Dawn of Light - Class documentation 2900
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DOL.Events.GameClientEvent Class Reference

This class holds all possible GameClient events. Only constants defined here! More...

Inheritance diagram for DOL.Events.GameClientEvent:
DOL.Events.DOLEvent

List of all members.

Static Public Attributes

static readonly GameClientEvent Created = new GameClientEvent("GameClient.Created")
 The Created event is fired whenever a GameClient is created.
static readonly GameClientEvent Connected = new GameClientEvent("GameClient.Connected")
 The Connected event is fired whenever a GameClient has connected.
static readonly GameClientEvent Disconnected = new GameClientEvent("GameClient.Disconnected")
 The Disconnected event is fired whenever a GameClient has disconnected.
static readonly GameClientEvent PlayerLoaded = new GameClientEvent("GameClient.PlayerLoaded")
 The PlayerLoaded event is fired whenever a player is set for the GameClient.
static readonly GameClientEvent StateChanged = new GameClientEvent("GameClient.StateChanged")
 The StateChanged event is fired whenever the GameClient's state changed.
static readonly GameClientEvent AccountLoaded = new GameClientEvent("GameClient.AccountLoaded")
 The AccountLoaded event is fired whenever an account has been set for the GameClient.

Protected Member Functions

 GameClientEvent (string name)
 Constructs a new GameClientEvent.

Detailed Description

This class holds all possible GameClient events. Only constants defined here!


Constructor & Destructor Documentation

DOL.Events.GameClientEvent.GameClientEvent ( string  name) [protected]

Constructs a new GameClientEvent.

Parameters:
namethe name of the event

Member Data Documentation

readonly GameClientEvent DOL.Events.GameClientEvent.AccountLoaded = new GameClientEvent("GameClient.AccountLoaded") [static]

The AccountLoaded event is fired whenever an account has been set for the GameClient.

readonly GameClientEvent DOL.Events.GameClientEvent.Connected = new GameClientEvent("GameClient.Connected") [static]

The Connected event is fired whenever a GameClient has connected.

readonly GameClientEvent DOL.Events.GameClientEvent.Created = new GameClientEvent("GameClient.Created") [static]

The Created event is fired whenever a GameClient is created.

readonly GameClientEvent DOL.Events.GameClientEvent.Disconnected = new GameClientEvent("GameClient.Disconnected") [static]

The Disconnected event is fired whenever a GameClient has disconnected.

readonly GameClientEvent DOL.Events.GameClientEvent.PlayerLoaded = new GameClientEvent("GameClient.PlayerLoaded") [static]

The PlayerLoaded event is fired whenever a player is set for the GameClient.

readonly GameClientEvent DOL.Events.GameClientEvent.StateChanged = new GameClientEvent("GameClient.StateChanged") [static]

The StateChanged event is fired whenever the GameClient's state changed.


The documentation for this class was generated from the following file:
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