GS.SkillHandler.EngageAbilityHandlerHandler for Sprint Ability clicks
DOL.GS.Effects.EngageEffectThe helper class for the engage ability
DOL.GS.Behaviour.Triggers.EnterAreaTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.RealmAbilities.EntwiningSnakesAbilityMastery of Concentration RA
DOL.GS.Effects.EntwiningSnakesEffectMastery of Concentration
DOL.GS.Quests.Atlantis.Artifacts.EnyaliosBootsQuest for the Enyalios' Boots artifact
DOL.GS.Quests.Atlantis.Encounters.EnyaliosBootsEncounter for the Enyalio's Boots artifact
DOL.GS.PlayerTitles.EpicChallengerTitle"Epic Challenger" title granted to everyone who kills the Epic Dungeon Boss 10+ times
DOL.GS.PlayerTitles.EpicVictorTitle"Epic Victor" title granted to everyone who kills the Epic Dungeon Boss 50+ times
DOL.GS.RealmAbilities.EpiphanyAbility
DOL.GS.Behaviour.Requirements.EquippedItemRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Spells.Ereine
DOL.GS.Spells.Ereine2
DOL.GS.Spells.EreineProc
DOL.GS.Quests.Atlantis.Artifacts.ErinysCharmQuest for the Erinys' Charm artifact
DOL.GS.Quests.Atlantis.Encounters.ErinysCharmEncounter for the Erinys Charm artifact
DOL.GS.Spells.EssenceDampenHandler
DOL.GS.Spells.EssenceFlamesProcSpellHandler
DOL.GS.Spells.EssenceFlareSpellHandler
DOL.GS.Spells.EssenceResistDebuff
DOL.GS.Spells.EssenceResistHandler
DOL.GS.Spells.EssenceSearHandler
DOL.GS.Quests.Atlantis.Artifacts.EternalPlantQuest for the Eternal Plant artifact
DOL.GS.Quests.Atlantis.Encounters.EternalPlantEncounter for the Eternal Plant artifact
DOL.GS.RealmAbilities.EtherealBondAbilityEthereal Bond
DOL.GS.Spells.EvadeChanceBuffEvade chance buff
DOL.GS.PropertyCalc.EvadeChanceCalculatorThe evade chance calculator. Returns 0 .. 1000 chance
DOL.GS.PlayerTitles.EventPlayerTitleBase abstract class for typical player titles based on events
DOL.Events.ExecuteCommandEventArgsHolds the arguments for the Execute Command Event
DOL.GS.Spells.ExtraHP
DOL.GS.PropertyCalc.ExtraHPPercentCalculatorThe Spell Range bonus percent calculator
DOL.GS.FaceCustomiserRepresents an in-game FaceCustomiser NPC
DOL.GS.Spells.FacilisSpellHandler
DOL.GS.Spells.FacilitatePainworkingSpell handler for Facilitate Painworking
DOL.GS.Effects.FacilitatePainworkingEffectThe Facilitate Painworking effect
DOL.GS.FactionFaction of mob
DOL.GS.Commands.FactionCommandHandler
DOL.GS.FactionMgrFactionMgr manage all the faction system
DOL.GS.RealmAbilities.FalconsEyeAbilityFalcon's Eye RA
DOL.GS.RealmAbilities.FanatacismAbility
DOL.GS.Effects.FanatacismEffectEffect handler for Fanatacism
DOL.GS.PropertyCalc.FatigueCalculatorThe Fatigue (Endurance) calculator
DOL.GS.Spells.FatigueConsumptionBuffFatigue reduction buff
DOL.GS.Spells.FatigueConsumptionDebuffFatigue reduction debuff
DOL.GS.PropertyCalc.FatigueConsumptionPercentCalculatorThe Fatigue Consumption bonus percent calculator
DOL.AI.Brain.FearBrain
DOL.GS.Spells.FearSpellHandler
DOL.GS.RealmAbilities.FerociousWillAbilityMastery of Concentration RA
DOL.GS.Effects.FerociousWillEffectAdrenaline Rush
DOL.GS.WarMapMgr.Fight
DOL.GS.Trainer.FighterTrainerFighter Trainer
DOL.GS.Commands.FilterCommandHandlerCommand handler for the /filter command
DOL.GS.Quests.Actions.FinishQuestAction
DOL.GS.RealmAbilities.FirstAidAbilityFirst Aid, healing
DOL.GS.Quests.Atlantis.Encounters.FlamedancersBoots
DOL.GS.Fletching
DOL.GS.FletchingMasterMaster for armorcrafting
DOL.GS.SkillHandler.FlurryAbilityHandlerHandler for Flurry Ability clicks
DOL.GS.Spells.FocusingWindsSpellHandler
DOL.GS.PropertyCalc.FocusLevelCalculatorThe Focus Level calculator
DOL.GS.Effects.FocusShellEffect
DOL.GS.Spells.FocusShellHandlerBase Handler for the focus shell
DOL.GS.Spells.FODSpellHandler
DOL.GS.Spells.FOHSpellHandler
DOL.Events.FollowLostTargetEventArgsHolds the arguments for the FollowLostTarget event of GameNpc
DOL.GS.Spells.FontSpellHandler
DOL.GS.Quests.Atlantis.Encounters.FoolsBow
DOL.GS.Quests.Atlantis.Encounters.FoppishSleeves
DOL.GS.Spells.FOPSpellHandler
DOL.GS.Trainer.ForesterTrainerForester Trainer
DOL.GS.Commands.FormationHandler
DOL.GS.Spells.FORSpellHandler
DOL.GS.Commands.FreelevelCommandHandler
DOL.GS.Trainer.FriarTrainerFriar Trainer
DOL.AI.Brain.FriendBrain
DOL.GS.Commands.FriendCommandHandler
DOL.GS.Spells.FrontalAOEConeHandlerHandler to make the frontal pulsing cone show the effect animation on every pulse
DOL.GS.PlayerTitles.FrontierChallengerTitle"Frontier Challenger" title granted to everyone who captured 10+ keeps
DOL.GS.Keeps.FrontierHastenerRepresents a keep hastener
DOL.GS.PlayerTitles.FrontierProtector
DOL.GS.Keeps.FrontiersPortalStone
DOL.GS.PlayerTitles.FrontierVindicatorTitle"Frontier Vindicator" title granted to everyone who captured 50+ keeps
DOL.GS.PropertyCalc.FumbleChanceCalculatorThe fumble chance calculator. Returns 0 .. 1000 chance
DOL.GS.Spells.FumbleChanceDebuffFumble chance debuff
DOL.GS.RealmAbilities.FungalUnionAbility
DOL.GS.Effects.FungalUnionEffect
DOL.GS.SkillHandler.FuryAbilityHandlerHandler for Fury shout
DOL.GS.Spells.FuryHandler
DOL.GS.RealmAbilities.FuryOfNatureAbilityMastery of Concentration RA
DOL.GS.Effects.FuryOfNatureEffect
DOL.GS.Spells.FZSpellHandler
DOL.Events.GainedBountyPointsEventArgs
DOL.Events.GainedExperienceEventArgsHolds the arguments for the GainedExperience event of GameLivings
DOL.Events.GainedRealmPointsEventArgsHolds the arguments for the GainedRealmPoints event of GameLivings
DOL.GS.GameAuruliteMerchant
DOL.GS.GameBoat
DOL.GS.GameBoatStableMasterStable master that sells and takes horse route tickes
DOL.GS.GameBountyMerchant
DOL.GS.GameChampionMerchant
DOL.GS.GameClientRepresents a single connection to the game server
DOL.Events.GameClientEventThis class holds all possible GameClient events. Only constants defined here!
DOL.GS.ScriptMgr.GameCommandThis class will hold all info about a gamecommand
DOL.GS.GameConsignmentMerchant
DOL.GS.GameDecoy
DOL.GS.GameDiamondSealsMerchant
DOL.GS.GameDoorGameDoor is class for regular door
DOL.GS.GameDragonBase class for all dragon type mobs. A dragon will use various abilities, e.g. spells and timed mob spawns; to allow for a variety of spell types, mob types and mob numbers you will have to derive your own dragon class and override some of the methods and properties provided in this abstract class
DOL.GS.Effects.GameEffectListHolds & manages multiple effects on livings when iterating over this effect list lock the list!
DOL.GS.Effects.GameEffectPlayerListSends updates only for changed effects when iterating over this effect list lock the list!
DOL.GS.GameEmeraldSealsMerchant
DOL.GS.GameFont
DOL.GS.GameGravestoneThis class holds all information that EVERY object in the game world needs!
DOL.GS.GameGuard
DOL.GS.GameHastener
DOL.GS.GameHealerRepresents an in-game GameHealer NPC
DOL.GS.GameHouseVaultA house vault
DOL.GS.GameHousingHastenerRepresents an in-game housing hastener NPC
DOL.GS.GameInventoryItemThis class represents an inventory item
DOL.GS.GameInventoryRelicThis class represents a relic in a players inventory
DOL.GS.GameItemCurrencyMerchantA merchant that uses an item as currency instead of money
DOL.GS.Keeps.GameKeepGameKeep is the keep in New Frontiere
DOL.GS.Keeps.GameKeepBanner
DOL.GS.Keeps.GameKeepComponentA keepComponent
DOL.GS.Keeps.GameKeepDoorKeep door in world
DOL.GS.Keeps.GameKeepGuardKeep guard is gamemob with just different brain and load from other DB table
DOL.GS.Keeps.GameKeepHookPointA keepComponent
DOL.GS.Keeps.GameKeepTowerGameKeepTower is the tower in New frontiere link to keep
DOL.GS.GameLivingThis class holds all information that each living object in the world uses
DOL.Events.GameLivingEventThis class holds all possible GameLiving events. Only constants defined here!
DOL.GS.GameLivingInventoryDescription rsume de GameLivingInventory
DOL.GS.GameLocation
DOL.GS.Housing.GameLotMarker
DOL.GS.PlayerTitles.GamemasterTitleExample..
DOL.GS.GameMerchantRepresents an in-game merchant
DOL.GS.GameMine
DOL.GS.GameMoneyZusammenfassung f�r GameLoot
DOL.GS.GameMovingObjectGameMovingObject is a base class for boats and siege weapons
DOL.GS.GameNPCThis class is the baseclass for all Non Player Characters like Monsters, Merchants, Guards, Steeds ..
DOL.Events.GameNPCEventThis class holds all possible GameNPC events. Only constants defined here!
DOL.GS.GameNPCInventoryA class for individual NPC inventories this bypasses shared inventory templates which we sometimes need
DOL.GS.GameNpcInventoryTemplate
DOL.GS.GameObjectThis class holds all information that EVERY object in the game world needs!
DOL.Events.GameObjectEventThis class holds all possible GameObject events. Only constants defined here!
DOL.GS.PacketHandler.Client.v168.GameOpenRequestHandler
DOL.GS.GamePet
DOL.GS.GamePlayerThis class represents a player inside the game
DOL.Events.GamePlayerEventThis class holds all possible player events. Only constants defined here!
DOL.GS.GamePlayerInventoryThis class represents a full player inventory and contains functions that can be used to add and remove items from the player
DOL.GS.GameRelic
DOL.GS.Keeps.GameRelicDoorRelic keep door in world
DOL.GS.GameRelicPad
DOL.GS.GameSapphireSealsMerchant
DOL.GS.GameServerClass encapsulates all game server functionality
DOL.GS.GameServerConfigurationThis is the game server configuration
DOL.Events.GameServerEventThis class holds all possible server events. Only constants defined here!
DOL.Events.GameServerStartedEventAttributeThis attribute can be applied to static methods to automatically register them with the GameServer's global start event
DOL.Events.GameServerStoppedEventAttributeThis attribute can be applied to static methods to automatically register them with the GameServer's global stop event
DOL.GS.GameSiegeBallistaGameMovingObject is a base class for boats and siege weapons
DOL.GS.GameSiegeCatapultGameMovingObject is a base class for boats and siege weapons
DOL.GS.GameSiegeCauldronGameMovingObject is a base class for boats and siege weapons
DOL.GS.GameSiegeRamGameMovingObject is a base class for boats and siege weapons
DOL.GS.GameSiegeTrebuchetGameMovingObject is a base class for boats and siege weapons
DOL.GS.GameSiegeWeaponDescription r�sum�e de GameSiegeWeapon
DOL.GS.Effects.GameSpellAndImmunityEffectSpell Effect assists SpellHandler with duration spells with immunity
DOL.GS.Effects.GameSpellEffectSpell Effect assists SpellHandler with duration spells
DOL.GS.GameStableMasterStable master that sells and takes horse route tickes
DOL.GS.GameStaticItemThis class represents a static Item in the gameworld
DOL.GS.GameStaticItemTimedHolds a static item in the world that will disappear after some interval
DOL.GS.GameStorm
DOL.GS.GameTaxi
DOL.GS.GameTaxiBoat
DOL.GS.GameTeleporterBase class for all teleporter type NPCs
DOL.GS.GameTimerThe GameTimer class invokes OnTick() method after certain intervals which are defined in milliseconds
DOL.GS.GameTrainerThe mother class for all class trainers
DOL.Events.GameTrainerEventThis class holds all possible trainer events. Only constants defined here!
DOL.GS.GameTrainingDummyTraining Dummy: Can't move, fight back, or die
DOL.GS.GameVaultA vault
DOL.GS.GameVaultKeeperRepresents an in-game VaultKeeper NPC
DOL.GS.Spells.GatewayPersonalBindThe spell used for the Personal Bind Recall Stone
DOL.GS.Commands.GCommandHandler
DOL.GS.GemCutting
DOL.GS.Quests.Atlantis.Encounters.GemofLostMemoriesEncounter for the Gem of Lost Memories artifact
DOL.GS.Behaviour.Requirements.GenderRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.RealmAbilities.Statics.GenericBase
DOL.GS.RealmAbilities.GiftOfPerizorAbilityGift of Perizor RA
DOL.GS.Effects.GiftOfPerizorEffect
DOL.GS.Behaviour.Actions.GiveGoldAction
DOL.GS.Behaviour.Actions.GiveItemAction
DOL.Events.GiveItemEventArgsHolds the arguments for the GiveItem event of GamePlayer
DOL.GS.Behaviour.Triggers.GiveItemTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.Events.GiveMoneyEventArgsHolds the arguments for the GiveMoney event of GamePlayer
DOL.GS.Quests.Actions.GiveQuestAction
DOL.GS.Behaviour.Actions.GiveXPAction
DOL.GS.GjalpinulvaThe Midgard dragon
DOL.GS.GlobalConstants
DOL.GS.GlobalSpells
DOL.GS.GlobalSpellsLinesStrong name constants of spell line used in the world (poison, proc ect ...)
DOL.GS.Commands.GlocCommandHandler
DOL.GS.Commands.GLocFaceCommandHandler
DOL.GS.Commands.GMAppealCommandHandler
DOL.GS.Commands.GMInfoCommandHandler
DOL.GS.Commands.GMLanguageBaseCommandHandler
DOL.GS.Commands.GMRelicCommandHandler
DOL.GS.Commands.GMRelicPadCommandHandler
DOL.GS.Quests.Atlantis.Artifacts.GoddessNecklaceQuest for the Goddess Necklace artifact
DOL.GS.Quests.Atlantis.Encounters.GoddessNecklaceEncounter for the Goddess Necklace artifact
DOL.GS.Quests.Atlantis.Encounters.GoldenScarabVest
DOL.GS.Quests.Atlantis.Encounters.GoldenSpear
DOL.GS.Spells.GoldenSpearJavelinNOTE: PLEASE CHECK YOUR SPELL ID FOR JAVELIN OR CREATE YOUR OWN ITEM
DOL.GS.Behaviour.Requirements.GoldRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.GolestandtThe Albion dragon
DOL.GS.Spells.Grapple
DOL.GS.Commands.GroundAssistCommandHandler
DOL.GS.Commands.GroundTargetRangeCommandHandler
DOL.GS.GroupThis class represents a Group inside the game
DOL.GS.WarMapMgr.Group
DOL.Events.GroupEventThis class holds all possible player group events. Only constants defined here!
DOL.GS.Behaviour.Requirements.GroupLevelRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.GroupMgrThe GroupMgr holds pointers to all groups and to players looking for a group
DOL.GS.Behaviour.Requirements.GroupNumberRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Spells.Groupport
DOL.GS.Spells.GroupstealthHandler
DOL.GS.GSPacketInGame server specific packet
DOL.GS.PacketHandler.GSTCPPacketOutAn outgoing TCP packet
DOL.GS.PacketHandler.GSUDPPacketOutOutgoing game server UDP packet
DOL.GS.SkillHandler.GuardAbilityHandlerHandler for Guard ability clicks
DOL.GS.Keeps.GuardArcher
DOL.AI.Brain.GuardBrain
DOL.GS.Keeps.GuardCaster
DOL.GS.Effects.GuardEffectThe helper class for the guard ability
DOL.GS.Keeps.GuardFighter
DOL.GS.Keeps.GuardHealer
DOL.GS.Trainer.GuardianTrainerGuardian Trainer
DOL.GS.Keeps.GuardLordClass for the Lord Guard
DOL.GS.Quests.Atlantis.Artifacts.GuardOfValorQuest for the Guard of Valor artifact
DOL.GS.Quests.Atlantis.Encounters.GuardOfValorEncounter for the Guard of Valor artifact
DOL.GS.Keeps.GuardStaticArcher
DOL.GS.Keeps.GuardStaticCaster
DOL.GS.Keeps.GuardStealther
DOL.GS.GuildGuild inside the game
DOL.GS.GuildBanner
DOL.GS.Effects.GuildBannerEffectBase for all GuildBannerEffects. Use CreateEffectOfClass to get instances
DOL.GS.GuildBannerItemThis class represents an inventory item
DOL.GS.Commands.GuildChatCommandHandler
DOL.GS.Commands.GuildCommandHandlerCommand handler for /gc command
DOL.GS.GuildEventHandler
DOL.GS.GuildMgr.GuildMemberDisplayThis class represents a guild member for the purpose of displaying in the social window
DOL.GS.GuildMgrThe GuildMgr holds pointers to all guilds, and pointers to their members
DOL.GS.GuildPlayerEvent
DOL.GS.GuildRegistrarGuild Registrar
DOL.GS.Behaviour.Requirements.GuildRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.Mail.GZipCompressContains functions to compress with the gzip algorithm
DOL.GS.PacketHandler.Client.v168.CheckLOSResponseHandler.HandleCheckActionHandles the LOS check response
DOL.GS.PacketHandler.Client.v168.InviteToGroupHandler.HandleGroupInviteActionHandles group invlite actions
DOL.GS.PacketHandler.Client.v168.PetWindowHandler.HandlePetCommandActionHandles pet command actions
DOL.GS.Commands.HarmCommandHandler
DOL.GS.Quests.Atlantis.Artifacts.HarpyFeatherCloakQuest for the Harpy Feather Cloak artifact
DOL.GS.Quests.Atlantis.Encounters.HarpyFeatherCloak
DOL.GS.Spells.HarpyFeatherCloak[Freya] Nidel: Harpy Cloak They have less chance of landing melee attacks, and spells have a greater chance of affecting them. Note: Spell to hit code is located in CalculateToHitChance method in SpellHandler.cs
DOL.GS.Collections.Hashtable
DOL.GS.HeadScholarHead scholar class
DOL.GS.Commands.HealCommandHandler
DOL.AI.Brain.HealerBrainHealer Guard Brain
DOL.GS.Trainer.HealerTrainerHealer Trainer
DOL.GS.Spells.HealFlask[Freya] Nidel : Handler for Flask use1: Heals are more effective on the target
DOL.GS.PropertyCalc.HealingEffectivenessPercentCalculator
DOL.GS.Spells.HealSpellHandler
DOL.Events.HealthChangedEventArgsHolds the arguments for the Dying event of GameLivings
DOL.GS.Behaviour.Requirements.HealthMaxRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.PropertyCalc.HealthRegenerationRateCalculatorThe health regen rate calculator
DOL.GS.Spells.HealthRegenSpellHandlerHealth regeneration rate buff
DOL.GS.Behaviour.Requirements.HealthRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Spells.HealthToEnduranceDamage Over Time spell handler
DOL.GS.Spells.HeatColdMatterBuffHeat/Cold/Matter resistance buff
DOL.GS.Spells.HeatResistBuffHeat resistance buff
DOL.GS.Spells.HeatResistDebuffHeat resistance debuff
DOL.GS.Spells.HeightenedAwareness
DOL.GS.Commands.HeldCommandHandler
DOL.GS.Commands.HelmCommandHandler
DOL.GS.HerbalCrafting
DOL.GS.Spells.HereticDamageSpeedDecrease
DOL.GS.Spells.HereticDamageSpeedDecreaseLostOnPulse
DOL.GS.Spells.HereticDoTLostOnPulse
DOL.GS.Spells.HereticDoTSpellHandler
DOL.GS.Spells.HereticImmunityEffectSpellHandler
DOL.GS.Spells.HereticPiercingMagic
DOL.GS.Spells.HereticSpeedDecreaseSpellHandler
DOL.GS.Trainer.HereticTrainerHeretic Trainer
DOL.GS.Trainer.HeroTrainerHero Trainer
DOL.GS.Trainer.HiberniaMaulerTrainerMauler Trainer
DOL.GS.Scripts.HiberniaRR10
DOL.GS.Scripts.HiberniaRR11F
DOL.GS.Scripts.HiberniaRR11M
DOL.GS.Scripts.HiberniaRR12F
DOL.GS.Scripts.HiberniaRR12M
DOL.GS.Scripts.HiberniaRR4
DOL.GS.Scripts.HiberniaRR5
DOL.GS.Scripts.HiberniaRR6
DOL.GS.Scripts.HiberniaRR7
DOL.GS.Scripts.HiberniaRR8
DOL.GS.Scripts.HiberniaRR9
DOL.GS.HiberniaSITeleporterHibernia SI teleporter
DOL.GS.HiberniaTeleporterHibernia teleporter
DOL.GS.Commands.HoodCommandHandler
DOL.GS.Commands.HookPointCommandHandler
DOL.GS.Keeps.HookPointInventory
DOL.GS.Keeps.HookPointItem
DOL.GS.Keeps.HookpointTimer
DOL.GS.Commands.HorseEmoteCommandHandler
DOL.GS.GameBoatStableMaster.HorseRideActionHandles delayed horse ride actions
DOL.GS.GameStableMaster.HorseRideActionHandles delayed horse ride actions
DOL.GS.Spells.HoTSpellHandlerHeal Over Time spell handler
DOL.GS.Housing.House
DOL.GS.Commands.HouseCommanHandler
DOL.GS.PacketHandler.Client.v168.HouseEditHandler
DOL.GS.PacketHandler.Client.v168.HouseEnterLeaveHandler
DOL.GS.Commands.HouseFaceCommandHandler
DOL.GS.Commands.HousefriendCommandHandler
DOL.GS.Housing.HouseMgr
DOL.GS.PacketHandler.Client.v168.HousePermissionsRequestHandler
DOL.GS.PacketHandler.Client.v168.HousePermissionsSetHandler
DOL.GS.Commands.HousePointsCommandHandler
DOL.GS.Housing.HouseTemplateMgr
DOL.GS.PacketHandler.Client.v168.HouseUsersPermissionsRequestHandler
DOL.GS.PacketHandler.Client.v168.HouseUsersPermissionsSetHandler
DOL.GS.PacketHandler.Client.v168.HousingDecorationRotateHandler
DOL.GS.PacketHandler.Client.v168.HousingDecorationRotateRequestHandler
DOL.GS.PacketHandler.Client.v168.HousingMenuRequestHandler
DOL.GS.PacketHandler.Client.v168.HousingPickupItemHandlerHandle housing pickup item requests from the client
DOL.GS.PacketHandler.Client.v168.HousingPlaceItemHandler
DOL.GS.Spells.HpPwrEndRegenSpellHandlerHeal Over Time spell handler
DOL.GS.Trainer.HunterTrainerHunter Trainer
DOL.GS.IAbilityActionHandlerCallback handler for an ability that is activated by clicking on an associated icon
DOL.AI.Brain.IAggressiveBrain
DOL.GS.IAreaInterface for areas within game, extend this or AbstractArea if you need to define a new area shape that isn't already defined. Defined ones:
DOL.AI.Brain.IAttackBehaviour
DOL.GS.Behaviour.IBehaviourActionIf one trigger and all requirements are fulfilled the corresponding actions of a QuestAction will we executed one after another. Actions can be more or less anything: at the moment there are: GiveItem, TakeItem, Talk, Give Quest, Increase Quest Step, FinishQuest, etc...
DOL.GS.Behaviour.IBehaviourRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Behaviour.IBehaviourTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.ICharacterClassRepresents a DOL Character class
DOL.GS.RealmAbilities.IchorOfTheDeepAbility
DOL.GS.Commands.ICommandHandlerInterface for classes that will handle commands
DOL.GS.Effects.IConcentrationEffectAn effect that can be added to concentration list
DOL.AI.Brain.IControlledBrainInterface for controllable brains
DOL.GS.DatabaseConverters.IDatabaseConverterInterface for all database format converters
DOL.GS.DatabaseUpdate.IDatabaseUpdaterInterface for all database updaters
DOL.GS.Quests.IDataQuestStep
DOL.GS.IDoorIDoor is interface for door and keepdoor
DOL.GS.Effects.IGameEffect
DOL.GS.IGameInventoryInterface for GameInventory
DOL.GS.IGameInventoryItemInterface for a GameInventoryItem
DOL.GS.IGameLocationInterface for classes that represent a point in 3d space
DOL.GS.Commands.IgnoreCommandHandlerCommand handler for the /ignore command
DOL.GS.RealmAbilities.IgnorePainAbilityIgnore Pain, healing
DOL.GS.Housing.IHouseHookpointItemHouse item interface
DOL.GS.ServerRules.IJumpPointHandlerDenotes a class as a jump point handler
DOL.GS.Keeps.IKeep
DOL.GS.Keeps.IKeepItem
DOL.GS.IllusionBladePet
DOL.GS.Spells.IllusionBladeSummon
DOL.GS.ILootGeneratorInterface for loot generators
DOL.GS.Spells.ImmunityEffectSpellHandlerBase class for spells with immunity like mez/root/stun/nearsight
DOL.GS.PropertyCalc.IMultiplicativePropertiesInterface for properties that are multiplied to get final value (like max speed)
DOL.GS.Quests.Catacombs.Obelisks.InconnuCryptDiscovery credit for the Inconnu Crypt
DOL.GS.Quests.Actions.IncreaseQuestStepAction
DOL.GS.Housing.IndoorItem
DOL.GS.Spells.InebriatingFumesSpellHandler
DOL.GS.Trainer.InfiltratorTrainerInfiltrator Trainer
DOL.GS.INpcTemplateInterface for all NPC templates
DOL.GS.InstanceThe Instance is an implementation of BaseInstance that contains additional functionality to load a template from InstanceXElement
DOL.GS.Commands.InstanceCommandHandler
DOL.GS.ServerRules.InstanceDoorJumpPointHandles doors inside of instances
DOL.GS.InstrumentTypeThe type of instrument
DOL.GS.PacketHandler.Client.v168.ObjectInteractRequestHandler.InteractActionHandlerHandles player interact actions
DOL.Events.InteractEventArgsHolds the arguments for the Interact event of GameObjects
DOL.GS.Behaviour.Triggers.InteractTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.Events.InteractWithEventArgsDescription r�sum�e de InteractWithEventArgs
DOL.GS.SkillHandler.InterceptAbilityHandlerHandler for Intercept ability clicks
DOL.GS.Effects.InterceptEffectThe helper class for the intercept ability
DOL.Events.InterruptedEventArgsHolds parameters for InterruptedEvent
DOL.GS.InventoryArtifactAn artifact inside an inventory
DOL.GS.Behaviour.Requirements.InventoryItemRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Commands.InviteCommandHandler
DOL.GS.PacketHandler.Client.v168.InviteToGroupHandler
DOL.GS.GamePlayer.InvulnerabilityTimerThe timer to call invulnerability expired callbacks
DOL.AI.Brain.IOldAggressiveBrain
DOL.GS.PacketHandler.IPacketEncoding
DOL.GS.PacketHandler.IPacketHandlerThe interface for all received packets
DOL.GS.PacketHandler.IPacketLib
DOL.GS.IPlayerStatistics
DOL.GS.PlayerTitles.IPlayerTitleDenotes a class as a player title
DOL.GS.IPoint2DInterface for classes that represent a point in 2d space
DOL.GS.IPoint3DInterface for classes that represent a point in 3d space
DOL.GS.PropertyCalc.IPropertyCalculatorPurpose of a property calculator is to serve as a formula plugin that calcs the correct property value ready for further calculations considering all bonuses/buffs and possible caps on it it is a capsulation of the calculation logic behind each property
DOL.GS.PropertyCalc.IPropertyIndexerInterface for properties that are added to get final value
DOL.GS.ServerRules.IServerRulesInterface for custom server rules
DOL.GS.ISpecActionHandlerCallback handler for a spec that is activated by clicking on an associated icon
DOL.GS.Spells.ISpellHandler
DOL.Events.ItemBonusChangedEventArgsHolds arguments for an item bonus change (for example when an artifact gains a new bonus)
DOL.GS.Commands.ItemCommandHandler
DOL.GS.Region.ItemDistanceEnumeratorThis enumerator returns the object and the distance towards the object
DOL.GS.ItemDistEntryHolds a Object and it's distance towards the center
DOL.Events.ItemDroppedEventArgsHolds the arguments for the ItemEquipped event of PlayerInventory
DOL.Events.ItemEquippedArgsHolds the arguments for the ItemEquipped event of PlayerInventory
DOL.Events.ItemUnequippedArgsHolds the arguments for the ItemUnEquipped event of PlayerInventory
DOL.GS.Behaviour.Triggers.ItemUsedTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.ITradeWindowDescription r�sume de ITradeWindow
DOL.GS.Quests.Atlantis.Artifacts.JacinasSashQuest for the Jacina's Sash artifact
DOL.GS.Quests.Atlantis.Encounters.JacinasSash
DOL.GS.RealmAbilities.JuggernautAbility
DOL.GS.Effects.JuggernautEffectEffect handler for Barrier Of Fortitude
DOL.GS.Commands.JumpCommandHandler
DOL.GS.Quests.Atlantis.Artifacts.KalaresNecklaceQuest for the Kalare's Necklace artifact
DOL.GS.Quests.Atlantis.Encounters.KalaresNecklace
DOL.GS.Keeps.KeepArea
DOL.GS.Keeps.KeepBonusMgr
DOL.GS.Commands.KeepCommandHandler
DOL.GS.Commands.KeepComponentCommandHandler
DOL.GS.PacketHandler.Client.v168.KeepComponentInteractHandler
DOL.GS.Spells.KeepDamageBuff
DOL.GS.PropertyCalc.KeepDamagePercentCalculatorThe melee damage bonus percent calculator
DOL.Events.KeepEventThis class holds all possible keep events. Only constants defined here!
DOL.Events.KeepEventArgsHolds the arguments for the Keep event
DOL.AI.Brain.KeepGuardBrainBrain Class for Area Capture Guards
DOL.GS.Commands.KeepGuardCommandHandlerVarious keep guard commands
DOL.GS.Keeps.KeepGuildMgrClass to manage all the dealings with Guilds
DOL.GS.Keeps.KeepMgrKeepManager The manager that keeps track of the keeps and stuff.. in the future. Right now it just has some utilities
DOL.GS.Commands.KickCommandHandler
DOL.GS.Quests.KillMission
DOL.GS.Quests.KillTaskDeclares a Kill Task Kill Mob A
DOL.GS.KingNPC
DOL.GS.Commands.KnockCommandHandler
DOL.GS.Quests.Catacombs.Obelisks.KoboldUndercityDiscovery credit for the Kobold Undercity
DOL.GS.RealmAbilities.L3RAPropertyEnhancer
DOL.GS.RealmAbilities.L5RealmAbility
DOL.GS.Commands.LanguageCommandHandler
DOL.Language.LanguageMgr
DOL.GS.Commands.LastnameCommandHandler
DOL.GS.LeatherCrafting
DOL.GS.Behaviour.Triggers.LeaveAreaTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.PlayerTitles.Level20TitleExample..
DOL.GS.Commands.LevelCommandHandler
DOL.GS.Behaviour.Requirements.LevelRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Commands.LFGCommandHandler
DOL.GS.Spells.LifedrainSpellHandler
DOL.GS.Spells.LifeTransferSpellHandlerBased on HealSpellHandler.cs Spell calculates a percentage of the caster's health. Heals target for the full amount, Caster loses half that amount in health
DOL.GS.RealmAbilities.LifterAbility
DOL.GS.PropertyCalc.LivingEffectiveLevelCalculatorThe Living Effective Level calculator
DOL.GS.Commands.LocFaceCommandHandler
DOL.GS.PacketHandler.Client.v168.LoginRequestHandlerHandles the login request packet
DOL.GS.PlayerTitles.LoneEnforcerTitle"Lone Enforcer" title granted to everyone who solo killed 2000+ players
DOL.GS.RealmAbilities.LongWindAbilityLong Wind
DOL.GS.Effects.LoockoutOwner
DOL.GS.Spells.LoockoutSpellHandler
DOL.GS.PacketHandler.Client.v168.LookingForAGroupFlagHandler
DOL.GS.PacketHandler.Client.v168.LookingForAGroupHandler
DOL.GS.LootEntryContainer class for entries in the randomdroplist
DOL.GS.LootGeneratorBaseBase for all loot generators
DOL.GS.LootGeneratorMobTemplateLootGeneratorMobTemplate This implementation uses LootTemplates to relate loots to a specific mob type. Used DB Tables: MobDropTemplate (Relation between Mob and loottemplate DropTemplateXItemTemplate (loottemplate containing possible loot items)
DOL.GS.LootGeneratorMoneyMoneyLootGenerator At the moment this generaotr only adds money to the loot
DOL.GS.LootGeneratorOneTimeDropLootGeneratorOneTimeDrop This implementation make the loot drop only one time by player
DOL.GS.LootGeneratorRandomLootGeneratorRandom This implementation uses ItemTemplates to fetch a random item in the range of LEVEL_RANGE to moblevel
DOL.GS.LootGeneratorScrollThis is a preliminary loot generator for artifact scrolls. Basically, any mob in ToA can drop scrolls, which scroll they drop, will depend on the level of the mob, level 45-50: 1 of 3 level 51-55: 2 of 3 level 56+: 3 of 3
DOL.GS.LootGeneratorTemplateTemplateLootGenerator This implementation uses LootTemplates to relate loots to a specific mob type. Used DB Tables: MobxLootTemplate (Relation between Mob and loottemplate LootTemplate (loottemplate containing possible loot items)
DOL.GS.LootListList containing all possible candidates for loot drop
DOL.GS.LootMgrLootMgr holds pointers to all LootGenerators at associates the correct LootGenerator with a given Mob
DOL.AI.Brain.LordBrainThe Brain for the Area Lord
DOL.GS.Spells.LoreDebuffLore debuff spell handler (Magic resist debuff)
DOL.GS.Quests.Atlantis.Artifacts.MaddeningScalarsQuest for the Maddening Scalars artifact
DOL.GS.Quests.Atlantis.Encounters.MaddeningScalars
DOL.GS.Spells.MaddeningScalarsMaddening Scalars Defensive proc spell handler
DOL.GS.Trainer.MageTrainerMage Trainer
DOL.GS.Spells.MagicAblativeArmorSpellHandler
DOL.GS.Spells.MagicConversionSpellHandler
DOL.GS.Trainer.MagicianTrainerMagician Trainer
DOL.GS.Spells.MagicResistsBuffMagic Resists Buff
DOL.Mail.MailMgr
DOL.GS.Commands.MakeLeaderCommandHandler
DOL.GS.PacketHandler.Client.v168.MakeProductHandlerMakeproducthandler handle the crafted product start
DOL.GS.Quests.Atlantis.Artifacts.MalicesAxeQuest for the Malice's Axe artifact
DOL.GS.Quests.Atlantis.Encounters.MalicesAxeEncounter for the Malice's Axe artifact
DOL.GS.Behaviour.Requirements.ManaMaxRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Behaviour.Requirements.ManaRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Quests.Atlantis.Encounters.MariashasSharkskinGloves
DOL.GS.MarketExplorer
DOL.GS.RealmAbilities.MarkOfPreyAbility
DOL.GS.Effects.MarkofPreyEffectThe helper class for the guard ability
DOL.GS.PlayerTitles.MasterAssassineTitle"Master Assassine" title granted to everyone who killed 25000+ enemy players
DOL.GS.PlayerTitles.MasterEnforcerTitle"Master Enforcer" title granted to everyone who killed 25000+ enemy players
DOL.GS.Spells.MasterlevelBuffHandlingContains all common code for Banelord Spells
DOL.GS.Spells.MasterlevelDebuffHandlingContains all common code for Banelord Spells
DOL.GS.Spells.MasterlevelDualBuffHandlingContains all common code for Banelord Spells
DOL.GS.Spells.MasterlevelHandlingContains all common code for Banelord Spells
DOL.GS.PlayerTitles.MasterlevelTitleExample..
DOL.GS.PlayerTitles.MasterSoldierTitle"Master Soldier" title granted to everyone who killed 2000+ enemy players
DOL.GS.RealmAbilities.MasteryOfBlockingMastery of Blocking ability
DOL.GS.RealmAbilities.MasteryofConcentrationAbility
DOL.GS.Effects.MasteryofConcentrationEffect
DOL.GS.RealmAbilities.MasteryOfFocusAbilityMastery of focus ability, adds to spell-level for resist bonus (SpellHandler checks for it)
DOL.GS.RealmAbilities.MasteryOfHealingAbilityMastery of healing ability, adds to heal spells (SpellHandler checks for it)
DOL.GS.RealmAbilities.MasteryOfMageryAbilityMastery of Magery ability, adds to effectivenes of damage spells
DOL.GS.RealmAbilities.MasteryOfPainMastery of Pain ability
DOL.GS.RealmAbilities.MasteryOfParryingMastery of Parry ability
DOL.GS.RealmAbilities.MasteryOfStealthAbilityMastery of Stealth RA
DOL.GS.Spells.MatterResistBuffMatter resistance buff
DOL.GS.Spells.MatterResistDebuffMatter resistance debuff
DOL.GS.PropertyCalc.MaxConcentrationCalculatorThe Concentration point calculator
DOL.GS.PropertyCalc.MaxHealthCalculatorThe Max HP calculator
DOL.GS.PropertyCalc.MaxManaCalculatorThe Power Pool calculator
DOL.GS.PropertyCalc.MaxSpeedCalculatorThe Max Speed calculator
DOL.AI.Brain.MeleeBehaviour
DOL.GS.Spells.MeleeDamageBuffMelee damage buff
DOL.GS.Spells.MeleeDamageDebuffMelee damage debuff
DOL.GS.PropertyCalc.MeleeDamagePercentCalculatorThe melee damage bonus percent calculator
DOL.GS.PropertyCalc.MeleeSpeedPercentCalculatorThe Melee Speed bonus percent calculator
DOL.Events.MemberDisbandedEventArgsHolds the arguments for the PlayerDisbanded event of PlayerGroup
DOL.Events.MemberJoinedEventArgsHolds the arguments for the PlayerJoined event of PlayerGroup
DOL.GS.SkillHandler.MemoriesOfWar
DOL.GS.Trainer.MentalistTrainerMentalist Trainer
DOL.GS.Spells.MentalSiphonSpellHandler
DOL.GS.Trainer.MercenaryTrainerMercenary Trainer
DOL.GS.Commands.MerchantCommandHandler
DOL.GS.MerchantTradeItemsThis class represents a full merchant item list and contains functions that can be used to add and remove items
DOL.GS.Spells.MesmerizeDurationBuffMesmerize duration buff
DOL.GS.PropertyCalc.MesmerizeDurationPercentCalculatorThe melee damage bonus percent calculator
DOL.GS.Spells.MesmerizeSpellHandlerMezz
DOL.GS.MessageThis class helps sending messages to other players
DOL.GS.Behaviour.Actions.MessageAction
DOL.GS.SkillHandler.MetalGuardAbilityHandlerHandler for Sprint Ability clicks
DOL.GS.Spells.MetalGuardSpellHandler
DOL.GS.MetalWorking
DOL.GS.Effects.MezzRootImmunityEffectClass for static mezz and root immunity effects
DOL.GS.Trainer.MidgardMaulerTrainerMauler Trainer
DOL.GS.Trainer.MidgardRogueTrainerMidgard Rogue Trainer
DOL.GS.Scripts.MidgardRR10
DOL.GS.Scripts.MidgardRR11F
DOL.GS.Scripts.MidgardRR11M
DOL.GS.Scripts.MidgardRR12F
DOL.GS.Scripts.MidgardRR12M
DOL.GS.Scripts.MidgardRR4
DOL.GS.Scripts.MidgardRR5
DOL.GS.Scripts.MidgardRR6
DOL.GS.Scripts.MidgardRR7
DOL.GS.Scripts.MidgardRR8
DOL.GS.Scripts.MidgardRR9
DOL.GS.MidgardSITeleporterMidgard SI teleporter
DOL.GS.MidgardTeleporterMidgard teleporter
DOL.GS.Spells.MineSpellHandler
DOL.GS.RealmAbilities.MinionRescueAbilityMinion Rescue RA
DOL.GS.Effects.MinionRescueEffectMinion Rescue
DOL.GS.GameRelic.MiniTempReturns a Template for Name and Model for the relic
DOL.GS.Commands.MinoRelicCommandHandler
DOL.GS.MinotaurRelic
DOL.GS.MinotaurRelicManager
DOL.GS.PacketHandler.Client.v168.MinotaurRelicWindowHandler
DOL.GS.Trainer.MinstrelTrainerMinstrel Trainer
DOL.GS.Spells.MissHit
DOL.GS.PropertyCalc.MissHitPercentCalculatorThe melee damage bonus percent calculator
DOL.GS.Keeps.MissionMasterRepresents a mission master
DOL.GS.Spells.MLABSBuff
MLBrain
DOL.GS.Spells.MLEndudrain
DOL.GS.Spells.MLFatDebuffHandler
DOL.GS.Spells.MLManadrain
DOL.GS.Spells.MLStyleHandler
DOL.GS.Spells.MLUnbreakableSnare
DOL.GS.Commands.MobCommandHandler
DOL.GS.MoneyCapsulate money operations currently there is no instance of Money use long instead
DOL.GS.Quests.MoneyTaskDeclares a Money task. Bring Item A to NPC B
DOL.GS.Spells.MonsterDiseaseSummary description for MonsterDoT
DOL.GS.Spells.MonsterDoTSummary description for MonsterDoT
DOL.GS.Spells.MonsterRezSummary description for ReanimateCorpe
DOL.GS.Behaviour.Actions.MonsterSpawnAction
DOL.GS.Behaviour.Actions.MonsterUnspawnAction
DOL.GS.Spells.MorphMorph spell handler
DOL.GS.Commands.MorphCommandHandler
DOL.GS.GameBoatStableMaster.MountHorseActionHandles delayed player mount on horse
DOL.GS.GameStableMaster.MountHorseActionHandles delayed player mount on horse
DOL.GS.Movement.MovementMgrTODO: instead movement manager we need AI when npc should travel on path and attack enemies if they are near and after that return to pathing for example. this current implementation is incomplete but usable for horses
DOL.GS.Behaviour.Actions.MoveToAction
DOL.Events.MoveToEventArgsHolds the arguments for the MoveTo event of GameObjects
DOL.GS.PropertyCalc.MultiplicativePropertiesHybridImplements multiplicative properties using HybridDictionary
DOL.GS.Commands.MuteCommandHandler
DOL.GS.RealmAbilities.MysticCrystalLoreAbilityMystic Crystal Lore, power heal
DOL.GS.Trainer.MysticTrainerMystic Trainer
DOL.GS.Quests.Atlantis.Encounters.NailahsRobes
DOL.GS.NamedSkillNamed skill is used for identification purposes the name is strong and must be unique for one type of skill page so better make the name real unique
DOL.GS.Commands.NameHorseCommandHandler
DOL.GS.NameRegistrar
DOL.GS.Trainer.NaturalistTrainerNaturalist Trainer
DOL.GS.RealmAbilities.NaturesWombAbilityMastery of Concentration RA
DOL.GS.Effects.NaturesWombEffectAdrenaline Rush
DOL.GS.Spells.NearsightReductionSpellHandlerReduce efficacity of nearsight effect
DOL.GS.Spells.NearsightSpellHandlerReduce range needed to cast the sepll
DOL.GS.NecromancerPetThe necromancer pets
DOL.AI.Brain.NecromancerPetBrainA brain for the necromancer pets
DOL.GS.Effects.NecromancerShadeEffectNecromancer shade effect (grants immunity to all forms of attack)
DOL.GS.Trainer.NecromancerTrainerNecromancer trainer
DOL.GS.RealmAbilities.NegativeMaelstromAbility
DOL.GS.RealmAbilities.Statics.NegativeMaelstromBase
DOL.GS.ServerRules.NergalsBreachJumpPoint
DOL.GS.Commands.NewDoorCommandHandler
DOL.GS.Commands.NewsCommandHandler
DOL.Events.NewsEventArgsHolds the arguments for the news event
DOL.GS.NewsMgr
DOL.Events.NextCraftingTierReachedEventArgs
DOL.GS.Spells.NightshadeNuke
DOL.GS.Trainer.NightshadeTrainerNightshade Trainer
DOL.GS.Quests.Atlantis.Artifacts.NightsShroudBraceletQuest for the Night's Shroud Barcelet artifact
DOL.GS.Quests.Atlantis.Encounters.NightsShroudBracelet
DOL.GS.Commands.NoHelpCommandHandler
DOL.GS.Commands.NoqueueCommandHandler
DOL.GS.ServerRules.NormalServerRulesSet of rules for "normal" server type
DOL.AI.Brain.NoveltyPetBrain
DOL.GS.Commands.NPCCommandHandler
DOL.GS.PacketHandler.Client.v168.NPCCreationRequestHandler
DOL.GS.Region.NPCDistanceEnumeratorThis enumerator returns the object and the distance towards the object
DOL.GS.NPCDistEntryHolds a Object and it's distance towards the center
DOL.GS.NPCGuildScriptAttributeMarks a class as a guild wide npc script
DOL.GS.NpcTemplateA npc template
DOL.GS.NpcTemplateMgrManages NPC templates data
DOL.GS.Quests.Catacombs.Obelisks.ObeliskCreditBase class for quests that serve as credit only
DOL.GS.Commands.ObjectCommandHandler
DOL.GS.Region.ObjectEnumeratorAn enumerator over GameObjects. Used to enumerate over certain objects and do some testing before returning an object
DOL.GS.PacketHandler.Client.v168.ObjectInteractRequestHandler
DOL.GS.PacketHandler.Client.v168.ObjectUpdateRequestHandler
DOL.GS.Spells.OffensiveProcPvESpellHandler
DOL.GS.Spells.OffensiveProcSpellHandlerThis class contains data for OffensiveProc spells
DOL.GS.Quests.Actions.OfferQuestAbortAction
DOL.GS.Quests.Actions.OfferQuestAction
DOL.GS.Commands.OfficerGuildChatCommandHandler
DOL.GS.Spells.OmniLifedrainSpellHandler
DOL.GS.Commands.OnDebugJump
DOL.GS.Spells.OppressionSpellHandler
DOL.GS.Quests.Atlantis.Encounters.OrionsBeltEncounter for the Orion's Belt artifact
DOL.GS.Housing.OutdoorItem
DOL.GS.PacketHandler.PacketEncoding168Handles the encoding and decoding of Mythic packets for 1.68
DOL.GS.PacketHandler.PacketHandlerAttributeDenotes a class as a packet handler
DOL.GS.PacketHandler.PacketLib1100
DOL.GS.PacketHandler.PacketLib1101
DOL.GS.PacketHandler.PacketLib1102
DOL.GS.PacketHandler.PacketLib1103
DOL.GS.PacketHandler.PacketLib1104
DOL.GS.PacketHandler.PacketLib1105
DOL.GS.PacketHandler.PacketLib1106
DOL.GS.PacketHandler.PacketLib1107
DOL.GS.PacketHandler.PacketLib1108
DOL.GS.PacketHandler.PacketLib1109
DOL.GS.PacketHandler.PacketLib168
DOL.GS.PacketHandler.PacketLib169
DOL.GS.PacketHandler.PacketLib170
DOL.GS.PacketHandler.PacketLib171
DOL.GS.PacketHandler.PacketLib172
DOL.GS.PacketHandler.PacketLib173
DOL.GS.PacketHandler.PacketLib174
DOL.GS.PacketHandler.PacketLib175
DOL.GS.PacketHandler.PacketLib176
DOL.GS.PacketHandler.PacketLib177
DOL.GS.PacketHandler.PacketLib178
DOL.GS.PacketHandler.PacketLib179
DOL.GS.PacketHandler.PacketLib180
DOL.GS.PacketHandler.PacketLib181
DOL.GS.PacketHandler.PacketLib182
DOL.GS.PacketHandler.PacketLib183
DOL.GS.PacketHandler.PacketLib184
DOL.GS.PacketHandler.PacketLib185
DOL.GS.PacketHandler.PacketLib186
DOL.GS.PacketHandler.PacketLib187
DOL.GS.PacketHandler.PacketLib188
DOL.GS.PacketHandler.PacketLib189
DOL.GS.PacketHandler.PacketLib190
DOL.GS.PacketHandler.PacketLib191
DOL.GS.PacketHandler.PacketLib192
DOL.GS.PacketHandler.PacketLib193
DOL.GS.PacketHandler.PacketLib194
DOL.GS.PacketHandler.PacketLib195
DOL.GS.PacketHandler.PacketLib196
DOL.GS.PacketHandler.PacketLib197
DOL.GS.PacketHandler.PacketLib198
DOL.GS.PacketHandler.PacketLib199
DOL.GS.PacketHandler.PacketLibAttributeDenotes a class as a packet lib
DOL.GS.PacketHandler.PacketProcessorThis class handles the packets, receiving and sending
DOL.GS.GameRelicPad.PadAreaArea around the pit that checks if a player brings a GameRelic
DOL.GS.Spells.PaladinArmorFactorBuffPaladin Armor factor buff
DOL.GS.Trainer.PaladinTrainerPaladin Trainer
DOL.GS.Spells.ParryChanceBuffParry chance buff
DOL.GS.PropertyCalc.ParryChanceCalculatorThe parry chance calculator. Returns 0 .. 1000 chance
DOL.AI.Brain.PassiveBehaviour
DOL.GS.Spells.PassiveSpellHandler
DOL.GS.Commands.PasswordCommand
DOL.GS.Commands.PathCommandHandler
DOL.GS.Movement.PathPointPoint in a way path
DOL.GS.Keeps.PatrolClass for a Guard Patrol
DOL.GS.Spells.PBAEDamage
DOL.GS.Spells.PBAEHealHandler
DOL.GS.RealmAbilities.PerfectRecoveryAbility
DOL.GS.PermanentDjinnAncient bound djinn (Atlantis teleporter). This is the type that stays up all the time
DOL.GS.Spells.PetConversionSpellHandlerBased on HealSpellHandler.cs Spell calculates a percentage of the caster's health. Heals target for the full amount, Caster loses half that amount in health
DOL.spells.PetLifedrainSpellHandlerReturn life to Player Owner
DOL.GS.Spells.PetMesmerizeSpellHandlerPetMezz
DOL.GS.Spells.PetPBAoESummary description for TurretPBAoESpellHandler
DOL.Events.PetSpellEventArgs
DOL.GS.Spells.PetSpellHandlerHandler for spells that are issued by the player, but cast by his pet
DOL.GS.PacketHandler.Client.v168.PetWindowHandler
DOL.GS.Spells.PhaseshiftHandler
DOL.GS.Quests.Atlantis.Encounters.PhoebusHarpEncounter for the Phoebus' Harp artifact
DOL.GS.RealmAbilities.PhysicalDefenceAbilityPhysical Defence RA, reduces melee damage
DOL.GS.PacketHandler.Client.v168.PingRequestHandlerHandles the ping packet
DOL.GS.Commands.PlayedCommandHandler
DOL.GS.PacketHandler.Client.v168.PlayerAppraiseItemRequestHandler
DOL.GS.PacketHandler.Client.v168.PlayerAttackRequestHandler
DOL.GS.PacketHandler.Client.v168.PlayerBonusesListRequestHandler
DOL.GS.PacketHandler.Client.v168.PlayerBuyRequestHandler
DOL.GS.PacketHandler.Client.v168.PlayerCancelsEffectHandlerHandles effect cancel requests
DOL.GS.PacketHandler.Client.v168.PlayerCommandHandler
DOL.GS.Commands.PlayerCommandHandler
DOL.GS.PacketHandler.Client.v168.PlayerCreationRequestHandler
DOL.GS.PacketHandler.Client.v168.DisbandFromGroupHandler.PlayerDisbandActionHandles players disband actions
DOL.GS.PacketHandler.Client.v168.PlayerDismountRequestHandler
DOL.GS.Region.PlayerDistanceEnumeratorThis enumerator returns the object and the distance towards the object
DOL.GS.PlayerDistEntryHolds a Object and it's distance towards the center
DOL.GS.PacketHandler.Client.v168.PlayerGroundTargetHandler
DOL.GS.PacketHandler.Client.v168.PlayerHeadingUpdateHandler
DOL.GS.PacketHandler.Client.v168.PlayerInitRequestHandler.PlayerInitRequestActionHandles player init requests
DOL.GS.PacketHandler.Client.v168.PlayerInitRequestHandler
DOL.Events.PlayerInventoryEventThis class holds all possible player inventory events. Only constants defined here!
DOL.GS.Behaviour.Triggers.PlayerKilledTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.PacketHandler.Client.v168.PlayerMarketSearchRequestHandler
DOL.GS.Keeps.PlayerMgrClass to manage all the dealings with Players
DOL.GS.PacketHandler.Client.v168.PlayerModifyTradeHandler
DOL.GS.PacketHandler.Client.v168.PlayerMoveItemRequestHandler
DOL.GS.PacketHandler.Client.v168.PlayerPickUpRequestHandler
DOL.GS.PacketHandler.Client.v168.PlayerPositionUpdateHandler
DOL.Events.PlayerPromotedEventArgsHolds the arguments for the PlayerPromoted event of GameMerchants
DOL.GS.PacketHandler.Client.v168.PlayerRegionChangeRequestHandler
DOL.GS.PacketHandler.Client.v168.PlayerSellRequestHandler
DOL.GS.PacketHandler.Client.v168.PlayerSetMarketPriceHandler
DOL.GS.PacketHandler.Client.v168.PlayerSitRequestHandler
DOL.GS.PlayerStatistics
DOL.GS.GameEvents.PlayerStatisticsEvent
DOL.GS.PacketHandler.Client.v168.PlayerTargetHandlerHandles player target changes
DOL.GS.PlayerTitles.PlayerTitleMgrHandles loading of player titles
DOL.GS.PlayerTradeWindowTradeWindow is the object for tradewindow from the side of one trader with all his money and items but nothing of other trader
DOL.GS.PacketHandler.Client.v168.PlayerTrainHandlerHandles Train clicks from Trainer Window
DOL.GS.PacketHandler.Client.v168.PlayerTrainRequestHandlerHandles Train clicks from Trainer Window D4 is up to 1.104
DOL.GS.PacketHandler.Client.v168.PlayerTrainHandler.PlayerTrainWindowHandlerSummon trainer window
DOL.GS.PacketHandler.Client.v168.PlayerWithdrawMerchantMoney
DOL.GS.Behaviour.Actions.PlaySoundAction
DOL.GS.Commands.PlvlCommand
DOL.GS.Point2DPoint in 2 dimensional space
DOL.GS.Point3DDefines a 3D point
DOL.GS.Spells.PoisonSpikeSpellHandler
DOL.GS.Area.Polygon
DOL.GS.Spells.Port
DOL.GS.Keeps.PositionMgrClass to manage the guards Positions
DOL.GS.Spells.PoTSpellHandler
DOL.GS.Spells.PowerDrainHandles power drain (conversion of target health to caster power)
DOL.GS.Spells.PowerDrainPet
DOL.GS.Spells.PowerHealSpellHandler
DOL.GS.Spells.PowerlessSpellHandler
DOL.GS.PropertyCalc.PowerRegenerationRateCalculatorThe power regen rate calculator
DOL.GS.Spells.PowerRegenSpellHandlerPower regeneration rate buff
DOL.GS.Spells.PowerRendSpellHandler
DOL.GS.Spells.Powershield
DOL.GS.Spells.PowerTransferSpell handler for power trasnfer
DOL.GS.Spells.PowerTransferPetSpell handler for power trasnfer
DOL.GS.Spells.PowerTrapSpellHandler
DOL.GS.GamePlayer.PrayActionThe timed pray action
DOL.GS.Commands.PrayCommandHandler
DOL.GS.Spells.PrescienceNodeSpellHandler
DOL.GS.Spells.PrescienceSpellHandler
DOL.GS.Spells.PrimerSpellHandler
DOL.AI.Brain.ProcPetBrain
DOL.GS.ServerProperties.PropertiesThe abstract ServerProperty class that also defines the static Init and Load methods for other properties that inherit
DOL.GS.PropertyCalc.PropertyCalculatorPurpose of a property calculator is to serve as a formula plugin that calcs the correct property value ready for further calculations considering all bonuses/buffs and possible caps on it it is a capsulation of the calculation logic behind each property
DOL.GS.PropertyCalc.PropertyCalculatorAttributeDenotes a class as a property calculator. Must also implement IPropertyCalculator
DOL.GS.PropertyChangingAbility
DOL.GS.SkillHandler.PropertyChangingAbility
DOL.GS.Spells.PropertyChangingSpellSpell to change up to 3 property bonuses at once in one their specific given bonus category
DOL.GS.PropertyCollectionHolds properties of different types
DOL.GS.PropertyCalc.PropertyIndexerHelper class for memory efficient usage of property fields it keeps integer values indexed by integer keys
DOL.GS.SkillHandler.ProtectAbilityHandlerHandler for protect ability clicks
DOL.GS.Effects.ProtectEffectThe helper class for the protect ability
DOL.GS.Effects.GameSpellEffect.PulsingEffectTimerHandles effect pulses
DOL.GS.Effects.PulsingSpellEffectAssists SpellHandler with pulsing spells
DOL.GS.RealmAbilities.PurgeAbilityPurge Ability, removes negative effects
DOL.GS.RealmAbilities.PurgeAbility.PurgeTimer
DOL.GS.Spells.PveResurrectionIllnessPve Resurrection Illness
DOL.GS.ServerRules.PvEServerRulesSet of rules for "PvE" server type
DOL.GS.ServerRules.PvPServerRulesSet of rules for "PvP" server type
DOL.GS.Quests.QuestBehaviourBaseQuestParts are the core element of the new questsystem,
DOL.GS.Quests.QuestBuilder
DOL.GS.Commands.QuestCommandHandler
DOL.GS.Quests.Requirements.QuestCompletedRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.Events.QuestEventArgsHolds the arguments for the Quest event of GamePlayer
DOL.GS.Quests.Requirements.QuestGivableRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Quests.RewardQuest.QuestGoalA single quest goal
DOL.GS.Quests.QuestMgrDeclares the quest managed, all questDescriptor instances must be registered here to be usable This manager is used for scripted quests
DOL.GS.Quests.Requirements.QuestPendingRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.PacketHandler.Client.v168.QuestRemoveRequestHandler
DOL.GS.PacketHandler.Client.v168.QuestRewardChosenHandler.QuestRewardChosenActionSend dialog response via Notify()
DOL.Events.QuestRewardChosenEventArgsProvides a list of item rewards that the player chose from the quest dialog
DOL.GS.PacketHandler.Client.v168.QuestRewardChosenHandlerHandler for quest reward dialog response
DOL.GS.Quests.RewardQuest.QuestRewardsClass encapsulating the different types of rewards
DOL.GS.Quests.QuestSearchArea
DOL.GS.Commands.QuestSearchCommandHandler
DOL.GS.Quests.BaseQuest.QuestStepInteraction
DOL.GS.Quests.Requirements.QuestStepRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.SkillHandler.QuickCastAbilityHandlerHandler for Sprint Ability clicks
DOL.GS.Effects.QuickCastEffectThe helper class for quckcast ability
DOL.GS.Spells.QuicknessBuffQuickness buff
DOL.GS.Spells.QuicknessDebuffQuickness stat baseline debuff
DOL.GS.Commands.QuitCommandHandler
DOL.GS.RealmAbilities.RAAcuityEnhancer
DOL.GS.Behaviour.Requirements.RaceRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.RealmAbilities.RAConstitutionEnhancer
DOL.GS.RealmAbilities.RADexterityEnhancer
DOL.GS.RealmAbilities.RagingPowerAbilityRaging power, power heal
DOL.GS.Quests.RaizeMission
DOL.GS.RealmAbilities.RAMaxHealthEnhancer
DOL.GS.RealmAbilities.RAMaxManaEnhancer
DOL.GS.SkillHandler.RampageAbilityHandlerHandler for Rampage Shout
DOL.GS.Spells.RampageBuffHandler
DOL.GS.Spells.RandomBuffShear
DOL.GS.Behaviour.Requirements.RandomChanceRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Commands.RandomCommandHandler
DOL.GS.Commands.RangeCommandHandler
DOL.GS.PropertyCalc.RangedDamagePercentCalculatorThe ranged damage bonus percent calculator
DOL.GS.Trainer.RangerTrainerRanger Trainer
DOL.GS.Spells.RangeShieldSummary description for RangeShield
DOL.GS.Spells.RangeSpellHandler
DOL.GS.SkillHandler.RapidFireAbilityHandlerHandler for Rapid Fire ability
DOL.GS.Effects.RapidFireEffectThe helper effect for sure shot
DOL.GS.RealmAbilities.RAPropertyEnhancer
DOL.GS.RealmAbilities.RAQuicknessEnhancer
DOL.GS.RealmAbilities.RAStatEnhancer
DOL.GS.RealmAbilities.RAStrengthEnhancer
DOL.GS.RealmAbilities.RealmAbilityBase for all Realm Abilities
DOL.GS.Commands.RealmCommandHandler
DOL.GS.Behaviour.Requirements.RealmLevelRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Spells.RealmLore
DOL.GS.PropertyCalc.RealmPointsCalculatorCalculator for RP % bonus
DOL.GS.Behaviour.Requirements.RealmPointsRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Behaviour.Requirements.RealmRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.Trainer.ReaverTrainerReaver Trainer
DOL.Events.ReceiveItemEventArgsHolds the arguments for the ReceiveItem event of GameObjects
DOL.Events.ReceiveMoneyEventArgsHolds the arguments for the ReceiveMoney event of GameLivings
DOL.GS.Recharger
DOL.GS.RealmAbilities.ReflexAttackAbility
DOL.GS.RegionThis class represents a region in DAOC. A region is everything where you need a loadingscreen to go there. Eg. whole Albion is one Region, Midgard and Hibernia are just one region too. Darkness Falls is a region. Each dungeon, city is a region ... you get the clue. Each Region can hold an arbitary number of Zones! Camelot Hills is one Zone, Tir na Nog is one Zone (and one Region)..
DOL.GS.RegionActionThe base class for all timed region actions
DOL.GS.PacketHandler.Client.v168.PlayerRegionChangeRequestHandler.RegionChangeRequestHandlerHandles player region change requests
DOL.GS.Commands.RegionCommandHandler
DOL.GS.RegionDataHelper class for region registration
DOL.GS.PacketHandler.RegionEntryThe RegionEntry structure
DOL.Events.RegionEventThis class holds all possible region events. Only constants defined here!
DOL.GS.PacketHandler.Client.v168.RegionListRequestHandler
DOL.Events.RegionPlayerEventArgsHolds the arguments for the player enter or leave region event
DOL.GS.Behaviour.Requirements.RegionRequirementRequirements describe what must be true to allow a QuestAction to fire. Level of player, Step of Quest, Class of Player, etc... There are also some variables to add additional parameters. To fire a QuestAction ALL requirements must be fulfilled
DOL.GS.RegionTimerCalls delegate on every tick
DOL.GS.Commands.ReleaseCommandHandler
DOL.GS.Relics.RelicClass representing a relic
DOL.GS.Commands.RelicCommandHandler
DOL.GS.Relics.RelicGateClass representing a relic gate
DOL.GS.Keeps.RelicGateMgr
DOL.GS.RelicMgrRelicManager The manager that keeps track of the relics
DOL.GS.Relics.RelicMgrThe relic manager
DOL.GS.Relics.RelicPadClass representing a relic pad
DOL.Events.RelicPadEventThis class holds all possible relic events. Only constants defined here!
DOL.Events.RelicPadEventArgsHolds the arguments for the RelicPad event
DOL.GS.Relics.RelicPillarClass representing a relic pillar
DOL.GS.Commands.ReloadCommandHandler
DOL.GS.SkillHandler.RemedyAbilityRemedy Realm Ability
DOL.GS.Effects.RemedyEffectAdrenaline Rush
DOL.GS.PacketHandler.Client.v168.RemoveConcentrationEffectHandlerCalled when player removes concentration spell in conc window
DOL.GS.Commands.RemoveHouseCommandHandlerCommand handler to remove House player
DOL.GS.GameStaticItemTimed.RemoveItemActionThe callback function that will remove this bag after some time
DOL.GS.Spells.RemoveSpellEffectHandlerBase class for all spells that remove effects
DOL.GS.RepairThe class holding all repair functions
DOL.GS.Commands.RepairCommandHandler
DOL.GS.Behaviour.Actions.ReplaceItemAction
DOL.GS.Commands.ReportBugCommandHandler
DOL.GS.Commands.ReportCommandHandler
DOL.GS.Commands.ReportHarassCommandHandler
DOL.GS.Commands.ReportStuckCommandHandler
DOL.GS.Commands.ReportTosCommandHandler
DOL.GS.Behaviour.Attributes.RequirementAttribute
DOL.GS.ResearcherBase class for all Atlantis scholar type NPCs
DOL.GS.Commands.ResetAbilityCommandHandler
DOL.GS.PropertyCalc.ResistCalculatorThe Resistance Property calculator
DOL.GS.PropertyCalc.ResistNaturalCalculator
DOL.GS.PropertyCalc.ResistPierceCalculatorThe resist pierce bonus calculator
DOL.GS.RealmAbilities.ResoluteMinionAbility
DOL.GS.Effects.ResoluteMinionEffect
DOL.Config.ResourceUtilHelps managing embedded resources
DOL.GS.Commands.RespecCommandHandler
DOL.GS.RealmAbilities.RestorativeMindAbilityAnger of the Gods RA
DOL.GS.Effects.RestorativeMindEffectMastery of Concentration
DOL.GS.GameNPC.RestoreHeadingActionRestores the NPC heading after some time
DOL.GS.Spells.ResurrectSpellHandler
DOL.GS.RealmAbilities.RetributionOfTheFaithfulAbilityMastery of Concentration RA
DOL.GS.Effects.RetributionOfTheFaithfulEffect
DOL.GS.Effects.RetributionOfTheFaithfulStunEffectAdrenaline Rush
DOL.AI.Brain.RetrieverMobBrainA retriever type mob is an NPC that is spawned from a boss-like mob (its master). Upon spawning, the master mob orders the retriever to make for a certain location; once the retriever has reached its target it reports back to its master. The player's task usually is to prevent the retriever from reaching its target, because bad things may happen should it succeed
DOL.Events.RevivedEventArgsHolds the arguments for the Revived event of GamePlayer
DOL.GS.Quests.RewardQuestA quest type with basic and optional item rewards using the enhanced quest dialog
DOL.GS.Effects.RezDmgImmunityEffect
DOL.GS.Commands.RideDismountCommandHandler
DOL.GS.Commands.RideMountGmCommandHandler
DOL.Events.RiderDismountEventArgsHolds the arguments for the RiderDismount event of GameNPC
DOL.Events.RiderMountEventArgsHolds the arguments for the RiderMount event of GameNPC
DOL.GS.Quests.Atlantis.Encounters.RingofDancesEncounter for the Ring of Dances artifact
DOL.GS.Quests.Atlantis.Artifacts.RingofFireQuest for the Ring of Fire artifact
DOL.GS.Quests.Atlantis.Encounters.RingofFire
DOL.GS.Quests.Atlantis.Artifacts.RingofUnyieldingWillQuest for the Ring of Unyielding Will artifact
DOL.GS.Quests.Atlantis.Encounters.RingofUnyieldingWillEncounter for the Ring of Unyielding Will artifact
DOL.GS.Commands.RolePlayCommandHandler
DOL.GS.Commands.RollCommandHandler
DOL.AI.Brain.RoundsBrainA brain that make npc walk on rounds with way point
DOL.GS.RoyalTreasuryClerkSpecial NPC for giving DR players items
DOL.GS.Commands.RPCommandHandler
DOL.GS.RealmAbilities.RR5RealmAbility
DOL.GS.Trainer.RunemasterTrainerRunemaster Trainer
DOL.GS.RealmAbilities.RuneOfUtterAgilityAbilityMastery of Concentration RA
DOL.GS.Effects.RuneOfUtterAgilityEffectMastery of Concentration
DOL.GS.Spells.SabotageSpellHandler
DOL.GS.Area.SafeArea
DOL.GS.Commands.SafetyCommandHandler
DOL.GS.SalvageThe class holding all salvage functions
DOL.GS.Commands.SalvageCommandHandler
DOL.GS.DatabaseUpdate.SalvageYieldsUpdateChecks and updates the new SalvageYields table
DOL.GS.Spells.SavageCombatSpeedBuff
DOL.GS.Spells.SavageCrushResistanceBuff
DOL.GS.Spells.SavageDPSBuff
DOL.GS.Spells.SavageEnduranceHealHandlers for the savage's special endurance heal that takes health instead of mana
DOL.GS.Spells.SavageEvadeBuff
DOL.GS.Spells.SavageParryBuff
DOL.GS.Spells.SavageSlashResistanceBuff
DOL.GS.Spells.SavageThrustResistanceBuff
DOL.GS.Trainer.SavageTrainerSavage Trainer
DOL.GS.Commands.SayCommandHandler
DOL.Events.SayEventArgsHolds the arguments for the Say event of GameLivings
DOL.Events.SayReceiveEventArgsHolds the arguments for the SayReceive event of GameLivings
DOL.GS.Spells.ScarabProcScarab proc spell handler Snare and morph target. Cecity is a subspell
DOL.GS.SkillHandler.ScarsOfBattle
DOL.GS.Quests.Atlantis.Encounters.ScepteroftheMeritorious
DOL.GS.ScholarThe scholars handing out the artifacts
DOL.GS.Quests.Atlantis.Artifacts.ScorpionsTailQuest for the Scorpions Tail artifact
DOL.GS.Quests.Atlantis.Encounters.ScorpionsTail
DOL.GS.PlayerTitles.ScourgeOfAlbionTitle"Scourge of Albion" title granted to everyone who killed 25000+ alb players
DOL.GS.PlayerTitles.ScourgeOfHiberniaTitle"Scourge of Hibernia" title granted to everyone who killed 25000+ hib players
DOL.GS.PlayerTitles.ScourgeOfMidgardTitle"Scourge of Midgard" title granted to everyone who killed 25000+ mid players
DOL.GS.Quests.ScoutMission
DOL.AI.Brain.ScoutMobBrainBrain for scout mobs. Scout mobs are NPCs that will not aggro on a player of their own accord, instead, they'll go searching for adds around the area and make those aggro on a player
DOL.GS.Trainer.ScoutTrainerScout Trainer
DOL.Events.ScriptEventThis class holds all possible script events. Only constants defined here!
DOL.Events.ScriptLoadedEventAttributeThis attribute can be applied to static methods to automatically register them with the GameServer's global script compiled event
DOL.GS.ScriptMgr
DOL.Events.ScriptUnloadedEventAttributeThis attribute can be applied to static methods to automatically register them with the GameServer's global script unloaded event
DOL.GS.RealmAbilities.SearingPetAbilitySearing pet RA
DOL.GS.Effects.SearingPetEffectMinion Rescue
DOL.GS.RealmAbilities.SecondWindAbilitySecond Wind, restores 100% endu
DOL.GS.Trainer.SeerTrainerSeer Trainer
DOL.GS.RealmAbilities.SelectiveBlindnessAbilitySelective Blindness RA
DOL.GS.Effects.SelectiveBlindnessEffect
DOL.GS.SelfCraftWindowSelfCraftWindow is the object used to cambine item alone
DOL.GS.RealmAbilities.SelflessDevotionAbility
DOL.GS.Effects.SelflessDevotionEffect
DOL.GS.Commands.SendCommandHandler
DOL.GS.Spells.SenseDullingCloudSpellHandler
DOL.GS.RealmAbilities.SerenityAbilitySerenity realm ability
DOL.GS.Commands.ServerPropertiesCommand
DOL.GS.ServerProperties.ServerPropertyAttributeThe server property attribute
DOL.GS.ServerRules.ServerRulesAttributeDenotes a class as a server rules handler for a given server type
DOL.GS.Behaviour.Actions.SetGuildNameAction
DOL.GS.Behaviour.Actions.SetMonsterPathAction
DOL.GS.Quests.Actions.SetQuestStepAction
DOL.GS.Commands.SetTitleCommandHandler
DOL.GS.Commands.SetWhoCommandHandler
DOL.GS.Effects.ShadeEffectPlayer shade effect
DOL.GS.Quests.Atlantis.Artifacts.ShadesOfMistQuest for the Shades of Mist artifact
DOL.GS.Spells.ShadesOfMistShades of Mist spell handler: Shape change (shade) on self with a defensive proc (200 pt. melee health buffer)
DOL.GS.Quests.Atlantis.Encounters.ShadesOfMistEncounter for the Shades of Mist artifact
DOL.GS.Trainer.ShadowbladeTrainerShadowblade Trainer
DOL.GS.Trainer.ShamanTrainerShaman Trainer
DOL.GS.Quests.Catacombs.Obelisks.SharLabyrinthDiscovery credit for the Shar Labyrinth
DOL.GS.Spells.ShatterIllusions
DOL.GS.ShieldLevelSize of a shield
DOL.GS.RealmAbilities.ShieldOfImmunityAbilityMastery of Concentration RA
DOL.GS.Effects.ShieldOfImmunityEffectMastery of Concentration
DOL.GS.Quests.Atlantis.Encounters.ShieldOfKhaosEncounter for the Shield of Khaos artifact
DOL.GS.Quests.Atlantis.Artifacts.ShieldOfKhaosQuest for the Shield of Khaos artifact
DOL.GS.RealmAbilities.ShieldTripAbilityMastery of Concentration RA
DOL.GS.Effects.ShieldTripDisarmEffectAdrenaline Rush
DOL.GS.Effects.ShieldTripRootEffect
DOL.GS.PacketHandler.Client.v168.ShipHookpointInteractHandler
DOL.GS.Commands.ShowCommandHandler
DOL.GS.Commands.ShuffleCommandHandler
DOL.GS.Spells.SickHealSpellHandler
DOL.GS.Spells.SiegeArrow
DOL.GS.SiegeCrafting
DOL.GS.SiegecraftingMaster
DOL.GS.Spells.SiegeDirectDamageSpellHandler
DOL.GS.SiegeTimer
DOL.GS.PacketHandler.Client.v168.SiegeWeaponActionHandlerSiegeWeaponActionHandler handler the command of player to control siege weapon
DOL.GS.Commands.SiegeWeaponCommandHandler
DOL.GS.Spells.SiegeWreckerSpellHandler
DOL.GS.Spells.SilenceSpellHandlerReduce range needed to cast the sepll
DOL.GS.PlayerTitles.SimplePlayerTitleBase abstract class for simple player titles
DOL.GS.SimpleTeleporterSimple Teleporter. This teleporter uses the npc guild name to determine available teleport locations in the Teleport table PackageID is used for the text displayed to the player
DOL.GS.SinglePermissionSinglePermission is special permission of command for player
DOL.GS.Spells.SingleStatBuffBuffs a single stat, considered as a baseline buff (regarding the bonuscategories on statproperties)
DOL.GS.Spells.SingleStatDebuffDebuffs a single stat
DOL.GS.Commands.SitCommandHandler
DOL.GS.PacketHandler.Client.v168.PlayerSitRequestHandler.SitRequestHandlerHandles player sit requests
DOL.GS.Trainer.SkaldTrainerSkald Trainer
DOL.GS.SkillBase class for skills
DOL.GS.SkillBase
DOL.GS.SkillHandlerAttributeSkill Attribute
DOL.GS.PropertyCalc.SkillLevelCalculatorThe Skill Level calculator
DOL.GS.Spells.SkillsDebuffSkills Debuff
DOL.GS.Spells.SlashResistBuffSlash buff
DOL.GS.Spells.SlashResistDebuffSlash resistance debuff
DOL.GS.PlayerTitles.SlayerOfAlbionTitle
DOL.GS.PlayerTitles.SlayerOfHiberniaTitle
DOL.GS.PlayerTitles.SlayerOfMidgardTitle
DOL.GS.SlotAll known slots
DOL.GS.Spells.SnakeCharmerHeal Over Time spell handler
DOL.GS.Quests.Atlantis.Encounters.SnakecharmersWeapon
DOL.GS.Quests.Atlantis.Encounters.SnatcherEncounter for the Snatcher artifact
DOL.GS.Quests.Atlantis.Artifacts.SnatcherQuest for the Snatcher artifact
DOL.AI.Brain.SocialBrainProof of concept. A brain that will BAF (Bring-A-Friend) when nearby livings are attacked. <author>Aredhel</author>
DOL.GS.RealmAbilities.SoldiersBarricadeAbility
DOL.GS.Effects.SoldiersBarricadeEffectEffect handler for Barrier Of Fortitude
DOL.GS.RealmAbilities.SoldiersCitadelAbilitySoldier's Citadel RA
DOL.GS.Effects.SoldiersCitadelEffect
DOL.GS.Effects.SoldiersCitadelSecondaryEffect
DOL.GS.Song
DOL.GS.RealmAbilities.SonicBarrierAbilityArms Length Realm Ability
DOL.GS.Trainer.SorcererTrainerSorcerer Trainer
DOL.GS.ChampSpecMgr.Sorter
DOL.GS.RealmAbilities.SoulQuenchAbilitySoul Quench RA
DOL.Events.SourceEventArgsThe source of an event
DOL.GS.Commands.SpacingHandler
DOL.GS.SpawnDjinnStoneDjinn stone (spawns ancient bound djinn)
DOL.GS.Quests.Atlantis.Encounters.SpearofKingsEncounter for the Spear of Kings artifact
DOL.GS.SpecializationSpecialization can be in some way an ability too and can have icons then its level depends from skill points that were spent to it through trainers
DOL.GS.Styles.Style.SpecialWeaponTypeSpecial weapon type requirements
DOL.GS.SpecsStrong name constants for built in specs
DOL.GS.Commands.SpeedCommandHandler
DOL.GS.PropertyCalc.SpeedDecreaseDurationPercentCalculatorThe melee damage bonus percent calculator
DOL.GS.Spells.SpeedDecreaseSpellHandlerSpell handler for speed decreasing spells
DOL.GS.Spells.SpeedEnhancementSpellHandlerIncreases the target's movement speed
DOL.GS.RealmAbilities.SpeedOfSoundAbility
DOL.GS.Effects.SpeedOfSoundEffectEffect handler for Barrier Of Fortitude
DOL.GS.Spells.SpeedOfTheRealmHandlerIncreases the target's movement speed
DOL.GS.Spells.SpeedWrapSpellHandler
DOL.GS.Spells.SpeedWrapWardSpellHandler
DOL.GS.Spell
DOL.GS.GameNPC.SpellActionThe spell action of this living
DOL.GS.SkillHandler.SpellCastingAbilityHandler
DOL.GS.PropertyCalc.SpellCastSpeedPercentCalculator
DOL.GS.SpellCrafting
DOL.GS.SpellCraftingMasterMaster for spell crafting
DOL.GS.PropertyCalc.SpellDamagePercentCalculator
DOL.GS.PropertyCalc.SpellDurationPercentCalculator
DOL.GS.PropertyCalc.SpellFumbleChanceCalculator
DOL.GS.Spells.SpellHandlerDefault class for spell handler should be used as a base class for spell handler
DOL.GS.Spells.SpellHandlerAttributeDenotes a class as a spelltype handler for given spell type
DOL.GS.PropertyCalc.SpellLevelCalculatorThe Character Stat calculator
DOL.GS.SpellLine
DOL.GS.Keeps.SpellMgrClass to deal with spell casting for the guards
DOL.GS.PropertyCalc.SpellRangePercentCalculatorThe Spell Range bonus percent calculator
DOL.GS.RealmAbilities.SpiritMartyrAbility
DOL.GS.Trainer.SpiritmasterTrainerSpiritmaster Trainer
DOL.GS.Spells.SpiritResistBuffSpirit resistance buff
DOL.GS.Spells.SpiritResistDebuffSpirit resistance debuff
DOL.GS.Spells.SpreadhealSpellHandler
DOL.GS.SkillHandler.SprintAbilityHandlerHandler for Sprint Ability clicks
DOL.GS.Commands.SprintCommandHandler
DOL.GS.Effects.SprintEffectThe helper class for sprint ability
DOL.GS.RealmAbilities.SputinsLegacyAbilitySputins Legacy Realm Ability
DOL.GS.Effects.SputinsLegacyEffect
DOL.GS.Spells.Spymaster6DotHandler
DOL.GS.Area.Square
DOL.GS.Quests.Atlantis.Artifacts.StaffofGodQuest for the Staff of the God artifact
DOL.GS.Quests.Atlantis.Encounters.StaffofGodEncounter for the Staff of the God artifact
DOL.GS.SkillHandler.StagAbilityHandlerHandler for Stag Ability clicks
DOL.GS.Effects.StagEffectThe helper class for the stag ability
DOL.GS.Trainer.StalkerTrainerStalker Trainer
DOL.AI.Brain.StandardMobBrainStandard brain for standard mobs
DOL.GS.Commands.StandCommandHandler
DOL.GS.Spells.StarsProc
DOL.GS.Spells.StarsProc2
DOL.GS.StartupEquipmentEquips new created Characters with standard equipment
DOL.GS.PropertyCalc.StatCalculatorThe Character Stat calculator
DOL.GS.SkillHandler.StatChangingAbility
DOL.GS.Effects.StaticEffect
DOL.GS.RealmAbilities.StaticTempestAbility
DOL.GS.RealmAbilities.Statics.StaticTempestBase
DOL.GS.GameEvents.StatPrint
DOL.GS.Commands.StatsAnonHandler
DOL.GS.GameEvents.StatSave
DOL.GS.Commands.StatsCommandHandler
DOL.GS.PlayerStatistics.StatToCount
DOL.GS.Effects.StealthEffectThe helper class for the stealth ability
DOL.GS.StealtherAbilities
DOL.GS.Spells.StealthSkillBuffStealth Skill buff
DOL.GS.SkillHandler.StealthSpecHandlerHandler for Stealth Spec clicks
DOL.GS.Quests.Atlantis.Encounters.StoneOfAtlantisEncounter for the Stone of Atlantis artifact
DOL.GS.Quests.Atlantis.Artifacts.StoneofAtlantisQuest for the Stone of Atlantis artifact
DOL.GS.Spells.StormSpellHandler
DOL.GS.Spells.StrengthBuffStr stat baseline buff
DOL.GS.Spells.StrengthConBuffStr/Con stat specline buff
DOL.GS.Spells.StrengthConDebuffStr/Con stat specline debuff
DOL.GS.Spells.StrengthConstitutionDrainStrength/Constitution drain spell handler
DOL.GS.Spells.StrengthConstitutionShearShears str/con buff
DOL.GS.Spells.StrengthDebuffStr stat baseline debuff
DOL.GS.Spells.StrengthShearShears strength buff
DOL.GS.RealmAbilities.StrikePredictionAbility
DOL.GS.Effects.StrikePredictionEffectEffect handler for Barrier Of Fortitude
DOL.GS.PlayerTitles.StrongholdChiefTitle"Stronghold Chief" title granted to everyone who captured 1000+ towers
DOL.GS.PlayerTitles.StrongholdSoldierTitle"Stronghold Soldier" title granted to everyone who captured 100+ towers
DOL.GS.Commands.StuckCommandHandler
DOL.GS.PropertyCalc.StunDurationPercentCalculatorThe melee damage bonus percent calculator
DOL.GS.Spells.StunSpellHandlerStun
DOL.GS.Styles.StyleHolds all information needed for a Style in game. Mainly this class contains the DBStyle class but it converts some int values into the appropriate enums
DOL.GS.Spells.StyleAbsorbBuff
DOL.GS.PropertyCalc.StyleAbsorbPercentCalculatorThe Spell Range bonus percent calculator
DOL.GS.Spells.StyleBleedingStyle bleeding effect spell handler
DOL.GS.Spells.StyleCombatSpeedDebuffStyle combat speed debuff effect spell handler
DOL.GS.PropertyCalc.StyleDamagePercentCalculatorThe Spell Range bonus percent calculator
DOL.GS.Spells.StyleDmgAbsSpellHandler
DOL.GS.Spells.StyleHandler
DOL.GS.Styles.StyleLineThe style line containing all the styles able to execute
DOL.GS.Spells.StylePowerDrainStyle combat speed debuff effect spell handler
DOL.GS.Styles.StyleProcessorProcesses styles and style related stuff
DOL.GS.Spells.StyleSpeedDecreaseStyle speed decrease effect spell handler
DOL.GS.Spells.StyleStunStyle stun effect spell handler
DOL.GS.Spells.StyleTauntStyle taunt effect spell handler
DOL.GS.Spells.SubtleKills
DOL.GS.Spells.SummonAnimistFnFSummon a fnf animist pet
DOL.GS.Spells.SummonAnimistMainPetSpell handler to summon a animist pet
DOL.GS.Spells.SummonAnimistPetSummon an animist pet
DOL.GS.Spells.SummonCommanderPetSpell handler to summon a bonedancer pet
DOL.GS.SummonDjinnStoneDjinn stone (summons ancient bound djinn)
DOL.GS.Spells.SummonDruidPetSpell handler to summon a bonedancer pet
DOL.GS.SummonedDjinnAncient bound djinn (Atlantis teleporter). This is the type that is summoned through the djinn stone
DOL.GS.Commands.SummonHorseCommandHandler
DOL.GS.Spells.SummonHunterPetSpell handler to summon a bonedancer pet
DOL.GS.Spells.SummonItemSpellHandler
DOL.GS.Spells.SummonMinionHandlerPet summon spell handler
DOL.GS.Spells.SummonMonsterSummary description for ReanimateCorpe
DOL.GS.Spells.SummonNecromancerPetSpell handler to summon a necromancer pet
DOL.GS.Spells.SummonNoveltyPet
DOL.GS.Spells.SummonSimulacrumSpell handler to summon a bonedancer pet
DOL.GS.Spells.SummonSpellHandlerPet summon spell handler
DOL.GS.Spells.SummonSpiritFighter
DOL.GS.Spells.SummonTheurgistPetSummon a theurgist pet
DOL.GS.Spells.SummonUnderhillSpell handler to summon a bonedancer pet
DOL.GS.Spells.SummonWarcrystalSpellHandler
DOL.GS.Spells.SummonWoodSpellHandler
DOL.GS.SkillHandler.SureShotAbilityHandlerHandler for Sure Shot ability
DOL.GS.Effects.SureShotEffectThe helper effect for sure shot
DOL.GS.Relics.RelicPad.SurfaceClass to register players entering or leaving the pad
DOL.Events.SwitchedTargetEventArgsThis class holds the old and the new target for GameLiving.SwitchedTargetEvent. <author>Aredhel</author>
DOL.GS.Quests.Atlantis.Artifacts.TabletofAtlantisQuest for the Tablet of Atlantis artifact
DOL.GS.Tailoring
DOL.GS.TailoringMasterMaster for armorcrafting
DOL.Events.TakeDamageEventArgsHolds the arguments for the TakeDamage event of GameObjects
DOL.GS.Behaviour.Actions.TakeGoldAction
DOL.GS.Behaviour.Actions.TakeItemAction
DOL.GS.Behaviour.Actions.TalkAction
DOL.GS.Spells.TangleSnareSpellHandler
DOL.GS.Commands.TargetCommandHandler
DOL.GS.Spells.TargetModifierSpellHandler
DOL.GS.Spells.Tartaros
DOL.GS.Quests.Atlantis.Encounters.TartarosStaff
DOL.GS.Quests.Atlantis.Artifacts.TartarosStaffQuest for the Tartaros' Gift artifact
DOL.GS.Commands.TaskCommandHandler
DOL.GS.Quests.TaskDungeonInstance
DOL.GS.ServerRules.TaskDungeonJumpPointHandles task dungeon jump points
DOL.GS.Quests.TaskDungeonMission
DOL.GS.TaskMaster
DOL.GS.Effects.TauntEffectPet taunt effect. While active, the pet will keep trying to taunt its target in case it is attacking someone else
DOL.GS.SkillHandler.TauntingShoutAbilityHandlerHandler for Fury shout
DOL.GS.Spells.TauntSpellHandlerSummary description for TauntSpellHandler
DOL.GS.Commands.TeamCommandHandler
DOL.GS.Behaviour.Actions.TeleportAction
DOL.GS.Commands.TeleportCommandHandlerA command to manage teleport destinations
DOL.GS.Keeps.FrontiersPortalStone.TeleporterEffect
DOL.GS.Keeps.TemplateMgr
DOL.GS.RealmAbilities.TestudoAbilityTestudo Realm Ability
DOL.GS.Effects.TestudoEffectMastery of Concentration
DOL.Events.TetherEventArgsEvent to signal time remaining until pet is lost
DOL.GS.Trainer.ThaneTrainerThane Trainer
DOL.GS.RealmAbilities.TheEmptyMindAbility
DOL.GS.Effects.TheEmptyMindEffectThe Empty Mind Effect
DOL.GS.TheurgistPet
DOL.AI.Brain.TheurgistPetBrain
DOL.GS.Trainer.TheurgistTrainerTheurgist Trainer
DOL.GS.RealmAbilities.ThornweedFieldAbility
DOL.GS.RealmAbilities.Statics.ThornweedFieldBase
DOL.GS.ThroneRoomTeleporterTeleporter for entering and leaving the throne room
DOL.GS.Spells.ThrowWeaponSpellHandler
DOL.GS.Spells.ThrustResistBuffThrust buff
DOL.GS.Spells.ThrustResistDebuffThrust resistance debuff
DOL.GS.Commands.TimeCommandHandler
DOL.GS.Effects.TimedEffectBase for all effects that are timed and should stop on itself
DOL.GS.RealmAbilities.TimedRealmAbility
DOL.GS.GameTimer.TimeManagerThis class manages all the GameTimers. It is started from within the GameServer.Start() method and stopped from within the GameServer.Stop() method. It runs an own thread when it is started, that cylces through all GameTimers and executes them at the right moment
DOL.GS.Behaviour.Actions.TimerAction
DOL.Events.TimerEventArgsHolds the arguments for the Timer event of GameObjects
DOL.GS.GameEvents.StatPrint.TimerStats
DOL.GS.Behaviour.Triggers.TimerTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.AI.Brain.TitanBrain
DOL.GS.Commands.TitleGmCommandHandler
DOL.GS.PropertyCalc.ToHitBonusCalculatorThe Character Stat calculator
DOL.GS.Spells.ToHitSkillBuffTo Hit buff
DOL.GS.Spells.ToHitSkillDebuffToHit Skill debuff
DOL.GS.RealmAbilities.ToughnessAbilityToughness
DOL.GS.Commands.TradeChannelCommandHandler
DOL.GS.Commands.TrainCommandHandler
DOL.GS.Behaviour.Actions.TrainerWindowAction
DOL.GS.TraitorDaggerPet
DOL.GS.Quests.Atlantis.Encounters.TraitorsDagger
DOL.GS.Spells.TraitorsDaggerProc
DOL.GS.Spells.TraitorsDaggerSummon
DOL.GS.Quests.Atlantis.Encounters.TraldorsOracleEncounter for the Traldor's Oracle artifact
DOL.GS.Behaviour.Attributes.TriggerAttribute
DOL.GS.SkillHandler.TripleWieldAbilityHandlerHandler for Triple Wield clicks
DOL.GS.Effects.TripleWieldEffectTripleWield
DOL.GS.RealmAbilities.TrueshotAbilityTrueshot RA, grants 50% more range on next archery attack
DOL.GS.Effects.TrueshotEffectTrueshot grants 50% more range for next archery attack
DOL.Events.TurnToEventArgsHolds the arguments for the TurnTo event of GameNPC
DOL.Events.TurnToHeadingEventArgsHolds the arguments for the TurnToHeading event of GameNPC
DOL.AI.Brain.TurretBrain
DOL.AI.Brain.TurretFNFBrain
DOL.AI.Brain.TurretMainPetCasterBrain
DOL.AI.Brain.TurretMainPetTankBrain
DOL.GS.TurretPet
DOL.GS.Spells.TurretsReleaseSpellHandler
DOL.GS.PacketHandler.Client.v168.UDPInitRequestHandler
DOL.GS.PacketHandler.Client.v168.UDPPingRequestHandlerHandles the ping packet
DOL.GS.Spells.UnbreakableSpeedDecreaseSpellHandlerSpell handler for unbreakable speed decreasing spells
DOL.GS.GamePlayer.UncoverStealthActionUncovers the player if a mob is too close
DOL.GS.Spells.UninterruptableSpellHandler
DOL.GS.Spells.UniPortalThe spell used by classic teleporters
DOL.GS.Effects.UniPortalEffectThe effect associated with the UniPortal teleport spell
DOL.GS.Spells.UnmakeCrystalseedSpellHandler
DOL.GS.Spells.UnresistableStunSpellHandlerUnresistableStun
DOL.GS.Spells.UnrresistableNonImunityStun
DOL.GS.Behaviour.UnusedHelper Class to Flag parameters in the generic Definition as unused
DOL.GS.PacketHandler.Client.v168.UseSkillHandler.UseSkillActionHandles player use skill actions
DOL.GS.PacketHandler.Client.v168.UseSkillHandler
DOL.GS.PacketHandler.Client.v168.UseSlotHandler.UseSlotActionHandles player use slot actions
DOL.Events.UseSlotEventArgsHolds the arguments for UseSlot event of GamePlayer
DOL.GS.PacketHandler.Client.v168.UseSlotHandlerHandles spell cast requests from client
DOL.GS.PacketHandler.Client.v168.UseSpellHandler.UseSpellActionHandles player use spell actions
DOL.GS.PacketHandler.Client.v168.UseSpellHandlerHandles spell cast requests from client
DOL.GS.Spells.VacuumVortexSpellHandler
DOL.GS.RealmAbilities.ValeDefenseAbilityArms Length Realm Ability
DOL.GS.Trainer.ValewalkerTrainerValewalker Trainer
DOL.GS.RealmAbilities.ValhallasBlessingAbilityValhalla's Blessing RA
DOL.GS.Effects.ValhallasBlessingEffect
DOL.GS.PacketHandler.Client.v168.CharacterCreateRequestHandler.ValidateCharacterProvides methods to handle char creation checks
DOL.GS.Spells.ValkyrieOffensiveProcSpellHandler
DOL.GS.Trainer.ValkyrieTrainerValkyrie Trainer
DOL.GS.Spells.VampiirArmorDebuff
DOL.GS.SkillHandler.VampiirBoltAbilityHandlerHandler for Vampiir Bolt clicks
DOL.GS.Spells.VampiirBoltSpellHandler
DOL.GS.SkillHandler.VampiirConstitution
DOL.GS.SkillHandler.VampiirDexterity
DOL.GS.Spells.VampiirEffectivenessDeBuff
DOL.GS.Spells.VampiirMagicResistance
DOL.GS.Spells.VampiirMeleeResistance
DOL.GS.SkillHandler.VampiirQuickness
DOL.GS.Spells.VampiirSkillBonusDeBuff
DOL.GS.Spells.VampiirStealthDetection
DOL.GS.SkillHandler.VampiirStrength
DOL.GS.Trainer.VampiirTrainerVampiir Trainer
DOL.GS.Spells.VampMagicalStrikeVamps magical strike
DOL.GS.Spells.VampMaintainedSpeedDecreaseSpell handler for speed decreasing spells. Special for vampiirs
DOL.GS.RealmAbilities.VanishAbilityVanish realm ability
DOL.GS.RealmAbilities.VanishEffectVanish
DOL.GS.RealmAbilities.VehementRenewalAbilityVehement Renewal, healing all but caster in 2000 range
DOL.GS.RealmAbilities.VeilRecoveryAbility
DOL.GS.DatabaseConverters.Version002Converts the database format to the version 2
DOL.GS.DatabaseConverters.Version003Converts the database format to the version 3
DOL.GS.DatabaseConverters.Version004Converts the database format to the version 3
DOL.GS.DatabaseConverters.Version005Converts the database format to the version 5
DOL.GS.PlayerTitles.VeteranTitle"Veteran" title granted to all chars that play for at least 180 days
DOL.GS.Commands.ViewReportsCommandHandler
DOL.GS.Trainer.VikingTrainerViking Trainer
DOL.GS.RealmAbilities.ViperAbility
DOL.GS.RealmAbilities.VolcanicPillarAbility
DOL.GS.Commands.WalkCommandHandler
DOL.Events.WalkEventArgsHolds the arguments for the Walk event of GameNPC
DOL.GS.Behaviour.Actions.WalkToAction
DOL.Events.WalkToEventArgsHolds the arguments for the WalkTo event of GameNPC
DOL.GS.Behaviour.Actions.WalkToSpawnAction
DOL.GS.RealmAbilities.WallOfFlameAbility
DOL.GS.RealmAbilities.Statics.WallOfFlameBase
DOL.GS.Trainer.WardenTrainerWarden Trainer
DOL.GS.Spells.WarlockSpeedDecreaseSpellHandlerSpell handler for speed decreasing spells
DOL.GS.Trainer.WarlockTrainerWarlock Trainer
DOL.GS.PacketHandler.Client.v168.WarmapBonusesRequestHandler
DOL.GS.WarMapMgr
DOL.GS.PacketHandler.Client.v168.WarmapShowRequestHandler
DOL.GS.Trainer.WarriorTrainerWarrior Trainer
DOL.GS.Spells.WaterBreathingSpellHandler
DOL.GS.PropertyCalc.WaterSpeedCalculatorThe Character Stat calculator
DOL.GS.GameNPC.WaypointDelayActionDelays movement to the next waypoint
DOL.GS.WeaponCrafting
DOL.GS.WeaponCraftingMasterMaster for armorcrafting
DOL.GS.GameLiving.WeaponOnTargetActionThe action when the weapon hurt the target
DOL.GS.Spells.WeaponSkillBuffWeaponSkill buff
DOL.GS.Spells.WeaponskillConDebuff
DOL.GS.PropertyCalc.WeaponSkillPercentCalculator
DOL.GS.Commands.WeatherCommandHandler
DOL.GS.WeatherMgrThe WeatherMgr takes care of rain/snow and other goodies inside all the regions
DOL.GS.Commands.WebDisplayCommandHandler
DOL.GS.Commands.WhereCommandHandler
DOL.GS.RealmAbilities.WhirlingStaffAbilityWhirling Staff Ability
DOL.GS.Effects.WhirlingStaffEffectAdrenaline Rush
DOL.GS.Behaviour.Actions.WhisperAction
DOL.GS.Commands.WhisperCommandHandler
DOL.Events.WhisperEventArgsHolds the arguments for the Whisper event of GameLivings
DOL.Events.WhisperReceiveEventArgsHolds the arguments for the WhisperReceive event of GameLivings
DOL.GS.Behaviour.Triggers.WhisperTriggerA trigger defines the circumstances under which a certain QuestAction is fired. This can be eTriggerAction.Interact, eTriggerAction.GiveItem, eTriggerAction.Attack, etc... Additional there are two variables to add the needed parameters for the triggertype (Item to give for GiveItem, NPC to interact for Interact, etc...). To fire a QuestAction at least one of the added triggers must be fulfilled
DOL.GS.Commands.WhoCommandHandler
DOL.GS.RealmAbilities.WildHealingAbilityWild healing ability, critical heal chance bonus to heal spells (SpellHandler checks for it)
DOL.GS.RealmAbilities.WildMinionAbility
DOL.GS.RealmAbilities.WildPowerAbilityWild power ability, critical hit chance bonus to damage spells (SpellHandler checks for it)
DOL.GS.Quests.Atlantis.Encounters.WingedHelmEncounter for the Winged Helm artifact
DOL.GS.Quests.Atlantis.Encounters.WingsDive
DOL.GS.Trainer.WizardTrainerWizard Trainer
DOL.GS.WoodWorking
DOL.GS.PacketHandler.Client.v168.WorldInitRequestHandler.WorldInitActionHandles player world init requests
DOL.GS.PacketHandler.Client.v168.WorldInitRequestHandler
DOL.GS.WorldInventoryItemThis class represents an inventory item when it is laying on the floor in the world! It is just a wraper class around InventoryItem
DOL.GS.WorldMgrThe WorldMgr is used to retrieve information and objects from the world. It contains lots of functions that can be used. It is a static class
DOL.GS.RealmAbilities.WrathofChampionsAbility
DOL.GS.GameEvents.XFirePlayerEnterExit
DOL.GS.Commands.XPCommandHandler
DOL.GS.PropertyCalc.XpPointsCalculatorCalculator for XP % bonus
DOL.GS.Commands.YellCommandHandler
DOL.Events.YellEventArgsHolds the arguments for the Yell event of GameLivings
DOL.Events.YellReceiveEventArgsHolds the arguments for the YellReceive event of GameLivings
DOL.GS.ZoarkatPet
DOL.GS.Spells.ZoDebuffSpellHandler
DOL.GS.ZoneThis class represents one Zone in DAOC. It holds all relevant information that is needed to do different calculations
DOL.GS.ZoneBonus
DOL.GS.Commands.ZoneCommandHandler
DOL.GS.ZoneDataHolds the information of a child of the zone config file, that can be used later for instance creation
DOL.GS.GameEvents.ZonePointEffect
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