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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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Public Member Functions | |
virtual int | CalculateToHitChance (GameLiving target) |
override void | TakeDamage (GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) |
This methode is override to remove XP system. | |
Properties | |
GamePlayer | Owner [get, set] |
override void DOL.GS.GameMine.TakeDamage | ( | GameObject | source, |
eDamageType | damageType, | ||
int | damageAmount, | ||
int | criticalAmount | ||
) | [virtual] |
This methode is override to remove XP system.
source | the damage source |
damageType | the damage type |
damageAmount | the amount of damage |
criticalAmount | the amount of critical damage |
Reimplemented from DOL.GS.GameMovingObject.