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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Holds the arguments for the TakeDamage event of GameObjects. More...
Public Member Functions | |
TakeDamageEventArgs (GameObject damageSource, eDamageType damageType, int damageAmount, int criticalAmount) | |
Constructs new TakeDamageEventArgs. | |
Properties | |
GameObject | DamageSource [get] |
Gets the damage source. | |
eDamageType | DamageType [get] |
Gets the damage type. | |
int | DamageAmount [get] |
Gets the damage amount. | |
int | CriticalAmount [get] |
Gets the critical damage amount. |
Holds the arguments for the TakeDamage event of GameObjects.
DOL.Events.TakeDamageEventArgs.TakeDamageEventArgs | ( | GameObject | damageSource, |
eDamageType | damageType, | ||
int | damageAmount, | ||
int | criticalAmount | ||
) |
Constructs new TakeDamageEventArgs.
damageSource | The damage source |
damageType | The damage type |
damageAmount | The damage amount |
criticalAmount | The critical damage amount |
int DOL.Events.TakeDamageEventArgs.CriticalAmount [get] |
Gets the critical damage amount.
int DOL.Events.TakeDamageEventArgs.DamageAmount [get] |
Gets the damage amount.
GameObject DOL.Events.TakeDamageEventArgs.DamageSource [get] |
Gets the damage source.
eDamageType DOL.Events.TakeDamageEventArgs.DamageType [get] |
Gets the damage type.