Dawn of Light - Class documentation 2900
This is the Dawn of Light project
Package DOL.GS.Keeps

Classes

class  AbstractGameKeep
 AbstractGameKeep is the keep or a tower in game in RVR. More...
class  GameKeep
 GameKeep is the keep in New Frontiere. More...
class  GameKeepComponent
 A keepComponent. More...
class  FrontiersPortalStone
class  GameKeepBanner
class  GameKeepDoor
 keep door in world More...
class  GameRelicDoor
 relic keep door in world More...
class  GuardArcher
class  GuardCaster
class  GuardFighter
class  GameKeepGuard
 Keep guard is gamemob with just different brain and load from other DB table. More...
class  FrontierHastener
 Represents a keep hastener. More...
class  GuardHealer
class  GuardLord
 Class for the Lord Guard. More...
class  MissionMaster
 Represents a mission master. More...
class  Patrol
 Class for a Guard Patrol. More...
class  GuardStaticArcher
class  GuardStaticCaster
class  GuardStealther
interface  IKeepItem
class  GameKeepTower
 GameKeepTower is the tower in New frontiere link to keep. More...
class  HookPointInventory
class  HookPointItem
interface  IKeep
class  KeepArea
class  KeepBonusMgr
class  GameKeepHookPoint
 A keepComponent. More...
class  HookpointTimer
class  KeepMgr
 KeepManager The manager that keeps track of the keeps and stuff.. in the future. Right now it just has some utilities. More...
class  ClothingMgr
 Class to manage the clothing of the guards. More...
class  KeepGuildMgr
 Class to manage all the dealings with Guilds. More...
class  PlayerMgr
 Class to manage all the dealings with Players. More...
class  PositionMgr
 Class to manage the guards Positions. More...
class  RelicGateMgr
class  SpellMgr
 Class to deal with spell casting for the guards. More...
class  TemplateMgr

Enumerations

enum  eKeepBonusType {
  Coin_Drop_3 = 8, Experience_3 = 9, Bounty_Points_3 = 10, Craft_Timers_3 = 11,
  Coin_Drop_5 = 12, Experience_5 = 13, Bounty_Points_5 = 14, Craft_Timers_5 = 15,
  Power_Pool = 16, Endurance_Pool = 17, Power_Regeneration = 18, Health_Regeneration = 19,
  Melee_Critical = 20, Spell_Critical = 30
}
 Bonus for owning certain amount of keeps The int value is the amount of keeps needed. More...
enum  eHandFlag { Right = 0, Two = 1, Left = 2 }
 This is a convieniance enum for for inventory item hand flag. More...
enum  eExtension { Two = 2, Three = 3, Four = 4, Five = 5 }
 This enum is used to tell us what extension level we want the armor to be. More...
enum  eInteractType { Claim, Release, ChangeLevel }
 The type of interaction we check for to handle lord permission checks. More...

Enumeration Type Documentation

This enum is used to tell us what extension level we want the armor to be.

Enumerator:
Two 

Armor Extension 2.

Three 

Armor Extension 3.

Four 

Armor Extension 4.

Five 

Armor Extension 5.

This is a convieniance enum for for inventory item hand flag.

Enumerator:
Right 

Right Handed Weapon.

Two 

Two Handed Weapon.

Left 

Left Handed Weapon.

The type of interaction we check for to handle lord permission checks.

Enumerator:
Claim 

Claim the Area.

Release 

Release the Area.

ChangeLevel 

Change the level of the Area.

Bonus for owning certain amount of keeps The int value is the amount of keeps needed.

 All Classes Namespaces Functions Variables Enumerations Properties Events