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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Classes | |
class | AbstractGameKeep |
AbstractGameKeep is the keep or a tower in game in RVR. More... | |
class | GameKeep |
GameKeep is the keep in New Frontiere. More... | |
class | GameKeepComponent |
A keepComponent. More... | |
class | FrontiersPortalStone |
class | GameKeepBanner |
class | GameKeepDoor |
keep door in world More... | |
class | GameRelicDoor |
relic keep door in world More... | |
class | GuardArcher |
class | GuardCaster |
class | GuardFighter |
class | GameKeepGuard |
Keep guard is gamemob with just different brain and load from other DB table. More... | |
class | FrontierHastener |
Represents a keep hastener. More... | |
class | GuardHealer |
class | GuardLord |
Class for the Lord Guard. More... | |
class | MissionMaster |
Represents a mission master. More... | |
class | Patrol |
Class for a Guard Patrol. More... | |
class | GuardStaticArcher |
class | GuardStaticCaster |
class | GuardStealther |
interface | IKeepItem |
class | GameKeepTower |
GameKeepTower is the tower in New frontiere link to keep. More... | |
class | HookPointInventory |
class | HookPointItem |
interface | IKeep |
class | KeepArea |
class | KeepBonusMgr |
class | GameKeepHookPoint |
A keepComponent. More... | |
class | HookpointTimer |
class | KeepMgr |
KeepManager The manager that keeps track of the keeps and stuff.. in the future. Right now it just has some utilities. More... | |
class | ClothingMgr |
Class to manage the clothing of the guards. More... | |
class | KeepGuildMgr |
Class to manage all the dealings with Guilds. More... | |
class | PlayerMgr |
Class to manage all the dealings with Players. More... | |
class | PositionMgr |
Class to manage the guards Positions. More... | |
class | RelicGateMgr |
class | SpellMgr |
Class to deal with spell casting for the guards. More... | |
class | TemplateMgr |
Enumerations | |
enum | eKeepBonusType { Coin_Drop_3 = 8, Experience_3 = 9, Bounty_Points_3 = 10, Craft_Timers_3 = 11, Coin_Drop_5 = 12, Experience_5 = 13, Bounty_Points_5 = 14, Craft_Timers_5 = 15, Power_Pool = 16, Endurance_Pool = 17, Power_Regeneration = 18, Health_Regeneration = 19, Melee_Critical = 20, Spell_Critical = 30 } |
Bonus for owning certain amount of keeps The int value is the amount of keeps needed. More... | |
enum | eHandFlag { Right = 0, Two = 1, Left = 2 } |
This is a convieniance enum for for inventory item hand flag. More... | |
enum | eExtension { Two = 2, Three = 3, Four = 4, Five = 5 } |
This enum is used to tell us what extension level we want the armor to be. More... | |
enum | eInteractType { Claim, Release, ChangeLevel } |
The type of interaction we check for to handle lord permission checks. More... |
Bonus for owning certain amount of keeps The int value is the amount of keeps needed.