![]() |
Dawn of Light - Class documentation 2900
This is the Dawn of Light project
|
This class holds all possible trainer events. Only constants defined here! More...
Public Member Functions | |
| override bool | IsValidFor (object o) |
| Tests if this event is valid for the specified object. | |
Static Public Attributes | |
| static readonly GameTrainerEvent | PlayerPromoted = new GameTrainerEvent("GameTrainer.PlayerPromoted") |
| The PlayerPromoted event is fired whenever trainer promotes the player to a new class. | |
Protected Member Functions | |
| GameTrainerEvent (string name) | |
| Constructs a new GameTrainer event. | |
This class holds all possible trainer events. Only constants defined here!
| DOL.Events.GameTrainerEvent.GameTrainerEvent | ( | string | name | ) | [protected] |
Constructs a new GameTrainer event.
| name | the event name |
| override bool DOL.Events.GameTrainerEvent.IsValidFor | ( | object | o | ) | [virtual] |
Tests if this event is valid for the specified object.
| o | The object for which the event wants to be registered |
Reimplemented from DOL.Events.GameNPCEvent.
readonly GameTrainerEvent DOL.Events.GameTrainerEvent.PlayerPromoted = new GameTrainerEvent("GameTrainer.PlayerPromoted") [static] |
The PlayerPromoted event is fired whenever trainer promotes the player to a new class.