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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Holds the arguments for the EnemyHealed event of GameLivings. More...
Public Member Functions | |
EnemyHealedEventArgs (GameLiving enemy, GameObject healSource, GameLiving.eHealthChangeType changeType, int healAmount) | |
Constructs new EnemyHealedEventArgs. | |
Properties | |
GameLiving | Enemy [get] |
Gets the healed enemy. | |
GameObject | HealSource [get] |
Gets the heal source. | |
GameLiving.eHealthChangeType | ChangeType [get] |
Gets the health change type. | |
int | HealAmount [get] |
Gets the heal amount. |
Holds the arguments for the EnemyHealed event of GameLivings.
DOL.Events.EnemyHealedEventArgs.EnemyHealedEventArgs | ( | GameLiving | enemy, |
GameObject | healSource, | ||
GameLiving.eHealthChangeType | changeType, | ||
int | healAmount | ||
) |
Constructs new EnemyHealedEventArgs.
enemy | The healed enemy |
healSource | The heal source |
changeType | The health change type |
healAmount | The heal amount |
GameLiving.eHealthChangeType DOL.Events.EnemyHealedEventArgs.ChangeType [get] |
Gets the health change type.
GameLiving DOL.Events.EnemyHealedEventArgs.Enemy [get] |
Gets the healed enemy.
int DOL.Events.EnemyHealedEventArgs.HealAmount [get] |
Gets the heal amount.
GameObject DOL.Events.EnemyHealedEventArgs.HealSource [get] |
Gets the heal source.