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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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This class holds all possible GameClient events. Only constants defined here! More...
Static Public Attributes | |
static readonly GameClientEvent | Created = new GameClientEvent("GameClient.Created") |
The Created event is fired whenever a GameClient is created. | |
static readonly GameClientEvent | Connected = new GameClientEvent("GameClient.Connected") |
The Connected event is fired whenever a GameClient has connected. | |
static readonly GameClientEvent | Disconnected = new GameClientEvent("GameClient.Disconnected") |
The Disconnected event is fired whenever a GameClient has disconnected. | |
static readonly GameClientEvent | PlayerLoaded = new GameClientEvent("GameClient.PlayerLoaded") |
The PlayerLoaded event is fired whenever a player is set for the GameClient. | |
static readonly GameClientEvent | StateChanged = new GameClientEvent("GameClient.StateChanged") |
The StateChanged event is fired whenever the GameClient's state changed. | |
static readonly GameClientEvent | AccountLoaded = new GameClientEvent("GameClient.AccountLoaded") |
The AccountLoaded event is fired whenever an account has been set for the GameClient. | |
Protected Member Functions | |
GameClientEvent (string name) | |
Constructs a new GameClientEvent. |
This class holds all possible GameClient events. Only constants defined here!
DOL.Events.GameClientEvent.GameClientEvent | ( | string | name | ) | [protected] |
Constructs a new GameClientEvent.
name | the name of the event |
readonly GameClientEvent DOL.Events.GameClientEvent.AccountLoaded = new GameClientEvent("GameClient.AccountLoaded") [static] |
The AccountLoaded event is fired whenever an account has been set for the GameClient.
readonly GameClientEvent DOL.Events.GameClientEvent.Connected = new GameClientEvent("GameClient.Connected") [static] |
The Connected event is fired whenever a GameClient has connected.
readonly GameClientEvent DOL.Events.GameClientEvent.Created = new GameClientEvent("GameClient.Created") [static] |
The Created event is fired whenever a GameClient is created.
readonly GameClientEvent DOL.Events.GameClientEvent.Disconnected = new GameClientEvent("GameClient.Disconnected") [static] |
The Disconnected event is fired whenever a GameClient has disconnected.
readonly GameClientEvent DOL.Events.GameClientEvent.PlayerLoaded = new GameClientEvent("GameClient.PlayerLoaded") [static] |
The PlayerLoaded event is fired whenever a player is set for the GameClient.
readonly GameClientEvent DOL.Events.GameClientEvent.StateChanged = new GameClientEvent("GameClient.StateChanged") [static] |
The StateChanged event is fired whenever the GameClient's state changed.