![]() |
Dawn of Light - Class documentation 2900
This is the Dawn of Light project
|
This class holds all possible trainer events. Only constants defined here! More...
Public Member Functions | |
override bool | IsValidFor (object o) |
Tests if this event is valid for the specified object. | |
Static Public Attributes | |
static readonly GameTrainerEvent | PlayerPromoted = new GameTrainerEvent("GameTrainer.PlayerPromoted") |
The PlayerPromoted event is fired whenever trainer promotes the player to a new class. | |
Protected Member Functions | |
GameTrainerEvent (string name) | |
Constructs a new GameTrainer event. |
This class holds all possible trainer events. Only constants defined here!
DOL.Events.GameTrainerEvent.GameTrainerEvent | ( | string | name | ) | [protected] |
Constructs a new GameTrainer event.
name | the event name |
override bool DOL.Events.GameTrainerEvent.IsValidFor | ( | object | o | ) | [virtual] |
Tests if this event is valid for the specified object.
o | The object for which the event wants to be registered |
Reimplemented from DOL.Events.GameNPCEvent.
readonly GameTrainerEvent DOL.Events.GameTrainerEvent.PlayerPromoted = new GameTrainerEvent("GameTrainer.PlayerPromoted") [static] |
The PlayerPromoted event is fired whenever trainer promotes the player to a new class.