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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Public Types | |
enum | eAction { None = 0x00, Aiming = 0x01, Arming = 0x02, Loading = 0x03, Fire = 0x04 } |
Public Member Functions | |
SiegeTimer (GameSiegeWeapon siegeWeapon) | |
Constructs a new UseSlotAction. | |
Protected Member Functions | |
override void | OnTick () |
Called on every timer tick. | |
Properties | |
eAction | CurrentAction [get, set] |
GameSiegeWeapon | SiegeWeapon [get, set] |
DOL.GS.SiegeTimer.SiegeTimer | ( | GameSiegeWeapon | siegeWeapon | ) |
Constructs a new UseSlotAction.
siegeWeapon | The siege weapon |
override void DOL.GS.SiegeTimer.OnTick | ( | ) | [protected, virtual] |
Called on every timer tick.
Implements DOL.GS.GameTimer.