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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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This class holds all possible player inventory events. Only constants defined here! More...
Public Member Functions | |
PlayerInventoryEvent (string name) | |
Constructs a new PlayerInventory event. | |
Static Public Attributes | |
static readonly PlayerInventoryEvent | ItemEquipped = new PlayerInventoryEvent("PlayerInventory.ItemEquipped") |
The item was just equipped. | |
static readonly PlayerInventoryEvent | ItemUnequipped = new PlayerInventoryEvent("PlayerInventory.ItemUnequipped") |
The item was just unequipped. | |
static readonly PlayerInventoryEvent | ItemDropped = new PlayerInventoryEvent("PlayerInventory.ItemDropped") |
The item was just dropped. | |
static readonly PlayerInventoryEvent | ItemBonusChanged = new PlayerInventoryEvent("PlayerInventory.ItemBonusChanged") |
A bonus on an item changed. |
This class holds all possible player inventory events. Only constants defined here!
DOL.Events.PlayerInventoryEvent.PlayerInventoryEvent | ( | string | name | ) |
Constructs a new PlayerInventory event.
name |
readonly PlayerInventoryEvent DOL.Events.PlayerInventoryEvent.ItemBonusChanged = new PlayerInventoryEvent("PlayerInventory.ItemBonusChanged") [static] |
A bonus on an item changed.
readonly PlayerInventoryEvent DOL.Events.PlayerInventoryEvent.ItemDropped = new PlayerInventoryEvent("PlayerInventory.ItemDropped") [static] |
The item was just dropped.
readonly PlayerInventoryEvent DOL.Events.PlayerInventoryEvent.ItemEquipped = new PlayerInventoryEvent("PlayerInventory.ItemEquipped") [static] |
The item was just equipped.
readonly PlayerInventoryEvent DOL.Events.PlayerInventoryEvent.ItemUnequipped = new PlayerInventoryEvent("PlayerInventory.ItemUnequipped") [static] |
The item was just unequipped.