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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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This class holds all possible region events. Only constants defined here! More...
Public Member Functions | |
RegionEvent (string name) | |
override bool | IsValidFor (object o) |
Tests if this event is valid for the specified object. | |
Static Public Attributes | |
static readonly RegionEvent | PlayerEnter = new RegionEvent("RegionEvent.PlayerEnter") |
The PlayerEnter event is fired whenever the player enters an region. | |
static readonly RegionEvent | PlayerLeave = new RegionEvent("RegionEvent.PlayerLeave") |
The PlayerLeave event is fired whenever the player leaves an region. | |
static readonly RegionEvent | RegionStart = new RegionEvent("RegionEvent.RegionStart") |
The RegionLoaded event is fired whenever the region is loaded. | |
static readonly RegionEvent | RegionStop = new RegionEvent("RegionEvent.RegionStop") |
The RegionUnLoaded event is fired whenever the region is unloaded. |
This class holds all possible region events. Only constants defined here!
override bool DOL.Events.RegionEvent.IsValidFor | ( | object | o | ) | [virtual] |
Tests if this event is valid for the specified object.
o | The object for which the event wants to be registered |
Reimplemented from DOL.Events.DOLEvent.
readonly RegionEvent DOL.Events.RegionEvent.PlayerEnter = new RegionEvent("RegionEvent.PlayerEnter") [static] |
The PlayerEnter event is fired whenever the player enters an region.
readonly RegionEvent DOL.Events.RegionEvent.PlayerLeave = new RegionEvent("RegionEvent.PlayerLeave") [static] |
The PlayerLeave event is fired whenever the player leaves an region.
readonly RegionEvent DOL.Events.RegionEvent.RegionStart = new RegionEvent("RegionEvent.RegionStart") [static] |
The RegionLoaded event is fired whenever the region is loaded.
readonly RegionEvent DOL.Events.RegionEvent.RegionStop = new RegionEvent("RegionEvent.RegionStop") [static] |
The RegionUnLoaded event is fired whenever the region is unloaded.