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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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This class holds all possible player events. Only constants defined here! More...
Public Member Functions | |
override bool | IsValidFor (object o) |
Tests if this event is valid for the specified object. | |
Static Public Attributes | |
static readonly GamePlayerEvent | GameEntered = new GamePlayerEvent("GamePlayer.GameEntered") |
The GameEntered event is fired whenever the player enters the game. NOTE: when this event fires, the player's client will still *not* be included in WorldMgr.GetAllPlayingClients() | |
static readonly GamePlayerEvent | RegionChanged = new GamePlayerEvent("GamePlayer.RegionChanged") |
The RegionChanged event is fired whenever the player changes the region. | |
static readonly GamePlayerEvent | Released = new GamePlayerEvent("GamePlayer.Released") |
The Released event is fired whenever the player has released. | |
static readonly GamePlayerEvent | Revive = new GamePlayerEvent("GamePlayer.Revive") |
The Revive event is fired whenever the player is resurrected and at /release. | |
static readonly GamePlayerEvent | Linkdeath = new GamePlayerEvent("GamePlayer.Linkdeath") |
The Linkdeath event is fired whenever the player went linkdead. | |
static readonly GamePlayerEvent | GiveItem = new GamePlayerEvent("GamePlayer.GiveItem") |
The GiveItem event is fired whenever the player wants to give away an item. | |
static readonly GamePlayerEvent | GiveMoney = new GamePlayerEvent("GamePlayer.GiveMoney") |
The GiveMoney event is fired whenever the player wants to give away money. | |
static readonly GamePlayerEvent | Quit = new GamePlayerEvent("GamePlayer.Quit") |
The Quit event is fired whenever the player the player quits the game. | |
static readonly GamePlayerEvent | UseSlot = new GamePlayerEvent("GamePlayer.UseSlot") |
The UseSlot event is fired whenever the player tries to use the slot. | |
static readonly GamePlayerEvent | StealthStateChanged = new GamePlayerEvent("GamePlayer.StealthStateChanged") |
The StealthStateChanged event is fired whenever the player's stealth state changes. | |
static readonly GamePlayerEvent | LevelSecondStage = new GamePlayerEvent("GamePlayer.LevelSecondStage") |
The OnLevelSecondStage event is fired whenever the player gains experience for level second stage. | |
static readonly GamePlayerEvent | LevelUp = new GamePlayerEvent("GamePlayer.LevelUp") |
The OnLevelSecondStage event is fired whenever the player gains experience for next level. | |
static readonly GamePlayerEvent | AcceptQuest = new GamePlayerEvent("GamePlayer.AcceptQuest") |
The AcceptQuest event is fired whenever the player accepts a quest offer generated via BaseQuestPart.AddAction(eActionType.OfferQuest) | |
static readonly GamePlayerEvent | DeclineQuest = new GamePlayerEvent("GamePlayer.DeclineQuest") |
The DeclineQuest event is fired whenever the player declines a quest offer generated via BaseQuestPart.AddAction(eActionType.OfferQuest) | |
static readonly GamePlayerEvent | ContinueQuest = new GamePlayerEvent("GamePlayer.ContinueQuest") |
The ContinueQuest event is fired whenever the player continues a quest abort generated via BaseQuestPart.AddAction(eActionType.OfferQuestAbort) | |
static readonly GamePlayerEvent | AbortQuest = new GamePlayerEvent("GamePlayer.AbortQuest") |
The AbortQuest event is fired whenever the player aborts a quest generated via BaseQuestPart.AddAction(eActionType.OfferQuestAbort) | |
static readonly GamePlayerEvent | UseAbility = new GamePlayerEvent("GamePlayer.UseAbility") |
The UseAbility event is fired whenever the player uses ability. | |
static readonly GamePlayerEvent | RRLevelUp = new GamePlayerEvent("GamePlayer.RRLevelUp") |
The RRLevelUp event is fired whenever the player gains a realm rank. | |
static readonly GamePlayerEvent | RLLevelUp = new GamePlayerEvent("GamePlayer.RLLevelUp") |
The RLLevelUp event is fired whenever the player gains a realm level. | |
static readonly GamePlayerEvent | SwimmingStatus = new GamePlayerEvent("GamePlayer.SwimmingStatus") |
The SwimmingStatus event is fired whenever the player IsSwimming flag changes. | |
static readonly GamePlayerEvent | BecomeML = new GamePlayerEvent("GamePlayer.BecomeML") |
The BecomeML event is fired whenever the player chose is ML path. | |
static readonly GamePlayerEvent | ChampionLevelUp = new GamePlayerEvent("GamePlayer.ChampionLevelUp") |
The ChampionLevelUp event is fired whenever the player gain a champion level. | |
static readonly GamePlayerEvent | QuestRewardChosen = new GamePlayerEvent("GamePlayer.QuestRewardChosen") |
The QuestRewardChosen event is fired whenever the player finishes a RewardQuest. | |
static readonly GamePlayerEvent | ModelChanged = new GamePlayerEvent("GamePlayer.ModelChanged") |
The ModelChanged event is fired whenever the player model changes. | |
static readonly GamePlayerEvent | AcceptGroup = new GamePlayerEvent("GamePlayer.AcceptGroup") |
The AcceptGroup event is fired whenever the player accept a Group invitation. | |
static readonly GamePlayerEvent | LeaveGroup = new GamePlayerEvent("GamePlayer.LeaveGroup") |
The LeaveGroup event is fired when the player disbands/is removed from a group. | |
static readonly GamePlayerEvent | NextCraftingTierReached = new GamePlayerEvent("GamePlayer.ReachedNewCraftTitle") |
static readonly GamePlayerEvent | ChangeTarget = new GamePlayerEvent("GamePlayer.ChangeTarget") |
The ChangeTarget event is fired when a player changes target. | |
static readonly GamePlayerEvent | ExecuteCommand = new GamePlayerEvent("GamePlayer.ExecuteCommand") |
The ExecuteCommand event is fired when a player executes a command! | |
static readonly GamePlayerEvent | KillsTotalPlayersChanged = new GamePlayerEvent("GamePlayer.KillsTotalPlayersChanged") |
The KillsTotalPlayersChanged event is fired when any of the KillsxxxPlayersChanged property changes. | |
static readonly GamePlayerEvent | KillsAlbionPlayersChanged = new GamePlayerEvent("GamePlayer.KillsAlbionPlayersChanged") |
The KillsAlbionPlayersChanged event is fired when KillsAlbionPlayers property changes. | |
static readonly GamePlayerEvent | KillsMidgardPlayersChanged = new GamePlayerEvent("GamePlayer.KillsMidgardPlayersChanged") |
The KillsMidgardPlayersChanged event is fired when KillsMidgardPlayers property changes. | |
static readonly GamePlayerEvent | KillsHiberniaPlayersChanged = new GamePlayerEvent("GamePlayer.KillsHiberniaPlayersChanged") |
The KillsHiberniaPlayersChanged event is fired when KillsHiberniaPlayers property changes. | |
static readonly GamePlayerEvent | KillsTotalDeathBlowsChanged = new GamePlayerEvent("GamePlayer.KillsTotalDeathBlowsChanged") |
The KillsTotalDeathBlowsChanged event is fired when KillsAlbionDeathBlows, KillsMidgardDeathBlows or KillsHiberniaDeathBlows properties changes. | |
static readonly GamePlayerEvent | KillsTotalSoloChanged = new GamePlayerEvent("GamePlayer.KillsTotalSoloChanged") |
The KillsTotalSoloChanged event is fired when KillsAlbionSolo, KillsMidgardSolo or KillsHiberniaSolo properties changes. | |
static readonly GamePlayerEvent | CapturedKeepsChanged = new GamePlayerEvent("GamePlayer.CapturedKeepsChanged") |
The CapturedKeepsChanged event is fired when CapturedKeeps properties changes. | |
static readonly GamePlayerEvent | CapturedTowersChanged = new GamePlayerEvent("GamePlayer.CapturedTowersChanged") |
The CapturedTowersChanged event is fired when CapturedTowers properties changes. | |
static readonly GamePlayerEvent | CapturedRelicsChanged = new GamePlayerEvent("GamePlayer.CapturedRelicsChanged") |
The CapturedRelicsChanged event is fired when CapturedRelics properties changes. | |
static readonly GamePlayerEvent | KillsDragonChanged = new GamePlayerEvent("GamePlayer.KillsDragonChanged") |
The KillsDragonChanged event is fired when KillsDragon properties changes. | |
static readonly GamePlayerEvent | KillsEpicBossChanged = new GamePlayerEvent("GamePlayer.KillsEpicBossChanged") |
The KillsEpicBossChanged event is fired when KillsEpicBoss properties changes. | |
static readonly GamePlayerEvent | KillsLegionChanged = new GamePlayerEvent("GamePlayer.KillsLegionChanged") |
The KillsLegionChanged event is fired when KillsLegion properties changes. | |
Protected Member Functions | |
GamePlayerEvent (string name) | |
Constructs a new GamePlayer event. |
This class holds all possible player events. Only constants defined here!
DOL.Events.GamePlayerEvent.GamePlayerEvent | ( | string | name | ) | [protected] |
Constructs a new GamePlayer event.
name | the event name |
override bool DOL.Events.GamePlayerEvent.IsValidFor | ( | object | o | ) | [virtual] |
Tests if this event is valid for the specified object.
o | The object for which the event wants to be registered |
Reimplemented from DOL.Events.GameLivingEvent.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.AbortQuest = new GamePlayerEvent("GamePlayer.AbortQuest") [static] |
The AbortQuest event is fired whenever the player aborts a quest generated via BaseQuestPart.AddAction(eActionType.OfferQuestAbort)
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.AcceptGroup = new GamePlayerEvent("GamePlayer.AcceptGroup") [static] |
The AcceptGroup event is fired whenever the player accept a Group invitation.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.AcceptQuest = new GamePlayerEvent("GamePlayer.AcceptQuest") [static] |
The AcceptQuest event is fired whenever the player accepts a quest offer generated via BaseQuestPart.AddAction(eActionType.OfferQuest)
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.BecomeML = new GamePlayerEvent("GamePlayer.BecomeML") [static] |
The BecomeML event is fired whenever the player chose is ML path.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.CapturedKeepsChanged = new GamePlayerEvent("GamePlayer.CapturedKeepsChanged") [static] |
The CapturedKeepsChanged event is fired when CapturedKeeps properties changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.CapturedRelicsChanged = new GamePlayerEvent("GamePlayer.CapturedRelicsChanged") [static] |
The CapturedRelicsChanged event is fired when CapturedRelics properties changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.CapturedTowersChanged = new GamePlayerEvent("GamePlayer.CapturedTowersChanged") [static] |
The CapturedTowersChanged event is fired when CapturedTowers properties changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.ChampionLevelUp = new GamePlayerEvent("GamePlayer.ChampionLevelUp") [static] |
The ChampionLevelUp event is fired whenever the player gain a champion level.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.ChangeTarget = new GamePlayerEvent("GamePlayer.ChangeTarget") [static] |
The ChangeTarget event is fired when a player changes target.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.ContinueQuest = new GamePlayerEvent("GamePlayer.ContinueQuest") [static] |
The ContinueQuest event is fired whenever the player continues a quest abort generated via BaseQuestPart.AddAction(eActionType.OfferQuestAbort)
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.DeclineQuest = new GamePlayerEvent("GamePlayer.DeclineQuest") [static] |
The DeclineQuest event is fired whenever the player declines a quest offer generated via BaseQuestPart.AddAction(eActionType.OfferQuest)
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.ExecuteCommand = new GamePlayerEvent("GamePlayer.ExecuteCommand") [static] |
The ExecuteCommand event is fired when a player executes a command!
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.GameEntered = new GamePlayerEvent("GamePlayer.GameEntered") [static] |
The GameEntered event is fired whenever the player enters the game. NOTE: when this event fires, the player's client will still *not* be included in WorldMgr.GetAllPlayingClients()
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.GiveItem = new GamePlayerEvent("GamePlayer.GiveItem") [static] |
The GiveItem event is fired whenever the player wants to give away an item.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.GiveMoney = new GamePlayerEvent("GamePlayer.GiveMoney") [static] |
The GiveMoney event is fired whenever the player wants to give away money.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsAlbionPlayersChanged = new GamePlayerEvent("GamePlayer.KillsAlbionPlayersChanged") [static] |
The KillsAlbionPlayersChanged event is fired when KillsAlbionPlayers property changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsDragonChanged = new GamePlayerEvent("GamePlayer.KillsDragonChanged") [static] |
The KillsDragonChanged event is fired when KillsDragon properties changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsEpicBossChanged = new GamePlayerEvent("GamePlayer.KillsEpicBossChanged") [static] |
The KillsEpicBossChanged event is fired when KillsEpicBoss properties changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsHiberniaPlayersChanged = new GamePlayerEvent("GamePlayer.KillsHiberniaPlayersChanged") [static] |
The KillsHiberniaPlayersChanged event is fired when KillsHiberniaPlayers property changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsLegionChanged = new GamePlayerEvent("GamePlayer.KillsLegionChanged") [static] |
The KillsLegionChanged event is fired when KillsLegion properties changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsMidgardPlayersChanged = new GamePlayerEvent("GamePlayer.KillsMidgardPlayersChanged") [static] |
The KillsMidgardPlayersChanged event is fired when KillsMidgardPlayers property changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsTotalDeathBlowsChanged = new GamePlayerEvent("GamePlayer.KillsTotalDeathBlowsChanged") [static] |
The KillsTotalDeathBlowsChanged event is fired when KillsAlbionDeathBlows, KillsMidgardDeathBlows or KillsHiberniaDeathBlows properties changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsTotalPlayersChanged = new GamePlayerEvent("GamePlayer.KillsTotalPlayersChanged") [static] |
The KillsTotalPlayersChanged event is fired when any of the KillsxxxPlayersChanged property changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.KillsTotalSoloChanged = new GamePlayerEvent("GamePlayer.KillsTotalSoloChanged") [static] |
The KillsTotalSoloChanged event is fired when KillsAlbionSolo, KillsMidgardSolo or KillsHiberniaSolo properties changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.LeaveGroup = new GamePlayerEvent("GamePlayer.LeaveGroup") [static] |
The LeaveGroup event is fired when the player disbands/is removed from a group.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.LevelSecondStage = new GamePlayerEvent("GamePlayer.LevelSecondStage") [static] |
The OnLevelSecondStage event is fired whenever the player gains experience for level second stage.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.LevelUp = new GamePlayerEvent("GamePlayer.LevelUp") [static] |
The OnLevelSecondStage event is fired whenever the player gains experience for next level.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.Linkdeath = new GamePlayerEvent("GamePlayer.Linkdeath") [static] |
The Linkdeath event is fired whenever the player went linkdead.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.ModelChanged = new GamePlayerEvent("GamePlayer.ModelChanged") [static] |
The ModelChanged event is fired whenever the player model changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.QuestRewardChosen = new GamePlayerEvent("GamePlayer.QuestRewardChosen") [static] |
The QuestRewardChosen event is fired whenever the player finishes a RewardQuest.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.Quit = new GamePlayerEvent("GamePlayer.Quit") [static] |
The Quit event is fired whenever the player the player quits the game.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.RegionChanged = new GamePlayerEvent("GamePlayer.RegionChanged") [static] |
The RegionChanged event is fired whenever the player changes the region.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.Released = new GamePlayerEvent("GamePlayer.Released") [static] |
The Released event is fired whenever the player has released.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.Revive = new GamePlayerEvent("GamePlayer.Revive") [static] |
The Revive event is fired whenever the player is resurrected and at /release.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.RLLevelUp = new GamePlayerEvent("GamePlayer.RLLevelUp") [static] |
The RLLevelUp event is fired whenever the player gains a realm level.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.RRLevelUp = new GamePlayerEvent("GamePlayer.RRLevelUp") [static] |
The RRLevelUp event is fired whenever the player gains a realm rank.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.StealthStateChanged = new GamePlayerEvent("GamePlayer.StealthStateChanged") [static] |
The StealthStateChanged event is fired whenever the player's stealth state changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.SwimmingStatus = new GamePlayerEvent("GamePlayer.SwimmingStatus") [static] |
The SwimmingStatus event is fired whenever the player IsSwimming flag changes.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.UseAbility = new GamePlayerEvent("GamePlayer.UseAbility") [static] |
The UseAbility event is fired whenever the player uses ability.
readonly GamePlayerEvent DOL.Events.GamePlayerEvent.UseSlot = new GamePlayerEvent("GamePlayer.UseSlot") [static] |
The UseSlot event is fired whenever the player tries to use the slot.