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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Classes | |
| class | AccountEventArgs |
| Holds the arguments for the account events. More... | |
| class | CharacterEventArgs |
| Holds the arguments for the character events. More... | |
| class | DatabaseEvent |
| This class holds all possible database events. Only constants defined here! More... | |
| class | NewsEventArgs |
| Holds the arguments for the news event. More... | |
| class | DOLEvent |
| This class defines an abstract event in DOL It needs to be overridden in order to create custom events. More... | |
| class | DOLEventHandlerCollection |
| This class represents a collection of event handlers. You can add and remove handlers from this list and fire events with parameters which will be routed through all handlers. More... | |
| class | GameEventMgr |
| Manages per-object and global event handlers. | |
| class | AttackedByEnemyEventArgs |
| Holds the arguments for the AttackedByEnemy event of GameLivings. More... | |
| class | AttackFinishedEventArgs |
| Holds the arguments for the AttackFinished event of GameLivings. More... | |
| class | CastFailedEventArgs |
| Arguments for a cast failed event, stating the reason why a particular spell cast failed. More... | |
| class | CastingEventArgs |
| Holds the arguments for the CastSpell event of GameLivings. More... | |
| class | DyingEventArgs |
| Holds the arguments for the Dying event of GameLivings. More... | |
| class | EnemyHealedEventArgs |
| Holds the arguments for the EnemyHealed event of GameLivings. More... | |
| class | EnemyKilledEventArgs |
| Holds the arguments for the EnemyKilled event of GameLivings. More... | |
| class | ExecuteCommandEventArgs |
| Holds the arguments for the Execute Command Event. More... | |
| class | FollowLostTargetEventArgs |
| Holds the arguments for the FollowLostTarget event of GameNpc. More... | |
| class | GainedExperienceEventArgs |
| Holds the arguments for the GainedExperience event of GameLivings. More... | |
| class | GainedRealmPointsEventArgs |
| Holds the arguments for the GainedRealmPoints event of GameLivings. More... | |
| class | GainedBountyPointsEventArgs |
| class | GameLivingEvent |
| This class holds all possible GameLiving events. Only constants defined here! More... | |
| class | GameNPCEvent |
| This class holds all possible GameNPC events. Only constants defined here! More... | |
| class | GameObjectEvent |
| This class holds all possible GameObject events. Only constants defined here! More... | |
| class | GamePlayerEvent |
| This class holds all possible player events. Only constants defined here! More... | |
| class | GameTrainerEvent |
| This class holds all possible trainer events. Only constants defined here! More... | |
| class | GiveItemEventArgs |
| Holds the arguments for the GiveItem event of GamePlayer. More... | |
| class | GiveMoneyEventArgs |
| Holds the arguments for the GiveMoney event of GamePlayer. More... | |
| class | HealthChangedEventArgs |
| Holds the arguments for the Dying event of GameLivings. More... | |
| class | InteractEventArgs |
| Holds the arguments for the Interact event of GameObjects. More... | |
| class | InteractWithEventArgs |
| Description résumée de InteractWithEventArgs. More... | |
| class | InterruptedEventArgs |
| Holds parameters for InterruptedEvent. More... | |
| class | ItemBonusChangedEventArgs |
| Holds arguments for an item bonus change (for example when an artifact gains a new bonus). More... | |
| class | ItemDroppedEventArgs |
| Holds the arguments for the ItemEquipped event of PlayerInventory. More... | |
| class | ItemEquippedArgs |
| Holds the arguments for the ItemEquipped event of PlayerInventory. More... | |
| class | ItemUnequippedArgs |
| Holds the arguments for the ItemUnEquipped event of PlayerInventory. More... | |
| class | MoveToEventArgs |
| Holds the arguments for the MoveTo event of GameObjects. More... | |
| class | NextCraftingTierReachedEventArgs |
| class | PetSpellEventArgs |
| class | MemberDisbandedEventArgs |
| Holds the arguments for the PlayerDisbanded event of PlayerGroup. More... | |
| class | GroupEvent |
| This class holds all possible player group events. Only constants defined here! More... | |
| class | PlayerInventoryEvent |
| This class holds all possible player inventory events. Only constants defined here! More... | |
| class | MemberJoinedEventArgs |
| Holds the arguments for the PlayerJoined event of PlayerGroup. More... | |
| class | PlayerPromotedEventArgs |
| Holds the arguments for the PlayerPromoted event of GameMerchants. More... | |
| class | QuestEventArgs |
| Holds the arguments for the Quest event of GamePlayer. More... | |
| class | QuestRewardChosenEventArgs |
| Provides a list of item rewards that the player chose from the quest dialog. More... | |
| class | ReceiveMoneyEventArgs |
| Holds the arguments for the ReceiveMoney event of GameLivings. More... | |
| class | ReceiveItemEventArgs |
| Holds the arguments for the ReceiveItem event of GameObjects. More... | |
| class | RevivedEventArgs |
| Holds the arguments for the Revived event of GamePlayer. More... | |
| class | RiderDismountEventArgs |
| Holds the arguments for the RiderDismount event of GameNPC. More... | |
| class | RiderMountEventArgs |
| Holds the arguments for the RiderMount event of GameNPC. More... | |
| class | SayEventArgs |
| Holds the arguments for the Say event of GameLivings. More... | |
| class | SayReceiveEventArgs |
| Holds the arguments for the SayReceive event of GameLivings. More... | |
| class | SourceEventArgs |
| The source of an event. More... | |
| class | SwitchedTargetEventArgs |
| This class holds the old and the new target for GameLiving.SwitchedTargetEvent. <author>Aredhel</author> More... | |
| class | TakeDamageEventArgs |
| Holds the arguments for the TakeDamage event of GameObjects. More... | |
| class | TetherEventArgs |
| Event to signal time remaining until pet is lost. More... | |
| class | TimerEventArgs |
| Holds the arguments for the Timer event of GameObjects. More... | |
| class | TurnToEventArgs |
| Holds the arguments for the TurnTo event of GameNPC. More... | |
| class | TurnToHeadingEventArgs |
| Holds the arguments for the TurnToHeading event of GameNPC. More... | |
| class | UseSlotEventArgs |
| Holds the arguments for UseSlot event of GamePlayer. More... | |
| class | WalkEventArgs |
| Holds the arguments for the Walk event of GameNPC. More... | |
| class | WalkToEventArgs |
| Holds the arguments for the WalkTo event of GameNPC. More... | |
| class | WhisperEventArgs |
| Holds the arguments for the Whisper event of GameLivings. More... | |
| class | WhisperReceiveEventArgs |
| Holds the arguments for the WhisperReceive event of GameLivings. More... | |
| class | YellEventArgs |
| Holds the arguments for the Yell event of GameLivings. More... | |
| class | YellReceiveEventArgs |
| Holds the arguments for the YellReceive event of GameLivings. More... | |
| class | KeepEvent |
| This class holds all possible keep events. Only constants defined here! More... | |
| class | KeepEventArgs |
| Holds the arguments for the Keep event. More... | |
| class | RelicPadEvent |
| This class holds all possible relic events. Only constants defined here! More... | |
| class | RelicPadEventArgs |
| Holds the arguments for the RelicPad event. More... | |
| class | ScriptEvent |
| This class holds all possible script events. Only constants defined here! More... | |
| class | ScriptLoadedEventAttribute |
| This attribute can be applied to static methods to automatically register them with the GameServer's global script compiled event. More... | |
| class | ScriptUnloadedEventAttribute |
| This attribute can be applied to static methods to automatically register them with the GameServer's global script unloaded event. More... | |
| class | GameClientEvent |
| This class holds all possible GameClient events. Only constants defined here! More... | |
| class | GameServerEvent |
| This class holds all possible server events. Only constants defined here! More... | |
| class | GameServerStartedEventAttribute |
| This attribute can be applied to static methods to automatically register them with the GameServer's global start event. More... | |
| class | GameServerStoppedEventAttribute |
| This attribute can be applied to static methods to automatically register them with the GameServer's global stop event. More... | |
| class | AreaEvent |
| This class holds all possible Area events. Only constants defined here! More... | |
| class | AreaEventArgs |
| Holfs the arguments for AreaEvents, this one can be used for either player, npcs or monster Enter/Leave. More... | |
| class | RegionEvent |
| This class holds all possible region events. Only constants defined here! More... | |
| class | RegionPlayerEventArgs |
| Holds the arguments for the player enter or leave region event. More... | |
Functions | |
| delegate void | DOLEventHandler (DOLEvent e, object sender, EventArgs arguments) |
| The callback method for DOLEvents. | |
| delegate void DOL.Events.DOLEventHandler | ( | DOLEvent | e, |
| object | sender, | ||
| EventArgs | arguments | ||
| ) |
The callback method for DOLEvents.
Override the EventArgs class to give custom parameters