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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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This class holds all possible server events. Only constants defined here! More...
Static Public Attributes | |
| static readonly GameServerEvent | Started = new GameServerEvent("Server.Started") |
| The Started event is fired whenever the GameServer has finished startup. | |
| static readonly GameServerEvent | Stopped = new GameServerEvent("Server.Stopped") |
| The Stopped event is fired whenever the GameServer is stopping. | |
| static readonly GameServerEvent | WorldSave = new GameServerEvent("Server.WorldSave") |
| The WorldSave event is fired whenever the GameServer saves the world. | |
Protected Member Functions | |
| GameServerEvent (string name) | |
| Constructs a new GameServerEvent. | |
This class holds all possible server events. Only constants defined here!
| DOL.Events.GameServerEvent.GameServerEvent | ( | string | name | ) | [protected] |
Constructs a new GameServerEvent.
| name | the name of the event |
readonly GameServerEvent DOL.Events.GameServerEvent.Started = new GameServerEvent("Server.Started") [static] |
The Started event is fired whenever the GameServer has finished startup.
readonly GameServerEvent DOL.Events.GameServerEvent.Stopped = new GameServerEvent("Server.Stopped") [static] |
The Stopped event is fired whenever the GameServer is stopping.
readonly GameServerEvent DOL.Events.GameServerEvent.WorldSave = new GameServerEvent("Server.WorldSave") [static] |
The WorldSave event is fired whenever the GameServer saves the world.