Dawn of Light - Class documentation 2900
This is the Dawn of Light project
DOL.Events.RelicPadEvent Class Reference

This class holds all possible relic events. Only constants defined here! More...

Inheritance diagram for DOL.Events.RelicPadEvent:
DOL.Events.DOLEvent

List of all members.

Public Member Functions

 RelicPadEvent (string name)
override bool IsValidFor (object o)
 Tests if this event is valid for the specified object.

Static Public Attributes

static readonly RelicPadEvent RelicStolen = new RelicPadEvent("RelicEvent.RelicStolen")
 The RelicStolen event is fired whenever a relic has been removed from the pad.
static readonly RelicPadEvent RelicMounted = new RelicPadEvent("RelicEvent.RelicMounted")
 The RelicMounted event is fired whenever a relic is stored to the pad.

Detailed Description

This class holds all possible relic events. Only constants defined here!


Member Function Documentation

override bool DOL.Events.RelicPadEvent.IsValidFor ( object  o) [virtual]

Tests if this event is valid for the specified object.

Parameters:
oThe object for which the event wants to be registered
Returns:
true if valid, false if not

Reimplemented from DOL.Events.DOLEvent.


Member Data Documentation

readonly RelicPadEvent DOL.Events.RelicPadEvent.RelicMounted = new RelicPadEvent("RelicEvent.RelicMounted") [static]

The RelicMounted event is fired whenever a relic is stored to the pad.

readonly RelicPadEvent DOL.Events.RelicPadEvent.RelicStolen = new RelicPadEvent("RelicEvent.RelicStolen") [static]

The RelicStolen event is fired whenever a relic has been removed from the pad.


The documentation for this class was generated from the following file:
All Classes Namespaces Functions Variables Enumerations Properties Events