Dawn of Light - Class documentation 2900
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DOL.Events.EnemyHealedEventArgs Class Reference

Holds the arguments for the EnemyHealed event of GameLivings. More...

List of all members.

Public Member Functions

 EnemyHealedEventArgs (GameLiving enemy, GameObject healSource, GameLiving.eHealthChangeType changeType, int healAmount)
 Constructs new EnemyHealedEventArgs.

Properties

GameLiving Enemy [get]
 Gets the healed enemy.
GameObject HealSource [get]
 Gets the heal source.
GameLiving.eHealthChangeType ChangeType [get]
 Gets the health change type.
int HealAmount [get]
 Gets the heal amount.

Detailed Description

Holds the arguments for the EnemyHealed event of GameLivings.


Constructor & Destructor Documentation

DOL.Events.EnemyHealedEventArgs.EnemyHealedEventArgs ( GameLiving  enemy,
GameObject  healSource,
GameLiving.eHealthChangeType  changeType,
int  healAmount 
)

Constructs new EnemyHealedEventArgs.

Parameters:
enemyThe healed enemy
healSourceThe heal source
changeTypeThe health change type
healAmountThe heal amount

Property Documentation

GameLiving.eHealthChangeType DOL.Events.EnemyHealedEventArgs.ChangeType [get]

Gets the health change type.

GameLiving DOL.Events.EnemyHealedEventArgs.Enemy [get]

Gets the healed enemy.

int DOL.Events.EnemyHealedEventArgs.HealAmount [get]

Gets the heal amount.

GameObject DOL.Events.EnemyHealedEventArgs.HealSource [get]

Gets the heal source.


The documentation for this class was generated from the following file:
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