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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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CurrentAction (defined in DOL.GS.SiegeTimer) | DOL.GS.SiegeTimer | |
eAction enum name (defined in DOL.GS.SiegeTimer) | DOL.GS.SiegeTimer | |
GameTimer(TimeManager time) | DOL.GS.GameTimer | |
GetTickCount() | DOL.GS.GameTimer | [static] |
Interval | DOL.GS.GameTimer | |
IsAlive | DOL.GS.GameTimer | |
m_actionSource | DOL.GS.RegionAction | [protected] |
MaxInterval | DOL.GS.GameTimer | |
OnTick() | DOL.GS.SiegeTimer | [protected, virtual] |
RegionAction(GameObject actionSource) | DOL.GS.RegionAction | |
SiegeTimer(GameSiegeWeapon siegeWeapon) | DOL.GS.SiegeTimer | |
SiegeWeapon (defined in DOL.GS.SiegeTimer) | DOL.GS.SiegeTimer | |
Start(int initialDelay) | DOL.GS.GameTimer | [virtual] |
Stop() | DOL.GS.GameTimer | [virtual] |
TIMER_DISABLED | DOL.GS.GameTimer | [static] |
TIMER_RESCHEDULED | DOL.GS.GameTimer | [static] |
TimeUntilElapsed | DOL.GS.GameTimer | |
ToString() | DOL.GS.RegionAction |