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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Classes | |
class | AccountEventArgs |
Holds the arguments for the account events. More... | |
class | CharacterEventArgs |
Holds the arguments for the character events. More... | |
class | DatabaseEvent |
This class holds all possible database events. Only constants defined here! More... | |
class | NewsEventArgs |
Holds the arguments for the news event. More... | |
class | DOLEvent |
This class defines an abstract event in DOL It needs to be overridden in order to create custom events. More... | |
class | DOLEventHandlerCollection |
This class represents a collection of event handlers. You can add and remove handlers from this list and fire events with parameters which will be routed through all handlers. More... | |
class | GameEventMgr |
Manages per-object and global event handlers. | |
class | AttackedByEnemyEventArgs |
Holds the arguments for the AttackedByEnemy event of GameLivings. More... | |
class | AttackFinishedEventArgs |
Holds the arguments for the AttackFinished event of GameLivings. More... | |
class | CastFailedEventArgs |
Arguments for a cast failed event, stating the reason why a particular spell cast failed. More... | |
class | CastingEventArgs |
Holds the arguments for the CastSpell event of GameLivings. More... | |
class | DyingEventArgs |
Holds the arguments for the Dying event of GameLivings. More... | |
class | EnemyHealedEventArgs |
Holds the arguments for the EnemyHealed event of GameLivings. More... | |
class | EnemyKilledEventArgs |
Holds the arguments for the EnemyKilled event of GameLivings. More... | |
class | ExecuteCommandEventArgs |
Holds the arguments for the Execute Command Event. More... | |
class | FollowLostTargetEventArgs |
Holds the arguments for the FollowLostTarget event of GameNpc. More... | |
class | GainedExperienceEventArgs |
Holds the arguments for the GainedExperience event of GameLivings. More... | |
class | GainedRealmPointsEventArgs |
Holds the arguments for the GainedRealmPoints event of GameLivings. More... | |
class | GainedBountyPointsEventArgs |
class | GameLivingEvent |
This class holds all possible GameLiving events. Only constants defined here! More... | |
class | GameNPCEvent |
This class holds all possible GameNPC events. Only constants defined here! More... | |
class | GameObjectEvent |
This class holds all possible GameObject events. Only constants defined here! More... | |
class | GamePlayerEvent |
This class holds all possible player events. Only constants defined here! More... | |
class | GameTrainerEvent |
This class holds all possible trainer events. Only constants defined here! More... | |
class | GiveItemEventArgs |
Holds the arguments for the GiveItem event of GamePlayer. More... | |
class | GiveMoneyEventArgs |
Holds the arguments for the GiveMoney event of GamePlayer. More... | |
class | HealthChangedEventArgs |
Holds the arguments for the Dying event of GameLivings. More... | |
class | InteractEventArgs |
Holds the arguments for the Interact event of GameObjects. More... | |
class | InteractWithEventArgs |
Description résumée de InteractWithEventArgs. More... | |
class | InterruptedEventArgs |
Holds parameters for InterruptedEvent. More... | |
class | ItemBonusChangedEventArgs |
Holds arguments for an item bonus change (for example when an artifact gains a new bonus). More... | |
class | ItemDroppedEventArgs |
Holds the arguments for the ItemEquipped event of PlayerInventory. More... | |
class | ItemEquippedArgs |
Holds the arguments for the ItemEquipped event of PlayerInventory. More... | |
class | ItemUnequippedArgs |
Holds the arguments for the ItemUnEquipped event of PlayerInventory. More... | |
class | MoveToEventArgs |
Holds the arguments for the MoveTo event of GameObjects. More... | |
class | NextCraftingTierReachedEventArgs |
class | PetSpellEventArgs |
class | MemberDisbandedEventArgs |
Holds the arguments for the PlayerDisbanded event of PlayerGroup. More... | |
class | GroupEvent |
This class holds all possible player group events. Only constants defined here! More... | |
class | PlayerInventoryEvent |
This class holds all possible player inventory events. Only constants defined here! More... | |
class | MemberJoinedEventArgs |
Holds the arguments for the PlayerJoined event of PlayerGroup. More... | |
class | PlayerPromotedEventArgs |
Holds the arguments for the PlayerPromoted event of GameMerchants. More... | |
class | QuestEventArgs |
Holds the arguments for the Quest event of GamePlayer. More... | |
class | QuestRewardChosenEventArgs |
Provides a list of item rewards that the player chose from the quest dialog. More... | |
class | ReceiveMoneyEventArgs |
Holds the arguments for the ReceiveMoney event of GameLivings. More... | |
class | ReceiveItemEventArgs |
Holds the arguments for the ReceiveItem event of GameObjects. More... | |
class | RevivedEventArgs |
Holds the arguments for the Revived event of GamePlayer. More... | |
class | RiderDismountEventArgs |
Holds the arguments for the RiderDismount event of GameNPC. More... | |
class | RiderMountEventArgs |
Holds the arguments for the RiderMount event of GameNPC. More... | |
class | SayEventArgs |
Holds the arguments for the Say event of GameLivings. More... | |
class | SayReceiveEventArgs |
Holds the arguments for the SayReceive event of GameLivings. More... | |
class | SourceEventArgs |
The source of an event. More... | |
class | SwitchedTargetEventArgs |
This class holds the old and the new target for GameLiving.SwitchedTargetEvent. <author>Aredhel</author> More... | |
class | TakeDamageEventArgs |
Holds the arguments for the TakeDamage event of GameObjects. More... | |
class | TetherEventArgs |
Event to signal time remaining until pet is lost. More... | |
class | TimerEventArgs |
Holds the arguments for the Timer event of GameObjects. More... | |
class | TurnToEventArgs |
Holds the arguments for the TurnTo event of GameNPC. More... | |
class | TurnToHeadingEventArgs |
Holds the arguments for the TurnToHeading event of GameNPC. More... | |
class | UseSlotEventArgs |
Holds the arguments for UseSlot event of GamePlayer. More... | |
class | WalkEventArgs |
Holds the arguments for the Walk event of GameNPC. More... | |
class | WalkToEventArgs |
Holds the arguments for the WalkTo event of GameNPC. More... | |
class | WhisperEventArgs |
Holds the arguments for the Whisper event of GameLivings. More... | |
class | WhisperReceiveEventArgs |
Holds the arguments for the WhisperReceive event of GameLivings. More... | |
class | YellEventArgs |
Holds the arguments for the Yell event of GameLivings. More... | |
class | YellReceiveEventArgs |
Holds the arguments for the YellReceive event of GameLivings. More... | |
class | KeepEvent |
This class holds all possible keep events. Only constants defined here! More... | |
class | KeepEventArgs |
Holds the arguments for the Keep event. More... | |
class | RelicPadEvent |
This class holds all possible relic events. Only constants defined here! More... | |
class | RelicPadEventArgs |
Holds the arguments for the RelicPad event. More... | |
class | ScriptEvent |
This class holds all possible script events. Only constants defined here! More... | |
class | ScriptLoadedEventAttribute |
This attribute can be applied to static methods to automatically register them with the GameServer's global script compiled event. More... | |
class | ScriptUnloadedEventAttribute |
This attribute can be applied to static methods to automatically register them with the GameServer's global script unloaded event. More... | |
class | GameClientEvent |
This class holds all possible GameClient events. Only constants defined here! More... | |
class | GameServerEvent |
This class holds all possible server events. Only constants defined here! More... | |
class | GameServerStartedEventAttribute |
This attribute can be applied to static methods to automatically register them with the GameServer's global start event. More... | |
class | GameServerStoppedEventAttribute |
This attribute can be applied to static methods to automatically register them with the GameServer's global stop event. More... | |
class | AreaEvent |
This class holds all possible Area events. Only constants defined here! More... | |
class | AreaEventArgs |
Holfs the arguments for AreaEvents, this one can be used for either player, npcs or monster Enter/Leave. More... | |
class | RegionEvent |
This class holds all possible region events. Only constants defined here! More... | |
class | RegionPlayerEventArgs |
Holds the arguments for the player enter or leave region event. More... | |
Functions | |
delegate void | DOLEventHandler (DOLEvent e, object sender, EventArgs arguments) |
The callback method for DOLEvents. |
delegate void DOL.Events.DOLEventHandler | ( | DOLEvent | e, |
object | sender, | ||
EventArgs | arguments | ||
) |
The callback method for DOLEvents.
Override the EventArgs class to give custom parameters