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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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This class holds all possible Area events. Only constants defined here! More...
Public Member Functions | |
AreaEvent (string name) | |
override bool | IsValidFor (object o) |
Tests if this event is valid for the specified object. | |
Static Public Attributes | |
static readonly AreaEvent | PlayerEnter = new AreaEvent("AreaEvent.PlayerEnter") |
The PlayerEnter event is fired whenever the player enters an area. | |
static readonly AreaEvent | PlayerLeave = new AreaEvent("AreaEvent.PlayerLeave") |
The PlayerLeave event is fired whenever the player leaves an area. |
This class holds all possible Area events. Only constants defined here!
override bool DOL.Events.AreaEvent.IsValidFor | ( | object | o | ) | [virtual] |
Tests if this event is valid for the specified object.
o | The object for which the event wants to be registered |
Reimplemented from DOL.Events.DOLEvent.
readonly AreaEvent DOL.Events.AreaEvent.PlayerEnter = new AreaEvent("AreaEvent.PlayerEnter") [static] |
The PlayerEnter event is fired whenever the player enters an area.
readonly AreaEvent DOL.Events.AreaEvent.PlayerLeave = new AreaEvent("AreaEvent.PlayerLeave") [static] |
The PlayerLeave event is fired whenever the player leaves an area.