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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Holds the arguments for the Execute Command Event. More...
Public Member Functions | |
ExecuteCommandEventArgs (GamePlayer source, ScriptMgr.GameCommand command, string[] pars) | |
Constructs a new ExecuteCommandEventArgs. | |
Properties | |
GamePlayer | Source [get] |
Gets the GamePlayer source who executed the command. | |
ScriptMgr.GameCommand | Command [get] |
Gets the Command which was executed by the source player ! | |
string[] | Parameters [get] |
Gets the Command Parameters! |
Holds the arguments for the Execute Command Event.
DOL.Events.ExecuteCommandEventArgs.ExecuteCommandEventArgs | ( | GamePlayer | source, |
ScriptMgr.GameCommand | command, | ||
string[] | pars | ||
) |
Constructs a new ExecuteCommandEventArgs.
source | the source that executed the command |
command | the command which was executed. |
pars | the pars given! |
ScriptMgr.GameCommand DOL.Events.ExecuteCommandEventArgs.Command [get] |
Gets the Command which was executed by the source player !
string [] DOL.Events.ExecuteCommandEventArgs.Parameters [get] |
Gets the Command Parameters!
GamePlayer DOL.Events.ExecuteCommandEventArgs.Source [get] |
Gets the GamePlayer source who executed the command.