Dawn of Light - Class documentation 2900
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DOL.Events.GameServerEvent Class Reference

This class holds all possible server events. Only constants defined here! More...

Inheritance diagram for DOL.Events.GameServerEvent:
DOL.Events.DOLEvent

List of all members.

Static Public Attributes

static readonly GameServerEvent Started = new GameServerEvent("Server.Started")
 The Started event is fired whenever the GameServer has finished startup.
static readonly GameServerEvent Stopped = new GameServerEvent("Server.Stopped")
 The Stopped event is fired whenever the GameServer is stopping.
static readonly GameServerEvent WorldSave = new GameServerEvent("Server.WorldSave")
 The WorldSave event is fired whenever the GameServer saves the world.

Protected Member Functions

 GameServerEvent (string name)
 Constructs a new GameServerEvent.

Detailed Description

This class holds all possible server events. Only constants defined here!


Constructor & Destructor Documentation

DOL.Events.GameServerEvent.GameServerEvent ( string  name) [protected]

Constructs a new GameServerEvent.

Parameters:
namethe name of the event

Member Data Documentation

readonly GameServerEvent DOL.Events.GameServerEvent.Started = new GameServerEvent("Server.Started") [static]

The Started event is fired whenever the GameServer has finished startup.

readonly GameServerEvent DOL.Events.GameServerEvent.Stopped = new GameServerEvent("Server.Stopped") [static]

The Stopped event is fired whenever the GameServer is stopping.

readonly GameServerEvent DOL.Events.GameServerEvent.WorldSave = new GameServerEvent("Server.WorldSave") [static]

The WorldSave event is fired whenever the GameServer saves the world.


The documentation for this class was generated from the following file:
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