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Dawn of Light - Class documentation 2900
This is the Dawn of Light project
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GameMovingObject is a base class for boats and siege weapons. More...
Public Member Functions | |
| virtual ushort | Type () |
| override void | TakeDamage (GameObject source, eDamageType damageType, int damageAmount, int criticalAmount) |
| This methode is override to remove XP system. | |
| override void | StartPowerRegeneration () |
| Starts the power regeneration. | |
| override void | StartEnduranceRegeneration () |
| Starts the endurance regeneration. | |
Properties | |
| ushort | Emblem [get, set] |
| override ushort | Model [get, set] |
| Gets or sets the model of this npc. | |
| override bool | IsWorthReward [get] |
| Tests if this MOB should give XP and loot based on the XPGainers. | |
GameMovingObject is a base class for boats and siege weapons.
| override void DOL.GS.GameMovingObject.StartEnduranceRegeneration | ( | ) | [virtual] |
Starts the endurance regeneration.
Reimplemented from DOL.GS.GameLiving.
| override void DOL.GS.GameMovingObject.StartPowerRegeneration | ( | ) | [virtual] |
Starts the power regeneration.
Reimplemented from DOL.GS.GameLiving.
| override void DOL.GS.GameMovingObject.TakeDamage | ( | GameObject | source, |
| eDamageType | damageType, | ||
| int | damageAmount, | ||
| int | criticalAmount | ||
| ) | [virtual] |
This methode is override to remove XP system.
| source | the damage source |
| damageType | the damage type |
| damageAmount | the amount of damage |
| criticalAmount | the amount of critical damage |
Reimplemented from DOL.GS.GameLiving.
Reimplemented in DOL.GS.GameSiegeWeapon, DOL.GS.GameFont, DOL.GS.GameMine, and DOL.GS.GameStorm.
override bool DOL.GS.GameMovingObject.IsWorthReward [get] |
Tests if this MOB should give XP and loot based on the XPGainers.
Reimplemented from DOL.GS.GameNPC.
override ushort DOL.GS.GameMovingObject.Model [get, set] |
Gets or sets the model of this npc.
Reimplemented from DOL.GS.GameNPC.
Reimplemented in DOL.GS.GameBoat.