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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Classes | |
| class | AbstractGameKeep |
| AbstractGameKeep is the keep or a tower in game in RVR. More... | |
| class | GameKeep |
| GameKeep is the keep in New Frontiere. More... | |
| class | GameKeepComponent |
| A keepComponent. More... | |
| class | FrontiersPortalStone |
| class | GameKeepBanner |
| class | GameKeepDoor |
| keep door in world More... | |
| class | GameRelicDoor |
| relic keep door in world More... | |
| class | GuardArcher |
| class | GuardCaster |
| class | GuardFighter |
| class | GameKeepGuard |
| Keep guard is gamemob with just different brain and load from other DB table. More... | |
| class | FrontierHastener |
| Represents a keep hastener. More... | |
| class | GuardHealer |
| class | GuardLord |
| Class for the Lord Guard. More... | |
| class | MissionMaster |
| Represents a mission master. More... | |
| class | Patrol |
| Class for a Guard Patrol. More... | |
| class | GuardStaticArcher |
| class | GuardStaticCaster |
| class | GuardStealther |
| interface | IKeepItem |
| class | GameKeepTower |
| GameKeepTower is the tower in New frontiere link to keep. More... | |
| class | HookPointInventory |
| class | HookPointItem |
| interface | IKeep |
| class | KeepArea |
| class | KeepBonusMgr |
| class | GameKeepHookPoint |
| A keepComponent. More... | |
| class | HookpointTimer |
| class | KeepMgr |
| KeepManager The manager that keeps track of the keeps and stuff.. in the future. Right now it just has some utilities. More... | |
| class | ClothingMgr |
| Class to manage the clothing of the guards. More... | |
| class | KeepGuildMgr |
| Class to manage all the dealings with Guilds. More... | |
| class | PlayerMgr |
| Class to manage all the dealings with Players. More... | |
| class | PositionMgr |
| Class to manage the guards Positions. More... | |
| class | RelicGateMgr |
| class | SpellMgr |
| Class to deal with spell casting for the guards. More... | |
| class | TemplateMgr |
Enumerations | |
| enum | eKeepBonusType { Coin_Drop_3 = 8, Experience_3 = 9, Bounty_Points_3 = 10, Craft_Timers_3 = 11, Coin_Drop_5 = 12, Experience_5 = 13, Bounty_Points_5 = 14, Craft_Timers_5 = 15, Power_Pool = 16, Endurance_Pool = 17, Power_Regeneration = 18, Health_Regeneration = 19, Melee_Critical = 20, Spell_Critical = 30 } |
| Bonus for owning certain amount of keeps The int value is the amount of keeps needed. More... | |
| enum | eHandFlag { Right = 0, Two = 1, Left = 2 } |
| This is a convieniance enum for for inventory item hand flag. More... | |
| enum | eExtension { Two = 2, Three = 3, Four = 4, Five = 5 } |
| This enum is used to tell us what extension level we want the armor to be. More... | |
| enum | eInteractType { Claim, Release, ChangeLevel } |
| The type of interaction we check for to handle lord permission checks. More... | |
Bonus for owning certain amount of keeps The int value is the amount of keeps needed.