![]() |
Dawn of Light - Class documentation 2900
This is the Dawn of Light project
|
GameKeep is the keep in New Frontiere. More...
Public Member Functions | |
override int | CalculateTimeToUpgrade () |
The time to upgrade a keep. | |
override bool | CheckForClaim (GamePlayer player) |
The checks we need to run before allowing claim. | |
override int | CalculRP () |
The RP reward for claiming based on difficulty level. | |
void | AddTower (GameKeepTower tower) |
Add a tower to the keep. | |
override void | Reset (eRealm realm) |
reset the realm when the lord have been killed | |
Static Public Attributes | |
static int[] | UpgradeTime |
time to upgrade from one level to another | |
Properties | |
ArrayList | Towers [get, set] |
The Keep Towers. | |
bool | OwnsAllTowers [get] |
GameKeep is the keep in New Frontiere.
void DOL.GS.Keeps.GameKeep.AddTower | ( | GameKeepTower | tower | ) |
Add a tower to the keep.
tower |
override int DOL.GS.Keeps.GameKeep.CalculateTimeToUpgrade | ( | ) | [virtual] |
override int DOL.GS.Keeps.GameKeep.CalculRP | ( | ) | [virtual] |
The RP reward for claiming based on difficulty level.
Reimplemented from DOL.GS.Keeps.AbstractGameKeep.
override bool DOL.GS.Keeps.GameKeep.CheckForClaim | ( | GamePlayer | player | ) | [virtual] |
The checks we need to run before allowing claim.
player |
Reimplemented from DOL.GS.Keeps.AbstractGameKeep.
override void DOL.GS.Keeps.GameKeep.Reset | ( | eRealm | realm | ) | [virtual] |
reset the realm when the lord have been killed
realm |
Reimplemented from DOL.GS.Keeps.AbstractGameKeep.
int [] DOL.GS.Keeps.GameKeep.UpgradeTime [static] |
{ 12*60*1000, 12*60*1000, 12*60*1000, 12*60*1000, 24*60*1000, 60*60*1000, 120*60*1000, 240*60*1000, 480*60*1000, 960*60*1000, }
time to upgrade from one level to another
ArrayList DOL.GS.Keeps.GameKeep.Towers [get, set] |
The Keep Towers.