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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Holds the arguments for the TakeDamage event of GameObjects. More...
Public Member Functions | |
| TakeDamageEventArgs (GameObject damageSource, eDamageType damageType, int damageAmount, int criticalAmount) | |
| Constructs new TakeDamageEventArgs. | |
Properties | |
| GameObject | DamageSource [get] |
| Gets the damage source. | |
| eDamageType | DamageType [get] |
| Gets the damage type. | |
| int | DamageAmount [get] |
| Gets the damage amount. | |
| int | CriticalAmount [get] |
| Gets the critical damage amount. | |
Holds the arguments for the TakeDamage event of GameObjects.
| DOL.Events.TakeDamageEventArgs.TakeDamageEventArgs | ( | GameObject | damageSource, |
| eDamageType | damageType, | ||
| int | damageAmount, | ||
| int | criticalAmount | ||
| ) |
Constructs new TakeDamageEventArgs.
| damageSource | The damage source |
| damageType | The damage type |
| damageAmount | The damage amount |
| criticalAmount | The critical damage amount |
int DOL.Events.TakeDamageEventArgs.CriticalAmount [get] |
Gets the critical damage amount.
int DOL.Events.TakeDamageEventArgs.DamageAmount [get] |
Gets the damage amount.
GameObject DOL.Events.TakeDamageEventArgs.DamageSource [get] |
Gets the damage source.
eDamageType DOL.Events.TakeDamageEventArgs.DamageType [get] |
Gets the damage type.