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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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| CurrentAction (defined in DOL.GS.SiegeTimer) | DOL.GS.SiegeTimer | |
| eAction enum name (defined in DOL.GS.SiegeTimer) | DOL.GS.SiegeTimer | |
| GameTimer(TimeManager time) | DOL.GS.GameTimer | |
| GetTickCount() | DOL.GS.GameTimer | [static] |
| Interval | DOL.GS.GameTimer | |
| IsAlive | DOL.GS.GameTimer | |
| m_actionSource | DOL.GS.RegionAction | [protected] |
| MaxInterval | DOL.GS.GameTimer | |
| OnTick() | DOL.GS.SiegeTimer | [protected, virtual] |
| RegionAction(GameObject actionSource) | DOL.GS.RegionAction | |
| SiegeTimer(GameSiegeWeapon siegeWeapon) | DOL.GS.SiegeTimer | |
| SiegeWeapon (defined in DOL.GS.SiegeTimer) | DOL.GS.SiegeTimer | |
| Start(int initialDelay) | DOL.GS.GameTimer | [virtual] |
| Stop() | DOL.GS.GameTimer | [virtual] |
| TIMER_DISABLED | DOL.GS.GameTimer | [static] |
| TIMER_RESCHEDULED | DOL.GS.GameTimer | [static] |
| TimeUntilElapsed | DOL.GS.GameTimer | |
| ToString() | DOL.GS.RegionAction |